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Gamasutra.com's GamaDaily - October 11, 2010

Welcome to GamaDaily for October 11, 2010
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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Advertisement
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In our latest white paper, Social Gaming in the Cloud, learn how
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Link:
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NEWS
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[10.11%.10]

Analyst: Core Gamers Playing More, As Less Active Markets Migrate
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpYt0Er

Judge Orders Langdell To Notify Licensees Of 'Edge' Trademark
Cancellations
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpYu0Es

Iwata: 3DS Price Due To Positive Response Following E3
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpYv0Et

In-Depth: Hunicke And Chen Talk TGC's Intriguing New Journey
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpYw0Eu

GDC Online Confirms 3,000 Attendees, Return To Austin For 2011
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpYx0Ev

Call Of Duty DS Dev N-Space: 'We Are Down, But Definitely Not Out'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpYy0Ew

Unity On Nintendo 3DS: 'Particularly Interesting'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpYz0Ex

EA Donates $100,000 To Breast Cancer Nonprofit
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpY10Ek

Analysis: Dead Lines Rising - The Paradox Of Time Limits In Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpY20El

A Slow Year, Continuity And More Honored At IndieCade
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpY30Em

This Week In Video Game Criticism: It's A Me, Your Father, Luke
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpY40En

GDC Online 2010: The Complete Coverage
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpY50Eo


[10.08%.10]

Report: Microsoft's In-Game Ad Unit Massive Shutting Down This Month
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpY60Ep

GDC Online: Player Retention Requires Real Motivation, Engagement
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpY70Eq

GDC Online: Strong Team Culture, Customer Focus Key To League of
Legends Success
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpY80Er

GDC Online: ElectroTank Launch Cross-Platform Electroserver ES5
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZA0E2

GDC Online: Hitbox Team's DustForce Wins IndiePub Games Competition
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZB0E3

GDC Online: MMO Devs Need To Remind Customers What They're Paying For
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpVw0Er

GDC Online: Bartle On MUD's 'Soul', Design 'Must Want To Say
Something'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpVv0Eq

Lawyers Propose To Abolish Langdell's Edge Trademarks, EA 'Pleased'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpVz0Eu

GDC Online: Bigpoint's Hubertz On Why Europe Matters
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpVy0Et

Yamaoka: Shadows of the Damned Pitched Squarely Between Core, Casual
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpV10Eh

Analyst: GameStop To Generate Over $200M In Digital Revenues This Year
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZC0E4

GameStop's CoD: Black Ops Pre-orders Tracking Ahead Of Modern Warfare
2
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpVx0Es

GDC Online: Turbine Claims Double Revenues For F2P Lord Of The Rings
Online
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpV20Ei

CD Projekt CEO, Co-Founders Resigning
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZD0E5

Japanese DS Sales Decline, PSP Overtakes DSi This Week
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZE0E6

From Flash To Minis: Mediatonic On Creating Tiny Wonders
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpV60Em

Riot's League of Legends Leads Game Developers Choice Online Award
Winners
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpV40Ek

Saling The World: NBA 2K11 Overtakes Halo: Reach in U.S. Charts
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpV50El

Top iPad Game Apps: Skee-Ball HD Beats Angry Birds
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpV80Eo

Best Of Indie Games: Gardens, Graveyards and Mazes
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpWA0Ey

Opinion: Panasonic Can't See The Jungle For The Trees
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpV30Ej

Round-Up: Gamasutra Network Jobs, Week Of October 8
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZF0E7

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Author once. Deploy anywhere.

Start today.

UNITY3

[Link:
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpS70Ek
]
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FEATURES
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The Unity 3 Interview - by Christian Nutt
Gamasutra sits down with Unity CEO David Helgason and product
evangelist Tom Higgins to discuss the engine's recent major release
and the driving forces behind its development -- plus a peek into
future iterations.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZG0E8

An Industry In Flux: Akira Yamaoka Speaks - by Christian Nutt
The composer and producer of the Silent Hill series has found a new
home at up-and-coming Shadows of the Damned developer Grasshopper
Manufacture, and is contributing the game's soundtrack -- he discusses
here the future of the company and industry.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpWN0ED

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Advertisement
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MIGS unveils the official program for its 2010 edition
November 8 and 9
Hilton Bonaventure Montreal

MIGS is proud to announce the official speaker line-up! Here are a few
examples - for the complete program, please visit the MIGS website at
migs.ca!

Arts and Visual Effects
- Neville Page, entertainment industry designer, currently working on
Green Lantern and Spider-Man 4. His lecture: Creative Character
Development.

Business
- Richard Borenstein, Richard Borenstein currently works as a senior
executive for Zong. His lecture: Monetizing Your Game: Reaching Into
the "Virtual Wallet."
Design
- Christopher James, level designer, has worked on Star Wars: The
Force Unleashed 2. His lecture: Design Prototyping and Practices.
Production
- Blake Rebouche, associate game designer at Junction Point Studios.
His lecture: Game Jamming in a Large Studio Environment.
Tech
- Julien Merceron, global CTO of Square Enix. His lecture: Building a
Global Technology Strategy When East Meets West.
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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0C6iD0EI
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!

[10.11%.10]

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Playdom - San Francisco, CA, USA
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Lead Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hora0Ew

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Tencent Boston - Concord, MA, USA
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Build Engineer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEh0EL

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Tencent Boston - Concord, MA, USA
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World Builder
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEi0EM

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Tencent Boston - Concord, MA, USA
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QA Tester
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEj0EN

[10.10%.10]

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BioWare Austin - Austin, TX, USA
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Senior Community Coordinator
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZH0EA

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SILICON KNIGHTS - St.Catharines, ON, CAN
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GAME DESIGNERS
Silicon Knights� proudly ranks as one of the world's top studios in
video game development and known for such titles as Metal Gear Solid:
The Twin Snakes, Eternal Darkness: Sanity's Requiem; and recently
released Too Human for the Microsoft� Xbox 360. Located in
St.Catharines, ON Canada, Silicon Knights� has developed a reputation
for creating superior original content. Silicon Knights� invites you
to push the technology leading tomorrow's best entertainment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZI0EB

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SILICON KNIGHTS - St.Catharines, ON, CAN
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Level Designer
Silicon Knights is a guild of talented individuals dedicated to
creating groundbreaking video games. Located in St.Catharines, ON
Canada, silicon Knights proudly ranks as one of the top independent
development studios and has a reputation for creating superior
original content Best known for Eternal Darkness, Metal Gear Solid:
the Twin Snakes and Too Human. We have exciting unannounced projects
in development. If you're talented and passionate to create great
games, we invite you to apply!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZJ0EC

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SILICON KNIGHTS - St.Catharines, ON, CAN
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Gameplay Programmer
Located in St.Catharines, ON Canada, Silicon Knights proudly ranks as
one of the top independent game studios in the world. SK has developed
a reputation for creating superior original content, and is dedicated
to creating ground breaking video games. Within a focused and
collaborative climate, our studio offers a passionate and spirited
workplace where all creative contributions are encouraged. We're
currently working on several NEW and EXCITING AAA projects and invite
you to apply!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZK0ED

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SILICON KNIGHTS - St.Catharines, ON, CAN
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TECH/TOOLS PROGRAMMER
Silicon Knights proudly ranks as one of the world's top studios in
video game development. Known for such titles as Metal Gear Solid: The
Twin Snakes, Eternal Darkness: Sanity's Requiem and Too Human. Located
in St.Catharines, ON Canada, SK has developed a reputation for
creating superior original content.Our studio offers a passionate,
spirited and creative workplace where all creative contributions are
encouraged and heard. If you are inspired to create great games, we
invite you to apply!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZL0EE

[10.09%.10]

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2015 - Tulsa, OK, USA
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Game Development Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEl0EP

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PlayFirst - San Francisco, CA, USA
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Creative Director, Social Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZM0EF

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PlayFirst - San Francisco, CA, USA
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Art Director, iPhone Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZN0EG

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PlayFirst - San Francisco, CA, USA
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Senior Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZO0EH

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Smule - Palo Alto, CA, USA
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Graphics Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZP0EI

Smule, the leader in mobile social music, is growing. We are looking
for gifted graphics programmers who are passionate about creating the
most innovative and compelling mobile experiences. Ideal candidates
have 4 years or more of graphics development experience including over
a year of OpenGL. CS Degree plus a background in Art would be
wunderbar. Starcraft II diamond rank would yield a substantial signing
bonus.
[10.08%.10]

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Activision - Santa Monica, CA, USA
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Online Producer
Activision is looking for an experienced Online Producer that will be
the project lead for our externally built social games. Headquartered
in Santa Monica, California, Activision is a leading worldwide
developer, publisher and distributor of video games. Our company has
created, licensed and acquired a group of highly recognizable brands
that it markets to a growing variety of consumer demographics. We are
seeking individuals who will participate and contribute to our growth,
and who will enjoy our fun, dynamic and highly focused business
environment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoT20Ef

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Avalanche Software - Salt Lake City, UT, USA
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Sr. Producer- Gaming
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpBP0Es

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Bungie LLC - Bellevue, WA, USA
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Server Programmer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEm0EQ

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Bungie LLC - Bellevue, WA, USA
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Player Investment Designer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEn0ER

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Bungie LLC - Bellevue, WA, USA
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Staff Writer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEo0ES

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Bungie LLC - Bellevue, WA, USA
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Senior User Researcher
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEp0ET

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Bungie LLC - Bellevue, WA, USA
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Engine Programmer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEq0EU

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Bungie LLC - Bellevue, WA, USA
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Software Development Engineer in Test (Server)
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEr0EV

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Bungie LLC - Bellevue, WA, USA
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Software Development Engineer in Test (PS3)
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEs0EW

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Crystal Dynamics - Redwood City, CA, USA
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Sr Producer
Sr Producer with 5+ years of experience in next gen action titles.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZQ0EJ

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Day 1 Studios - Hunt Valley, MD or, IL, USA
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Tools Software Engineer
We have an opportunity for an exceptional Software Engineer to join
our Tools Group. The candidate will work with content creators to
develop tools and features that maximize productivity. We create
cross-platform games with fast-paced action and cutting-edge
technology.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpWO0EE

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Day 1 Studios - Chicago, IL, USA
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Lead Level Designer
We are recruiting for a Lead Level Designer for our upcoming projects.
This is a great opportunity to work on a project in the early stages
of pre-production.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpWP0EF

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Escalation Studios - Dallas, TX, USA
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Software Engineer
Escalation Studios is one of the industry's most exciting
up-and-coming developers. Located in Dallas, TX, Escalation offers the
collaboration, creativity and agility of small teams without
sacrificing the fun and security of high-profile projects. Whether you
want to work on a mobile or social game for the next big Hollywood
blockbuster or focus on premiere AAA console titles, Escalation has a
project and role you can get truly excited about.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoT60Ej

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Infinity Ward / Activision - Encino, CA, USA
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Senior Animator
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoT70Ek

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Infinity Ward / Activision - Encino, CA, USA
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Senior Software Engineer
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoT80El

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Infinity Ward / Activision - Encino, CA, USA
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Game Designer - World Builder
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUA0Ev

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Infinity Ward / Activision - Encino, CA, USA
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Game Designer - Scripter
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hori0E5

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Infinity Ward / Activision - Encino, CA, USA
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Game Design Engineer
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horj0E6

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LOLapps - San Francisco, CA, USA
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Flash Engineer / Architect for Social Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEu0EY

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LOLapps - San Francisco, CA, USA
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UI/UX Designer with Game Experience (possibly a director role)
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEv0EZ

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Monolith Productions - Kirkland, WA, USA
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Sr. Software Engineer, Network - Monolith Productions - #114694
As a Senior Engine Networking you will work closely with the Lead
Engineer and the rest of your peers to develop state-of-the-art
networking technology for the PS3, XBOX 360 and PC. Your domain will
cover the networking components of the engine and your
responsibilities will include both optimizations of current-gen
systems and design and implementation of pivotal new technology.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horm0EA

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Music Mastermind, Inc - Calabasas, CA, USA
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C# Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpWQ0EG

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NetherRealm Studios - Chicago, IL, USA
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Concept Artist - NetherRealm Studios - #119328
NetherRealm Studios, a division of WB Games Inc., seeks a Concept
Artist to be responsible for generating a variety of images to clarify
the artistic vision of a given project. This artist will work closely
with the Art Director and leads in order to assist in the development
of the project and as an advocate for the art quality of the game. The
Concept Artist will create sketches and digital paintings of
environments and characters.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horn0EB

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Playdom - San Francisco, CA, USA
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Front End Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUB0Ew

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Playdom - Chapel Hill, NC, USA
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Art Director
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horo0EC

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Playdom - Mountain View, CA, USA
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Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpBQ0Et

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Raven Software / Activision - Madison, WI, USA
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Design Director
Raven Software, developer of numerous award winning games, including
Singularity, X-Men Origins: Wolverine, Wolfenstein and Marvel:
Ultimate Alliance is seeking an experienced Design Director/Lead Game
Designer.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hnou0EE

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Relic Entertainment - Vancouver, BC, CAN
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Art Director
Relic Entertainment (www.relic.com), award winning developers of
Homeworld, Dawn of War and Company of Heroes, and our highly
anticipated third person shooter, Space Marine has a fantastic
opportunity for a passionate and experienced Director, Art.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUC0Ex

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Relic Entertainment - Vancouver, BC, CAN
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Level Designers for 3rd Person Action Game
Award winning developer, Relic Entertainment, is looking for Level
Designers with AAA console shooter experience for SPACE MARINE, our
highly anticipated third person shooter for Xbox 360 and PS3. In this
role, you will work as part of the level design team to create
compelling level layouts and encounters using our in-house toolset.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUD0Ey

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Relic Entertainment - Vancouver, BC, CAN
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Design Director
Relic Entertainment (www.relic.com), award winning developers of
Homeworld, Dawn of War and Company of Heroes, and our highly
anticipated third person shooter, Space Marine has a fantastic
opportunity for a passionate and experienced Director, Design.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUE0Ez

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Relic Entertainment - Vancouver, BC, CAN
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Associate Producer
Relic Entertainment, award winning developers of Homeworld, Dawn of
War and Company of Heroes, is looking for an Associate Producer for
our highly anticipated third person shooter for Xbox 360 and
PS3....Space Marine.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUF0E1

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Relic Entertainment - Vancouver, BC, CAN
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Combat Designer - 3rd Person Action Game
Vancouver-based Relic Entertainment (www.relic.com), renowned
developer of multiple 90%+ metacritic games, is looking for a Combat
Designer with AAA console shooter experience for our highly
anticipated third-person shooter for Xbox 360, PS3, and PC: Warhammer
40,000: Space Marine.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEw0Ea

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Relic Entertainment - Vancouver, BC, CAN
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Senior Combat Designer - 3rd Person Action Game
Vancouver-based Relic Entertainment (www.relic.com), renowned
developer of multiple 90%+ metacritic games, is looking for a Senior
Combat Designer with AAA console shooter experience for our highly
anticipated third-person shooter for Xbox 360, PS3, and PC: Warhammer
40,000: Space Marine.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEx0Eb

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Relic Entertainment - Vancouver, BC, CAN
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Lead Level Designer - 3rd Person Action Game
Vancouver-based Relic Entertainment (www.relic.com), renowned
developer of multiple 90%+ metacritic games, is looking for a Lead
Level Designer with AAA console shooter experience for our highly
anticipated third-person shooter for Xbox 360, PS3, and PC: Warhammer
40,000: Space Marine.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEy0Ec

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Relic Entertainment - Vancouver, BC, CAN
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Level Design Supervisor - 3rd Person Action Game
Vancouver-based Relic Entertainment (www.relic.com), renowned
developer of multiple 90%+ metacritic games, is looking for a Level
Design Supervisor with AAA console shooter experience for our highly
anticipated third-person shooter for Xbox 360, PS3, and PC: Warhammer
40,000: Space Marine.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpEz0Ed

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Respawn Entertainment - Van Nuys, CA, USA
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Art Director
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUG0E2

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Rockstar New England - Andover, MA, USA
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Junior Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horp0ED

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Rockstar New England - Andover, MA, USA
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Physics Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horq0EE

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Rockstar New England - Andover, MA, USA
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Senior Gameplay Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horr0EF

---------------------------------------------
Savannah College of Art and Design - Atlanta, GA, USA
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Part-Time Professor of Interactive Design and Game Development
(Adjunct)
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZR0EK

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Sledgehammer Games / Activision - Foster City, CA, USA
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Senior FX Artist
Check out Sledgehammer Games, headed by industry veterans Glen
Schofield and Michael Condrey, the creators of the acclaimed hit Dead
Space, AIAS Action Game of the Year. They are joined by many award
winning developers from across the industry. Sledgehammer Games is
actively recruiting top industry talent to join the Call of Duty FPS
development team. The studio is based in the San Francisco Bay Area,
in sunny Foster City, within walking distance to plenty of
restaurants, shopping and outdoor activities...
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hors0EG

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Sledgehammer Games / Activision - Foster City, CA, USA
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Gameplay Engineer
Check out Sledgehammer Games, headed by industry veterans Glen
Schofield and Michael Condrey, the creators of the acclaimed hit Dead
Space, AIAS Action Game of the Year. They are joined by many award
winning developers from across the industry. Sledgehammer Games is
actively recruiting top industry talent to join the Call of Duty FPS
development team. The studio is based in the San Francisco Bay Area,
in sunny Foster City, within walking distance to plenty of
restaurants, shopping and outdoor activities...
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hort0EH

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Sledgehammer Games / Activision - Foster City, CA, USA
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UI Artist
Check out Sledgehammer Games, headed by industry veterans Glen
Schofield and Michael Condrey, the creators of the acclaimed hit Dead
Space, AIAS Action Game of the Year. They are joined by many award
winning developers from across the industry. Sledgehammer Games is
actively recruiting top industry talent to join the Call of Duty FPS
development team. The studio is based in the San Francisco Bay Area,
in sunny Foster City, within walking distance to plenty of
restaurants, shopping and outdoor activities...
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horu0EI

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Sledgehammer Games / Activision - Foster City, CA, USA
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Animator - Temporary
Sledgehammer Games was founded with the singular purpose of making
great action games. We have a brand new state of the art studio
facility and an industry leading development team working on a world
class franchise - this is an opportunity of a lifetime. We are
actively recruiting top talent for our Call of Duty First Person
Shooter development team. If you have a desire to work on the most
successful FPS franchise in the history of video games, apply online.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horw0EK

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Sony Computer Entertainment America - San Diego, CA, USA
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Senior PS3 Programmer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUX0EK

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Sony Computer Entertainment America - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Staff Graphics Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hom30E6

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Sony Computer Entertainment America - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Graphics Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hom40E7

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Sony Computer Entertainment America - San Diego, CA, USA
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Senior Software Application Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hom50E8

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Sony Computer Entertainment America - Los Angeles, CA, USA
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Animator
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpBR0Eu

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Sony Computer Entertainment America - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Developer Relations Account Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpBS0Ev

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Sony Computer Entertainment America - San Diego, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Online Programmer - ModNation Racers
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpBT0Ew

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Sony Computer Entertainment America - San Diego, CA, USA
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Staff Real-Time Online Game Systems Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZS0EL

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Telltale Games - San Rafael, CA, USA
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Gameplay Programmer / LUA Scripter
Telltale is an award-winning independent developer/publisher
pioneering landmark episodic content. Founded in 2004 by LucasArts
veterans with decades of experience, Telltale is now an industry
leader, establishing the model for episodic downloadable games and
releasing more than 35 episodic games to date. Telltale's titles have
won numerous awards including numerous "Adventure Game of the Year"
accolades from publications such as IGN, PC Gamer, GameSpy, and
Adventure Gamers, and has been recogni
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horx0EL

Other Position(s) Available At Telltale Games:

- Senior Software Engineers - Core Technology

http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hory0EM
- Producer

http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Horz0EN
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Telltale Games - San Rafael, CA, USA
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Assistant Producer
Telltale is an award-winning independent developer/publisher
pioneering landmark episodic content. Founded in 2004 by LucasArts
veterans with decades of experience, Telltale is now an industry
leader, establishing the model for episodic downloadable games and
releasing more than 35 episodic games to date. Telltale's titles have
won numerous awards including numerous "Adventure Game of the Year"
accolades from publications such as IGN, PC Gamer, GameSpy, and
Adventure Gamers, and have been recogn
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hor10EA

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Telltale Games - San Rafael, CA, USA
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Senior PHP Backend Engineer
About Telltale Games Telltale is an award-winning independent
developer/publisher pioneering landmark episodic content. Founded in
2004 by LucasArts veterans with decades of experience, Telltale is now
an industry leader, establishing the model for episodic downloadable
games and releasing more than 35 episodic games to date. Telltale's
titles have won numerous awards including numerous "Adventure Game of
the Year" accolades from publications such as IGN, PC Gamer, GameSpy,
and Adventure Game
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hor20EB

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Telltale Games - San Rafael, CA, USA
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Tools Engineer - Core Technology/Tools Group
Telltale is an award-winning independent developer/publisher
pioneering landmark episodic content. Founded in 2004 by LucasArts
veterans with decades of experience, Telltale is now an industry
leader, establishing the model for episodic downloadable games and
releasing more than 35 episodic games to date. Telltale's titles have
won numerous awards including numerous "Adventure Game of the Year"
accolades from publications such as IGN, PC Gamer, GameSpy, and
Adventure Gamers, and has been recog
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hor30EC

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THQ Montreal - Montreal, PQ, CAN
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Quality Assurance Test Lead
With our recent releases of Darksiders, UFC and Red Faction, we are
well on our way to rebuilding THQ as a high quality, craft driven
developer of world class games and transmedia properties. A key to
this is our recent announcement to build a new 400 person studio in
Montreal where we will develop new IP and partner with our existing
studios THQ Studio Montreal is a very unique opportunity to get in at
the ground floor and help us build a new and successful culture of
creativity, innovation and fun.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUJ0E5

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THQ Montreal - Montreal, PQ, CAN
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Senior Software Programmer
With our recent releases of Darksiders, UFC and Red Faction, we are
well on our way to rebuilding THQ as a high quality, craft driven
developer of world class games and transmedia properties. A key to
this is our recent announcement to build a new 400 person studio in
Montreal where we will develop new IP and partner with our existing
studios THQ Studio Montreal is a very unique opportunity to get in at
the ground floor and help us build a new and successful culture of
creativity, innovation and fun.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUK0E6

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Toys for Bob / Activision - Novato, CA, USA
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FX Artist
We're owned by Activision. We've been together for 18 years, made a
bunch of games, many of which are actually fun. Our office and work
style are pretty damn awesome. We aren't on fire. We advocate the
relocation of polar bear tribes to Antarctica. We have the best design
tools around. It would be nice to one day do another Star Control
title but what's really most important is that we can keep working on
fun games for fun people and not turn into a bunch of business jerks.
That passion burns deep inside our bellies, like a flaming golden
hawk.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUL0E7

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Toys for Bob / Activision - Novato, CA, USA
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Scripter Designer
We're owned by Activision. We've been together for 18 years, made a
bunch of games, many of which are actually fun. Our office and work
style are pretty damn awesome. We aren't on fire. We advocate the
relocation of polar bear tribes to Antarctica. We have the best design
tools around. It would be nice to one day do another Star Control
title but what's really most important is that we can keep working on
fun games for fun people and not turn into a bunch of business jerks.
That passion burns deep inside our bellies, like a flaming golden
hawk.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUM0E8

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Toys for Bob / Activision - Novato, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Production Engineer/Build Engineer
We're owned by Activision. We've been together for 20 years, made a
bunch of games, many of which are actually fun. Our office and work
style are pretty damn awesome. We aren't on fire. We advocate the
relocation of polar bear tribes to Antarctica. We have the best design
tools around. It would be nice to one day do another Star Control
title but what's really most important is that we can keep working on
fun games for fun people and not turn into a bunch of business jerks.
That passion burns deep inside our bellies, like a flaming golden
hawk. In engineering, the average industry experience of our
programmers is 20 years, and average tenure at Toys For Bob is 7
years. Programmers tend to stick around because they like it here.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HoUN0EA

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Trion Worlds - Redwood City and San Diego, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior UI Artist
Trion Worlds, Inc., is a premiere publisher and developer of connected
video games. Our creative and executive teams, comprised of some of
the most respected names in the industry, have worked on blockbuster
games and franchises from World of Warcraft to Everquest. Trion is
redefining what a massively multiplayer online (MMO) game can be. Our
innovative technology and gameplay combines the best of online,
gaming, and traditional media to revolutionize the way games are
designed and delivered.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpE10EQ

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Vicarious Visions / Activision - Albany, NY, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Cinematic Animator
Vicarious Visions, developer of numerous award winning games,
including Guitar Hero: On Tour, Band Hero, and Marvel: Ultimate
Alliance 2, is seeking a passionate, motivated, and experienced
Cinematic Animator/Camera Artist.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HnS80Ej

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Warner Bros Games - Bothell, WA, USA
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Director of Production - WB Games - #118273
. Collaborate across internal divisions to ensure our development
partners are using industry standard production processes and tools
for each product by staying abreast of state-of-the-art production
practices and working closely with the Design, Art, Engineering and
Production groups inside WBIE/WBG. Define and spearhead the creation
of production services used for development support.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hor40ED

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Warner Bros Games - Kirkland, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Art Director - WB Games - #118691
WB Games Inc. seeks an Art Director to be responsible for
collaborating on product position and design, for overseeing
development of art concepts and visualizations, and for approvals of
final content, working very closely with the Creative Director and
Designers to develop and realize the vision of the game.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hor50EE

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Warner Bros Games - Kirkland, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Technical Art Director - WB Games Inc. - #117278
WB Games Inc. seeks a Technical Art Director to be responsible for all
content related technical decisions for the game on one of our newest
projects. The Technical Art Director also acts a liaison between
Engineering (Both game and core tech) and the content creators. This
person will evaluate new technology, supervise and monitor the
development of pipelines and workflow.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hor60EF

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Warner Bros Games - Kirkland, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Art Lead, UI - WB Games - #119812
WB Games seeks a Lead UI Artist to be responsible for leading a team
of UI/UX artists in the creation and implementation of game UI assets
of the highest quality. This person will work closely with the Art
Directors and Designers of multiple products to design and shape the
visual and functional aspects of the game's interface needs.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hor70EG

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Warner Bros Games - Kirkland, WA, USA
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UX Designer - WB Games - #119817
WB Games Inc. seeks a UX Designer to define the framework and behavior
of interactive information (per Design requirements) for increased
player immersion. This person works with a variety of team members to
help design, create, implement and optimize UI assets for Console and
PC game titles. They are responsible for maintaining high visual
fidelity, logical menu flow, and presenting game information in a
clear and understandable manner.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0Hor80EH

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Warner Bros Games - Kirkland, WA, USA
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Sr. Animator - WB Games - #120402
WB Games Inc. seeks a Senior Artist/Animator on our Cinematics Team to
work closely with Animators and Character artists to rig and skin
character models for cinematic assets. Work with technical artists and
designers to ensure proper function within game engine. Help optimize
assets for most efficient use of resources. Assist in creating and
maintaining tools for assets creation. Strong focus on technical
troubleshooting and problem solving.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpE30ES

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Warner Bros Games - Kirkland, WA, USA
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UI Artist - WB Games - #120371
WB Games seeks a UI Artist to work with a variety of team members to
help design, create, implement and optimize UI assets for Console and
PC game titles. In this role, you are responsible for maintaining high
visual fidelity, competitive aesthetics, logical menu flow, and
presenting game information in a clear and understandable manner. The
UI artist must work with industry standard and our own proprietary
tool set to ensure a high level of fit and finish to all UI elements.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpE40ET

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Zindagi Games - Camarillo, CA, USA
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GAME DESIGNER
Zindagi Games is looking for a talented, team-oriented creative force
to join us! The Playstation Move is among the biggest stories of 2010,
and Zindagi is one of the driving forces behind it. Working as a 2nd
party studio, we've collaborated directly with Sony on the Move tech
since its inception all the way through R&D and production. The result
is Sports Champions, a collection of 6 fully developed sporting events
designed and engineered to showcase the Move controller to the fullest
extent of its capabilities. Not only was it a Move launch title, but
it also claimed the coveted spot as THE pack-in game for North
American Move bundles AND special PS3 System bundles in North America.
Zindagi Games is located in Camarillo, California... just minutes from
the ocean- midway between Los Angeles and Santa Barbara. The word
Zindagi literally means 'life' and a better life is what we hope to
provide. Good employers care about their employees at work. GREAT
employers care about their employees, period. Every employee at
Zindagi Games has a say, both in the game and how the company is run.
Our philosophy is simple: treat people the way we want to be treated.
To demonstrate this ideal, we work what's called a 9/80 work-week.
This means that we will work 9 hours Monday -Thursday, then 8 hours on
one Friday, and the other Friday we are off. In the end its still 40
hours per week, but working this schedule will allow you to have more
concentrated time with family and friends. We also offer 3 weeks a
year of PTO (Personal Time Off) and a holiday shutdown from Christmas
Eve through New Year's day. And that's in addition to every other
Friday off and the standard holidays. When you add it all up, that's
over 2.5 months away from work that you get to spend with friends,
family, and enjoying life.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBcE30SsHYH0K4n0HpZT0EM

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Ection for you was so--so utterly different." She stared

Of Note: October 2010, featuring Igor Stravinsky

Classics For Kids

News from Classics for Kids™ • October 2010

AS HALLOWEEN APPROACHES, LEARN ALL ABOUT THE ONE AND ONLY IGOR STRAVINSKY!

Radio Shows
Igor Stravinsky Igor Stravinsky grew up the son of an opera singer, so he was exposed to great music at an early age. He was taught composing by the son of Rimsky-Korsakov and began a career writing a variety of music including ballets, operas, and symphonies.

The shows for October include:

    1. About Igor Stravinsky
    2. The Firebird
    3. Fire Music
    4. Composer Teachers and their Students
    5. Halloween Music

Download this month's activity sheet
(Requires Acrobat Reader)

Classics for Kids PodcastsCLASSICS FOR KIDS NOW AVAILABLE IN PODCAST FORM
Does your child seem forever attached to his/her iPod or Mp3 player? Then infuse it with some great music! Download the Classics for Kids™ radio show in podcast form right to their player, and give them a blast of Bach or a touch of Tchaikovsky. Podcast information is available here.

Next Month
Robert Schumann Robert Schumann grew up in Germany with a love of books and music. He took cello, piano and flute lesson and also began composing, but wasn’t sure if he wanted to be a writer or musician. He fell in love with his piano teacher’s daughter and when they finally married, he couldn’t stop composing music. His wife, Clara, often performed his compositions as she was a gifted pianist.

Shows for November include:

    1. About Robert Schumann
    2. Clara Schumann
    3. All in the Musical Family
    4. Music for the Harvest Season

For Parents

For Parents
Classics for Kids™ now has a 2 CD set of great classical music available for purchase. Learn more about this great collection by clicking here.

For Teachers

For Teachers
As you teach your students about Stravinsky’s “Firebird,” remember that it was written specifically for a ballet. There are many classical pieces composed for ballet… there’s lots of information about those pieces here.

Talk To Us
Parents and teachers, you know Classics for Kids™ loves to hear from you about the program, the website, and how it can be improved and more relevant to you in making classical music part of your child’s life.

Just fill out the feedback form here. We also want to hear from your kids, so have them check out our Bulletin Board section here to see what other kids have sent and how to send in their own artwork or letter.

Quote of the Month
"Art is the triumph over chaos."

John Cheever

Classics for Kids is sponsored by
The Charles H. Dater Foundation
The Marge and Charles J. Schott Foundation

Please feel free to forward this issue of OF NOTE to your friends and colleagues who would enjoy receiving it.
Or, they can sign-up to receive it each month.

You are subscribed to Of Note from Classics for Kids™.
To unsubscribe, visit http://www.classicsforkids.com/enews/unsubscribe.asp or send postal mail to:
Interactive Communications Manager, Cincinnati Public Radio, 1223 Central Parkway, Cincinnati OH 45214.

t will

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On October 10, we're celebrating 10 years of Bejeweled, and we got you a little something.

The full version of Bejeweled 2 is yours – FREE!

Get It Now
Offer valid October 10, 2010 until 10:00 PM PDT.
Bejeweled 2 is rated E (Everyone) by the ESRB.
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