| Welcome to the GamaDaily for August 18, 2010 | | | | | Learn the “Top 5 Methods of Detecting Risk” and know which interactions and transactions to trust and which to reject, in order to reduce chargebacks, account takeovers, and protect your good players. iovation ReputationManager 360 lets you know when a known bad device is connecting to your site, and when a new high-risk device interacts with your site or players. Register for the July 20th webinar and learn how to expose cyber criminals for good. | | | | | August 18, 2010 | | GDC Europe: To Succeed In Free-To-Play, 'Exploit Human Weaknesses' In a polar opposite of the recent PopCap talk, Teut Weidemann, lead designer of Settlers Online for Ubisoft's Blue Byte studio, says that the key to free-to-play success is to exploit human weakness to monetize players. | | GDC Europe Wraps Day 2 With Hulst, Hubertz, As Kapalka Helps Kick Off Day 3 As GDC Europe 2010 continues into its third and final day of learning, networking and inspirations, Gamasutra recaps highlights of our event coverage thus far. | | In-Depth: Xbox 360 On Solid Track In Tepid Hardware Market As part of his look at July's NPD retail results, Gamasutra's Matt Matthews compares a somewhat unusual month overall for platform sales to last year -- and finds, in some cases, "nearly unbelievable" declines. | | Judging Games On Length: Indies Declare 'Size Doesn't Matter Day' Klei Entertainment's Jamie Cheng gathers prominent independent developers to urge a halt on the critical tendency to weigh or value a game according to its duration or content volume. | | Activision: Indie Contest Participants Maintain Game Ownership Laird Malamed, Activision SVP of development and "unofficial champion" of the publisher's indie competition tells Gamasutra that contest participants and winners will still own their game properties. | | GDC Europe: PopCap's Kapalka talks Bejeweled Blitz Origins, Calls Social Games 'A Bit Evil' Jason Kapalka performs a postmortem on Bejeweled Blitz for Facebook, iPhone, and PC portals, and discusses golden rules for making "less evil" games for social networks. | | Critical Reception: Square Enix's Kane & Lynch 2: Dog Days This week's edition of Critical Reception examines online reaction to Io Interactive's third-person shooter sequel Kane & Lynch 2, which reviews claim is "tough to recommend as a full-priced purchase." | | GDC Europe: Game Engine Makers Face Off On-Stage At GDC Europe on Wednesday, diverse engine makers -- valiantly refereed by Google's Mark DeLoura -- traded jokes, caused chaos, noting along the way that "we all seem to be converging into the same space." | | Interview: Details On Xbox Live For Windows Phone 7 What do developers need to know about today's Xbox Live for Windows Phone 7 announcement? Gamasutra speaks to Microsoft exec Kevin Unangst about plans for the platform. | | Analysis: The Role Of Evil in Games Writer Richard Clark examines the portrayal of evil in games -- given that combat is central to so many titles, how could games improve the way they present enemies, and could that create an overall higher-quality experience? | | GDC Europe: Achivements - They're A Mixed Bag Researcher and Malmoe University associate professor Mikael Jakobsson says achievements aren't extrinsic to games, and suggests the Xbox Live achievement experience is akin to its own MMO. | | 5th Cell's Next Project Will Use Valve's Source Engine 5th Cell CEO Jeremiah Slaczka confirms that the company's next project will use Valve Software's Source Engine and that more news is coming in the next few months. | August 17, 2010 | Former Rockstar Developers Form Socialspiel, Announce 'Push' | Sony Unveils 160GB, 320GB PS3 Models Ahead Of Move Launch | Riot Files For 'Defense Of The Ancients' Mark Following Valve's 'DotA' Move | GDC Europe: Microsoft/Rare Director Enjoys Making Kinect Games | BioWare's Mass Effect 2 Heading To PlayStation 3 | Crackdown House Realtime Worlds Goes Into Administration | Flashman Signs Iron Galaxy Studios | Australian Developer To Use Xaitment Products For Upcoming RTS | GDC Europe: Guerrilla's Hulst, From Killzone To New IP | GDC Europe: Bigpoint's Hubertz: If You Want Success In America, Do It Now | GDC Europe: Eric Chahi Talks Convergence Of Technology And Design In Project Dust | THQ Reveals uDraw Wii Tablet Peripheral, Games | GDC Europe: Zenimax's Firor On How 'Casual Is The New Hardcore' | Kinect Hits Europe November 10 | Microsoft Announces Age Of Empires Online, Flight For PC | Microsoft Reveals Windows Phone 7 Launch Game Line-Up | Bellamy Takes IGDA Executive Director Role | Io Interactive's Jorgensen: Multiplayer Must Say Something To Stand Out | Image Metrics, Centroid Partner On Motion Capture, Animation Services | Freeplay 2010: Why Adam Saltsman Makes Video Games | Hi Corporation 3D Rendering Engine Powers Square Enix's Chaos Rings On iPad | In-Depth: The Fortunes Of The Hardware Family | Interview: Terminal Reality's Kreiner Talks Infernal Engine, Kinect | Gamasutra Member Blogs: Local Co-op Falls, Subscription-Based Shooters Rise? | | | | | | | | FREE DOWNLOAD: INTEL® GPA 3.0 TOOL SUITE! 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Download Intel GPA now! | | | | | | | The gaming megacorporation's indie competition was met by skepticism -- even cynicism -- from some corners, so Gamasutra sits down with Activision development SVP Laird Malamed to find out the real deal. | | | | | Nils Jørgensen of Copenhagen, Denmark-based Hitman and Kane and Lynch series creator Io Interactive gives us a peek into the studio's creative processes -- what makes an Io game an Io game? | | | | | | View GDC 2010 Sessions Today If you missed Game Developers Conference 2010 and want to see rich media from the event, enter the GDC Vault today. Our on demand digital library has content in PowerPoint presentation, synced video/slide, and audio formats. Free content is available right now, with thousands of current and historical lectures available to All-Access Pass holders and Studio Subscription-holders. For Studio Subscriptions, please contact Suzanne Cunningham. Get Started Here. | | | | | | Retro Game of the Day! OutRun [08.17.10] by Ron Alpert Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is OutRun. | | | | The Indie Condition [08.16.10] by Alistair Doulin I've noticed a trend among many indie developers. Today I discuss this trend with thoughts on alleviating it's problems. | | | | | | | | Is your company hiring? Visit the Gamasutra recruitment page or contact Gina Gross at ggross@think-services.com to post your jobs on Gamasutra! Thanks! | | August 18, 2010 | Rockstar North — Edinburgh, SL, GBR Audio Programmer | | Sierra Nevada Corporation — Herndon, VA, USA Modeling and Simulation Visualization Engineer Seeking innovative visualization engineers to perform nontraditional development efforts in our Modeling and Simulation Lab. This team is responsible for developing the core graphics technologies that serve as the foundation for F&T’s visually stunning demonstrations. Our F&T business area is developing a state of the art graphics lab to include a large immersive CAVE for user interaction and simulation. | | | | August 17, 2010 | | Addmired, inc — Sunnyvale, CA, USA ActionScript/Flash MMO Game Programmer We are seeking ActionScript Game Developers to join our team and help build our next-gen Flash MMO for Facebook and the web. | | | | Adobe — San Jose, CA, USA Senior Researcher- Visual Computing Lab This position is in the Visual Computing Lab in the Advanced Technology Labs. It involves joining a team to develop advanced technologies in the area of 3D run-times for interactive experiences including games, advanced interfaces and motion graphics. | | | | Airtight Games — Redmond/Seattle, WA, USA Lead Concept Artist Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team. | | | | Black Rock Studio — Brighton, SE, GBR Studio Design Dept. Director | Black Rock Studio — Brighton, SE, GBR Technical Art Director- Central Technology Group | Black Rock Studio — Brighton, SE, GBR Senior Character Animator | Black Rock Studio — Brighton, SE, GBR Animator / Technical Artist | | Blizzard Entertainment — Irvine, CA, USA Quest Designer/ Scripter, Diablo III The Diablo 3 team is looking for a talented and experienced quest designer/scripter to join our crusade in developing top-quality computer games. Duties will include the creative design and technical implementation of quests and events. The ideal candidate will have proven experience in game design, a strong aptitude for critical thinking and analysis, outstanding people skills, boundless creativity, a strong visual aesthetic, and a longstanding passion for playing games. | | | | Blizzard Entertainment — Irvine, CA, USA Senior Quest Designer/Scripter, Diablo III The Diablo 3 team is looking for a talented and experienced senior quest designer/scripter to join our crusade in developing top-quality computer games. Duties will include the creative design and technical implementation of quests and events. The ideal candidate will have proven experience in game design, a strong aptitude for critical thinking and analysis, outstanding people skills, boundless creativity, a strong visual aesthetic, and a longstanding passion for playing games. | | | | Blizzard Entertainment — Irvine, CA, USA Lead Level Designer, Starcraft II The StarCraft II team is looking for a talented lead level designer with experience in developing top-quality, real-time strategy (RTS) computer games. Duties include working with a team of level designers, creating interesting and dynamic levels & mechanics, general game design, and leading team design meetings. The ideal candidate will have proven experience in both level and game design, outstanding "people" and leadership skills. | | | | Blizzard Entertainment — Irvine, CA, USA Senior Software Engineer, Engine, Starcraft II Blizzard Entertainment is seeking an experienced engine programmer to focus on core engine development for StarCraft II. This position will involve extending StarCraft II's animation and effects systems, as well as working with the team on other ongoing core engine and graphics technologies. | | | | Blizzard Entertainment — Irvine, CA, USA Level Designer, Starcraft II The StarCraft 2 team is looking for a talented level designer with experience building levels using any popular real-time strategy (RTS) game toolset (StarCraft II editor, Warcraft III world editor, etc). Level designers need to be able to create fun and interesting environments that look and play great. The ideal candidate has industry experience on a shipped product, or has created and distributed levels in the fan/mod community. | | | | Blizzard Entertainment — Irvine, CA, USA Senior Game Designer, Starcraft II The StarCraft II team is looking for a talented senior game designer with experience in developing top-quality, real-time strategy (RTS) computer games. Duties will include overseeing general game design, rules systems, play balance, interface design, and story. The ideal candidate has proven experience in game design, outstanding "people" and team communication skills, and an exceptional sense of what makes a game or level fun to play. | | | | Cryptic Studios — Los Gatos, CA, USA Systems Designer | | Demiurge Studios, Inc. — Cambridge, MA, USA Lead Artist Demiurge Studios is an independent game developer in Boston. We develop high-profile games with next-gen tools and old-fashioned creativity. We work with top game developers and publishers, and we’re growing! We're searching for a talented lead artist with the experience, skills and drive to turn our projects into works of art. Our ideal candidate will have the ability to define project style, as well as lead a team in production. Inspire us, amaze us, join us! | | | | Demiurge Studios, Inc. — Cambridge, MA, USA Senior Level Designer Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games for pc and the latest consoles. We offer competitive salaries, benefits and sane working hours. We're looking for experienced level design talent. The right candidate has a firm grasp of what makes a level fun and immersive, the artistic instincts to make it visually compelling, and the technical chops to make it real. | | | | Edge of Reality — Austin, TX, USA Senior 3D Artist Edge of Reality is an independent veteran studio based in Austin, Texas. We are working on multiple projects including some with the Sims Studio of the EA Play Label. The studio has shipped 12 games over 12 years including several hits. The chemistry of the studio is very positive. Everyone puts aside their egos, and works hard to make the best game possible. Come join our team! | | | | Electronic Arts — Redwood Shores, CA, USA UI Artist | | Foundation 9 - Double Helix Games — Irvine, CA, USA Sr. Environment Artist Foundation 9 Entertainment, the largest independent game developer in the world, is always looking for talented and motivated people to join our highly-skilled, creative, and dedicated team. Our studios are fast-paced, fun-filled and we are passionate about creating awesome, innovative games while fostering creative freedom in our employees. Through it all, we constantly strive to create an environment that strikes that elusive balance between work and play. | | | | Irrational Games — Quincy, MA, USA Level Designer Irrational Games is an award winning video game developer located in Quincy, MA. The team made its name with the first person shooter System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive and renamed 2K Boston in 2007, for the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker. | | | | Irrational Games — Quincy, MA, USA Level Builder Irrational Games is an award winning video game developer located in Quincy, MA. The team made its name with the first person shooter System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive and renamed 2K Boston in 2007, for the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker. | | | | Irrational Games — Quincy, MA, USA Design Manager – DM01 Irrational Games is an award winning video game developer located in Quincy, MA. The team made its name with the first person shooter System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive and renamed 2K Boston in 2007, for the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker. | | | | Menue Americas — Atlanta, GA, USA Game Designer | | | | Radical Entertainment / Activision — Vancouver, BC, CAN Design Scripter Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! | | | | Radical Entertainment / Activision — Vancouver, BC, CAN Senior Concept Artist Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! | | | | Radical Entertainment / Activision — Vancouver, BC, CAN Senior Animator Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! | | | | Radical Entertainment / Activision — Vancouver, BC, CAN Senior Vehicle Artist Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! | | | | Radical Entertainment / Activision — Vancouver, BC, CAN Front End Artist Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! | | | | Radical Entertainment / Activision — Vancouver, BC, CAN Senior Technical Artist Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! | | | | Recoil Games — Helsinki, He, FIN Senior Level Designer (contract) Based in beautiful Helsinki, Finland (ranked best country in the world by Newsweek), Recoil Games is the new rising star in the market for digitally distributed console games. We are currently working on an exciting original IP action platformer that will take PSN/XBLA games to the next level. We are now looking for an experienced level designer to join us for a 3-4 month gig. Experience with Unity a big plus. You will be joining an English-speaking team of 18 experienced professionals. | | | | Rockstar North — Edinburgh, SL, GBR Network Programmer | | Sony Computer Entertainment America - Santa Monica — San Francisco, CA, USA Senior Game Console Systems Engineer Join the God of War team! Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStationێ and PlayStationۏ computer entertainment systems and the PlayStation Portable (PSP™). | | | | Storm8 — Redwood City, CA, USA Game Designer Storm8 is the #1 MMO company on iPhone. We have many hit titles including Racing Live, World War, Kingdoms Live, Vampires Live, Rockstars Live, and iMobsters with millions of users. Each of our 9 titles has reached top 10 in the free category on the iPhone App Store. - Competitive salary & stock options
- We provide full benefits: dental, vision & healthcare
| | | | Storm8 — Redwood City, CA, USA Game Production Artist Storm8 is the #1 MMO company on iPhone. We have many hit titles including Racing Live, World War, iMobsters, Pets Live, Vampires Live, Ninjas Live, Kingdoms Live, and Rock Battle Live with millions of users. Each of our 9 titles has reached top 10 in the free category on the iPhone App Store. - Competitive salary & stock options
- We provide full benefits: dental, vision & healthcare
| | | | Sucker Punch Productions — Bellevue, WA, USA Senior Game Designer Senior Game Designer (inFAMOUS 2) Sucker Punch Productions is looking for a Senior Designer who has that rare ability to string together a handful of game mechanics into a cohesive mission that makes people’s palms sweat! We are looking for a tried and tested Designer who has carried significant design responsibility on successful, shipping titles. We need someone who sees the whole game, not just a piece or two of it. | | | | Sucker Punch Productions — Bellevue, WA, USA Technical Artist: Character Rigging *Technical Artist: Character Rigging* Sucker Punch is looking for an elusive, yet essential part of our art production pipeline. That rare combination of artist and engineer who has a dash of interactive design chops to help us speed up how quickly we can make the AWESOME...'cause we've got a lot of it we wanna make. | | | | Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA Senior Artists Terminal Reality has joined forces with Microsoft and Lucas Arts to create an all-new Star Wars title for the revolutionary Kinect for Xbox 360. We’re searching for superstars to join our alliance, and are hiring experienced (3+yrs) Artists for positions in Gui Design, . If you’ve got the jedi skills we’re looking for, you should check out our website and open positions in Art, Design & Programming here: www.TerminalReality.com | | | | Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA Senior Programmers TRI has joined forces with Microsoft and Lucas Arts to create an all new Star Wars title for the revolutionary Kinect for Xbox 360. /p We're searching for top-drawer talent and superstars to join our alliance. We're hiring experienced (2+yrs) programmers for positions in Network, AI, Gameplay and Tools programming. If you have what it takes and you want to learn more about our company and our open positions in Art, Design & Programming, go to our website at: http://inside.gamasutra.com/cgi-bin4/DM/y/nBbEk0SsHYH0K4n0Hksc0Eq | | | | Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA Senior GUI Artist Terminal Reality has joined forces with Microsoft and LucasArts to create an all-new Star Wars game for the revolutionary Kinect for Xbox 360. We’re searching for superstars to join our alliance! If you are a passionate, motivated, and experienced UI Artist/Designer, we want to talk to you. | | | | THQ, Kaos Studios — New York, NY, USA Online/Network Architect Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com! | | | | Volition — Champaign, IL, USA Design Director | | Warner Bros. Home Entertainment Group — Burbank, CA, USA Associate Producer, Videogames | Warner Bros. Interactive Entertainment (WBIE) is currently recruiting two Associate Producers to join its Production group in Burbank, CA. | | | | | | | | About the UBM TechWeb Game Network A core provider of essential information to the professional game industry, the UBM TechWeb Game Network – formerly known as the Think Services Game Group - offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include Game Developers Conference®, the Webby Award-winning Gamasutra.com and other Gamasutra Network websites, the Game Advertising Online ad network, the Game Developers Conference® Online, the Game Developers Conference® Europe, the Game Developers Conference® China, the Game Developers Conference® Canada, Game Developer Magazine, Game Developer Research, the Game Career Seminars and GameCareerGuide.com, WorldsInMotion.biz, the Independent Games Festival and Summit, and the Game Developers Choice Awards. To learn more, visit jointhegamenetwork.com | | | | | You have subscribed as: omsstravel.4321@blogger.com You have received this email because you have previously expressed interest in receiving E-Mail Newsletters from Gamasutra.com. To unsubscribe from Gamasutra Daily, go to: UNSUBSCRIBE To view your Gamasutra Newsletter Preferences click here. | | | | | | |
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