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Gamasutra.com's GamaDaily - August 16, 2010

Welcome to the GamaDaily for August 16, 2010
 

Iovation

Learn the “Top 5 Methods of Detecting Risk” and know which interactions and transactions to trust and which to reject, in order to reduce chargebacks, account takeovers, and protect your good players.

iovation ReputationManager 360 lets you know when a known bad device is connecting to your site, and when a new high-risk device interacts with your site or players. Register for the July 20th webinar and learn how to expose cyber criminals for good.


 
August 16, 2010
GDC Europe: Spector On What Games Can Learn From Other Media

Talking in a packed GDC Europe keynote, Deus Ex and Disney Epic Mickey co-creator Warren Spector delivered a lyrical discussion of video games and how the medium should -- and shouldn't -- learn from other media to shine in its own right.
Analysis: Xbox 360 S Model Takes The Lead In July

Gamasutra analyst Matt Matthews looks at the continuing boom for the Xbox 360 slim and the "delicate balance" it's created with the PS3 Slim -- what does its launch portend for future hardware trends?
GDC Europe: BioWare Doctors Look Back On Baldur's Gate Franchise

Talking at GDC Europe on Monday, BioWare's Dr. Ray Muzyka and Dr. Greg Zeschuk looked on the studio's founding and the creation of the seminal Baldur's Gate franchise, detailing the creation of an all-time classic.
Medal Of Honor Draws Controversy For Real-World War Content

Releasing in a high-casualty period during the ongoing war in the Middle East, Electronic Arts' Medal of Honor is drawing mainstream media controversy and criticism from a veterans' activist group and mother of a fallen soldier.
GDC Europe: THQ's Whiteford On Building Red Faction For Digital Download

At GDC Europe on Monday morning, THQ's Don Whiteford discussed learnings from his rebranded THQ Digital studio, revealing its debut XBLA/PSN title, top down vehicle combat title Red Faction: Battlegrounds.
Freeplay 2010: Brandon Boyer Tells Indies To 'Be Yourself, Be Wonderful'

Independent Games Festival chairman Brandon Boyer speaks at Melbourne's Freeplay festival, urging indie developers to "be yourself" and create the kinds of games that can be meaningful to new fans.
GDC Europe: Tencent's Bo Wang On Building An Online Gaming Powerhouse

At his GDC Europe keynote on Monday, Tencent Games VP Bo Wang discussed how the billion-dollar revenue Chinese tech/game company has risen to the top of the pack, citing massive growth rates and key routes to success in Asia.
Release This: Kane & Lynch 2, Ys Seven Premiere Stateside

Gamasutra's latest custom compiled worldwide release list explores a week that brings Kane & Lynch 2: Dog Days, Ys Seven, and Lara Croft and the Guardian of Light to North America, while Japan gets A.C.E.: Another Century's Episode R.
GDC Europe: Playfish's Valadares on Intuition Versus Metrics: 'Make Your Own Decisions'

Playfish studio director Jeferson Valadares discussed metrics versus intuition in game creation, saying that while both are good, intuition is the only thing that can yield "great results."
Analysis: Everything is Rock, Paper, Scissors

Writer Andrew Vanden Bossche takes a look at how rock, paper scissors-style mechanics rule in games from Final Fantasy through Doom to Persona -- is battling in RPGs just like spinning a wheel?
Three Student Teams Named Dare To Be Digital Winners

"Dare to be Digital," the Abertay University-organized annual game design competition, has revealed its winners, and three student projects will get a ٠,500 ($3910) cash prize -- plus nominations for BAFTA's Ones To Watch award.
Nintendo Titles Again Reign Over NPD Top 20 In July

Nintendo had the largest number of games in NPD Group's monthly top 20 for July, as data shows that May's Rockstar San Diego title Red Dead Redemption crossed the 2.7 million unit mark during July.
August 13, 2010
         N-Space Reduces Staff by 25 Percent, Cites 'Momentary Reduced Demand'
         QuakeCon: id Software Releases Source Code For Two Wolfenstein Titles
         PSP, PS3 Sales Drop, DS Regains Weekly Lead In Japan
         Tony Hawk Franchise Targets Younger Audience With Shred
         Report: Realtime Worlds Sees Layoffs
         id Tech 5 Rage Engine No Longer Up For External Licensing
         Arkane's Colantonio: Independence Not All It's Cracked Up To Be
         WB Games VP Laura Fryer Added As IGDA Leadership Forum Keynote
         XCOM Creative Director Pelling: Emotions Make A Sequel
         In-Depth: What First-Person Shooter Creators Think About Subscriptions
         Trinigy Adds Free Web Browser Version Of Vision Engine
         Best Of Indie Games: The Story of The Frog Prince
         European Studios License Xaitment Products
         In-Depth: What The (Game) Papers Say - August 2010, Pt.1
         Analysis: What Video Games Could Learn From Inception
         Round-Up: Gamasutra Network Jobs, Week Of August 13
         GDC Online Adds Major Design Talks From Carbine, Sony Online, Relic
 
 

Intel

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Gamasutra's Matt Matthews goes inside July's NPD results, looking at how the Xbox 360 S model has boosted hardware, how the key players stack against each other -- and at the current ominous software trend.

In this Gamasutra sponsored feature, Activision division Sledgehammer Games introduces itself and the work environment at the Bay Area development studio, currently working on the Call Of Duty franchise.

2K Marin creative director Jonathan Pelling explains how the Canberra-based core team on the XCOM reboot hopes to keep the core feeling of the original '90s strategy game while updating the franchise with new core gameplay and for a new audience.

 

GDC


View GDC 2010 Sessions Today


If you missed Game Developers Conference 2010 and want to see rich media from the event, enter the GDC Vault today. Our on demand digital library has content in PowerPoint presentation, synced video/slide, and audio formats.

Free content is available right now, with thousands of current and historical lectures available to All-Access Pass holders and Studio Subscription-holders.

For Studio Subscriptions, please contact Suzanne Cunningham.

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Is your game comfortable?   [08.16.10]
by Randy O'Connor
Randy thinks that we are furniture-makers. Well, not quite, but he believes the two disciplines have plenty in common.
Is Cow Clicker a Travesty?   [08.14.10]
by Ian Bogost
On the different sorts of satire.
Irony Trumps Satire: Ian Bogost's Cow Clicker   [08.14.10]
by Ron Newcomb
A videogame satire goes awry, revealing...
 
Jobs
Is your company hiring? Visit the Gamasutra recruitment page or contact Gina Gross at ggross@think-services.com to post your jobs on Gamasutra! Thanks!
 
August 16, 2010
ToonUps — Wayne, PA, USA
Flash Developer
Watercooler, Inc — Redwood City, CA, USA
Producer/Associate Producer for Kabam (social gaming company)
Watercooler, Inc — Redwood City, CA, USA
Art Lead at Kabam (social gaming company)
Watercooler, Inc — Redwood City, CA, USA
2D Game Artist at Kabam (social gaming company)
Watercooler, Inc — Redwood City, CA, USA
Flash Animator at Kabam (social gaming company)

YAGER Development — Berlin, Be, DEU
TECHNICAL ARTIST [m/f]

YAGER is an independent developer of games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. We are an English speaking studio with more than 100 people from 15 different countries. This rich mix of individual skills, backgrounds, and perspectives creates an open-minded and collaborative atmosphere vital to the success of our productions.

 
August 15, 2010

Perpetual FX Creative — Dallas, TX, USA
Gamebryo Lightspeed Programmer

SILICON KNIGHTS — St.Catharines, ON, CAN
Gameplay Programmer

Located in St.Catharines, ON Canada, Silicon Knights proudly ranks as one of the top independent game studios in the world. SK has developed a reputation for creating superior original content, and is dedicated to creating ground breaking video games. Within a focused and collaborative climate, our studio offers a passionate and spirited workplace where all creative contributions are encouraged. We're currently working on several NEW and EXCITING AAA projects and invite you to apply!


SILICON KNIGHTS — St.Catharines, ON, CAN
GAME DESIGNERS

Silicon Knights® proudly ranks as one of the world’s top studios in video game development and known for such titles as Metal Gear Solid: The Twin Snakes™, Eternal Darkness: Sanity’s Requiem™ and recently released Too Human™ for the Microsoft® Xbox 360. Located in St.Catharines, ON Canada, Silicon Knights® has developed a reputation for creating superior original content. Silicon Knights® invites you to push the technology leading tomorrow’s best entertainment.


SILICON KNIGHTS — St.Catharines, ON, CAN
Level Designer

Silicon Knights is a guild of talented individuals dedicated to creating groundbreaking video games. Located in St.Catharines, ON Canada, silicon Knights proudly ranks as one of the top independent development studios and has a reputation for creating superior original content Best known for Eternal Darkness, Metal Gear Solid: the Twin Snakes and Too Human. We have exciting unannounced projects in development. If you're talented and passionate to create great games, we invite you to apply!


SILICON KNIGHTS — St.Catharines, ON, CAN
TECH/TOOLS PROGRAMMER

Silicon Knights proudly ranks as one of the world’s top studios in video game development. Known for such titles as Metal Gear Solid: The Twin Snakes™, Eternal Darkness: Sanity’s Requiem™ and Too Human™. Located in St.Catharines, ON Canada, SK has developed a reputation for creating superior original content.Our studio offers a passionate, spirited and creative workplace where all creative contributions are encouraged and heard. If you are inspired to create great games, we invite you to apply!

 
August 14, 2010

Gameloft — New York City, NY, USA
3D Graphics Programmer- iPhone games!
 
August 13, 2010
2K China — Shanghai, , CHN
Lead Artist - 2K China
2K China — Shanghai, , CHN
Sr. Lighting Artist - 2K China
2K Marin — Novato, CA, USA
Sr. Character Concept Artist - XCOM
2K Marin — Novato, CA, USA
FX Artist-XCOM

Crytek — Budapest, , HUN
Art Director

Crytek is always looking for the best talent in the industry. If you are passionate about great games and want to work with a highly talented and creative team on cutting edge technology and tools, then look no further.


Crytek — Budapest, , HUN
Lead Designer

Crytek is always looking for the best talent in the industry. If you are passionate about great games and want to work with a highly talented and creative team on cutting edge technology and tools, then look no further.


Day 1 Studios — Chicago, IL, USA
Senior Concept Artist

This is a great opportunity to work on an upcoming project from the very beginning of the project.


Day 1 Studios — Chicago, IL, USA
Lead Audio Designer

Day 1 Studios is looking for Lead Audio Designer to drive our audio team to fortune and glory! We are seeking a highly talented and motivated individual to join and lead our audio department by creating, designing, and managing all aspects of audio production including sound design, voice-over, music, and implementation. You will also be responsible for maintaining the integrity and direction of our internal audio tool-suite by interfacing with the programming staff at a real-time level.


EA Los Angeles — , CA, USA
Senior Software Engineer
EA Mobile — , CA, USA
Software Engineer

Foundation 9 - Pipeworks — Eugene, OR, USA
Network Engineer

Looking for a change of environment and locaton? Check out our Network Engineer position at Pipeworks in Eugene, OR. Pipeworks (http://inside.gamasutra.com/cgi-bin4/DM/y/nBbBb0SsHYH0K4n0Hg7Q0EI is seeking the talents of an experienced network engineer who enjoys a collaborative and creative work environment and is looking to work with like-minded professionals to create fun games.


Harmonix Music Systems — Cambridge, MA, USA
Senior Graphics Programmer

The studio that created ROCK BAND and the upcoming Kinect exclusive DANCE CENTRAL is looking for a Senior Graphics Programmer! Come help us build our Next Big Thing!


HumaNature Studios — Albany, CA, USA
Senior Server Side Software Engineer

HumaNature Studios, Inc., is looking for an awesome Flash Artist to create the artwork and UI necessary to deliver a sweet new Facebook app. You are a multi-talented artist comfortable moving between character, environment and user interface art. You are independent and self-motivated, and aren't so crazy about working in a giant company -- you'd rather work with a small group of super-smart super-talented developers making something original that will add value to the lives of its players.


Insomniac Games — Burbank, CA, USA
Senior Designer

Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!


Insomniac Games — Burbank, CA, USA
Animator

Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!


Insomniac Games — Burbank, CA, USA
Web Designer/ Developer

Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!


LOLapps — San Francisco, CA, USA
UI Designer with Flash Skills

Mob Science — San Diego, CA, USA
Senior Flash Engineer for Facebook Games

Come work near the beach in San Diego and make flash games that will be played by millions of fans! Mob Science is looking for motivated and talented flash engineer to build the next generation of Facebook games.


Monolith Productions — Kirkland, WA, USA
Sr. Software Engineer, Engine - Monolith Productions - #119473

As a Senior Software Engineer, Engine Systems you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology.


NetherRealm Studios — Chicago, IL, USA
UI Artist - NetherRealm Studios

NetherRealm Studios, a division of WB Games Inc., seeks an experienced Artist, User Interface who will work with a variety of team members to help design, create, implement and optimize UI assets for Console game titles. The UI artist is responsible for maintaining high visual fidelity, competitive aesthetics, logical menu flow, and presenting game information in a clear and understandable manner.


NetherRealm Studios — Chicago, IL, USA
Concept Artist - NetherRealm Studios - #119328

NetherRealm Studios, a division of WB Games Inc., seeks a Concept Artist to be responsible for generating a variety of images to clarify the artistic vision of a given project. This artist will work closely with the Art Director and leads in order to assist in the development of the project and as an advocate for the art quality of the game. The Concept Artist will create sketches and digital paintings of environments and characters.


ROCKSTAR GAMES NYC — New York, NY, USA
Dialog editor/Recording engineer/mix and sound design assistant
Rockstar North — Edinburgh, SL, GBR
Physics Programmer
Rockstar North — Edinburgh, SL, GBR
Systems Programmer
Rockstar North — Edinburgh, SL, GBR
Character Animators
Rockstar North — Edinburgh, SL, GBR
C# Programmer: Audio Department
Rockstar North — Edinburgh, SL, GBR
AI Programmer
Rowland Reading Foundation — Middleton, WI, USA
Flash Developer

Sledgehammer Games / Activision — Foster City, CA, USA
Senior Texture Artist - Temporary

Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise - this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.


Sledgehammer Games / Activision — Foster City, CA, USA
QA Lead - Temporary

Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise - this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people. We are looking for a temporary seasoned Lead QA Tester that executes test plans on pre-release versions of software to detect and record product defects.


Snowblind Studios — Kirkland, WA, USA
Software Engineer, Gameplay - Snowblind Studios - #118261

As a member of the game play team, you will work closely with the lead game programmer, and the game play programming team to implement new features, and support the design team in their efforts to create a compelling game experience. Your responsibilities will include AI systems, bug fixing, enemy and boss encounters, environmental interactions, and performance.


Snowblind Studios — Kirkland, WA, USA
Sr. Game Designer, Tech - Snowblind Studios - #117738

Snowblind Studios, a division of WB Games Inc. in Greater Seattle, seeks a Senior Game Designer, Tech. to be responsible for significant contributions to game design, with a focus on technical game systems and scripting. Work with the Lead Designer and programmers to design, implement and maintain game objects, systems and NPCs. Responsible for level-specific implementation of complex scenarios, including logic and scripting.


Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
Senior Gameplay/ Generalist Programmer

Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStationێ and PlayStationۏ computer entertainment systems and the PlayStation Portable (PSP™).


Sony Computer Entertainment America LLC — Bend, OR, USA
Senior Staff Animator

Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStationێ and PlayStationۏ computer entertainment systems and the PlayStation Portable (PSP™).


Sony Computer Entertainment America LLC — Foster City, CA, USA
Senior Games Systems Engineer

Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStationێ and PlayStationۏ computer entertainment systems and the PlayStation Portable (PSP™).


Sucker Punch Productions — Bellevue, WA, USA
Senior Character Artist (next gen experience)

Sucker Punch Productions is looking for exceptional art talent to contribute to the next inFamous. The Senior Character Artist will play a significant role in establishing and maintaining the vision for both new and redefined characters. The ideal candidate will be able to work collaboratively and help push inFamous2 forward to the next level.


Sucker Punch Productions — Bellevue, WA, USA
Lighting Artist

Sucker Punch Productions is seeking an experienced and dedicated Lighting Artist to join our team! You will have the opportunity to illuminate the visual style and objectives of our next project – inFAMOUS2. Apply directly at: iwantajob@suckerpunch.com


Telltale Games — San Rafael, CA, USA
Lighting Artist

Total Immersion Software — Alameda, CA, USA
Character Modeler (Temporary Full-Time, 6 months)

Total Immersion Software is seeking an experienced 3D Character Modeler to help create a variety of realistic characters and bring them to life in our training and simulation applications. This is a temporary full-time position, but there may be the possibility of a full-time hire at the contract’s end.


Ubisoft — San Francisco, CA, USA
Community Developer
Vigil Games — Austin, TX, USA
Lead Network Programmer

Warner Bros Games — Kirkland, WA, USA
Art Director - WB Games - #118691

WB Games Inc. seeks an Art Director to be responsible for collaborating on product position and design, for overseeing development of art concepts and visualizations, and for approvals of final content, working very closely with the Creative Director and Designers to develop and realize the vision of the game.


Warner Bros Games — Kirkland, WA, WA, USA
Sr. Producer - WB Games - #118690

WB Games Inc. seeks a Senior Producer (SP) to be responsible for shipping a large AAA quality product on multiple platforms simultaneously through all phases of production. The SP is the focal point and key driver of all aspects of the game development. In coordination with the team leads, the SP establishes the goals, schedule and game development processes needed to ensure the development team is successful in delivering a AAA quality game on time and on budget.


Warner Bros Games — Kirkland, WA, USA
Sr. Technical Artist - WB Games - #118265

Warner Brothers Games Inc. seeks a Senior Technical Artist to support and assist the Technical Art Team in meeting its design, art and technical goals. This can include work in visual R&D, shader development, performance monitoring, standard setting, as well as process and pipeline. The senior technical artist can also be called on to solve and implement complex visual problems for the game. This person will be expected to mentor more junior artists.


Warner Bros Games — Bothell, WA, USA
Director of Production - WB Games - #118273

. Collaborate across internal divisions to ensure our development partners are using industry standard production processes and tools for each product by staying abreast of state-of-the-art production practices and working closely with the Design, Art, Engineering and Production groups inside WBIE/WBG. Define and spearhead the creation of production services used for development support.

 
 

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