| Welcome to the GamaDaily for August 16, 2010 | | | | | Learn the “Top 5 Methods of Detecting Risk” and know which interactions and transactions to trust and which to reject, in order to reduce chargebacks, account takeovers, and protect your good players. iovation ReputationManager 360 lets you know when a known bad device is connecting to your site, and when a new high-risk device interacts with your site or players. Register for the July 20th webinar and learn how to expose cyber criminals for good. | | | | | August 16, 2010 | | GDC Europe: Spector On What Games Can Learn From Other Media Talking in a packed GDC Europe keynote, Deus Ex and Disney Epic Mickey co-creator Warren Spector delivered a lyrical discussion of video games and how the medium should -- and shouldn't -- learn from other media to shine in its own right. | | Analysis: Xbox 360 S Model Takes The Lead In July Gamasutra analyst Matt Matthews looks at the continuing boom for the Xbox 360 slim and the "delicate balance" it's created with the PS3 Slim -- what does its launch portend for future hardware trends? | | GDC Europe: BioWare Doctors Look Back On Baldur's Gate Franchise Talking at GDC Europe on Monday, BioWare's Dr. Ray Muzyka and Dr. Greg Zeschuk looked on the studio's founding and the creation of the seminal Baldur's Gate franchise, detailing the creation of an all-time classic. | | Medal Of Honor Draws Controversy For Real-World War Content Releasing in a high-casualty period during the ongoing war in the Middle East, Electronic Arts' Medal of Honor is drawing mainstream media controversy and criticism from a veterans' activist group and mother of a fallen soldier. | | GDC Europe: THQ's Whiteford On Building Red Faction For Digital Download At GDC Europe on Monday morning, THQ's Don Whiteford discussed learnings from his rebranded THQ Digital studio, revealing its debut XBLA/PSN title, top down vehicle combat title Red Faction: Battlegrounds. | | Freeplay 2010: Brandon Boyer Tells Indies To 'Be Yourself, Be Wonderful' Independent Games Festival chairman Brandon Boyer speaks at Melbourne's Freeplay festival, urging indie developers to "be yourself" and create the kinds of games that can be meaningful to new fans. | | GDC Europe: Tencent's Bo Wang On Building An Online Gaming Powerhouse At his GDC Europe keynote on Monday, Tencent Games VP Bo Wang discussed how the billion-dollar revenue Chinese tech/game company has risen to the top of the pack, citing massive growth rates and key routes to success in Asia. | | Release This: Kane & Lynch 2, Ys Seven Premiere Stateside Gamasutra's latest custom compiled worldwide release list explores a week that brings Kane & Lynch 2: Dog Days, Ys Seven, and Lara Croft and the Guardian of Light to North America, while Japan gets A.C.E.: Another Century's Episode R. | | GDC Europe: Playfish's Valadares on Intuition Versus Metrics: 'Make Your Own Decisions' Playfish studio director Jeferson Valadares discussed metrics versus intuition in game creation, saying that while both are good, intuition is the only thing that can yield "great results." | | Analysis: Everything is Rock, Paper, Scissors Writer Andrew Vanden Bossche takes a look at how rock, paper scissors-style mechanics rule in games from Final Fantasy through Doom to Persona -- is battling in RPGs just like spinning a wheel? | | Three Student Teams Named Dare To Be Digital Winners "Dare to be Digital," the Abertay University-organized annual game design competition, has revealed its winners, and three student projects will get a ٠,500 ($3910) cash prize -- plus nominations for BAFTA's Ones To Watch award. | | Nintendo Titles Again Reign Over NPD Top 20 In July Nintendo had the largest number of games in NPD Group's monthly top 20 for July, as data shows that May's Rockstar San Diego title Red Dead Redemption crossed the 2.7 million unit mark during July. | August 13, 2010 | N-Space Reduces Staff by 25 Percent, Cites 'Momentary Reduced Demand' | QuakeCon: id Software Releases Source Code For Two Wolfenstein Titles | PSP, PS3 Sales Drop, DS Regains Weekly Lead In Japan | Tony Hawk Franchise Targets Younger Audience With Shred | Report: Realtime Worlds Sees Layoffs | id Tech 5 Rage Engine No Longer Up For External Licensing | Arkane's Colantonio: Independence Not All It's Cracked Up To Be | WB Games VP Laura Fryer Added As IGDA Leadership Forum Keynote | XCOM Creative Director Pelling: Emotions Make A Sequel | In-Depth: What First-Person Shooter Creators Think About Subscriptions | Trinigy Adds Free Web Browser Version Of Vision Engine | Best Of Indie Games: The Story of The Frog Prince | European Studios License Xaitment Products | In-Depth: What The (Game) Papers Say - August 2010, Pt.1 | Analysis: What Video Games Could Learn From Inception | Round-Up: Gamasutra Network Jobs, Week Of August 13 | GDC Online Adds Major Design Talks From Carbine, Sony Online, Relic | | | | | | | | FREE DOWNLOAD: INTEL® GPA 3.0 TOOL SUITE! Intel® Graphics Performance Analyzers gives you real-time evaluation of your game at the platform level, helping you quickly resolve bottlenecks, optimize game performance on Intel® Graphics-based systems, and increase your market-share potential. Key features include Intel® GPA Platform View (providing multi-threaded, task-based analysis), support for Intel® HD graphics-based platforms, Microsoft DirectX 10.1 API, 64-bit game analysis, a new launch/connect interface, and an improved shader analysis tab offering real-time editing. Intel GPA is FREE to members of the Intel® Visual Adrenaline Developer Program (free to join). Regular $299 value. Download Intel GPA now! | | | | | | | Gamasutra's Matt Matthews goes inside July's NPD results, looking at how the Xbox 360 S model has boosted hardware, how the key players stack against each other -- and at the current ominous software trend. | | | | | In this Gamasutra sponsored feature, Activision division Sledgehammer Games introduces itself and the work environment at the Bay Area development studio, currently working on the Call Of Duty franchise. | | | | | 2K Marin creative director Jonathan Pelling explains how the Canberra-based core team on the XCOM reboot hopes to keep the core feeling of the original '90s strategy game while updating the franchise with new core gameplay and for a new audience. | | | | | | View GDC 2010 Sessions Today If you missed Game Developers Conference 2010 and want to see rich media from the event, enter the GDC Vault today. Our on demand digital library has content in PowerPoint presentation, synced video/slide, and audio formats. Free content is available right now, with thousands of current and historical lectures available to All-Access Pass holders and Studio Subscription-holders. For Studio Subscriptions, please contact Suzanne Cunningham. Get Started Here. | | | | | | | | Is your company hiring? Visit the Gamasutra recruitment page or contact Gina Gross at ggross@think-services.com to post your jobs on Gamasutra! Thanks! | | August 16, 2010 | ToonUps — Wayne, PA, USA Flash Developer | Watercooler, Inc — Redwood City, CA, USA Producer/Associate Producer for Kabam (social gaming company) | Watercooler, Inc — Redwood City, CA, USA Art Lead at Kabam (social gaming company) | Watercooler, Inc — Redwood City, CA, USA 2D Game Artist at Kabam (social gaming company) | Watercooler, Inc — Redwood City, CA, USA Flash Animator at Kabam (social gaming company) | | YAGER Development — Berlin, Be, DEU TECHNICAL ARTIST [m/f] YAGER is an independent developer of games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. We are an English speaking studio with more than 100 people from 15 different countries. This rich mix of individual skills, backgrounds, and perspectives creates an open-minded and collaborative atmosphere vital to the success of our productions. | | | | August 15, 2010 | | Perpetual FX Creative — Dallas, TX, USA Gamebryo Lightspeed Programmer | | SILICON KNIGHTS — St.Catharines, ON, CAN Gameplay Programmer Located in St.Catharines, ON Canada, Silicon Knights proudly ranks as one of the top independent game studios in the world. SK has developed a reputation for creating superior original content, and is dedicated to creating ground breaking video games. Within a focused and collaborative climate, our studio offers a passionate and spirited workplace where all creative contributions are encouraged. We're currently working on several NEW and EXCITING AAA projects and invite you to apply! | | | | SILICON KNIGHTS — St.Catharines, ON, CAN GAME DESIGNERS Silicon Knights® proudly ranks as one of the world’s top studios in video game development and known for such titles as Metal Gear Solid: The Twin Snakes™, Eternal Darkness: Sanity’s Requiem™ and recently released Too Human™ for the Microsoft® Xbox 360. Located in St.Catharines, ON Canada, Silicon Knights® has developed a reputation for creating superior original content. Silicon Knights® invites you to push the technology leading tomorrow’s best entertainment. | | | | SILICON KNIGHTS — St.Catharines, ON, CAN Level Designer Silicon Knights is a guild of talented individuals dedicated to creating groundbreaking video games. Located in St.Catharines, ON Canada, silicon Knights proudly ranks as one of the top independent development studios and has a reputation for creating superior original content Best known for Eternal Darkness, Metal Gear Solid: the Twin Snakes and Too Human. We have exciting unannounced projects in development. If you're talented and passionate to create great games, we invite you to apply! | | | | SILICON KNIGHTS — St.Catharines, ON, CAN TECH/TOOLS PROGRAMMER Silicon Knights proudly ranks as one of the world’s top studios in video game development. Known for such titles as Metal Gear Solid: The Twin Snakes™, Eternal Darkness: Sanity’s Requiem™ and Too Human™. Located in St.Catharines, ON Canada, SK has developed a reputation for creating superior original content.Our studio offers a passionate, spirited and creative workplace where all creative contributions are encouraged and heard. If you are inspired to create great games, we invite you to apply! | | | | August 14, 2010 | | Gameloft — New York City, NY, USA 3D Graphics Programmer- iPhone games! | | August 13, 2010 | 2K China — Shanghai, , CHN Lead Artist - 2K China | 2K China — Shanghai, , CHN Sr. Lighting Artist - 2K China | 2K Marin — Novato, CA, USA Sr. Character Concept Artist - XCOM | 2K Marin — Novato, CA, USA FX Artist-XCOM | | Crytek — Budapest, , HUN Art Director Crytek is always looking for the best talent in the industry. If you are passionate about great games and want to work with a highly talented and creative team on cutting edge technology and tools, then look no further. | | | | Crytek — Budapest, , HUN Lead Designer Crytek is always looking for the best talent in the industry. If you are passionate about great games and want to work with a highly talented and creative team on cutting edge technology and tools, then look no further. | | | | Day 1 Studios — Chicago, IL, USA Senior Concept Artist This is a great opportunity to work on an upcoming project from the very beginning of the project. | | | | Day 1 Studios — Chicago, IL, USA Lead Audio Designer Day 1 Studios is looking for Lead Audio Designer to drive our audio team to fortune and glory! We are seeking a highly talented and motivated individual to join and lead our audio department by creating, designing, and managing all aspects of audio production including sound design, voice-over, music, and implementation. You will also be responsible for maintaining the integrity and direction of our internal audio tool-suite by interfacing with the programming staff at a real-time level. | | | | EA Los Angeles — , CA, USA Senior Software Engineer | EA Mobile — , CA, USA Software Engineer | | Foundation 9 - Pipeworks — Eugene, OR, USA Network Engineer Looking for a change of environment and locaton? Check out our Network Engineer position at Pipeworks in Eugene, OR. Pipeworks (http://inside.gamasutra.com/cgi-bin4/DM/y/nBbBb0SsHYH0K4n0Hg7Q0EI is seeking the talents of an experienced network engineer who enjoys a collaborative and creative work environment and is looking to work with like-minded professionals to create fun games. | | | | Harmonix Music Systems — Cambridge, MA, USA Senior Graphics Programmer The studio that created ROCK BAND and the upcoming Kinect exclusive DANCE CENTRAL is looking for a Senior Graphics Programmer! Come help us build our Next Big Thing! | | | | HumaNature Studios — Albany, CA, USA Senior Server Side Software Engineer HumaNature Studios, Inc., is looking for an awesome Flash Artist to create the artwork and UI necessary to deliver a sweet new Facebook app. You are a multi-talented artist comfortable moving between character, environment and user interface art. You are independent and self-motivated, and aren't so crazy about working in a giant company -- you'd rather work with a small group of super-smart super-talented developers making something original that will add value to the lives of its players. | | | | Insomniac Games — Burbank, CA, USA Senior Designer Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out! | | | | Insomniac Games — Burbank, CA, USA Animator Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out! | | | | Insomniac Games — Burbank, CA, USA Web Designer/ Developer Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out! | | | | LOLapps — San Francisco, CA, USA UI Designer with Flash Skills | | Mob Science — San Diego, CA, USA Senior Flash Engineer for Facebook Games Come work near the beach in San Diego and make flash games that will be played by millions of fans! Mob Science is looking for motivated and talented flash engineer to build the next generation of Facebook games. | | | | Monolith Productions — Kirkland, WA, USA Sr. Software Engineer, Engine - Monolith Productions - #119473 As a Senior Software Engineer, Engine Systems you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology. | | | | NetherRealm Studios — Chicago, IL, USA UI Artist - NetherRealm Studios NetherRealm Studios, a division of WB Games Inc., seeks an experienced Artist, User Interface who will work with a variety of team members to help design, create, implement and optimize UI assets for Console game titles. The UI artist is responsible for maintaining high visual fidelity, competitive aesthetics, logical menu flow, and presenting game information in a clear and understandable manner. | | | | NetherRealm Studios — Chicago, IL, USA Concept Artist - NetherRealm Studios - #119328 NetherRealm Studios, a division of WB Games Inc., seeks a Concept Artist to be responsible for generating a variety of images to clarify the artistic vision of a given project. This artist will work closely with the Art Director and leads in order to assist in the development of the project and as an advocate for the art quality of the game. The Concept Artist will create sketches and digital paintings of environments and characters. | | | | ROCKSTAR GAMES NYC — New York, NY, USA Dialog editor/Recording engineer/mix and sound design assistant | Rockstar North — Edinburgh, SL, GBR Physics Programmer | Rockstar North — Edinburgh, SL, GBR Systems Programmer | Rockstar North — Edinburgh, SL, GBR Character Animators | Rockstar North — Edinburgh, SL, GBR C# Programmer: Audio Department | Rockstar North — Edinburgh, SL, GBR AI Programmer | Rowland Reading Foundation — Middleton, WI, USA Flash Developer | | Sledgehammer Games / Activision — Foster City, CA, USA Senior Texture Artist - Temporary Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise - this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people. | | | | Sledgehammer Games / Activision — Foster City, CA, USA QA Lead - Temporary Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise - this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people. We are looking for a temporary seasoned Lead QA Tester that executes test plans on pre-release versions of software to detect and record product defects. | | | | Snowblind Studios — Kirkland, WA, USA Software Engineer, Gameplay - Snowblind Studios - #118261 As a member of the game play team, you will work closely with the lead game programmer, and the game play programming team to implement new features, and support the design team in their efforts to create a compelling game experience. Your responsibilities will include AI systems, bug fixing, enemy and boss encounters, environmental interactions, and performance. | | | | Snowblind Studios — Kirkland, WA, USA Sr. Game Designer, Tech - Snowblind Studios - #117738 Snowblind Studios, a division of WB Games Inc. in Greater Seattle, seeks a Senior Game Designer, Tech. to be responsible for significant contributions to game design, with a focus on technical game systems and scripting. Work with the Lead Designer and programmers to design, implement and maintain game objects, systems and NPCs. Responsible for level-specific implementation of complex scenarios, including logic and scripting. | | | | Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA Senior Gameplay/ Generalist Programmer Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStationێ and PlayStationۏ computer entertainment systems and the PlayStation Portable (PSP™). | | | | Sony Computer Entertainment America LLC — Bend, OR, USA Senior Staff Animator Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStationێ and PlayStationۏ computer entertainment systems and the PlayStation Portable (PSP™). | | | | Sony Computer Entertainment America LLC — Foster City, CA, USA Senior Games Systems Engineer Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStationێ and PlayStationۏ computer entertainment systems and the PlayStation Portable (PSP™). | | | | Sucker Punch Productions — Bellevue, WA, USA Senior Character Artist (next gen experience) Sucker Punch Productions is looking for exceptional art talent to contribute to the next inFamous. The Senior Character Artist will play a significant role in establishing and maintaining the vision for both new and redefined characters. The ideal candidate will be able to work collaboratively and help push inFamous2 forward to the next level. | | | | Sucker Punch Productions — Bellevue, WA, USA Lighting Artist Sucker Punch Productions is seeking an experienced and dedicated Lighting Artist to join our team! You will have the opportunity to illuminate the visual style and objectives of our next project – inFAMOUS2. Apply directly at: iwantajob@suckerpunch.com | | | | Telltale Games — San Rafael, CA, USA Lighting Artist | | Total Immersion Software — Alameda, CA, USA Character Modeler (Temporary Full-Time, 6 months) Total Immersion Software is seeking an experienced 3D Character Modeler to help create a variety of realistic characters and bring them to life in our training and simulation applications. This is a temporary full-time position, but there may be the possibility of a full-time hire at the contract’s end. | | | | Ubisoft — San Francisco, CA, USA Community Developer | Vigil Games — Austin, TX, USA Lead Network Programmer | | Warner Bros Games — Kirkland, WA, USA Art Director - WB Games - #118691 WB Games Inc. seeks an Art Director to be responsible for collaborating on product position and design, for overseeing development of art concepts and visualizations, and for approvals of final content, working very closely with the Creative Director and Designers to develop and realize the vision of the game. | | | | Warner Bros Games — Kirkland, WA, WA, USA Sr. Producer - WB Games - #118690 WB Games Inc. seeks a Senior Producer (SP) to be responsible for shipping a large AAA quality product on multiple platforms simultaneously through all phases of production. The SP is the focal point and key driver of all aspects of the game development. In coordination with the team leads, the SP establishes the goals, schedule and game development processes needed to ensure the development team is successful in delivering a AAA quality game on time and on budget. | | | | Warner Bros Games — Kirkland, WA, USA Sr. Technical Artist - WB Games - #118265 Warner Brothers Games Inc. seeks a Senior Technical Artist to support and assist the Technical Art Team in meeting its design, art and technical goals. This can include work in visual R&D, shader development, performance monitoring, standard setting, as well as process and pipeline. The senior technical artist can also be called on to solve and implement complex visual problems for the game. This person will be expected to mentor more junior artists. | | | | Warner Bros Games — Bothell, WA, USA Director of Production - WB Games - #118273 . Collaborate across internal divisions to ensure our development partners are using industry standard production processes and tools for each product by staying abreast of state-of-the-art production practices and working closely with the Design, Art, Engineering and Production groups inside WBIE/WBG. Define and spearhead the creation of production services used for development support. | | | | | | | | | | About the UBM TechWeb Game Network A core provider of essential information to the professional game industry, the UBM TechWeb Game Network – formerly known as the Think Services Game Group - offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include Game Developers Conference®, the Webby Award-winning Gamasutra.com and other Gamasutra Network websites, the Game Advertising Online ad network, the Game Developers Conference® Online, the Game Developers Conference® Europe, the Game Developers Conference® China, the Game Developers Conference® Canada, Game Developer Magazine, Game Developer Research, the Game Career Seminars and GameCareerGuide.com, WorldsInMotion.biz, the Independent Games Festival and Summit, and the Game Developers Choice Awards. To learn more, visit jointhegamenetwork.com | | | | | You have subscribed as: omsstravel.4321@blogger.com You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. To unsubscribe from Gamasutra Daily, go to: UNSUBSCRIBE To view your Gamasutra Newsletter Preferences click here. | | | | | | |