Welcome to GamaDaily for May 31, 2011
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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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Advertisement
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Sponsored Feature: Behind the Mirror: Adding Reflection to C++
Reflection is a programming-language feature that allows a program to
dynamically observe and modify its own structure and behaviour, even
at runtime. Historically, it has been unavailable or tremendously
cumbersome to implement in languages commonly used in high performance
computing, including C++. But that is changing.
In an Intel-sponsored reprint of a Game Developer magazine article
from February 2011, WhiteMoon Dreams senior engineer and Helium
Project founder, Geoff Evans, presents the steps and techniques for
implementing C++ Reflection, including enabling the C++ RTTI, data
modeling methods and workarounds, and the pros and cons of parsing
tools. Includes code samples.
Read it today >>
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NEWS
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[05.31.11]
In-Depth: Inside Activision's Call of Duty Elite 'Premium' Platform
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Perfect World Acquires Champions Online Developer Cryptic Studios
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GDC Vault Adds Free Crawford, Halo: Reach, Maxis Lectures
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Sony To Restore Full PSN Service By End Of Week
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Activision Signs Deal With DJ Hero Developer FreeStyle Games
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LA Noire Holds Off Dirt 3 In UK Retail Sales Charts
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Wooga Receives $24M In Funding, Hits 30M Users
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Feature: Audio Directors, Learn To Survive!
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Opinion: The Best Defense Is A Good Offense
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Ontario Provides Funding For Algoma University Serious Games
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WSJ: Activision To Launch 'Call Of Duty Elite' Subscription With
Modern Warfare 3
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Interview: The Advantages Of Having One Single Life
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[05.30.11]
Tascan Forms Montreal Social Game Company SAVA Transmedia
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Best Of Indie Games: Right on the Money, Officer Alfred
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Retro Reveals How It Became A Nintendo-Backed Studio
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Opinion: Essential Tools For Indie Developers
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Advertisement
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GDC Europe Announces New Talks for 2011!
Across five discipline tracks and four one-day summits, GDC Europe
features over 100 in-depth sessions covering pertinent industry topics
that will help you stay current in today's marketplace.
New sessions are being announced weekly! Talks on the roster include:
Game Design Track
Designing Successful Social Games
Speaker: Mark Skaggs (Zynga)
FIFA 11 Be A Goalkeeper Design Walkthrough:
From Concept Discovery to Final
Speaker: Sebastian Enrique (Electronic Arts)
Silent Hill: Past, Present & Future
Speaker: Matthew Seymour and Brian Gomez (Vatra Games)
Production Track
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes
Free2Play
Speaker: Bjorn Book-Larsson (GamersFirst)
The Triforce of Courage: Bulletstorm Key Learnings on Global
Distributed Development
Speaker: Tanya Jessen (Epic Games)
F2P Online Games: The Game Is Not Enough
Speaker: Teut Weidemann (Ubisoft/Bluebyte)
Visit www.gdceurope.com for more session and general conference
information.
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FEATURES
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AAA-Lite Audio: Design Challenges And Methodologies To Bring
Console-Quality Audio To Browser And Mobile Games - by Brad Meyer
In this feature, former console audio director turned mobile and
browser director Brad Meyer explains what challenges are presented by
these constrained platforms -- and how to get the best results with
the tools, budget, and staff size that's required by them.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYX0Ep
Turning Nintendo: The Donkey Kong Country Returns Interview - by
Brandon Sheffield
What does it take to become a Nintendo studio, and to make a Nintendo
game? Producer Kensuke Tanabe, who works at the company's Kyoto HQ,
and Retro Studios president and CEO Michael Kelbaugh discuss the
thinking that has enabled the studio to deliver great first party
games.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYY0Eq
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Advertisement
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Develop in Brighton
19 - 21 July 2011
Hilton Brighton Metropole
www.developconference.com
Broaden Your Skills, Your Network, Your Horizons
Now in its sixth year, the Develop in Brighton Conference will be an
inspiring place to visit, with over 80 quality sessions given by
international development experts and around 1300 developers getting
together to share ideas and experiences, learn from each other and
network in a relaxed seaside environment.
Book before 15 June for 20% discount!
www.developconference.com
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!
[05.31.11]
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BioWare Austin - Austin, TX, USA
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Art Tools Programmer
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BioWare Austin - Austin, TX, USA
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VFX Tools Programmer
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LucasArts Singapore - Singapore, Si, SGP
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Creative Director
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LucasArts Singapore - Singapore, Si, SGP
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Senior Software Engineer (Multiplayer)
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Tools / Technology Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYe0E3
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Online Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYf0E4
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Graphics / Technology Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYg0E5
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Gameplay / Generalist Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYh0E6
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THQ Digital Studios Phoenix - Phoenix, AZ, USA
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Tools Programmer
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wooga - Berlin, , DEU
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Game Designer - Balancing
wooga is tearing up the leaderboards, with currently over 4.5 mn DAU,
by building truly outstanding games. We are based in Berlin, the
hottest city in Europe. We believe in running our company a little
different than others: small teams, one studio in one timezone, truly
international, cutting-edge tech. We are currently looking for tons of
great people, check out our Game Designer, or our website for more!
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YAGER Development - Berlin, Be, DEU
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Senior Game Designer (f/m)
YAGER is an independent developer of computer and video games based in
Berlin, Germany. We are specialized in the creation of AAA,
multi-platform action experiences, for a global audience. We are an
English speaking studio with more than 100 people from 15 different
countries. This rich mix of individual skills, backgrounds, and
perspectives creates an open-minded and collaborative atmosphere vital
to the success of our productions. Spec Ops: The Line. In
development at YAGER with 2K Games.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYk0EA
[05.30.11]
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UBM TechWeb Game Network - San Francisco, CA, USA
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Senior Manager
A core provider of essential information to the professional game
industry, the UBM TechWeb Game Network offers market-defining content
and drives community through its award winning lineup of print,
online, and event products and services. We enable global access to
the most experienced game creators and influential purchasers in the
game industry.
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2K China - Shanghai, , CHN
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Game Designer - 2K Sports - 2K China
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38 Studios - Providence, RI, USA
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Senior Linux Administrator
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38 Studios - Providence, RI, USA
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Senior Network Administrator
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38 Studios - Providence, RI, USA
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Operations System Administrator
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38 Studios - Providence, RI, USA
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Marketing Coordinator
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38 Studios - Big Huge Games - Baltimore, MD, USA
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Gameplay Engineer
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Activision Publishing Minneapolis - Minneapolis / Eden Prarie, MN,
USA
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Vice President of Production
Great Games Start with Great People! This is a significant time in our
company's history - and one of the most exciting times to join us! At
Activision Publishing, you will help take some of the biggest brands
in the Video Gaming Industry to the next level. We have created,
licensed and acquired a group of highly recognizable brands, marketed
to a growing variety of consumer demographics. Our portfolio includes
Guitar Hero, Spiderman, Transformers, James Bond, NASCAR, Monster Jam,
Cabela'
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Activision Publishing Minneapolis - Eden Prairie, MN, USA
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Director of Production
At Activision Publishing, you will take some of the biggest brands in
the business to the next level. We have created, licensed and acquired
a group of highly recognizable brands, marketed to a growing variety
of consumer demographics. Our portfolio includes Spiderman,
Transformers, James Bond, Cabela's, NASCAR, Monster Jam, Rapala,
Guitar Hero, Prototype 2, Tony Hawk and many more household names.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYt0EJ
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Addmired, inc - Sunnyvale, CA, USA
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iPhone Game Programmer
Addmired is a profitable Mobile Social Gaming startup looking for a
great and experienced iPhone Game Developer who will wear many hats
and be involved in all aspects of our games development cycle.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYu0EK
Other Position(s) Available At Addmired, inc:
- Sr. Operations Engineer
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CCP - Iceland - 101 Reykjavik, N/, ISL
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Web Developer - Backend Tools
CCP is looking for an experienced web developer to focus on our
backend systems and services. The successful candidate will work
closely with members from other departments, such as marketing,
customer support and accounting.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYw0EM
Other Position(s) Available At CCP - Iceland:
- Web Developer - Internal Tools
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Digital Extremes - London, ON, CAN
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Level Artist
Located in the heart of South-Western Ontario, Digital Extremes is
dedicated to making AAA quality games, with the best and brightest
talent available. Digital Extremes prides itself on providing a warm,
inviting, creative work environment for its team and has been named as
one of 'Canada's Top 100 Employers'. Competitive salaries, profit
sharing, stock options, retirement matching, ample vacation and free
daily homemade lunches are just a few of the many perks our employees
enjoy.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsYy0EO
Other Position(s) Available At Digital Extremes:
- Senior Programmer
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- Gameplay/AI Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsY10EC
- Level Designer
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- Environment Artist
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- Associate Producer
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- Scripter/Technical Designer
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- Generalist Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsY60EH
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High Moon / Activision - Carlsbad, CA, USA
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Lead Multiplayer Game Designer
High Moon Studios is a wholly owned subsidiary of Activision Blizzard.
Our studio was established in 2005 and is located in Carlsbad, CA, a
seaside city in San Diego County. We are focused on making highly
successful AAA titles for PS3, Xbox 360 and PC. Our challenging work
environment inspires creativity, innovation and teamwork.
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High Moon / Activision - Carlsbad, CA, USA
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SENIOR ANIMATION & AI PROGRAMMER
High Moon Studios is a wholly owned subsidiary of Activision Blizzard.
Our studio was established in 2005 and is located in Carlsbad, CA, a
seaside city in San Diego County. We are focused on making highly
successful AAA titles for PS3, Xbox 360 and PC. Our challenging work
environment inspires creativity, innovation and teamwork.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsY80EJ
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High Moon / Activision - Carlsbad, CA, USA
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SENIOR ENGINE PROGRAMMER
High Moon Studios is a wholly owned subsidiary of Activision Blizzard.
Our studio was established in 2005 and is located in Carlsbad, CA, a
seaside city in San Diego County. We are focused on making highly
successful AAA titles for PS3, Xbox 360 and PC. Our challenging work
environment inspires creativity, innovation and teamwork.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZA0ET
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Irrational Games - Quincy, MA, USA
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Systems Designer
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZB0EU
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Irrational Games - Quincy, MA, USA
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Level Designer
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZC0EV
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Irrational Games - Quincy, MA, USA
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Online Engineer (Server-Side/Backend)
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZD0EW
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Irrational Games - Quincy, MA, USA
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Character Rigger/TD
The original Bioshock team is at it again. Under the direction of Ken
Levine, we are setting our sights on outdoing our past achievements
and creating a title that will enthrall gamers around the world. With
Bioshock's Metacritic rating set at 96, this won't be an easy task.
This is why we need you.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZE0EX
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Koolhaus Games Inc. - Vancouver, BC, CAN
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Programmer/Software Engineer
Join a team of the nicest, most talented and dedicated game developers
you will ever want to work with. We are looking for a few good men and
women to join our community of like minded individuals where every
one's contributions are valued. Not only for the great work you do but
for your care and dedication in moving us all forward in a positive
direction. Koolhaus has been in business for over 5 years.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZF0EY
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LOLapps - San Francisco, CA, USA
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Game Design Director - Work on a next generation Facebook Game
Lolapps, a high profile social game company who is pushing the
boundaries of web based social games is looking for a top Game Design
Director with proven game experience shipping multiple major titles.
We are looking for some who is excited about iterating quickly and
deploying our games to millions of users within a short span of time.
If you enjoy inspiring creative teams, love to innovate and see
yourself as an obsessive game player, please read on -
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZG0EZ
Other Position(s) Available At LOLapps:
- QAs / Testers for Ravenwood Fair - Top 10 Games on Facebook
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZH0Ea
- Senior Game Designer - Work on our next gen Facebook Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZI0Eb
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NetherRealm Studios - Chicago, WA, USA
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Senior Artist, Characters
NetherRealm Studios, a division of WB Games Inc., seeks a Senior
Character Artist who will be responsible for creating character assets
of the highest quality. This person will work closely with the Lead
Character Artist along with the Art Director to create and maintain
the highest quality assets for the game, and ensure that the aesthetic
goals are met.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZJ0Ec
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Playlore Gameworks - New York, NY, USA
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Social Game Designer
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Red 5 Studios - Laguna Hills, CA, USA
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UI Programmer
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Respawn Entertainment - San Fernando Valley, CA, USA
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QA Lead
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SimBin Studios AB - Lidk��ping, , SWE
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Senior C++ Game Developer
SimBin is currently looking for a talented full-time programmer to be
part of our game development team. You should be well organized,
positive and an exceptional C++ programmer with emphisis on
object-oriented-programming. It's important that you work well as part
of a team, can reach common goals and are able to work on tasks
related to the overall goal.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZN0Eg
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Stubborn Gorilla Studios - Berkeley, CA, USA
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Tech Artist / Tech Animator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZO0Eh
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Warner Bros Games - Kirlkand, WA, USA
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Marketing Game Manager - WB Games #122849
WB Games Inc. seeks a Marketing Game Manager for the Monolith
Development department. The Marketing Game Manager (MGM) is
responsible for integrating the marketing function into the
development process. The MGM works with development staff to ensure
that marketing insight and competitive factors are leveraged to
maximize the commercial success of WB titles. This position also works
with WB's brand marketing, product marketing, trade marketing and PR
staff to develop and facilitate marketing tact
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZP0Ei
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Zindagi Games - Camarillo, CA, USA
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LEAD GAME DESIGNER
Great company. Great games. Great lifestyle. Sony 2nd party. Packed
into PS Move. If you have a great talent and a great attitude, apply
now, you'll be glad you did!!!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhIC0SsHYH0K4n0FsZQ0Ej
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