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Reviews: WHAT ARE SOME ALTERNATIVE THERAPIES FOR FIBRO MIALGIA?

WHAT ARE SOME ALTERNATIVE THERAPIES FOR FIBRO MIALGIA?

Question by Empress Kat Atheati:
What are some option therapies for Fibro Mialgia?

I am at present on a number of medications. Lyrica functions the ideal but my insurance will not cover it and Neurontin gives me migrains. Other than muscle relaxants and anguish relievers, is there something else I can try for some pain and joint relief?


——————————————

Answer by D B
Very seriously the finest thing you can do is walking everyday. It will not aid right away but over time you will notice your signs and symptoms sart to allevaite.

Answer by idbeiyin
You are asking for an substitute therapy, but then you only ask for a thing to relief the pain in your joints. Most likely you are not even taking into consideration that you might be able to be healed, due to the fact the medical physicians told you that for Fibromyalgia there is no cure and you need to reside with it and then they are prescribing nothing else than medication. That is the exact same what occurred with me a few years ago. But then I rejected any medication and searched myself and after this also I started to treat myself and following about two years I was absolutely healed. That is now three years ago and no signs and symptoms have been coming back.
The healing procedure was not easy, simply because I had no assistance at all and had to do each factor myself, but it was really worth the effort! I have written a report about the entire process and you can discover it at my Web site: http://falconblanco.com/well being
I am not offering any cure and I am not selling something. If you have any question, feel free to ask me.
BeiYin

PS: I require to mention this: I am not a well being expert and I cannot give any advice and so I am not undertaking this. I only write about my individual expertise and what I have completed. It is up to you and your responsibility what you do with it.

——————————————
Know much better? Leave your own answer in the comments!

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Game Career Guide for the week of July 1, 2011

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GDC Europe Early Registration Ends July 20. Register Now!

Save up to EUR 100 on your GDC Europe pass by registering by July 20!

Don't miss out on all GDC Europe has to offer, including our latest
keynote talks:

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Playing is a Core Human Desire - How Social Games Change the
Entertainment Industry

Speaker: Jens Begemann (CEO & Founder, wooga)
Track: Business & Marketing
- - -
The Three Eras of Gaming and Why This One is a Game Changer

Speaker: Richard Garriott (VP and Creative Director, Portalarium)
Track: Game Design
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Register at www.gdceurope.com/register

Visit www.gdceurope.com for general conference information.
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EDUCATION FEATURES
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Excerpt: Flash Game Development By Example - Astro-PANIC! by Emanuele
Feronato
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdH0Em
In this chapter from Emanuele Feronato's Flash Game Development By
Example, you'll learn step-by-step how to recreate the classic
arcade-style title Astro-PANIC! using Flash.

Interview: Toru Iwatani by Brandon Sheffield
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdI0En
The Pac-Man creator discusses his philosophy of game design,
prognosticates about the future of development, and speaks extensively
about his foray into education across multiple disciplines.

Game Design Challenge: Photo Challenge - Stockholm by
GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdJ0Eo
In GCG's latest challenge, we take another crack at a photo challenge,
this time using a gorgeous and evocative photo of a Swedish city which
could be interpreted in many different ways.

Results from Game Design Challenge: Photo Challenge - Parasol Mushroom
by GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdK0Ep
In GameCareerGuide's latest Game Design Challenge, we asked readers to
come up with a game design inspired by an evocative photo of mushrooms
growing on a forest floor -- here are the results!

Porn Elves and Other Offenses of the Common Student Portfolio by
Rachel Nador
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdL0Eq
Board member of the Chicago Computer Graphics Society and experienced
(Activision, Midway) artist Rachel Nador explains what student artists
should not do with their portfolios.

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Gamasutra Job Board = Social Media.
In addition to its cornerstone section of Gamasutra and in its various
daily/weekly e-newsletters, job postings from the videogame industry's
premier Job Board are now available in 3 new ways:

Complete listings:
- Facebook -
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- Twitter - /gamedevjobs

Daily highlights:
- Twitter - /gama_jobs

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EDUCATION NEWS
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[06.29.11]
Game Education Summit Rescheduled To August
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdM0Er


[06.21.11]
Sony Online Names Recipient Of Fourth Annual G.I.R.L. Scholarship
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdN0Es


[06.17.11]
Microsoft Announces Student Winners Of U.S. Kodu Game Cup
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdO0Et


[06.16.11]
Dare To Be Digital Competition Announces Finalists For 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdP0Eu


[06.15.11]
Westwood College To Third Annual 'Gathering Of Video Game Legends'
Event
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwm0SsHYH0Sim0GXdQ0Ev


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IndieGames.com: The Weblog

IndieGames.com was founded to encourage innovation in game
development, and to report on the latest indie games, developers, and
news.

IndieGames.com is presented by UBM TechWeb Game Network, which runs
the Independent Games Festival & Summit every year at the Game
Developers Conference.

Keep up with the latest in indie game news at www.IndieGames.com.

To get indie games news even faster, follow us at:

RSS: feeds2.feedburner.com/IndependentGaming
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FEATURED SCHOOL
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British Columbia Institute of Technology, School of Computing
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BCIT's Game Development Bachelor's Degree equips students with
critical creativity and technical skills required in the games
industry: advanced programming, graphics and audio design, higher
level mathematics, physics and artificial intelligence.
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Empyreal Nocturne
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Empyreal Nocturne is a third-person aerial action game in which you
combat enormous flying monsters by commanding a legion of birds. The
monsters are comprised of connected orbs, which are fiercely defended
by birds of its own. All of a monster's weak points must be destroyed
in order for it to be defeated. You play as a god bird with the power
to convert birds to your flock, and then command them to attack,
defend, or sacrifice themselves for you.
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About the Think Services Game Group
A core provider of essential information to the professional game
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These include Game Developer Magazine, Game Developer Research, the
Webby Award-winning Gamasutra.com, GameCareerGuide.com,
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Developers Conference�, the Game Developers Conference� Austin, the
Game Developers Conference� Europe, the Game Developers Conference�
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Career Seminars, the Independent Games Festival and Summit, and the
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GamaDaily - July 1, 2011 - Balancing Batman; The Solitary Creativity of Cave Story's Pixel

Welcome to GamaDaily for July 1, 2011
www.gamasutra.com

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GDC Europe Early Registration Ends July 20. Register Now!

Save up to EUR 100 on your GDC Europe pass by registering by July 20!

Don't miss out on all GDC Europe has to offer, including our latest
keynote talks:

- - -
Playing is a Core Human Desire - How Social Games Change the
Entertainment Industry

Speaker: Jens Begemann (CEO & Founder, wooga)
Track: Business & Marketing
- - -
The Three Eras of Gaming and Why This One is a Game Changer

Speaker: Richard Garriott (VP and Creative Director, Portalarium)
Track: Game Design
- - -

Register at www.gdceurope.com/register

Visit www.gdceurope.com for general conference information.
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NEWS
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[07.01.11]

Interview: The Surprising Challenge Of Balancing Batman
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWU0Ek

Split/Second Developer Black Rock Closing Down
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWV0El

Saling The World: Child of Eden Tops U.S. Sales Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWW0Em

40 Modern Warfare 2 Staffers Now At Respawn Entertainment
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWX0En

Feature: The Creative Inspirations Of Landmark Indie Cave Story
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWY0Eo

Report: Bing Gordon Sets $3/Hour Online Game Guideline
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWZ0Ep

Wii Thor Developer Red Fly Confirms Layoffs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWa0Ew

DC Universe Online Digital Marketplace Launches
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWb0Ex

PapayaMobile Launches Chinese Program For Western Android Developers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWc0Ey

Report: Nintendo R&D Facility Will Cost $204M
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWd0Ez

Opinion: Am I Doing Meaningful Game Design Work?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWe0E1

Gamelab 2011: Molyneux Addresses Concerns About Fable: The Journey
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWf0E2


[06.30.11]

Live Gamer To Power Civilization World's Microtransactions
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWg0E3

Firefall Developer Red 5 Takes Publisher Webzen To Court
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWh0E4

Valve's Source SDK To Go Free
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWi0E5

Tokyo Game Show Reduces Power Output Following Earthquake
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWj0E6

Mochi Competitor TicTacTi Raises $500K In Funding Round
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWk0E7

Gamelab 2011: MUD Creator Bartle: 'Current Social Games Are Not Fun'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWl0E8

Gamelab 2011: Peter Molyneux Talks Inspirations For His Major Series
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWm0EA

Analysis: Price Premium On 3DTVs Coming Down Fast
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWn0EB

Donya Labs Brings 3D Optimization To Epic's UE3 Integrated Partners
Program
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWo0EC

Friendster Relaunches With Focus On Social Gaming
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWp0ED

Bungie Partnering With Indie Mobile, Social Devs For 'Aerospace'
Program
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWq0EE

Unity Opens New Stockholm Office Led By Ex-DICE Members
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWr0EF

Analyst: Mobile Apps To Reach $37B In Revenue By 2015
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWs0EG

UK Retailer HMV Sees Game Profits Fall 'Significantly'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWt0EH

Atelier Meruru Tops The Japanese Software Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWu0EI

PSP Retakes Top Spot In Weekly Japanese Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWv0EJ

Sony Reveals PSP Engine For Remaster Series
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWw0EK

High Voltage Producer: Demo Development Hurt Conduit 2
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWx0EL

Lolapps Gets Into Tech With Fliso Engine Acquisition
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWy0EM

Social Game Developers Keen On Google Plus' Selective 'Circles'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXWz0EN

MumboJumbo Files New Motion Against PopCap In Light Of Acquisition
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXW10EA

Activision's 'Call Of Duty XP' A Fan Party For A Good Cause
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXW20EB

Letter From The Chairman: Welcome Back For IGF 2012
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXW30EC

Opinion: A Word Of Warning
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXW40ED

2012 Independent Games Festival Opens Submissions
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXW50EE

Gamasutra Expert Blogs: From iPhone Observations To Licensed IP
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXW60EF

This Week In Console Digital Download: From Half Minute Hero To
Kirby's Dream Land
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXW70EG

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GDC Online returns to Austin October 10-13!

The Game Developers Conference Online returns to Austin, Texas October
10-13. GDC Online is the leading developer event for industry
professionals in the online and connected games space, including cloud
gaming, casual, MMOs, virtual worlds, and social networking games.

GDC Online will feature tracks in Business & Marketing, Design,
Production, Programming and the new Customer Experience track. The
conference will also host one and two-day summits including the
Game Narrative Summit, and new Smartphone & Tablet Games Summit and
GDC Virtual Items Summit. In addition, GDC Online will host a lively
exposition floor, numerous networking and social events, Game Career
Seminar, and the 2nd Annual Game Developers Choice Online Awards.

Registration opens in late June. Visit the official GDC Online site
for more details: http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXW80EH

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FEATURES
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The Solitary Creativity of Pixel - by Christian Nutt
An extensive interview with Cave Story developer Daisuke "Pixel"
Amaya, in which he expounds on his inspirations, creative philosophy,
and the thoughts and feelings which lead him to develop the 2004 indie
game and, later, to work to have it ported to multiple platforms.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXA0ER

Postmortem: High Voltage Software's Conduit 2 - by Kevin Sheller
An extensive postmortem of High Voltage Software's Wii-exclusive
shooter sequel -- in which senior producer Kevin Sheller explains how
lessons learned during development "made us a better company, and
allowed us to make better games."
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXB0ES

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IndieGames.com: The Weblog

IndieGames.com was founded to encourage innovation in game
development, and to report on the latest indie games, developers, and
news.

IndieGames.com is presented by UBM TechWeb Game Network, which runs
the Independent Games Festival & Summit every year at the Game
Developers Conference.

Keep up with the latest in indie game news at www.IndieGames.com.

To get indie games news even faster, follow us at:

RSS: feeds2.feedburner.com/IndependentGaming
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[07.01.11]

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Rockstar North - Edinburgh, SL, GBR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Character Skinning & Pipeline Artist
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Game Designer - Levels (Temporary)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXE0EV

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Game Designer - Combat (Temporary)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXF0EW

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Game Designer - Cameras (Temporary)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXG0EX

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Environment Artist (Temporary)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXH0EY

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Concept Artist (Temporary)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXI0EZ

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Special Effects Artist (Temporary)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXJ0Ea

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Sony Computer Entertainment America - Santa Monica, CA, USA
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UI Artist (Temporary)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXK0Eb

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Sony Computer Entertainment America - San Francisco, CA, USA
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Developer Support Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXL0Ec

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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior Corporate Counsel, Anti-Piracy and Brand Protection
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXM0Ed

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Sony Computer Entertainment America - San Diego, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Project Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXN0Ee

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THQ Digital Studios Phoenix - Phoenix, AZ, USA
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Engine Programmer
Formerly Rainbow Studios, THQ Digital Studios Phoenix is one of THQ's
emerging technology development hubs. With a history of developing
triple A hit titles, our studio is also now focused on the digital
marketplace on console and other target platforms, putting us at the
forefront of the industry in conjunction with our sister studio, THQ
Digital Studios UK. Employees choose us over competitors because of
the quality of our products and the longevity of their appeal.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXO0Ef

Other Position(s) Available At THQ Digital Studios Phoenix:

- Tools Programmer

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Trion Worlds - Austin, TX, USA
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QA Lead
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXQ0Eh

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Vicarious Visions / Activision - Albany, NY, USA
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Animator
Come shape pop culture by creating video games that capture the
imagination of millions. Vicarious Visions, located in Albany, NY, has
gained critical acclaim with hit titles such as Guitar Hero On Tour�,
Guitar Hero Aerosmith�, Band Hero�, Spiderman�, Transformers�, and
Marvel Ultimate Alliance 2�.VV games are known for pushing technical
boundaries to deliver addictive gameplay and immersive art that bring
favorite characters and worlds to life for PS3, Xbox 360, Wii, iPhone,
and DS gamers.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXR0Ei

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Vicarious Visions / Activision - Albany, NY, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Systems Administrator-Vicarious Visions
Come shape pop culture by creating video games that capture the
imagination of millions. Vicarious Visions, located in Albany, NY, has
gained critical acclaim with hit titles such as Guitar Hero On Tour�,
Guitar Hero Aerosmith�, Band Hero�, Spiderman�, Transformers�, and
Marvel Ultimate Alliance 2�.VV games are known for pushing technical
boundaries to deliver addictive gameplay and immersive art that bring
favorite characters and worlds to life for PS3, Xbox 360, Wii, iPhone,
and DS gamers.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXS0Ej

[06.30.11]

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5TH Cell - Bellevue, WA, USA
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Senior Graphics Programmer
5TH Cell, fresh off the hit franchises Drawn to Life and
Scribblenauts, is looking for a talented Senior Graphics Programmer to
contribute to our newest IP. We offer a great work environment, filled
with developers committed to developing top quality original games
across all platforms. Our package includes a competitive salary, great
benefits (including 401K), and anti-crunch philosophy that maintains a
healthy work/life balance for everyone!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXT0Ek

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BioWare Austin - Austin, TX, USA
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Technical Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXU0El

---------------------------------------------
BioWare Austin - Austin, TX, USA
---------------------------------------------
Environment Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXV0Em

---------------------------------------------
BioWare Austin - Austin, TX, USA
---------------------------------------------
CS Tools and Technology Architect
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXW0En

---------------------------------------------
Black Rock Studio - Brighton, SE, GBR
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Outsource Manager
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXX0Eo

Black Rock Studio are currently recruiting for an Outsource Manager to
join the team currently working on an unannounced project.
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Breaktime Studios - San Francisco, CA, USA
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Software Engineer (iOS)
Breaktime Studios is always looking for rock-star Engineers to help us
develop the next generation of social games. As an Engineer, you'll be
working with ground-breaking game design frameworks, building code
that scales to multiple platforms and touches millions of people, and
continually push boundaries as to how well we can interact with our
players.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXY0Ep

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Breaktime Studios - San Francisco, CA, USA
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Prototyper
Breaktime Studios is looking for a Prototyper to create
fully-functioning prototypes of game concepts. Working with a team of
artists and designers, the Prototyper will be responsible for
implementing functional prototypes that help solve specific design
problems, mitigate creative and technical risks and prove out game
concepts for promotion to full production.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXZ0Eq

---------------------------------------------
CCP - North America - Stone Mountain, GA, USA
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UI Graphic Artist
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CCP - North America - Stone Mountain, GA, USA
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Lead Environmental Artist
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---------------------------------------------
EA - Salt Lake City, UT, USA
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Engine Programmer (SW Engineer)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXc0Ez

---------------------------------------------
EA - Salt Lake City, UT, USA
---------------------------------------------
Build Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXd0E1

---------------------------------------------
EA - Salt Lake City, UT, USA
---------------------------------------------
Audio Director
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXe0E2

---------------------------------------------
EA - Salt Lake City, UT, USA
---------------------------------------------
QA Dev Tester
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---------------------------------------------
Eurocom Developments Limited - Derby, ML, GBR
---------------------------------------------
Games Programmer
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---------------------------------------------
Impossible Interactive - Tempe, AZ, USA
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Gameplay Programmer
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Irrational Games - Sparks, MA, USA
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Community Manager
n/a
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXi0E6

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Irrational Games - Sparks, MA, USA
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Animator
n/a
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXj0E7

---------------------------------------------
Lantern - Los Angeles, CA, USA
---------------------------------------------
Lead Game Developer
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---------------------------------------------
Magic Pixel Games - Los Angeles, CA, USA
---------------------------------------------
Gameplay/Generalist Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXl0EA

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Monolith Productions - Kirlkand, WA, USA
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Staff Software Engineer, Game Systems - Monolith
** TO APPLY, PLEASE VISIT http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXm0EB **
Monolith Productions, a division of WB Games Inc., seeks a Staff
Software Engineer - Game Systems to join (the award-winning technology
team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating
game systems for exciting, cutting-edge action games on PlayStation 3,
XBox 360 and PC. As a member of our studio's Core Technology team you
will work closely with engineers across all disciplines providing
systems,
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXn0EC

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NetherRealm Studios - Chicago, IL, USA
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Senior Technical Artist, Characters - #122394
NetherRealm Studios, a division of WB Games Inc., seeks a Senior
Technical Artist who will be responsible for proposing and
demonstrating creative solutions to maximize the production efficiency
of the entire art team through pipeline and tools improvements. This
person will work closely with the Art Leads and Art Director to ensure
aesthetics quality is kept at the highest-bar bar across all in game
assets. This person will be well versed in the game engine and art
tools.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXo0ED

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NetherRealm Studios - Chicago, IL, USA
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Artist, World
Netherrealm Studios, a division of WB Games Inc., seeks a World Artist
who will be responsible for creating environmental assets of the
highest quality. This person will work closely with the Lead World
Artist, along with the Director of Art and the Art Director to ensure
aesthetics quality is kept at the highest-bar bar across the arenas.
This person will be well versed in the game engine and art tools.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXp0EE

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NetherRealm Studios - Chicago, IL, USA
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Senior Software Engineer, Network
NetherRealm Studios, a division of WB Games Inc. seeks a Senior
Software Engineer, Network to help us implement cutting-edge online
features to ensure the Mortal Kombat franchise is an industry leader
in online functionality. We are looking for a candidate with a strong
background in network play to help lead our efforts towards driving
and implementing both new features as well as improvements to the
existing online infrastructure.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXq0EF

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NetherRealm Studios - Chicago, IL, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sr. Software Engineer, Build Tools - NetherRealm
** TO APPLY, PLEASE VISIT
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXr0EG ** NetherRealm
Studios, a division of WB Games Inc. seeks a Senior Software Engineer
- Build Tools to work closely with the Koretech technology team behind
the Mortal Kombat franchise. This is an opportunity to become an
integral part of an extremely talented team of industry veterans
focusing on pushing the technology of current and next-gen hardware.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXs0EH

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NetherRealm Studios - Chicago, IL, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sr. Artist, Characters - NetherRealm
** TO APPLY PLEASE VISIT
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXt0EI ** Netherrealm
Studios, a division of WB Games Inc., seeks a Senior Character Artist
who will be responsible for creating character assets of the highest
quality. This person will work closely with the Lead Character Artist
along with the Art Director to create and maintain the highest quality
assets for the game, and ensure that the aesthetic goals are met.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXu0EJ

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Nihilistic Software - Novato, CA, USA
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Gameplay Programmer with AI and Multiplayer emphasis
Nihilistic Software is seeking a highly motivated, experienced
gameplay programmer to work on a new cutting-edge console-based
original next-generation title being developed for a top three
publisher. This position is full-time, on-site in the North San
Francisco Bay Area and includes a competitive salary, full benefits,
and profit sharing.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXv0EK

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Nintendo of America Inc. - Redmond, WA, USA
---------------------------------------------
Associate Designer (NST), Game Designer (NST), Senior Game Designer
(NST), or Lead Designer (NST)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXw0EL

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Raven Software / Activision - Madison, WI, USA
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Senior Lighting Artist
Raven Software is an award-winning computer game software developer
based in Madison, Wisconsin. With a focus on graphic excellence and
high-level, intense playability, Raven has produced hit games
including the Soldier of Fortune series and various Star Wars titles.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXXx0EM

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Retro Studios - Austin, TX, USA
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Software Engineer (Level 2 or 3)
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Retro Studios - Austin, TX, USA
---------------------------------------------
Software Engineer (Level 1)
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Retro Studios - Austin, TX, USA
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Design Manager
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---------------------------------------------
Retro Studios - Austin, TX, USA
---------------------------------------------
Game Designer
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Rockstar North - Edinburgh, SL, GBR
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Graphics Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
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Rockstar North - Edigburgh, SL, GBR
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Tools Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXX40EE

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Rockstar North - Edinburgh, SL, GBR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Character Animator
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXX50EF

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SimBin Studios AB - Lidk��ping, V��, SWE
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Game Designer
We are looking for a talented game designer with the ability to design
top class racing games to join our very talented team.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXX60EG

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SimBin Studios AB - Lidk��ping, , SWE
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Senior C++ Game Developer
SimBin is currently looking for a talented full-time programmer to be
part of our game development team. You should be well organized,
positive and an exceptional C++ programmer with emphisis on
object-oriented-programming. It's important that you work well as part
of a team, can reach common goals and are able to work on tasks
related to the overall goal.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXX70EH

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Sony Computer Entertainment America - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Level Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXX80EI

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Character Artist
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYA0ES

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Sony Computer Entertainment America - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Developer Support Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYB0ET

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Sucker Punch Productions - Bellevue, WA, USA
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Lead Designer for User-Generated Content
We're looking for a senior designer to help push the UGC feature
forward - someone who is passionate not only about capabilities aimed
at people who want to create their own content, but also about the
experience of all the other players who just want to play cool
user-created missions. Helping players discover the best user-created
content out there is just as important as making it possible it create
that content in the first place.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYC0EU

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Telltale Games - San Rafael, CA, USA
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Producer
The Producer is responsible for project management for interactive
entertainment products. They will manage the process from design
through code release by closely tracking and analyzing project
schedule and milestone goals.
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Telltale Games - San Rafael, CA, USA
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Senior Producer
The Senior Producer supervises the production of 2-4 cross-platform
projects and related support teams and has management responsibility
of 2-4 Producers. This entails active involvement through the major
phases of a project: green light, pre-production, production, and
post-production. Additional major areas of responsibility include
schedule maintenance, staffing decisions, and milestone reviews, and
postproduction processes.
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Telltale Games - San Rafael, CA, USA
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Senior Maya Animator
Telltale Games is looking for a talented Animator to help drive
animation efforts by creating high quality character performances for
a wide range of products using Maya and Telltale proprietary tools.
You'll also push the boundaries of how our characters act in our
products
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Telltale Games - San Rafael, CA, USA
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Environment Artist
Telltale Games is looking for an experienced Environment Artist to
work with an established art team in creating great looking game
environments. If you have a good eye for composition, scene lighting,
color theory and a passion for games, please read on.
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THQ - Agoura Hills, CA, USA
---------------------------------------------
Director of Marketing
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Treyarch / Activision - Santa Monica, CA, USA
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Lead Multiplayer Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
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Treyarch / Activision - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Technical Animator
Founded in 1996, Treyarch, an Activision studio, is one of the most
accomplished developers in the game industry, having released over 20
titles. In 2004, after completing Call of Duty: United Offensive, Gray
Matter Interactive, who also developed Return to Castle Wolfenstein,
joined forces with Treyarch. Treyarch is currently shipping the Call
of Duty: World at War, Quantum of Solace, and Spiderman: Web of
Shadows video games.
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Warner Bros Games - Kirlkand, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Artist, Concept - WB Games #122841
WB Games Inc. seeks a Senior Artist, Concept for the Surreal
Development department. A Senior Concept Artist is responsible for
effectively visually communicating product vision to varied audiences.
This artist will work closely with the Art Directors and Leads in
order to assist in the development of the project and as an advocate
for the art quality of the game. The Artist will create sketches and
digital paintings of characters and environments. The Artist may also
be utilized to help define
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Warner Bros Games - Kirkland, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
UI Artist - WB Games - #120371
WB Games seeks a UI Artist to work with a variety of team members to
help design, create, implement and optimize UI assets for Console and
PC game titles. In this role, you are responsible for maintaining high
visual fidelity, competitive aesthetics, logical menu flow, and
presenting game information in a clear and understandable manner. The
UI artist must work with industry standard and our own proprietary
tool set to ensure a high level of fit and finish to all UI elements.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYL0Ed

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Warner Bros Games - Kirkland, WA, USA
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Sr. Software Engineer, Network - #114694
As a Senior Engine Networking you will work closely with the Lead
Engineer and the rest of your peers to develop state-of-the-art
networking technology for the PS3, XBOX 360 and PC. Your domain will
cover the networking components of the engine and your
responsibilities will include both optimizations of current-gen
systems and design and implementation of pivotal new technology.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYM0Ee

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Warner Bros Games - Kirlkand, WA, USA
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Artist, FX - WB Games #123511
WB Games Inc. seeks an FX Artist to work closely with the Lead FX
artist and Technical Art Director to maintain and create high quality
Special Effects assets for the game. This is an individual contributor
position that designs and creates FX work for assigned aspects of
products, as well as assisting Leads in helping to define process and
pipelines with a strong focus on technical trouble shooting and
problem solving.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYN0Ef

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Warner Bros Games - Kirlkand, WA, USA
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Community Manager - WB Games #122847
WB Games Inc. seeks a Community Manager to create, implement, and
manage all community efforts for WB video games. All community efforts
will involve the creation of a game-specific web-site, and an
exhaustive community plan that maps community content to drive
interest for WB games and studios. You will maintain a strong
relationship with worldwide Marketing/PR and development teams,
helping to support all three groups in the active promotion of a game.
The Community Manager is also expected to
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYO0Eg

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Warner Bros Games - Kirkland, WA, USA
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UI Artist - WB Games - #120371
** TO APPLY ONLINE, PLEASE GO TO:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYP0Eh
** WB Games seeks a UI Artist to work with a variety of team members
to help design, create, implement and optimize UI assets for Console
and PC game titles. In this role, you are responsible for maintaining
high visual fidelity, competitive aesthetics, logical menu flow, and
presenting game information in a clear and understandable manner. The
UI a
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYQ0Ei

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Warner Bros Games - Kirlkand, WA, USA
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Software Engineer, UI - WB Games
** TO APPLY, PLEASE VISIT
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYR0Ej
** WB Games Inc. seeks a Software Engineer, UI to join the award
winning team behind the F.E.A.R. and Condemned franchises creating
game systems for exciting, cutting-edge action games on PlayStation 3,
XBox 360 and PC.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYS0Ek

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Wild Needle, Inc. - MOUNTAIN VIEW, CA, USA
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Mobile Game Developer at Well-Funded Studio (Mountain View, CA)
Wild Needle is building a new generation of rich and collaborative
social games for the iPhone and other mobile devices. Want to join a
fun and well-funded team? We're a group of seasoned entrepreneurs that
includes the co-founder of the social gaming company Playdom, which
was sold to Disney last year for over $500 million.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYT0El

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Zindagi Games - Camarillo, CA, USA
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Game Level Designer
Great company. Great games. Great lifestyle. Sony 2nd party. Packed
into PS Move. If you have a great talent and a great attitude, apply
now, you'll be glad you did!!!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBhwk0SsHYH0K4n0GXYU0Em

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Bungie's Aerospace & COD XP Revealed + Top 100 Modern Games & More!

Operation Rainfall was pretty awesome. Too bad Nintendo didn't seem to notice...
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June 30, 2011
IGN - your site for Xbox 360, PS3, Wii, PC, DS, PSP & iPhone games with expert reviews, news, previews, trailers, cheat codes, strategy guides & walkthroughs.
Kristine, IGN Xbox Editor
  I know I’m alienating non-Americans out there, but I’m very excited for this holiday weekend. The Fourth of July has everything I love – delicious grilled meats, friends and fireworks. The booze is pretty awesome too, but I don’t want to sound like an alcoholic.
Kristine Steimer    Xbox 360 Executive Editor, IGN     Follow
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