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News: HP Photosmart D110A Wireless e-All-in-One Printer Video

HP Photosmart D110A Wireless e-All-in-One Printer Video

here is a look at a new HP Photosmart D110A wireless E-all-in-one-printer Product Description From the Manufacturer Count on the HP Photosmart e-All-in-one for everything you print, including photos, documents and Web content. Make your own photo books, calendars, collages and greeting cards using HP Photo Creations software. Use the HP TouchSmart Frame to print Web content like coupons, recipes and more without using a PC. Plus, print wirelessly from any room in your home and share your photo printer with multiple people. Simply touch one button for easy wireless setup. Print from anywhere, anytime to the HP Photosmart e-All-in-One. Send emails, photos and everyday documents from a smartphone, notebook PC or other mobile device directly to your photo printer. Save power with this ENERGY STAR qualified product, plus save paper by printing multiple pages on a single sheet. Edit and print lab-quality photos without a PC using the memory card slots and 2.36-Inch LCD with TouchSmart Frame. With this HP photo printer, original HP inks and HP Advanced Photo Paper, your prints will last for generations. WHY BUY? Easy photo and everyday printing Quickly print from the web without using a PC1 Send print jobs from any mobile device with e-mail capability using HP ePrint2 Use AirPrint™ to print from iPad®, iPhone® or iPod touch®3 WEB CONNECTED Access and print from the Web using the color display and apps HP ePRINT If you can e-mail it, you can print it using HP ePrint2 AIRPRINT



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Game Career Guide for the week of August 19, 2011

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Welcome to Game Career Guide.
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www.gamasutra.com

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TABLE OF CONTENTS
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- EDUCATION FEATURES
- EDUCATION NEWS
- FEATURED SCHOOL
- FEATURED GAME
- CALENDAR
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE

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Schools almost back in session!

With over 500 schools worldwide that teach Game Design, programming,
Sound, Art and Animation programs listed in the GameCareerGuide.com
schools pages, searching for the school that's right for you can be a
daunting task.

That's where the Digital Counselor - sponsored by Design3 - comes in
handy! This unique and industry first search tool makes researching
schools based on your criteria quick, easy and painless.

Find the kind of education you're looking for - from online classes to
a traditional campus, degree programs ranging from Certificate to
Masters, even schools that offer financial aid, it's all here at the
click of a mouse.

Try the Digital Counselor for yourself
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYc0EZ

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EDUCATION FEATURES
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYd0Ea

Mary DeMarle Speaks On The Writer's Role in Game Development by Connor
Cleary
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYe0Eb
Mary DeMarle, lead writer and narrative designer for Deus Ex: Human
Revolution, discusses the writer's role in game development and the
challenges and rewards associated with the position.

Extract: Breaking Into The Game Industry by Ian Schreiber,Brenda
Brathwaite
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYf0Ec
In this extract from Brenda Brathwaite and Ian Schreiber's Breaking
Into the Game Industry, professional game designers offer some advice
on how to pursue an education in game development.

Reinventing The Wheel: Pushing Games Beyond Entertainment by Joshua
Kennedy
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYg0Ed
In this student thesis for Full Sail University, Joshua Kennedy
outlines the "immature benefits" of the game industry, and offers
several solutions to expand the business beyond pure entertainment.

InnoGames' Kathleen Kunze On Designing Browser-Based Games by
GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYh0Ee
In this interview, Kathleen Kunze of German developer InnoGames
details the day-to-day life of a game designer, and delves into the
process behind making browser-based games.

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Introducing GDC Play

Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at the GDC Online 2011, October 11-12, as well as at GDC 2012,
March 6-7.

Learn more about GDC Play at GDC Online 2011 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYi0Ef

Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYj0Eg
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EDUCATION NEWS
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[08.17.11]
GDC Europe: What Publishers Want
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYk0Eh


[08.16.11]
Opinion: Building On World-Building
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYl0Ei

Opinion: What This Indie Developer Needs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYm0Ej


[08.15.11]
Microsoft Shows New Environment Modeling Technique Using Kinect
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYn0Ek

GDC Europe: Amnesia's Grip Delivers Terrifying Tales Of Immersion
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYo0El

GDC Europe: Design Your Game Around A Message, Not Features - Santiago
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYp0Em

GDC Europe: B.U.T.T.O.N.'s Wilson On 'Intentionally Broken' Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYq0En

GDC Europe: The Art Of Public Funding For Indie Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYr0Eo

Opinion: Designing Animation For Speed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYs0Ep

Opinion: Encounter-led Game Development
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYt0Eq


[08.12.11]
Opinion: Difficulty By Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYu0Er


[08.11.11]
Opinion: Liberal Arts Education for Designers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYv0Es


[08.10.11]
Opinion: UI Is The Game, The Game Is UI
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYw0Et


[08.09.11]
Opinion: The Demise Of The Low Level Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYx0Eu


[08.08.11]
Opinion: How I Document A Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYy0Ev


[08.04.11]
Feature: Is Canada Helping Indies?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYz0Ew

Opinion: Some Hows And Whys Of Usability Testing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY10Ej


[08.03.11]
Educational Start-Up Nabs $1.5M Funding To Make Games That 'Don't
Suck'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY20Ek

GameCareerGuide: Screen-less Challenge Ends As Literature Challenge
Begins
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY30El

Feature: Starbreeze Designer Shares Game Pacing Method
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY40Em

Opinion: Classic Problems With Level Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY50En

Opinion: Getting A Business Off The Ground - Taking The Gamble And
Losing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY60Eo


[08.02.11]
AIAS Announces Philanthropic Scholarship Recipients For 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY70Ep

Feature: The Argument Against Creative Conservatism
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY80Eq


[07.29.11]
Monaco's Schatz: 'Do Your Due Diligence' Before Porting Your Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGZA0E1


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IndieGames.com: The Weblog

IndieGames.com was founded to encourage innovation in game
development, and to report on the latest indie games, developers, and
news.

IndieGames.com is presented by UBM TechWeb Game Network, which runs
the Independent Games Festival & Summit every year at the Game
Developers Conference.

Keep up with the latest in indie game news at www.IndieGames.com.

To get indie games news even faster, follow us at:

RSS: feeds2.feedburner.com/IndependentGaming
Twitter: twitter.com/#!/indiegamescom
Facebook: www.facebook.com/IndieGames
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FEATURED SCHOOL
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British Columbia Institute of Technology, School of Computing
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BCIT's Game Development Bachelor's Degree equips students with
critical creativity and technical skills required in the games
industry: advanced programming, graphics and audio design, higher
level mathematics, physics and artificial intelligence.
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FEATURED GAME
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Empyreal Nocturne
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGZE0E5
Empyreal Nocturne is a third-person aerial action game in which you
combat enormous flying monsters by commanding a legion of birds. The
monsters are comprised of connected orbs, which are fiercely defended
by birds of its own. All of a monster's weak points must be destroyed
in order for it to be defeated. You play as a god bird with the power
to convert birds to your flock, and then command them to attack,
defend, or sacrifice themselves for you.
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CALENDAR
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Think Services Game Group
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About the Think Services Game Group
A core provider of essential information to the professional game
industry, the Think Services Game Group offers market-defining
content, and drives community through its award winning lineup of
print, online, event and research products and services.

These include Game Developer Magazine, Game Developer Research, the
Webby Award-winning Gamasutra.com, GameCareerGuide.com,
WorldsInMotion.biz and other Gamasutra Network websites, the Game
Developers Conference�, the Game Developers Conference� Austin, the
Game Developers Conference� Europe, the Game Developers Conference�
China, the Game Developers Conference� Canada, GDC Mobile, the Game
Career Seminars, the Independent Games Festival and Summit, and the
Game Developers Choice Awards.

To learn more, visit www.tsgamegroup.com

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Aug 19 - Games And The London Riots; Carmack On Rage

Welcome to GamaDaily for August 19, 2011
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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NEWS
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[08.19.11]

New Xbox 360 Dashboard Called 'Twist Control', Features Channels,
Beacons
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGR70Eh

Opinion: Games And Riots
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGR80Ei

Saling The World: Xenoblade Chronicles Sees Big First-Week Sales
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSA0Es

Sony: Current Mobile Gamers Will Come Over To PS Vita
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSB0Et

DeNA Establishing New Subsidiary In Asia
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSC0Eu

Best Of Indie Games: Confined To Your Desk
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSD0Ev

EA's The Sims Social Debuts With 4M+ MAUs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSE0Ew

Microsoft: 'Cross-Platform Experience Is Better On Xbox'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSF0Ex

Opinion: Stop Being The Useless Designer - Excel and Formulas
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSG0Ey

HP Discontinues Production Of WebOS Devices, Including Touchpad
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSH0Ez

MocoSpace Doubles HTML5 Mobile Game Development Fund To $2M
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSI0E1

Windows 8 To Feature 'App Store'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSJ0E2


[08.18.11]

Deus Ex Writer On Weaving Stories Around Player Choice
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSK0E3

GDC Europe 2011 Hosts 2,100 Attendees, To Return In 2012
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSL0E4

Mojang Publishing Oxeye's Cobalt As First Third-Party Title
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSM0E5

Confusion Surrounds Ubisoft Internet-Connected DRM Efforts On PC
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSN0E6

Minecraft Dev Mojang Partners With Skrill For International Online
Payments
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSO0E7

Q2 Sales, Profits Decline At GameStop
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSP0E8

Image Metrics Brings Facial Capture Tech To Asia Pacific Markets
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSQ0EA

Japanese 3DS Software Sees Weekly Boost Following Hardware Price Cut
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSR0EB

3DS Rockets Up Japanese Sales Charts After Price Drop
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSS0EC

Zynga Sued Over 'Prize Redemption' Patents
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGST0ED

Opinion: What's In A Game?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSU0EE

Opinion: Comic Market And Indie Games In Japan
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSV0EF

Opinion: Most Likely To Achieve
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSW0EG

In-Depth: Xbox Live Arcade Sales Analysis, July 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSX0EH

GDC Online Debuts Angry Birds, MMO Production, Community Management
Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSY0EI

Report: Zynga Picks Up Mobile Developer Astro Ape Studios
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSZ0EJ

Interview: Howard Drossin's Splatterhouse Soundtracks, Original and
Butchered
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSa0EQ

This Week In Console Digital Download: From Toy Soldiers To Cubixx HD
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSb0ER

Gamasutra Expert Blogs: From Outsourcing To Visionaries
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Advertisement
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IndieGames.com: The Weblog

IndieGames.com was founded to encourage innovation in game
development, and to report on the latest indie games, developers, and
news.

IndieGames.com is presented by UBM TechWeb Game Network, which runs
the Independent Games Festival & Summit every year at the Game
Developers Conference.

Keep up with the latest in indie game news at www.IndieGames.com.

To get indie games news even faster, follow us at:

RSS: feeds2.feedburner.com/IndependentGaming
Twitter: twitter.com/#!/indiegamescom
Facebook: www.facebook.com/IndieGames
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FEATURES
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Carmack on Rage - by Kris Graft
The legendary programmer speaks to Gamasutra about finishing up work
on id's latest game, what's going on with Doom 4 , his mistaken
predictions for the technology landscape, and the advantages of coding
for iPad and consoles over PC.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSd0ET

Ethical Dilemmas and Dominant Moral Strategies In Games - by Brandon
Perdue
How do moral choices interweave with game design and player
expectation? In this article, Carnegie Mellon University Entertainment
Technology Center graduate student Brandon Perdue examines how games
like The Witcher , Mass Effect , Heavy Rain and more struggle to offer
players meaningful choice.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSe0EU

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Advertisement
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Introducing GDC Play

Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at the GDC Online 2011, October 11-12, as well as at GDC 2012,
March 6-7.

Learn more about GDC Play at GDC Online 2011 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSf0EV

Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSg0EW
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[08.19.11]

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Activision - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DIRECTOR OF PRODUCT DEVELOPMENT (SOCIAL)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSi0EY

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Activision - Santa Monica, CA, USA
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Game Designer/Scripter
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSj0EZ

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Activision - Santa Monica, CA, USA
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Senior Lighting Artist
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSk0Ea

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Activision - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Associate Art Director
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSl0Eb

---------------------------------------------
BioWare Austin - Austin, TX, USA
---------------------------------------------
Senior Analytics Specialist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSm0Ec

---------------------------------------------
BioWare Austin - Austin, TX, USA
---------------------------------------------
Server / Telemetry Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSn0Ed

---------------------------------------------
Electronic Arts - Redwood City, CA, USA
---------------------------------------------
Product Manager - EA Partners (Contract)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSo0Ee

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Filmakademie Baden-Wuerttemberg - Ludwigsburg, , DEU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Software Developer / Researcher
Filmakademie Baden-W�rttembergs Institute of Animation, Visual Effects
and digital Postproduction is offering a position in its Research &
Development team. The job (39.5 hours/week) includes 29 paid vacation
days per year in a unique working environment between research,
practical industry projects and education. The offer is based on a
fixed term contract.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSp0Ef

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Sony Computer Entertainment America - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Account Relations Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSq0Eg

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Gameplay / Generalist Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSr0Eh

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Game Designer - Associate Sound Scripter (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSs0Ei

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Producer (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSt0Ej

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CRM and Loyalty Marketing Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSu0Ek

[08.18.11]

---------------------------------------------
2K Marin - Novato, CA, USA
---------------------------------------------
Sr. Tools Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSv0El

---------------------------------------------
2K Marin - Novato, CA, USA
---------------------------------------------
Level Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSw0Em

---------------------------------------------
2K Sports - Novato, CA, USA
---------------------------------------------
MLB Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSx0En

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Activision - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Online Technical Director (Social)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSy0Eo

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Activision - Saint Paul, MN, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Producer
At Activision Publishing, you will take some of the biggest brands in
the business to the next level. We have created, licensed and acquired
a group of highly recognizable brands, marketed to a growing variety
of consumer demographics. Our portfolio includes Spiderman,
Transformers, James Bond, Cabela's, NASCAR, Monster Jam, Rapala,
Guitar Hero, Prototype 2, Tony Hawk and many more household names.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGSz0Ep

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Activision - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Web Systems Analyst
---------------------------------------------
BioWare Austin - Austin, TX, USA
---------------------------------------------
Performance Test Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGS10Ec

---------------------------------------------
BioWare Austin - Austin, TX, USA
---------------------------------------------
Senior Gameplay Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGS20Ed

---------------------------------------------
Blackhawk Network - Pleasanton, CA, USA
---------------------------------------------
Account Manager
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGS30Ee

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Day 1 Studios - Hunt Valley, MD, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Core Systems Software Engineer
We have an opportunity for an exceptional Software Engineer to work
within our core technology team to develop the architecture and
toolset of our game engine. This position can be based in our Chicago
or Hunt Valley, MD location.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGS40Ef

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Day 1 Studios - Chicago, IL, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Level Designer
Day 1 Studios, the team behind FEAR 3, is currently looking for a
creative and skilled Senior Level Designer to help craft the
experience of our next big project. The primary responsibility of this
position is to help define and ensure that the game's levels deliver
an unforgettable interactive experience for the player. This is a
great opportunity to work on a project in the early stages of
production and contribute to vision of the game.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGS50Eg

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Edge of Reality - Austin, TX, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior VFX
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of Electronic Arts. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGS60Eh

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Gameloft - New York City, NY, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Game Producer
Gameloft, a leading international publisher and developer of video
games for mobile phones and console, is seeking a Game Producers to
join their existing talent pool on creating iPhone games in one of our
production studios in New York City and New Orleans. Qualified
candidates will link up with imaginative design teams to create hot
new game titles, fulfilling a wide range of genres from hardcore
action to casual simulation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGS70Ei

---------------------------------------------
Gameloft - New York City, NY, USA
---------------------------------------------
2D Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGS80Ej

---------------------------------------------
Giant Sparrow - Santa Monica, CA, USA
---------------------------------------------
Technical Artist / Animator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTA0Et

---------------------------------------------
Giant Sparrow - Santa Monica, CA, USA
---------------------------------------------
Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTB0Eu

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GREE International Inc. - Burlingame, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
UI Artist/ Senior UI Artist
Are you a game aficionado? Would you like to build the next generation
of leading social games? Do you want your games to be played and loved
by millions of users worldwide? If your answer to these questions is
yes, then we have just the position for you! GREE International, a
subsidiary of GREE Inc., the fastest growing tech company in Japan, is
looking for an experienced User Interface Designer to join our
start-up team to deliver next-generation mobile social gaming
experiences to users.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTC0Ev

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
International Game Technology - RENO, NV, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sr. Concept Artist / Illustrator
Looking for a change of pace? Burned out on traditional game or film
production? Want to focus on smaller project runs where the art
quality is of the highest importance?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTD0Ew

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Irrational Games - quincy, MA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTE0Ex

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Irrational Games - quincy, MA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Associate Brand Manager (temporary)
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTF0Ey

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Irrational Games - Quincy, MA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Level Builder
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTG0Ez

---------------------------------------------
Jellyvision Games - Chicago, IL, USA
---------------------------------------------
Marketing Director
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTH0E1

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Monolith Productions - Kirlkand, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Staff Software Engineer, Game Systems - Monolith
Monolith Productions, a division of WB Games Inc., seeks a Staff
Software Engineer - Game Systems to join (the award-winning technology
team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating
game systems for exciting, cutting-edge action games on PlayStation 3,
XBox 360 and PC. As a member of our studio's Core Technology team you
will work closely with engineers across all disciplines providing
systems,
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTI0E2

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NetherRealm Studios - Chicago, IL, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sr. Artist, Characters - NetherRealm
Netherrealm Studios, a division of WB Games Inc., seeks a Senior
Character Artist who will be responsible for creating character assets
of the highest quality. This person will work closely with the Lead
Character Artist along with the Art Director to create and maintain
the highest quality assets for the game, and ensure that the aesthetic
goals are met.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTJ0E3

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Rivet Games - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Game Software Engineer - Front End
Rivet Games is looking for talented and passionate developers
interested in building the next generation of online games. The
front-end specialist is responsible for creating the actual "game
experience" the player sees.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTK0E4

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Forecast and Royalty Analyst
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTL0E5

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Software Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTM0E6

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SuperBot Entertainment, inc. - Culver City, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SENIOR ENVIRONMENT ARTIST
We are currently searching for a SENIOR ENVIRONMENT ARTIST with the
following skills and experience: - Working with the Lead Environment
Artist and Art Director to manage the creation of environments and
environmental elements with different artistic styles - from realistic
to cartoony - Contributing innovative and original ideas towards all
aspects of game production and development - Following documented &
communicated technical guidelines for world asset creation and
implementation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTN0E7

---------------------------------------------
THQ Montreal - Montreal, PQ, CAN
---------------------------------------------
Executive Producer - THQ Montreal
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTO0E8

---------------------------------------------
THQ Montreal - Montreal, PQ, CAN
---------------------------------------------
Director, Art -THQ Montreal
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTP0EA

---------------------------------------------
THQ Montreal - Montreal, PQ, CAN
---------------------------------------------
Development Director-THQ Montreal
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTQ0EB

---------------------------------------------
Tin Truck - San Mateo, CA, USA
---------------------------------------------
iOS Game Developer (Entry or Mid-Level)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTR0EC

---------------------------------------------
TuneIn - Palo Alto, CA, USA
---------------------------------------------
Senior (or Lead) Mobile Engineer
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Visceral Games Redwood Shores - Redwood City, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Executive Producer - Visceral Games
Visceral Games creates top quality next-gen games that push the
boundaries of action entertainment. We have over a decade of
experience at delivering high-intensity action gaming experiences such
as Dead Space, Dante's Inferno, Army of Two, Lord of the Rings: The
Two Towers, Lord of the Rings: Return of the King, 007: Everything or
Nothing and the upcoming Dead Space 2. As a worldwide group of EA
studios, we have the stability and backing of a large company combined
with the agility and fun cult
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTT0EE

Other Position(s) Available At Visceral Games Redwood Shores:

- Lead Multiplayer Designer - Visceral Games

http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTU0EF
- Art Director - Visceral Games

http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTV0EG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Warner Bros Games - Kirlkand, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Community Manager - WB Games #122847
WB Games Inc. seeks a Community Manager to create, implement, and
manage all community efforts for WB video games. All community efforts
will involve the creation of a game-specific web-site, and an
exhaustive community plan that maps community content to drive
interest for WB games and studios. You will maintain a strong
relationship with worldwide Marketing/PR and development teams,
helping to support all three groups in the active promotion of a game.
The Community Manager is also expected to
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTW0EH

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Warner Bros Games - Kirlkand, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Artist, Concept - WB Games - #122841
WB Games Inc. seeks a Senior Artist, Concept for the Surreal
Development department. A Senior Concept Artist is responsible for
effectively visually communicating product vision to varied audiences.
This artist will work closely with the Art Directors and Leads in
order to assist in the development of the project and as an advocate
for game art quality.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTX0EI

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Warner Bros Games - Kirlkand, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Staff Software Engineer Network - Greater Seattle - 125652BR
WB Games Inc., seeks a Staff Software Engineer - Network to join (the
award-winning technology team behind the F.E.A.R. (tm) and
Condemned(tm) franchises) creating game systems for exciting,
cutting-edge action games on PlayStation 3, XBox 360 and PC.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTY0EJ

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Warner Bros Games - Kirlkand, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Director of Art
WB Games Inc. seeks a Director of Art to participate in developer due
diligence activities to assess art talent, pipelines, process, and
tech. reviews and provide feedback to WBIE Producers on all product
art plans, schedules and ongoing art deliverables for all milestone
drops.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTZ0EK

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ZeniMax Media - Hunt Valley, MD, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Content Producer
ZeniMax Online Studios is seeking Producers for our unannounced
world-class MMOG. The Producer works in conjunction with a zone lead
and the production team to ensure schedules are met, impediments
resolved, and an outstanding game is delivered. Example duties include
co-coordinating a zone team, managing a content or art pipeline, and
helping with milestone planning and tracking.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTa0ER

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ZeniMax Online Studios - Hunt Valley, MD, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Animators
ZeniMax Online Studios is seeking Animators for our unannounced
world-class MMOG.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTb0ES

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ZeniMax Online Studios - Hunt VAlley, MD, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Figure Artist
ZeniMax Online Studios is seeking Figure Artist to build and texture
all animated figures based on provided conceptual designs for our
unannounced world-class MMOG.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiof0SsHYH0K4n0HGTc0ET

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My acupuncturist place this on a big bruise I had on my arm. I took away the pain and the bruise disappeared withing 3 days. This stuff is Incredible. I have bought it for family and friends as properly.


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News: Monroe 37014 Sensa-Trac Light Truck Shock Absorber

Monroe 37014 Sensa-Trac Light Truck Shock Absorber

$ 39.78

  • All Weather Fluid: Contains special modifiers to reduce friction and ensure smooth rod reaction
  • Full Displaced Valving: Valving automatically adjusts to road extremes to provide consistency and ride comfort
  • 1-3/8″ Bore: Larger bore than most shocks to provide more efficient and consistent control
  • Fluon Banded Piston: Works with the existing groove tube technology to provide responsiveness to changing road conditions
  • Unique Groove Tube – PSD: Precision tapered grooves in the pressure tube perform like an additional stage of valving for optimum light truck ride tuning

The Monroe Sensa-Trac truck shock absorber with PSD (position sensitive damping) and the Safe Tech system combines our exclusive precision tapered grooves in the pressure tube with application engineered valving and Fluon banded piston to improve the ride, handling, and safety characteristics of the vehicle. These features allow the Monroe Sensa-Trac truck shock absorber to adjust more rapidly to changing road and weight conditions than any other available shock absorber. The result: enhanced co$ 28.35



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Monroe 37014 Sensa-Trac Light Truck Shock Absorber
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Aftermarket

News: How to Replace Your Shocks : How to Check the Condition of Your Shocks Video

How to Replace Your Shocks : How to Check the Condition of Your Shocks Video

Learn how to check the condition of your shocks to see if they need to be replaced with expert automotive tips in this free online auto repair and car maintenance video clip. Expert: Nathan McCullough Bio: Nathan McCullough graduated from Nashville Auto-Diesel College with a GPA of 3.5 and received their Craftsmanship Award and Honor Seal. Filmmaker: Robert Rogers



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How to Replace Your Shocks : How to Check the Condition of Your Shocks Video
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