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Gamasutra.com's GamaDaily - October 26, 2010

Welcome to GamaDaily for October 26, 2010
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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Advertisement
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The Palm PDK Hot Apps Program offers developers who use the Plug-In
Development Kit to bring their C/C++ apps to Palm a share of $1
million in cash or HP Products. Developers are rewarded for the
most-installed free and highest-revenue paid applications. The count
begins July 15, 2010 and will last until September 30, 2010.

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NEWS
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[10.26%.10]

Interview: Microsoft's Spencer On Kinect, The Core And Pre-Launch
Anticipation
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CG80Eg

Analysis: Does Going 'Transmedia' Help Game Properties?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHA0Eq

Report: Zynga's $5.51B Valuation Higher Than Retail-Centric EA
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHB0Er

Cryptic's Champions Online Goes Free-To-Play
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Interview: Big Sandwich Games Goes Looking For PSN Gold
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHD0Et

Adobe Adding 3D Flash Game Hardware Acceleration, Expanding AIR
Support
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Analysis: Cloak and Dagger - Stealth-Based Competitive Multiplayer
Redeemed?
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CA State Senator Yee Defends Violent Game Law Ahead Of Supreme Court
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Microsoft's Spencer: No 'Mandate' For First-Parties To Use Kinect
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Top iPhone Game Apps: Angry Birds Halloween Leads in Premiere Week
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Report: Some MySpace Games Sharing User IDs With Advertisers
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Analysis: These Are Our Stories - Player Narrative In Games
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Gamasutra Member Blogs: From Game Culture To PC Piracy
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[10.25%.10]

Crave Games To Publish Cartoon Network Game For 3DS
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHM0E3

Upcoming Gamercamp Event in Toronto Spotlights Serious Games
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ChangYou's Q3 Revenues Up 25% To Record $85.6M
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Nintendo: 65.3M Wii Remotes Sold In U.S.
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Analyst: Guitar Hero, DJ Hero Will 'Struggle' To Hit 1M Combined In Q4
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHQ0E7

El Shaddai Director 'Doesn't Want To Follow' Western Ways
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Blizzard 'Confused' By Valve's 'Dota' Trademark
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Fallout: New Vegas Leads UK Charts, Professor Layton Debuts In Top
Five
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Zynga Expanding Into Ireland
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Browser-Based Bigpoint Claims 150M Registered Users
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Sony Drops PSP Go Price For Japan, U.S.
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Hi-Rez Acquires Tribes Franchise For New MMO
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHX0EF

Release This: Rock Band 3, Fable III, Force Unleashed II Premiere in
U.S.
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Nintendo's Fils-Aime: 'Apple Can Hurt Us More Than Microsoft'
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Interview: Bigpoint's Adventures With Unity
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Game Developer Reveals Its '20 Companies To Watch' For 2010-2011
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Advertisement
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2011 Independent Games Festival Main Competition Game Entries Go Live!

Since 1999, the Independent Games Festival has been the best showcase
of both the evolution and revolution of the indie development
community. Hundreds of unique and innovative games have been presented
at the Independent Games Festival, and 2011 has proved to add many
more. See for yourself on www.igf.com, where you can access a
description, screenshot, and video for every Independent Game Festival
Main Competition entrant!

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FEATURES
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Forza Motorsport 3 And Predictable Development - by Daniel Adent
Turn 10 Studios development manager Adent tackles the topic of how the
team moved to a goal of having an always-working build for Forza
Motorsport 3 , how that goal was achieved, and what it meant for the
development of the game -- and team motivation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHc0EQ

Secrets Of The Apocrypha: El Shaddai's Director Speaks - by Christian
Nutt
Takeyasu Sawaki, the director of the visually inventive El Shaddai ,
discusses the game's unusual inspiration, how Japanese development has
changed this generation, and how his experience on Devil May Cry and
Okami affects the game.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHd0ER

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Advertisement
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GDC 2011 Registration is Now Open!

GDC 2011 marks the 25th edition of its mission to be the nexus point
of learning, networking and inspiration for developers, and serves as
a testament of how much the industry has grown and as a celebration of
its bright future.

Register before 12/1 and Save up to 50% on full price.
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!

[10.26%.10]

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Insomniac Games - Burbank, CA, USA
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Lead Character Artist
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and Ratchet and Clank
Future: A Crack in Time! If that's not enough, we've also have been
named one of the Best Small Companies to work for, and we are going
multi-platform! YYIIPPEEE!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHf0ET

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Sony Computer Entertainment America - San Diego, CA, USA
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Senior PS3 Programmer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHg0EU

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Sony Computer Entertainment America - San Diego, CA, USA
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Senior Business Analyst
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHh0EV

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Sony Computer Entertainment America - Los Angeles, CA, USA
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Senior Gameplay / Generalist Programmer (God of War team)
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHi0EW

[10.25%.10]

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2K Games - Novato, CA, USA
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Creative Director
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Activision - Santa Monica, CA, USA
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Online Systems Designer
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHk0EY

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Atari Inc - Los Angeles and Los Gatos, CA, USA
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Lead/Sr. Software Engineer, Web - Atari
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Atari Inc - Los Angeles, CA, USA
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Game Producer - Online and Social - Atari
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BioWare Austin - Austin, TX, USA
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Senior Community Coordinator
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BioWare Austin - Austin, TX, USA
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QA Server Embedded Tester
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHo0Ec

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Bungie LLC - Bellevue, WA, USA
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Lead Interaction Designer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHp0Ed

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Bungie LLC - Bellevue, WA, USA
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Senior Server Programmer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHq0Ee

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Bungie LLC - Bellevue, WA, USA
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Lead Software Development Engineer in Test (Server)
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHr0Ef

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Bungie LLC - Bellevue, WA, USA
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Senior Simulation Programmer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHs0Eg

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Bungie LLC - Bellevue, WA, USA
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Gameplay Engineer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHt0Eh

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Bungie LLC - Bellevue, WA, USA
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Lead Animation Engineer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHu0Ei

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CCP - China - Shanghai, , CHN
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Technical Art Director
Supporting the art production pipeline for Dust 514, the Technical Art
Director leads a team of artists who will interface with every
discipline in the art department to develop tools and processes
critical to the delivery of all art content.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHv0Ej

Other Position(s) Available At CCP - China:

- UI Designer

http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHw0Ek
- Art Manager

http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHx0El
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CrowdStar - , CA, USA
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UI Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHy0Em

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Crystal Dynamics - Redwood City, CA, USA
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Lead Environment Artist
Lead Environment Artist to manage current art team and be hands on
with the team.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CHz0En

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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Character Artist
Double Helix Games is growing! We're home to three innovative project
teams specializing in AAA action games for premium consoles and PC.
Our dedicated technology team keeps our proprietary engine up to date
with the most bleeding edge features, tools and runtime, and we're
home to some of the most talented CG, animation, technology, design
and audio artists in the world. Come join us in Southern California,
two miles from the beach and a short distance to the mountains.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CH10Ea

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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Environment Artist
Its Time to invent, create, and evolve the future of games! Double
Helix Games is growing! We're home to three innovative project teams
specializing in AAA action games for premium consoles and PC. Our
dedicated technology team keeps our proprietary engine up to date with
the most bleeding edge features, tools and runtime, and we're home to
some of the most talented CG, animation, technology, design and audio
artists in the world.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CH20Eb

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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Sr. Game Programmer
Double Helix Games is growing! We're home to three innovative project
teams specializing in AAA action games for premium consoles and PC.
Our dedicated technology team keeps our proprietary engine up to date
with the most bleeding edge features, tools and runtime, and we're
home to some of the most talented CG, animation, technology, design
and audio artists in the world. Come Invent, Create and Evolve. We are
looking for a Sr. Gameplay Programmer.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CH30Ec

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High Moon / Activision - Carlsbad, CA, USA
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Senior Game Designer
High Moon Studios is a wholly owned subsidiary of Activision Blizzard.
Our studio was established in 2005 and is located in Carlsbad, CA, a
seaside city in San Diego County. We are focused on making highly
successful AAA titles for PS3 and Xbox 360. Our challenging work
environment inspires creativity, innovation and teamwork. If you're
ready to be challenged and be part of an amazing team, apply now!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CH40Ed

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IllFonic - Denver, CO, USA
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Quality Assurance Lead
IllFonic is actively looking to hire a QA Lead for our upcoming
360/PS3/PC Arena First Person Shooter "Nexuiz". Nexuiz is a fast paced
stylized Arena First Person Shooter powered by CryENGINE3 focusing
heavily on the competitive aspect through tournament systems, clan
management, and social networking integration. IllFonic tries hard to
keep its team as small as possible to allow raw creativity to
flourish.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CH50Ee

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Insomniac Games - Burbank, CA, USA
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Senior Designer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and Ratchet and Clank
Future: A Crack in Time! If that's not enough, we've also have been
named one of the Best Small Companies to work for, and we are going
multi-platform! WOW- get ready!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CH60Ef

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Insomniac Games - Burbank, CA, USA
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Sr Character Artist
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and Ratchet and Clank
Future: A Crack in Time! If that's not enough, we've also have been
named one of the Best Small Companies to work for, and we are going
multi-platform! WOW!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CH70Eg

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Kabam - Redwood City, CA, USA
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Art Producer/Coordinator (from the makers of Kingdoms of Camelot)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CH80Eh

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Kabam - Redwood City, CA, USA
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LEAD FLASH DEVELOPER (from the makers of Kingdoms of Camelot)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIA0Er

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Mindspark - Los Angeles, CA, USA
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Director of Technology, Virtual Worlds
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIB0Es

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Mindspark - Los Angeles, NY, USA
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Flash Games Developer, Virtual Worlds
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIC0Et

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Mindspark - Los Angeles, NY, USA
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Game Integration Programmer, Virtual Worlds
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CID0Eu

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Playdom - San Francisco, CA, USA
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Lead Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIE0Ev

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Playdom - Mountain View, CA, USA
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Engineering Manager
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIF0Ew

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Playdom - San Francisco, CA, USA
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Software Engineer - Flash
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIG0Ex

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Playdom - Mountain View, CA, USA
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Web Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIH0Ey

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Rockstar New England - Andover, MA, USA
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Senior Gameplay Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CII0Ez

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Rockstar New England - Andover, MA, USA
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Physics Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIJ0E1

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Rockstar New England - Andover, MA, USA
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Junior Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIK0E2

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Rockstar North - Edinburgh, SL, GBR
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Information Systems Developer
Rockstar North, a member of the Rockstar family since 1999, is one of
the world's leading video game developers, is a community of creatives
from a variety of backgrounds. We are based out of modern, spacious,
purpose-built studios in the heart of Edinburgh. We develop original
game titles and are proud to be the developer of the phenomenally
successful Grand Theft Auto series.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIL0E3

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Sledgehammer Games / Activision - Foster City, CA, USA
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Senior Environment Artist - Temporary
Check out Sledgehammer Games, headed by industry veterans Glen
Schofield and Michael Condrey, the creators of the acclaimed hit Dead
Space, AIAS Action Game of the Year. They are joined by many award
winning developers from across the industry. Sledgehammer Games is
actively recruiting top industry talent to join the Call of Duty FPS
development team. The studio is based in the San Francisco Bay Area,
in sunny Foster City, within walking distance to plenty of
restaurants, shopping and outdoor activities...
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIM0E4

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Sledgehammer Games / Activision - Foster City, CA, USA
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Gameplay Engineer
Check out Sledgehammer Games, headed by industry veterans Glen
Schofield and Michael Condrey, the creators of the acclaimed hit Dead
Space, AIAS Action Game of the Year. They are joined by many award
winning developers from across the industry. Sledgehammer Games is
actively recruiting top industry talent to join the Call of Duty FPS
development team. The studio is based in the San Francisco Bay Area,
in sunny Foster City, within walking distance to plenty of
restaurants, shopping and outdoor activities...
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIN0E5

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Sledgehammer Games / Activision - Foster City, CA, USA
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Senior Lighting Artist
Check out Sledgehammer Games, headed by industry veterans Glen
Schofield and Michael Condrey, the creators of the acclaimed hit Dead
Space, AIAS Action Game of the Year. They are joined by many award
winning developers from across the industry. Sledgehammer Games is
actively recruiting top industry talent to join the Call of Duty FPS
development team. The studio is based in the San Francisco Bay Area,
in sunny Foster City, within walking distance to plenty of
restaurants, shopping and outdoor activities...
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIO0E6

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Sony Online Entertainment - Tucson, AZ, USA
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Game Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIP0E7

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Sony Online Entertainment - San Diego, CA, USA
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Audio Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIQ0E8

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Tencent America, LLC - Palo Alto, CA, USA
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Social Game Designer - PM
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIR0EA

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Tencent Boston - Concord, MA, USA
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Build Engineer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIS0EB

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Tencent Boston - Concord, MA, USA
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World Builder
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIT0EC

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Tencent Boston - Concord, MA, USA
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QA Tester
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIU0ED

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THQ Digital Studios Phoenix - Rainbow Studios - Phoenix, AZ, USA
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Senior Environment Artist
THQ Digital Studios Phoenix/Rainbow Studios is looking for an
exceptional Senior Environment Artist for our next generation console
off-road racing title.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIV0EE

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Toys for Bob / Activision - Novato, CA, USA
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Creative Audio Lead
We're owned by Activision. We've been together for 20 years, made a
bunch of games, many of which are actually fun. Our office and work
style are pretty damn awesome. We aren't on fire. We advocate the
relocation of polar bear tribes to Antarctica. We have the best design
tools around. It would be nice to one day do another Star Control
title but what's really most important is that we can keep working on
fun games for fun people and not turn into a bunch of business jerks.
That passion burns deep inside our bellies, like a flaming golden
hawk.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIW0EF

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Ubisoft - San Francisco, CA, USA
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Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIX0EG

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Ubisoft Massive - Malmo, , SWE
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Tools System Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIY0EH

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Ubisoft Massive - Malmo, , SWE
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Texture and Lighting Artist w/ strong concept drawing skills
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcVb0SsHYH0K4n0CIZ0EI

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