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Launch Your Social Gaming App on the Cloud

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Launch Your Social Gaming App on the Cloud
===============================================

Utilize the same cloud infrastructure that powers games from Zynga,
Crowdstar and Playfish!

Social gaming trends are unpredictable, and within a given game,
traffic can fluctuate wildly as changes in the time of day, seasons,
promotions and flash crowds drive unexpected volumes.

The cloud offers a flexible, scalable and cost-effective computing
platform, and RightScale provides a time-tested cloud management
platform. This complete cloud solution can speed your time to market
and reduce the up-front expenses of taking your game to market.

In our latest white paper, Social Gaming in the Cloud, learn how
RightScale helps you manage through each phase of your game's
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* Ensure success at launch with pre-configured autoscaling
architectures, and avoid disasters resulting from the success of your
game
* Reduce costs with automation
* Improve productivity by focusing on application performance and
entire systems, rather than individual servers and repetitive
maintenance tasks

Major gaming publishers such as Zynga, Crowdstar and Playfish use
RightScale to scale to tens of millions of players per day. RightScale
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social games on the cloud.

Download Social Gaming in the Cloud:
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Learn more about RightScale's social gaming solutions:
http://info.gamanetwork.com/cgi-bin4/DM/y/eBbBt0SsHYH0Ruh0Hmp30AB

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Gamasutra.com's GamaDaily - August 17, 2010

Welcome to the GamaDaily for August 17, 2010
 

Iovation

Learn the “Top 5 Methods of Detecting Risk” and know which interactions and transactions to trust and which to reject, in order to reduce chargebacks, account takeovers, and protect your good players.

iovation ReputationManager 360 lets you know when a known bad device is connecting to your site, and when a new high-risk device interacts with your site or players. Register for the July 20th webinar and learn how to expose cyber criminals for good.


 
August 17, 2010
GDC Europe: Guerrilla's Hulst, From Killzone To New IP

In his GDC Europe keynote, Guerrilla Games managing director Hermen Hulst discussed the genesis of the KillZone creator and its successes and failures, revealing the firm has a new IP in development.
Crackdown House Realtime Worlds Goes Into Administration

Dundee, Scotland-based All Points Bulletin and original Crackdown creator Realtime Worlds has hit financial hardship and entered into administration, Gamasutra can confirm.
Kinect Hits Europe November 10

It's already been announced that Microsoft's Kinect will launch in the U.S. on November 4, and now the new full-body motion-sensing device for Xbox 360 has received an official launch date for Europe, the Middle East and Africa: It'll hit those regions November 10.
Interview: Terminal Reality's Kreiner Talks Infernal Engine, Kinect

Terminal Reality is continuing to ramp up its Infernal Engine, and as it announces some new licensees, VP Joe Kreiner also reveals to Gamasutra its work on integrating motion control support -- and the unannounced Kinect project it's got in-house.
GDC Europe: Bigpoint's Hubertz: If You Want Success In America, Do It Now

Bigpoint's CEO Heiko Hubertz discusses the browser game company's outline for success in the U.S. market, calling the iPad/iPhone market "crashed," and the social game market difficult to monetize. UPDATE: Unity responds.
THQ Reveals uDraw Wii Tablet Peripheral, Games

THQ has unveiled a new drawing tablet peripheral for Wii it calls uDraw, which will bundle with an art-based game for $69.99 when it launches this holiday -- analyst Michael Pachter suggests it can sell 1 million units during the company's fiscal year.
Bellamy Takes IGDA Executive Director Role

Yu+Co Emerging Media senior producer and IGDA chair Gordon Bellamy will step in as acting executive director, replacing the departing Joshua Caulfield, the game developer trade body announced.
Microsoft Reveals Windows Phone 7 Launch Game Line-Up

At Gamescom today, Microsoft announced the first Xbox Live-compatible games launching on Windows Phone 7 this holiday season, including Castlevania, multiple Star Wars titles, and Crackdown 2: Project Sunburst.
GDC Europe: Zenimax's Firor On How 'Casual Is The New Hardcore'

Zenimax Online head Matt Firor talked at GDC Europe about the complex definitional relationships between the "casual" and "hardcore" in games, showcasing how Zynga's FarmVille "has serious hardcore gaming characteristics."
In-Depth: The Fortunes Of The Hardware Family

Analyzing July's NPD U.S. retail console numbers, Gamasutra analyst Matt Matthews looks at Wii declines, the DS's rising price, what PS3 needs to continue growing, and a "disaster" situation for the PSP.
GDC Europe: Eric Chahi Talks Convergence Of Technology And Design In Project Dust

Eric Chahi discusses the interaction between technology and design that allows his new world simulator Project Dust to come to life, saying "we have to think in terms of convergence."
Microsoft Announces Age Of Empires Online, Flight For PC

Microsoft has confirmed new Games For Windows Live titles at Gamescom, including Robot Entertainment's free-to-play Age Of Empires Online, flight sim Microsoft Flight and Fable III for PC.
Io Interactive's Jorgensen: Multiplayer Must Say Something To Stand Out

As Io Interactive's Kane & Lynch 2: Dog Days releases this week, IO Interactive studio head Nils Jorgensen contemplates the competitive shooter market in a new Gamasutra interview.
Image Metrics, Centroid Partner On Motion Capture, Animation Services

Facial animation tech company ImageMetrics is partnering with UK motion capture and character animation services company Centroid, and the two will collaborate on an integrated animation solution offering to the video game, film and television industries.
Hi Corporation 3D Rendering Engine Powers Square Enix's Chaos Rings On iPad

Tokyo-based Hi Corporation says Square Enix is using its real-time 3D rendering engine, called "MascotCapsule Eruption", in the new iPad version of its mobile RPG Chaos Rings, which launched globally on August 12.
August 16, 2010
         GDC Europe Completes First Day With Spector, Tencent Keynotes
         Cryptic Studios Chief Creative Officer Bill Roper Announces Resignation
         NBA 2K11 Developer Visual Concepts Lays Off 30 Employees
         GDC Europe: Red Steel 2's VandenBerghe Talks Challenges For Motion Control
         Blizzard Wins $88M Judgment Against WoW Private Server Owner
         GDC Europe: Limbo's Carlsen On Making Players Your Worst Enemy And Your Best Friend
         Toy Story 3 On Top For Third Week In UK
         GDC Europe: Quantic Dream's Cage: 'If You Don't Create New Rules, You Don't Exist'
         ESA: 300 Schools Now Offer Game Design Programs
         Batman: The Brave And The Bold To Feature Wii, DS Connectivity
         Medal Of Honor Draws Controversy For Real-World War Content
         GDC Europe: Spector On What Games Can Learn From Other Media
         EA's New Need For Speed A Multi-Studio Effort
         Three Student Teams Named Dare To Be Digital Winners
         GDC Europe: BioWare Doctors Look Back On Baldur's Gate Franchise
         GDC Europe: Playfish's Valadares on Intuition Versus Metrics: 'Make Your Own Decisions'
         GDC Europe: Tencent's Bo Wang On Building An Online Gaming Powerhouse
         Jolly Rover, Last Hope Take Top Honors At Freeplay Awards
         GDC Europe: THQ's Whiteford On Building Red Faction For Digital Download
         Release This: Kane & Lynch 2, Ys Seven Premiere Stateside
         Freeplay 2010: Brandon Boyer Tells Indies To 'Be Yourself, Be Wonderful'
         Analysis: Xbox 360 S Model Takes The Lead In July
         Interview: As GDC Europe Kicks Off, Myllyrinne, Yerli Talk European Industry
         Interview: Zombie Cow's Dan Marshall Talks About His Privates
         Analysis: Everything is Rock, Paper, Scissors
 
 

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Intel GPA is FREE to members of the Intel® Visual Adrenaline
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Download Intel GPA now!


 

Nils Jørgensen of Copenhagen, Denmark-based Hitman and Kane and Lynch series creator Io Interactive gives us a peek into the studio's creative processes -- what makes an Io game an Io game?

Gamasutra's Matt Matthews goes inside July's NPD results, looking at how the Xbox 360 S model has boosted hardware, how the key players stack against each other -- and at the current ominous software trend.

 

GDC


View GDC 2010 Sessions Today


If you missed Game Developers Conference 2010 and want to see rich media from the event, enter the GDC Vault today. Our on demand digital library has content in PowerPoint presentation, synced video/slide, and audio formats.

Free content is available right now, with thousands of current and historical lectures available to All-Access Pass holders and Studio Subscription-holders.

For Studio Subscriptions, please contact Suzanne Cunningham.

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The Indie Condition   [08.16.10]
by Alistair Doulin
I've noticed a trend among many indie developers. Today I discuss this trend with thoughts on alleviating it's problems.
Is your game comfortable?   [08.16.10]
by Randy O'Connor
Randy thinks that we are furniture-makers. Well, not quite, but he believes the two disciplines have plenty in common.
Is Cow Clicker a Travesty?   [08.14.10]
by Ian Bogost
On the different sorts of satire.
 
Jobs
Is your company hiring? Visit the Gamasutra recruitment page or contact Gina Gross at ggross@think-services.com to post your jobs on Gamasutra! Thanks!
 
August 17, 2010
Black Rock Studio — Brighton, SE, GBR
Studio Design Dept. Director
Black Rock Studio — Brighton, SE, GBR
Technical Art Director- Central Technology Group
Black Rock Studio — Brighton, SE, GBR
Senior Character Animator
Black Rock Studio — Brighton, SE, GBR
Animator / Technical Artist

Demiurge Studios, Inc. — Cambridge, MA, USA
Lead Artist

Demiurge Studios is an independent game developer in Boston. We develop high-profile games with next-gen tools and old-fashioned creativity. We work with top game developers and publishers, and we’re growing! We're searching for a talented lead artist with the experience, skills and drive to turn our projects into works of art. Our ideal candidate will have the ability to define project style, as well as lead a team in production. Inspire us, amaze us, join us!


Demiurge Studios, Inc. — Cambridge, MA, USA
Senior Level Designer

Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games for pc and the latest consoles. We offer competitive salaries, benefits and sane working hours. We're looking for experienced level design talent. The right candidate has a firm grasp of what makes a level fun and immersive, the artistic instincts to make it visually compelling, and the technical chops to make it real.


Irrational Games — Quincy, MA, USA
Level Designer

Irrational Games is an award winning video game developer located in Quincy, MA. The team made its name with the first person shooter System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive and renamed 2K Boston in 2007, for the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker.


Irrational Games — Quincy, MA, USA
Level Builder

Irrational Games is an award winning video game developer located in Quincy, MA. The team made its name with the first person shooter System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive and renamed 2K Boston in 2007, for the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker.


Irrational Games — Quincy, MA, USA
Design Manager – DM01

Irrational Games is an award winning video game developer located in Quincy, MA. The team made its name with the first person shooter System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive and renamed 2K Boston in 2007, for the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker.


Menue Americas — Atlanta, GA, USA
Game Designer

Recoil Games — Helsinki, He, FIN
Senior Level Designer (contract)

Based in beautiful Helsinki, Finland (ranked best country in the world by Newsweek), Recoil Games is the new rising star in the market for digitally distributed console games. We are currently working on an exciting original IP action platformer that will take PSN/XBLA games to the next level. We are now looking for an experienced level designer to join us for a 3-4 month gig. Experience with Unity a big plus. You will be joining an English-speaking team of 18 experienced professionals.


Rockstar North — Edinburgh, SL, GBR
Network Programmer

Sony Computer Entertainment America - Santa Monica — San Francisco, CA, USA
Senior Game Console Systems Engineer

Join the God of War team! Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStationێ and PlayStationۏ computer entertainment systems and the PlayStation Portable (PSP™).


Storm8 — Redwood City, CA, USA
Game Designer

Storm8 is the #1 MMO company on iPhone. We have many hit titles including Racing Live, World War, Kingdoms Live, Vampires Live, Rockstars Live, and iMobsters with millions of users. Each of our 9 titles has reached top 10 in the free category on the iPhone App Store.

  • Competitive salary & stock options
  • We provide full benefits: dental, vision & healthcare


Storm8 — Redwood City, CA, USA
Game Production Artist

Storm8 is the #1 MMO company on iPhone. We have many hit titles including Racing Live, World War, iMobsters, Pets Live, Vampires Live, Ninjas Live, Kingdoms Live, and Rock Battle Live with millions of users. Each of our 9 titles has reached top 10 in the free category on the iPhone App Store.

  • Competitive salary & stock options
  • We provide full benefits: dental, vision & healthcare

 
August 16, 2010

Activision — Santa Monica, CA, USA
Director, User Experience & Web Management

Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.


Activision — Santa Monica, CA, USA
Web Designer

Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.


Activision — Santa Monica, CA, USA
Web Engineer

Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.


Airtight Games — Redmond, WA, USA
Senior Engine Programmer

Airtight Games is a group of game industry veterans formed from the core of the team that produced the award winning, critically acclaimed "Crimson Skies: High Road to Revenge" and the original intellectual property developed with Capcom, "Dark Void". We are working on another AAA title based on original intellectual property with a top-tier publisher, and are recruiting top notch talent for key positions.


Airtight Games — Redmond, WA, USA
Senior Gameplay Programmer

Airtight Games is a group of game industry veterans formed from the core of the team that produced the award winning, critically acclaimed "Crimson Skies: High Road to Revenge" and the original intellectual property developed with Capcom, "Dark Void". We are working on another AAA title based on original intellectual property with a top-tier publisher, and are recruiting top notch talent for key positions.


Blizzard Entertainment — , Sh, CHN
Senior Project Manager, Global Management (Shanghai, China)

The senior project manager will join the Blizzard Entertainment China team to provide product focus management for business operations across headquarters, the China office, and partners. Mainly serves as project owner in terms of initiation, execution, partner communication, and backup for the business operations director, as well as potentially the other functional director. This position is located in Shanghai, China.


Blizzard Entertainment — , Se, KOR
Director, Business Operations (Seoul, Korea)

The director will join the Blizzard Entertainment Korea team to provide product focus coordination between the Korea office, headquarters, and partners. The business operations director will serve as the lead for all project follow-ups, partner communications, and will present any / all updates to the managing director, Korea. This position will be located in Seoul, Korea.


Blizzard Entertainment — , Me, MEX
Manager, Mexico Regional Development

Blizzard Entertainment is looking for a strong business development manager to help grow the World of WarCraft, StarCraft and Diablo brands in Mexico. If you enjoy computer games, partner contract management and business development in Mexico, this is the position for you. This is a full-time position in Mexico City, Mexico


Blizzard Entertainment — Irvine, CA, USA
Manager, Latin America Marketing

Blizzard Entertainment is looking for a star marketer to join our award-winning video game company and help take our brand to new heights. This position will give you the opportunity to thrive in a challenging, creative environment, and grow with a strong and supportive team who are committed to excellence at every level. This is a full-time position in Mexico City.


Blizzard Entertainment — Irvine, CA, USA
Senior Software Engineer, Gameplay, Next-Gen MMO

Blizzard Entertainment is seeking a senior software engineer to focus on prototyping and gameplay programming for our next-gen MMO. This is your chance to get in on the ground floor of a dynamic and focused team working on a brand new project. Blizzard Entertainment offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits.


Blizzard Entertainment — Irvine, CA, USA
Senior Software Engineer, Tools, Next-Gen MMO

Blizzard Entertainment is seeking an experienced tools engineer to work on a next-generation massively multiplayer game. The ideal applicant will be proficient in developing powerful toolsets for art and design content creation pipelines. Blizzard Entertainment offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits.


Blizzard Entertainment — Irvine, CA, USA
Producer, Tools, Next-Gen MMO

Blizzard Entertainment is seeking a producer to assist with the production of our content creation tools development efforts on Blizzard Entertainment's unannounced MMO. The ideal candidate is a highly organized individual with outstanding communication abilities, technical understanding, and a demonstrated aptitude for project management.


Blizzard Entertainment — Irvine, CA, USA
Specialist, Internal Communications

Blizzard Entertainment seeks a seasoned communications specialist with excellent communication skills to join our internal communications team. We are looking for a focused, detail-oriented candidate who can multi-task effectively and work comfortably in a deadline-driven environment. The successful candidate is someone who is flexible and can adapt to changing environments. This person will also be highly organized and able to work independently while contributing to the goals of the team.


Blizzard Entertainment — Irvine, CA, USA
Associate Manager, Community Development

Blizzard Entertainment is seeking a highly motivated, organized, and proactive associate community manager to help lead community projects across all of our franchises; through creative use of social media platforms, trends, and our current communication platforms, including our newly recreated Battle.net system.


Blizzard Entertainment — Irvine, CA, USA
Team Manager, Account and Technical Services

The account and technical services supervisor is responsible for leading a team consisting of support and senior representatives. The supervisor leads the team through coaching performance, attendance, career pathing, and conflict resolution. Please read the job description and apply online!


Blizzard Entertainment — Irvine, CA, USA
Project Manager, Development Relations (Customer Service - Planning and Support)

Blizzard Entertainment is looking for a project manager to interface with the Blizzard Entertainment development teams on global project initiatives that impact customer service. The project manager, development relations is responsible for managing projects, centralizing communications, and clarifying business needs for customer service to the development groups for World of Warcraft, Starcraft and/or Diablo.


Blizzard Entertainment — Irvine, CA, USA
Technical Writer, IT - Global Administration

Blizzard Entertainment is looking for an experienced technical writer to work on the information technologies (IT) team to help create documentation processes, and maintain all forms of technical documentation created by the IT teams.


Blizzard Entertainment — Irvine, CA, USA
Supervisor, Platform Services

Blizzard Entertainment's platform services team is looking for a highly motivated supervisor. An ideal candidate is able to demonstrate independent thinking, show enthusiasm & commitment, and operates successfully as a key member of the management team.


Blizzard Entertainment — Irvine, CA, USA
Service Desk Manager, Information Technology

The information technology (IT) service desk manager is responsible for providing leadership both in the daily operations of the service desk (help desk) functions, as well as provide leadership with key initiatives including desktop management, process improvements, metrics, user provisioning, standards specification, and management.


Broken Bulb Studios — Scottsdale, AZ, USA
Advanced ActionScript Developer

Broken Bulb Game Studios is looking for another ActionScript programmer to add to the team. We are an awesome group of world class programmers, artists, and designers. Broken Bulb is a growing Facebook game studio based out of Scottsdale, AZ with over 9,000,000 installed game players. We are looking for highly talented Actionscript programmers that take pride in developing rock solid, über-efficient code. You must have a true passion for programming and be willing to add new ideas to the team.


Collision Studios — Los Angeles, CA, USA
PROJECT MANAGER

Foundation 9 - Double Helix Games — Irvine, CA, USA
Network Engineer

Foundation 9 Entertainment, the largest independent game developer in the world, is always looking for talented and motivated people to join our highly-skilled, creative, and dedicated team. Our studios are fast-paced, fun-filled and we are passionate about creating awesome, innovative games while fostering creative freedom in our employees. Through it all, we constantly strive to create an environment that strikes that elusive balance between work and play.


Gameloft Montreal — Montreal, PQ, CAN
Flash Game Producer
Gameloft Montreal — Montreal, PQ, CAN
Flash Game Designer
Gameloft Montreal — Montreal, PQ, CAN
Flash Game Programmer
Gameloft Montreal — Montreal, PQ, CAN
2D Artist (Flash Games)

Idol Minds — Louisville, CO, USA
Lead / Senior Programmer

Idol Minds is an independent game developer for the PS3 and Xbox 360. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities. We have immediate positions available for full time employment.


Idol Minds — Louisville, CO, USA
Game Programmer

Idol Minds is an independent game developer for the PS3 and Xbox 360. We are ideally located in Colorado between Denver and Boulder next to the Rocky Mountains. Our company offers a relaxed and fun work environment, competitive salary, royalties, moving expenses, health and dental insurance, and a 401k plan. Our location offers close proximity to countless outdoor and metropolitan activities. We have immediate positions available for full time employment.


Infinity Ward / Activision — Encino, CA, USA
Senior Animator

Join our ranks! Infinity Ward, Inc. is an award winning developer of Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An incredibly talented team, an exciting work environment, and competitive compensation await those who are interested in creating cutting edge games.


Junction Point Studios — Austin, TX, USA
Studio Technical Director

NaturalMotion — San Francisco, CA, USA
Developer Support Engineer

NaturalMotion is recruiting a Support Engineer to work on our acclaimed morpheme animation product. The engineer would be based in San Francisco, CA. This position will involve on-site work in the USA and other worldwide locations. The successful candidate will work closely alongside the development and sales teams, giving support to a wide range of game development studios.


NaturalMotion — Oxford, SE, GBR
Senior Designer – Social Games

NaturalMotion is looking for a Senior Designer to work on an upcoming high-profile social game on iPhone OS. The position could be based in the US or the UK You will apply your knowledge of intuitive UI design to create an addictive genre-crossing title with strong viral components. Working with a team of high-end graphics developers, you will help redefine the perception of social games.


Northern California Institute for Research and Education — Berkeley, CA, USA
Flash Game Designer for Cognitive Training Tools
Ogmento, Inc — Los Angeles, CA, USA
Senior Game Engineer

Relic Entertainment — Vancouver, BC, CAN
Level Designer (3rd Person Action)

Award winning developer, Relic Entertainment, is looking for Level Designers with AAA console shooter experience for SPACE MARINE, our highly anticipated third person shooter for Xbox 360 and PS3. In this role, you will work as part of the level design team to create compelling level layouts and encounters using our in-house toolset.

Other Position(s) Available At Relic Entertainment:
- Animator


Rockstar North — Edinburgh, SL, GBR
Online Architect
Rockstar San Diego — Carlsbad, CA, USA
Online Architect
Spark Unlimited, Inc. — Sherman Oaks, CA, USA
Lead Multiplayer Engineer

THQ Digital Studios Phoenix - Rainbow Studios — Phoenix, AZ, USA
Marketing Manager

The Studio Marketing Manager plays a vital role as the ‘glue’ between the development team at THQ Digital Studios Phoenix/Rainbow Studios and the THQ global marketing organization. You are the "brand ambassador" at the heart of development, charged with driving highly marketable content outwards into the organization for all titles developed at THQ Digital Studios Phoenix/Rainbow Studios.


THQ, Kaos Studios — New York, NY, USA
Senior Programmer

Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!


THQ, Kaos Studios — New York, NY, USA
Senior Producer

Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!


ToonUps — Wayne, PA, USA
Flash Developer

Total Immersion Software — Alameda, CA, USA
Server Engineer

Good Jobs! Great Life! Immediate opening for a Server Engineer Java development experience in our Alameda studio. Without the pressures of commercial product development cycles, we maintain an innovative and creative work environment. We have flexible start times, casual dress, fully stocked kitchen, and Fortune-500 caliber benefits, free parking, diverse food choices within walking distance, outdoor decks overlooking the park and sailboats in the Oakland Estuary.


United Front Games Ltd. — Vancouver, BC, CAN
Lead Producer

Vicarious Visions / Activision — Albany, NY, USA
Community Manager

Vicarious Visions, developer of numerous award winning games, including Guitar Hero: On Tour, Band Hero, and Marvel: Ultimate Alliance 2, is seeking a passionate, motivated, and experienced Community Manager. This person will maintain feedback, schedules, and release notes with external resources regarding the development of our game-specific websites, community websites and company website. This role will be expected to coordinate schedules, editorialize recent product releases and announcements, organize reviews, and manage deployment dates. This role will also require acting as a community advocate when interacting with the game-side development team.


Warner Bros. Entertainment Inc. — Burbank, CA, USA
Online Producer

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.


Watercooler, Inc — Redwood City, CA, USA
Producer/Associate Producer for Kabam (social gaming company)
Watercooler, Inc — Redwood City, CA, USA
Art Lead at Kabam (social gaming company)
Watercooler, Inc — Redwood City, CA, USA
2D Game Artist at Kabam (social gaming company)
Watercooler, Inc — Redwood City, CA, USA
Flash Animator at Kabam (social gaming company)
World Golf Tour, Inc. — San Francisco, CA, USA
Senior Game Designer

YAGER Development — Berlin, Be, DEU
TECHNICAL ARTIST [m/f]

YAGER is an independent developer of games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. We are an English speaking studio with more than 100 people from 15 different countries. This rich mix of individual skills, backgrounds, and perspectives creates an open-minded and collaborative atmosphere vital to the success of our productions.

 

Interview: Zombie Cow's Dan Marshall Talks About His Privates   [08.16.10]
Mike Rose catches up with Zombie Cow's Dan Marshall, to discuss his new educational sex-related game Privates (commissioned by the UK's Channel 4) and his move into full-time indie game creation.

 
 

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