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GamesOnDeck for the week of August 16, 2010

GamesOnDeck.com
Welcome to GamesOnDeck.com newsletter for the week of August 16, 2010!

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Note: GDC returns to its Monday-Friday schedule and will be held Feb. 28-March 4, 2011 at the Moscone Convention Center in San Francisco.

For more information on GDC 2011, visit www.GDConf.com




News
[08.17.10]
   Interview: Details On Xbox Live For Windows Phone 7 [08.17.10]

What do developers need to know about today's Xbox Live for Windows Phone 7 announcement? Games On Deck sister site Gamasutra speaks to Microsoft exec Kevin Unangst about plans for the platform.

   Microsoft Reveals Windows Phone 7 Launch Game Line-Up [08.17.10]

At Gamescom today, Microsoft announced the first Xbox Live-compatible games launching on Windows Phone 7 this holiday season, including Castlevania, multiple Star Wars titles, and Crackdown 2: Project Sunburst.

[08.16.10]
   Best of FingerGaming: From Madden NFL 11 to So Long, Oregon! [08.16.10]

Every week, Games On Deck sums up sister iPhone and iPad site FingerGaming's top news and reviews for Apple's nascent portable game platforms -- this time covering Madden NFL 11, The Incident, and So Long, Oregon!, among other notable debuts.

[08.13.10]
   Round-Up: Gamasutra Network Jobs, Week Of August 13 [08.13.10]

In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Crytek, Gameloft and many more.

[08.12.10]
   Analyst: As Google Amasses Social Gaming Plans, Facebook, Apple In Its Sights [08.12.10]

Analyst Colin Sebastian visits Google's "Think Gaming" summit and comes away with important potential takeaways in the web giant's closely-watched social gaming strategy -- with Facebook and Apple likely in the company's crosshairs.

   iSuppli: Mobile Gaming Poised For Growth As Consoles Hit 'Market Saturation' [08.12.10]

It will be mobile games that spur game industry growth, with smartphones showing "no hint of decline" and dedicated gaming devices "attaining market saturation," according to a report from supply chain analysts iSuppli.

[08.11.10]
   Quarterly Profits Up 29 Percent At Zenonia Dev Gamevil [08.11.10]

Fiscal Q2 profits were up 29 percent to 3.4 billion won ($2.9 million) at Seoul, South Korea Zenonia developer Gamevil, thanks to strong mobile game sales and fat profit margins.

   DeNA Reports $279M Q1 Revenues, Aims To Rule Social Games Market [08.11.10]

DeNA, one of Japan's largest mobile social gaming network operators, reported revenues of $279 million for the first quarter of 2010, a 175 percent jump compared to the same period last year.

[08.10.10]
   Ngmoco: Social Gaming Space Will Be Tougher For Newcomers [08.10.10]

Ngmoco, the mobile game company behind We Rule, tells Gamasutra in a new feature that the social game market "will become harder for new companies to find a foothold [in] as the market matures."

[08.09.10]
   Best of FingerGaming: From The Manhole to Crimson Gem Saga [08.09.10]

Every week, Games On Deck sums up sister iPhone and iPad site FingerGaming's top news and reviews for Apple's nascent portable game platforms -- this time covering Crimson Gem Saga, The Manhole, and NFL 2011, among other notable debuts.

[08.04.10]
   Autodesk Introduces Mobile Games Curriculum, Certification Program [08.04.10]

Design software manufacturer Autodesk has released three new mobile games-focused training modules for its Autodesk Animation Academy 2011 curriculum for secondary schools, and has launched the Autodesk Certified Instructor program for educators.

   Widening Net Loss, Sales Decline For Glu Mobile [08.04.10]

Mobile game publisher Glu Mobile (Diner Dash: Flo On The Go, Jump O'Clock) saw sales decline and a widening net loss to $3.2 million year over year, but points to 127 percent revenue growth from microtransactions and ads.


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Jobs
Is your company hiring? Visit the Gamasutra recruitment page or contact Gina Gross at ggross@think-services.com to post your jobs on Gamasutra! Thanks!

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