Welcome to GamaDaily for August 2, 2011
www.gamasutra.com---------------------------------------------------------------------------
TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at the GDC Online 2011, October 11-12, as well as at GDC 2012,
March 6-7.
Learn more about GDC Play at GDC Online 2011 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbO0EW
Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbP0EX
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NEWS
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[08.02.11]
Opinion: Why The Diablo III Backlash Got Overheated
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbQ0EY
EA Sports Season Ticket Subscription Service Launches
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbR0EZ
Cavanagh's VVVVVV Lucked Out, Humbly Bundled At 'Last Minute'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbS0Ea
Sony Acquires Infamous Studio Sucker Punch
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbT0Eb
Amazon Defends Appstore Pricing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbU0Ec
Chinese Developer The9 Distributing Exit Games' Photon Engine
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbV0Ed
Third Humble Indie Bundle Surpasses $1M In Sales
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbW0Ee
Feature: The Argument Against Creative Conservatism
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbX0Ef
Valve To Unveil Dota 2 At Public Tournament
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Opinion: A Different Allocator Model
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzbZ0Eh
Zynga Brings Popular iOS Game Words With Friends To Facebook
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzba0Eo
Top iPhone Game Apps: Prize Claw Leads Free Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbb0Ep
[08.01.11]
Just-Merged 6waves Lolapps Secures $35 Million Funding
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbc0Eq
Smartphone, Tablet Sales Lead To Q2 Growth For Gameloft
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbd0Er
Chinese MMO Developer ChangYou Beats Expectations In Profitable
Quarter
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbe0Es
Opinion: Diablo 3 And Keeping Players At Bay
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbf0Et
DeNA Reports Seventh Quarter Of Record Earnings, Profits
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbg0Eu
Euro PSN To See Previously Japan/U.S.-Only PSOne Classics
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbh0Ev
Zynga Faces Patent Infringement Lawsuit From Segan LLC
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbi0Ew
Release This: Bleach, Shadow Planet Head Domestic Lineup
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Legal Battle, Polishing Both Factor In Witcher 2 Xbox 360 Delay
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbk0Ey
Sony 'Generous Enough' To Loan Vita Dev Kits To Indies
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbl0Ez
Seven Consecutive Weeks At Top Of UK Charts For Zumba Fitness
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbm0E1
Warner Bros. Bringing Grasshopper's Lollipop Chainsaw To Western
Territories
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbn0E2
Report: Video Games To Drive Entertainment Growth In Australia
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbo0E3
Nintendo: Digital Item Transactions Coming To 3DS, Wii U
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbp0E4
Gaider: 'Degrees Of Consequence' Key For Dragon Age Storytelling
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbq0E5
Blizzard Reveals Real Money-Powered Diablo III Auction House
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbr0E6
Most Popular Facebook Games: Gardens Of Time Flourishes
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbs0E7
Opinion: When They Said 'Numbers Don't Lie,' They Were Lying
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbt0E8
GDC Europe 2011 Reveals Crytek Keynote, Ninja Theory, Boyer Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbu0EA
Opinion: Yes... If
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbv0EB
Nintendo's Iwata: 'Drastic' 3DS Price Cut Will Ignite Holiday Sales
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbw0EC
Epic's Capps: F2P Won't Take Over 'As Quickly As Everyone Thinks'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbx0ED
Square Enix Nabs Rights To True Crime: Hong Kong From Activision
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzby0EE
Interview: How TERA Evolves The MMORPG Formula
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzbz0EF
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Advertisement
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Online Registration ends August 9. Don't miss all GDC Europe offers,
including our conference keynote speakers:
- - -
Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from
Gears of War 3 to Infinity Blade
Speaker: Mike Capps (President, Epic Games)
- - -
Playing is a Core Human Desire - How Social Games Change the
Entertainment Industry
Speaker: Jens Begemann (CEO & Founder, wooga)
Track: Business & Marketing
- - -
The Three Eras of Gaming and Why This One is a Game Changer
Speaker: Richard Garriott (VP and Creative Director, Portalarium)
Track: Game Design
- - -
Register at www.gdceurope.com/register
Visit www.gdceurope.com for general conference information.
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FEATURES
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Persuasive Games: From Aberrance to Aesthetics - by Ian Bogost
Arguing against a stripe of neoconservatism in games that paints
certain forms of design as aberrant and others as natural, academic
and developer Ian Bogost examines the very nature of creativity and
art and offers up an analysis of how the medium can move forward with
a rich palette of choices.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzb10E1
The Writing Of BioWare's Dragon Age II: David Gaider Speaks - by Brad
Kane
Gamasutra examines the writing process behind the Dragon Age series by
speaking with lead writer David Gaider, delving into how the team
wanted to focus more on the "dark" in "dark heroic" and balance player
choice throughout the game.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzb20E2
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Advertisement
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GDC Online returns to Austin October 10-13!
The Game Developers Conference Online returns to Austin, Texas October
10-13. GDC Online is the leading developer event for industry
professionals in the online and connected games space, including cloud
gaming, casual, MMOs, virtual worlds, and social networking games.
GDC Online will feature tracks in Business & Marketing, Design,
Production, Programming and the new Customer Experience track. The
conference will also host one and two-day summits including the
Game Narrative Summit, and new Smartphone & Tablet Games Summit and
GDC Virtual Items Summit. In addition, GDC Online will host a lively
exposition floor, numerous networking and social events, Game Career
Seminar, and the 2nd Annual Game Developers Choice Online Awards.
Registration is now open. Visit the official GDC Online site for more
details: http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzb30E3
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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzb40E4
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!
[08.02.11]
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Activision - Santa Monica, CA, USA
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Senior Game Integration Engineer
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Activision - Santa Monica, CA, USA
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Lead Multiplayer Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzb50E5
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Activision - Santa Monica, CA, USA
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Associate Art Director
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzb60E6
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CCP - North America - Stone Mountain, GA, USA
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Lead UI Graphic Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzb70E7
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THQ Digital Studios Phoenix - Phoenix, AZ, USA
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Engine Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzb80E8
Formerly Rainbow Studios, THQ Digital Studios Phoenix is one of THQ's
emerging technology development hubs. With a history of developing
triple A hit titles, our studio is also now focused on the digital
marketplace on console and other target platforms, putting us at the
forefront of the industry in conjunction with our sister studio, THQ
Digital Studios UK. Employees choose us over competitors because of
the quality of our products and the longevity of their appeal.
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THQ Digital Studios Phoenix - Phoenix, AZ, USA
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Tools Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcA0EJ
[08.01.11]
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2K Marin - Novato, CA, USA
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Animator - Contract
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcB0EK
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2K Sports - Novato, CA, USA
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Software Engineer - 2K Sports
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcC0EL
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2K Sports - Novato, CA, USA
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Contract Web Programmer - 2K Sports
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcD0EM
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Activision - Santa Monica, CA, USA
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Senior Front End Web Engineer
Beachhead is Activision's newest wholly-owned development studio,
which will lead the creation of our all-new digital platform and
service for the Call of Duty franchise, Call of Duty ELITE. ELITE will
support in-game integration and bring online experiences and console
play together for the first time. The platform has been in development
for over a year, and we're continuing to build the team with the best
talent in the online and gaming world. Join us and help shape the
future of gaming!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcE0EN
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Activision - Santa Monica, CA, USA
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Lead Back End Web Engineer
Beachhead is Activision's newest wholly-owned development studio,
which will lead the creation of our all-new digital platform and
service for the Call of Duty franchise, Call of Duty ELITE. ELITE will
support in-game integration and bring online experiences and console
play together for the first time. The platform has been in development
for over a year, and we're continuing to build the team with the best
talent in the online and gaming world. Join us and help shape the
future of gaming!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcF0EO
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Bigpoint - San Francisco, CA, USA
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Project Manager
Manage the schedule and deliveries of a specific title, champion
project objectives, provide a framework for communication, and to
enthusiastically lead in the continuing evolution of Bigpoint Inc.
Management & Process Improvement process, procedures, and tools.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcG0EP
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BioWare Austin - Austin, TX, USA
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Software Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcH0EQ
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Breaktime Studios - San Francisco, CA, USA
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Software Engineer (iOS)
Breaktime is a new development studio building engaging social games
for online and mobile platforms. We make snackable experiences -
small, fast and satisfying games that are accessible fun for everyone.
We are committed to creating a strong culture of collaboration and
development focused on quality execution. We are looking for
passionate, imaginative and talented artists, designers and engineers
to join our team. Help us build a great company where your ideas are
our next hit product.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcI0ER
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Demonware / Activision - Vancouver, BC, CAN
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Capacity Planning Engineer
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcJ0ES
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Demonware / Activision - Vancouver, BC, CAN
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Service Reliability Engineer
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcK0ET
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Demonware / Activision - Vancouver, BC, CAN
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Software Developer, Data Warehouse
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcL0EU
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Demonware / Activision - Vancouver, BC, CAN
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Software Engineer, Tools Team
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcM0EV
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Foundation 9 - Backbone Entertainment - Emeryville, CA, USA
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Senior Designer
Backbone Entertainment, a leading console developer with serious
devotion and expertise in online multiplayer games is looking for a
Sr. Designer! As the studio behind wildly successful PSN and XBLA
titles like Super Street Fighter II Turbo HD Remix and Marvel vs.
Capcom 2 and Rock Band 3 for the Wii in partnership with Harmonix we
can push any hardware to its limit for the sake of great gameplay. If
you're talented, driven and passionate about having fun and making fun
for others, come join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcN0EW
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Funcom Oslo AS - N-0277 Oslo, Os, NOR
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SENIOR DATABASE AND BACKEND PROGRAMMER/ARCHITECT - SOCIAL NETWORK
GAMES
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcO0EX
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Funcom Oslo AS - N-0277 Oslo, Os, NOR
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TEAM LEAD - SOCIAL GAMES BUSINESS ENGINE
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcP0EY
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GREE International Inc. - Burlingame, CA, USA
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LAMP Engineer (Game/Social Platform Backend)
GREE International Inc. (http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcQ0EZ /) is owned by GREE
Inc., the fastest growing tech company in Japan, offering leading
mobile social games. With our OpenFeint platform, our ecosystem
reaches 100 million users. We are looking for an experienced LAMP
(Game/Social Platform Backend) Engineers to join our start-up team to
develop next-generation mobile social gaming experiences for our
users. * The position title and levels are flexible; we are looking
for the right person and wi
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcR0Ea
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GREE International Inc. - Burlingame, CA, USA
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Software Engineer, Unity
GREE International Inc. is owned by GREE Inc., the fastest growing
tech company in Japan, offering leading social mobile games. With our
OpenFeint platform, our goal is to reach 200 million users. We are
looking for an experienced Unity Software Engineers to join our
start-up team to develop next-generation mobile social gaming
experiences to users. The position title and level are flexible; we
are looking for the right person and will adjust the position as
needed.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcS0Eb
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GREE International Inc. - Burlingame, CA, USA
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Product Manager, Game Production
GREE International Inc. (http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcT0Ec is owned by GREE Inc.
(http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcU0Ed the fastest growing tech company in Japan,
offering leading social mobile games. With our OpenFeint platform, our
goal is to reach 200 million users. We are looking for an experienced
Product Manager (Game Production) to join our start-up team to develop
next-generation mobile social gaming experiences for our users. The
position title and level could be tailored upon your experience and
skillsets
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcV0Ee
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Idol Minds - Louisville, CO, USA
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Experienced Software Engineer / Systems Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcW0Ef
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KingsIsle Entertainment, Inc. - Austin, TX, USA
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Senior Game Designer (Systems)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcX0Eg
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Microsoft Game Studios - 343 Industries - Redmond, WA, USA
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Design Director
343 Industries is forging the future of Halo, expanding and building
upon one of the most important and successful franchises in gaming
history. Halo is a rich and exciting universe that encompasses AAA
video games, New York Times best-selling novels, world-class animation
and much, much more. Just you wait. 343 is set to revolutionize gaming
and entertainment by putting the industry's fiercest talent in one
room and diving for cover. Come be part of the awesome.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcY0Eh
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Nihilistic Software - Novato, CA, USA
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Gameplay Programmer with AI and Multiplayer emphasis
Nihilistic Software is seeking a highly motivated, experienced
gameplay programmer to work on a new cutting-edge console-based
original next-generation title being developed for a top three
publisher. This position is full-time, on-site in the North San
Francisco Bay Area and includes a competitive salary, full benefits,
and profit sharing.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0GzcZ0Ei
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Nihilistic Software - Novato, CA, USA
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Senior Technical Shader Artist
Nihilistic Software is seeking an experienced and talented Senior
Technical Shader Artist to continue to develop the company's
proprietary engine technology on our announced first person shooter
title exclusively on Sony's next generation portable platform.
Applicants must have a strong foundation in computer graphics and
experience working in a production environment. A keen artistic eye is
also essential.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzca0Ep
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Vicarious Visions / Activision - Albany, NY, USA
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Senior Game Designer
Come shape pop culture by creating video games that capture the
imagination of millions. Vicarious Visions, located in Albany, NY, has
gained critical acclaim with hit titles such as Guitar Hero On Tour�,
Guitar Hero Aerosmith�, Band Hero�, Spiderman�, Transformers�, and
Marvel Ultimate Alliance 2�.VV games are known for pushing technical
boundaries to deliver addictive gameplay and immersive art that bring
favorite characters and worlds to life for PS3, Xbox 360, Wii, iPhone,
and DS gamers.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzcb0Eq
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Vicarious Visions / Activision - Albany, NY, USA
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Level Designer
Come shape pop culture by creating video games that capture the
imagination of millions. Vicarious Visions, located in Albany, NY, has
gained critical acclaim with hit titles such as Guitar Hero On Tour�,
Guitar Hero Aerosmith�, Band Hero�, Spiderman�, Transformers�, and
Marvel Ultimate Alliance 2�.VV games are known for pushing technical
boundaries to deliver addictive gameplay and immersive art that bring
favorite characters and worlds to life for PS3, Xbox 360, Wii, iPhone,
and DS gamers.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzcc0Er
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Vicarious Visions / Activision - Albany, NY, USA
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Animator
Come shape pop culture by creating video games that capture the
imagination of millions. Vicarious Visions, located in Albany, NY, has
gained critical acclaim with hit titles such as Guitar Hero On Tour�,
Guitar Hero Aerosmith�, Band Hero�, Spiderman�, Transformers�, and
Marvel Ultimate Alliance 2�.VV games are known for pushing technical
boundaries to deliver addictive gameplay and immersive art that bring
favorite characters and worlds to life for PS3, Xbox 360, Wii, iPhone,
and DS gamers.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzcd0Es
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Vicarious Visions / Activision - albany, NY, USA
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Software Engineer
Come join Vicarious Visions, one of the most dynamic and creative game
developers in the video-game industry. For over 15 years, VV games
have been pushing technical boundaries to deliver addictive gameplay
and immersive art bringing both characters and worlds to life on Xbox
360, PS3, Wii, iPhone, and many other platforms.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzce0Et
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Vicarious Visions / Activision - albany, NY, USA
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Concept Artist
Come join Vicarious Visions, one of the most dynamic and creative game
developers in the video-game industry. For over 15 years, VV games
have been pushing technical boundaries to deliver addictive gameplay
and immersive art bringing both characters and worlds to life on Xbox
360, PS3, Wii, iPhone, and many other platforms.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzcf0Eu
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Warner Bros Games - Kirlkand, WA, USA
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Community Writer
WB Games Inc. seeks a community writer to work with the Community Team
to create compelling written content that will inform, educate, and
engage our gaming community and keep them returning to our sites. This
position supports our three game development studios based in the
Seattle, WA area; Monolith Productions, Snowblind Studios and Surreal
Software.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzcg0Ev
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Warner Bros Games - Kirlkand, WA, USA
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Staff Artist, FX
WB Games Inc. seeks a Staff FX Artist with advanced, in-depth
expertise, to work closely with the Lead FX Artist and Technical Art
Director to maintain and create high quality Special Effects assets
for the game. Assists the Leads and Directors in helping define
process and pipelines along with highest aesthetic goals, with a
strong focus on technical trouble shooting and problem solving.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiWU0SsHYH0K4n0Gzch0Ew
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