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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at the GDC Online 2011, October 11-12, as well as at GDC 2012,
March 6-7.
Learn more about GDC Play at GDC Online 2011 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcH0E6
Learn more about GDC Play at GDC 2012 here:
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NEWS
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[07.22.11]
Square Enix's Fischer: Too Much Social Hype, But The Industry Is
Growing Fast
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcJ0E8
Australia Plans To Move Forward With R18+ Rating After 'In Principle'
Agreement
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcK0EA
Troubled Irem Pulling Titles, Home Lounges From Japanese PSN
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcL0EB
Saling The World: Minna no Rhythm Tengoku Tops Japanese Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcM0EC
Examining Excerpts From The Neo-Geo Development Manual
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcN0ED
Interview: Investing $20 Million On Indie PSN Exclusives
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcO0EE
Analyst: 3DS Could Rebound, Pricing Crucial For Wii U
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GDC Vault Debuts 2011's 'Game Design Challenge' Session Video
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcQ0EG
Opinion: A Thirst For Low-Level Programming
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcR0EH
GDC Europe Speaker Spotlight: B.U.T.T.O.N.'s Douglas Wilson On
Breaking The Rules
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Microsoft's Xbox 360 Division Sees $1.32 Billion Profit For Fiscal
Year 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcT0EJ
Interview: TGC's Hunicke On Journey's Unique Creative Hallmarks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcU0EK
[07.21.11]
Blizzard Vet Bill Roper Joins Disney Interactive Media Group
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcV0EL
EA Offering Limited Old Republic Pre-Orders Ahead Of Holiday Release
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcW0EM
4th & Battery Teams With Make-A-Wish For 9-Year-Old-Designed Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcX0EN
Microsoft Reveals Star Wars-Branded Xbox 360, Kinect Bundle
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcY0EO
Adobe Suggests Flash Hardware Acceleration Issues On Mac OS X Lion
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpcZ0EP
Sony Insurer Sues Over Data Breach Defense Payouts
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Analyst: Ubisoft Sales Estimates Too Low For Second Quarter
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcb0EX
Kotick: Focus On DJ Hero Was A Mistake
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcc0EY
Konami's Pro Baseball 2011 Sits Atop Japanese Software Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcd0EZ
Develop: New IP Must Be First To Market For Success Says Sumo's Wilson
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpce0Ea
Nintendo 3DS Storms Weekly Japanese Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcf0Eb
Social Games Studio Vostu Countersues Zynga Over Copying Claim
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcg0Ec
Rift's Hartsman: The Hidden Costs Of Gold Farming Hurt MMOs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpch0Ed
Live Gamer Acquires GamerDNA and BrandPort
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpci0Ee
Q&A: Jeff Strain On Undead Labs' One-Two Zombie Punch For XBLA
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcj0Ef
Opinion: Synchronous RTS Engines And A Tale of Desyncs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpck0Eg
Interview: Totem Games' Cavanagh On Moving From AAA To iPhone
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcl0Eh
Opinion: CRT Emulation For Pixel Art
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcm0Ei
Best of Console Digital News - From Bastion To Indie Summer Uprising
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Gamasutra Expert Blogs: From A Designer's Value To Voice Overs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpco0Ek
Interview: Producing Dark Souls Means Getting Out Of The Way
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcp0El
GDC Online 2011 Reveals Riot Games, EverQuest II, Gamification Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcq0Em
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Advertisement
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Online Registration ends August 9. Don't miss all GDC Europe offers,
including our conference keynote speakers:
- - -
Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from
Gears of War 3 to Infinity Blade
Speaker: Mike Capps (President, Epic Games)
- - -
Playing is a Core Human Desire - How Social Games Change the
Entertainment Industry
Speaker: Jens Begemann (CEO & Founder, wooga)
Track: Business & Marketing
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The Three Eras of Gaming and Why This One is a Game Changer
Speaker: Richard Garriott (VP and Creative Director, Portalarium)
Track: Game Design
- - -
Register at www.gdceurope.com/register
Visit www.gdceurope.com for general conference information.
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FEATURES
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The Man In Charge Of Reshaping Square Enix's U.S. Division - by
Christian Nutt
Amidst a growing and thriving industry with exciting platforms and
audiences in every direction, Square Enix U.S. president and CEO Mike
Fischer sees plenty of opportunity but also reasons to be cautious and
thoughtful, as he outlines in this extensive interview.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcr0En
The F-Words Of MMOs: Faucets - by Simon Ludgate
In this, the second part of a three-part series, MMO economy expert
Simon Ludgate examines the concept of faucets -- how money comes into
the game and goes back out again, making some surprising revelations
about what's truly crucial to a healthy game economy.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcs0Eo
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Advertisement
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Wherever SIGGRAPH travels, home is where the digital community
gathers. Join your friends and colleagues, along with thousands of
artists, scientists, researchers, and animators August 7-11 in
Vancouver. Register now for this year's five-day reunion of the
world's leading innovators in computer graphics and interactive
techniques. Make SIGGRAPH 2011 home.
Visit Siggraph at www.siggraph.org/s2011/
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!
[07.22.11]
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Activision - Santa Monica, CA, USA
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Senior Manager, Self-Service and Technology Operations
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Activision - Santa Monica, CA, USA
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Senior Manager, Service Delivery and Advocacy
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Activision - Santa Monica, CA, USA
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Director, Service Design and Supportability
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Activision - Irvine, CA, USA
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Client Software Engineer
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Activision - Albany, NY, USA
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Technical Animator
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Electrified Games - San Rafael, CA, USA
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Producer - Electrified Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcu0Eq
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Filmakademie Baden-Wuerttemberg - Ludwigsburg, , DEU
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Software Developer / Researcher
Filmakademie Baden-W�rttembergs Institute of Animation, Visual Effects
and digital Postproduction is offering a position in its Research &
Development team. The job (39.5 hours/week) includes 29 paid vacation
days per year in a unique working environment between research,
practical industry projects and education. The offer is based on a
fixed term contract.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcv0Er
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Havok - San Francisco,, CA, USA
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Software Engineers/Snr Software Engineers
Software Engineer vacancies in San Francisco & Dublin. Havok
engineering has been at the cutting edge of innovation in game
development for over a decade. We work cross platform, mainly on AAA
titles, with top clients. We have a unique environment made up of
talented, small, stable teams. We operate in some of the most exciting
cities around the world. Our salaries are competitive and we provide
excellent benefit and relocation packages. We hire based on talent and
potential to contribute.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcw0Es
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Irrational Games - quincy, MA, USA
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Creative Services Manager
This job mixes the skills of a senior graphic designer about 50% of
the time, with 25% art direction and 25% awesomeness. The Creative
Services Manager (CSM) works directly with the Creative Director, Art
Director, internal artists, and external vendors. The CSM is the
gatekeeper and vision holder for the marketing materials of the games
Irrational is working on, as well as the studio branding. The CSM
leads all design/creative production within the marketing department
from initial design to pr
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcx0Et
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iWin - San Francisco, CA, USA
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Tech Lead / Software Engineering Manager for Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcy0Eu
Have you led a team to develop social games or online games? Are you
passionate about writing high quality software, building apps with
millions of users, and inspiring people to do their best? Would you
appreciate more planning and road maps to execute against? How about
work-life balance? A sound business strategy? If YES, iWin wants you
to lead a small engineering team to put game shows on social networks.
One of our titles, "Family Feud" is rated #1 game show application on
Facebook.
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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior Game Console Systems Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpcz0Ev
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Level Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpc10Ei
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Sony Computer Entertainment America - San Francisco, CA, USA
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Account Relations Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpc20Ej
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Spellbound Entertainment AG - Kehl, , DEU
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Head of Production (M/F)
Spellbound is a long-established games-developer located in the south
of Germany, right on the French border. The development team features
a rich mix of nationalities with staff from all over the world working
together in English. In the past the company has won a number of
national awards and has been internationally successful with the
Desperados, Airline Tycoon series and the latest Release Arcania -
Gothic 4, awarded with best German Console Game 2010.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpc30Ek
[07.21.11]
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Activision - Santa Monica, CA, USA
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Online Technical Director (Social)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpc40El
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Activision - Santa Monica, CA, USA
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DIRECTOR OF PRODUCT DEVELOPMENT (SOCIAL)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpc50Em
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Airtight Games - Redmond/Seattle, WA, USA
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Audio Lead
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BioWare Austin - Austin, TX, USA
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Performance Test Engineer
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BioWare Austin - Austin, TX, USA
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Senior Gameplay Programmer
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Blizzard Entertainment - Irvine, CA, USA
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Producer, Business Intelligence
The business intelligence department is looking for a highly organized
producer to help manage the team's project pipeline, as well as
interface with other teams to gather requirements and gain consensus.
This individual plays a critical role in helping to determine the team
roadmap and drive all projects from conception to completion. A
successful candidate must have exceptional communications skills, be
able to lead from the front, and be an expert consensus builder.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpdA0Ez
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CDR Entertainment - Redwood Shores, CA, USA
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Senior Client/Server Gameplay Engineer
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Electrified Games - San Rafael, CA, USA
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HTML5 Games Engineer
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Electronic Arts - Redwood City, CA, USA
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Product Manager - EA Partners (Contract)
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Eurocom Developments Limited - Derby, ML, GBR
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Games Programmer
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Gameloft - New York City, NY, USA
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Game Producer
Gameloft, a leading international publisher and developer of video
games for mobile phones and console, is seeking a Game Producers to
join their existing talent pool on creating iPhone games in one of our
production studios in New York City and New Orleans. Qualified
candidates will link up with imaginative design teams to create hot
new game titles, fulfilling a wide range of genres from hardcore
action to casual simulation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpdF0E5
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International Game Technology - RENO, NV, USA
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Sr. Concept Artist / Illustrator
Looking for a change of pace? Burned out on traditional game or film
production? Want to focus on smaller project runs where the art
quality is of the highest importance?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpdG0E6
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Irrational Games - Sparks, MA, USA
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Community Manager
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpdH0E7
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Irrational Games - Sparks, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpdI0E8
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Monolith Productions - Kirlkand, WA, USA
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Staff Software Engineer, Game Systems - Monolith
Monolith Productions, a division of WB Games Inc., seeks a Staff
Software Engineer - Game Systems to join (the award-winning technology
team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating
game systems for exciting, cutting-edge action games on PlayStation 3,
XBox 360 and PC. As a member of our studio's Core Technology team you
will work closely with engineers across all disciplines providing
systems,
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NetherRealm Studios - Chicago, IL, USA
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Sr. Software Engineer, Build Tools - NetherRealm
NetherRealm Studios, a division of WB Games Inc. seeks a Senior
Software Engineer - Build Tools to work closely with the Koretech
technology team behind the Mortal Kombat franchise. This is an
opportunity to become an integral part of an extremely talented team
of industry veterans focusing on pushing the technology of current and
next-gen hardware.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpdK0EB
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NetherRealm Studios - Chicago, IL, USA
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Sr. Artist, Characters - NetherRealm
Netherrealm Studios, a division of WB Games Inc., seeks a Senior
Character Artist who will be responsible for creating character assets
of the highest quality. This person will work closely with the Lead
Character Artist along with the Art Director to create and maintain
the highest quality assets for the game, and ensure that the aesthetic
goals are met.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpdL0EC
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NetherRealm Studios - Chicago, IL, USA
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Senior Software Engineer, Network
NetherRealm Studios, a division of WB Games Inc. seeks a Senior
Software Engineer, Network to help us implement cutting-edge online
features to ensure the Mortal Kombat franchise is an industry leader
in online functionality. We are looking for a candidate with a strong
background in network play to help lead our efforts towards driving
and implementing both new features as well as improvements to the
existing online infrastructure.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpdM0ED
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NetherRealm Studios - Chicago, IL, USA
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Artist, World
Netherrealm Studios, a division of WB Games Inc., seeks a World Artist
who will be responsible for creating environmental assets of the
highest quality. This person will work closely with the Lead World
Artist, along with the Director of Art and the Art Director to ensure
aesthetics quality is kept at the highest-bar bar across the arenas.
This person will be well versed in the game engine and art tools.
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Raven Software / Activision - Madison, WI, USA
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Senior Lighting Artist
Raven Software is an award-winning computer game software developer
based in Madison, Wisconsin. With a focus on graphic excellence and
high-level, intense playability, Raven has produced hit games
including the Soldier of Fortune series and various Star Wars titles.
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Red 5 Studios - Laguna Hills, CA, USA
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UI Programmer
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Red 5 Studios - Laguna Hills, CA, USA
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Senior Graphics Programmer
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Retro Studios - Austin, TX, USA
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Game Designer
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SimBin Studios AB - Lidk��ping, , SWE
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Senior C++ Game Developer
SimBin is currently looking for a talented full-time programmer to be
part of our game development team. You should be well organized,
positive and an exceptional C++ programmer with emphisis on
object-oriented-programming. It's important that you work well as part
of a team, can reach common goals and are able to work on tasks
related to the overall goal.
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Sony Computer Entertainment America - San Francisco, CA, USA
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Manager Product Marketing - Software
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Spooky Cool Labs - Chicago, IL, USA
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Game Metrics Analyst
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Spooky Cool Labs - Chicago, IL, USA
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Concept Artist
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---------------------------------------------
Spooky Cool Labs - Chicago, IL, USA
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Marketing Director
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Sucker Punch Productions - Bellevue, WA, USA
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Lead Designer for User-Generated Content
We're looking for a senior designer to help push the UGC feature
forward - someone who is passionate not only about capabilities aimed
at people who want to create their own content, but also about the
experience of all the other players who just want to play cool
user-created missions. Helping players discover the best user-created
content out there is just as important as making it possible it create
that content in the first place.
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Telltale Games - San Rafael, CA, USA
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HR Manager or Director
Telltale Games is looking for someone who'll be a business partner and
provide Human Resources support in the areas of recruiting, benefits,
compensation, training, performance management, and employee relations
for our company. We're looking for someone who enjoys from all
different aspects and knows how to create Human Resources policies and
procedures aligned with federal, state and local laws.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0GpdY0EP
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Telltale Games - San Rafael, CA, USA
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Maya Environment Artists - Entry and Mid Level
We are casting a wide net for top Maya Environment Modelers to work
with our award-winning game studio. Summary: Telltale Games is looking
for an experienced top Environment Artists at all levels to work with
our award-winning art team to create great looking game environments.
If you have a good eye for composition, scene lighting, color theory
and a passion for games, please read on.
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Telltale Games - San Rafael, CA, USA
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Senior or Lead Maya Animator
Are you a top 3D Maya Animator who enjoys mentoring and working with
an award winning team! Telltale Games is looking for a talented Senior
of Lead Animator to help drive animation efforts by creating high
quality character performances for a wide range of products using Maya
and Telltale proprietary tools. You'll also push the boundaries of how
our characters act in our products.
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Telltale Games - San Rafael, CA, USA
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Senior Producer
Would you like to make a difference in the game space? Summary: We're
looking for a Senior Producer who knows the game space and knows end
to end producing. You'll lead the production of several cross-platform
projects, manage teams and accountable for up to 4 Producers. You'll
be actively involved through the major phases of a project: green
light, pre-production, production, and post-production. You'll also
schedule maintenance, staffing decisions, milestone reviews, and post
production
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THQ Montreal - Montreal, PQ, CAN
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Executive Producer - THQ Montreal
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THQ Montreal - Montreal, PQ, CAN
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Studio Art Director-THQ Montreal
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THQ Montreal - Montreal, PQ, CAN
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Development Director-THQ Montreal
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Treyarch / Activision - Santa Monica, CA, USA
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Lead Multiplayer Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
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Treyarch / Activision - Santa Monica, CA, USA
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Senior Technical Animator
Founded in 1996, Treyarch, an Activision studio, is one of the most
accomplished developers in the game industry, having released over 20
titles. In 2004, after completing Call of Duty: United Offensive, Gray
Matter Interactive, who also developed Return to Castle Wolfenstein,
joined forces with Treyarch. Treyarch is currently shipping the Call
of Duty: World at War, Quantum of Solace, and Spiderman: Web of
Shadows video games.
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Victory Games - Los Angeles, CA, USA
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Web Engineer
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Visceral Games Redwood Shores - Dead Space Franchise - Redwood City,
CA, USA
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Sr. VFX Artist - Dead Space Franchise
Visceral Games creates top quality next-gen games that push the
boundaries of action entertainment. We have over a decade of
experience at delivering high-intensity action gaming experiences such
as the Dead Space & Dead Space 2, Dante's Inferno, and Army of Two. We
have the backing of a large company combined with the agility and fun
culture of small studios and the mandate to make original IP. We are
focused on creativity, polish, and shipping games that millions love.
Join us!
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Visceral Games Redwood Shores - Dead Space Franchise - Redwood City,
CA, USA
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Audio Director - Dead Space Franchise
The Dead Space team continues to set new standards for an
action-packed story-driven console experience. Our team values are as
follows: Gameplay comes first, controller feel is everything, culture
of creativity, be highly iterative, playtest early and often, learn
from failure, work fast and smart, and surround ourselves with the
best talent in the world. Join the crew! Your Plasma Cutter is
waiting.
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Visceral Games Redwood Shores - Dead Space Franchise - Redwood City,
CA, USA
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Sr. Development Director - Art
The Dead Space team continues to set new standards for an
action-packed story-driven console experience. Our team values are as
follows: Gameplay comes first, controller feel is everything, culture
of creativity, be highly iterative, playtest early and often, learn
from failure, work fast and smart, and surround ourselves with the
best talent in the world. Join the crew! Your Plasma Cutter is
waiting.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpdk0Eh
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Warner Bros Games - Kirlkand, WA, USA
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Software Engineer, UI - WB Games
WB Games Inc. seeks a Software Engineer, UI to join the award winning
team behind the F.E.A.R. and Condemned franchises creating game
systems for exciting, cutting-edge action games on PlayStation 3, XBox
360 and PC.
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Warner Bros Games - Kirlkand, WA, USA
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Community Manager - WB Games #122847
WB Games Inc. seeks a Community Manager to create, implement, and
manage all community efforts for WB video games. All community efforts
will involve the creation of a game-specific web-site, and an
exhaustive community plan that maps community content to drive
interest for WB games and studios. You will maintain a strong
relationship with worldwide Marketing/PR and development teams,
helping to support all three groups in the active promotion of a game.
The Community Manager is also expected to
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Zynga - McKinney, TX, USA
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Senior User Interface Designer - Zynga with Friends
Zynga with Friends truly embodies the "work hard, play hard"
mentality. While emphasizing a no-crunch culture, the Zynga with
Friends studio is still able to create hits such as Words with Friends
and allow its employees to have "Indie Fridays" to create new IP.
Zynga with Friends is the ideal culture for top tier talent looking to
work on top ranked games played by millions of users daily. Zynga with
Friends is located in McKinney, TX, which was ranked as the #5 place
to live in 2010. Combi
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Zynga - McKinney, TX, USA
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Sr. Client Engineer (iOS - Zynga with Friends)
Zynga with Friends truly embodies the "work hard, play hard"
mentality. While emphasizing a no-crunch culture, the Zynga with
Friends studio is still able to create hits such as Words with Friends
and allow its employees to have "Indie Fridays" to create new IP.
Zynga with Friends is the ideal culture for top tier talent looking to
work on top ranked games played by millions of users daily. Zynga with
Friends is located in McKinney, TX, which was ranked as the #5 place
to live in 2010. Combi
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpdo0El
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Zynga - McKinney, TX, USA
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Senior Software Engineer - Andriod - Zynga with Friends
Zynga is looking for a Andriod client engineer to join our growing
Zynga with Friends team! You will be responsible for owning the
development and architecture of both our up-and-coming as well as
existing current hits. Are you ready to put your ideas into games that
will be played instantly by millions? This position is located in
Zynga's McKinney, TX. office.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiLW0SsHYH0K4n0Gpdp0Em
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Zynga - McKinney, TX, USA
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Javascript Engineer - Zynga with Friends
Are you excited about building technology used in games played by
hundreds of millions of people? Being a JavaScript developer at Zynga
With Friends gives you the best of both worlds: Deliver technology
that leverages Zynga Games while being part of a small, focused team
that feels like a startup. This is your chance to have a great impact
with what you love to do most - JavaScript!
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