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Gamasutra.com's GamaDaily - April 18, 2011

Welcome to GamaDaily for April 18, 2011
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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Advertisement
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Data-Oriented Design - Now and In the Future

In the past year or two, data-oriented design (shifting the focus of
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The reason: It works, particularly for high-performance games.

In this Intel-sponsored technical column originally published in Game
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NEWS
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[04.18%.11]

Analysis: Sizing Up 3DS' U.S. Launch
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeRz0E5

Future of Games: Will Wright's New Reality
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeR10Er

ESRB Using New Automated System To Rate Digitally-Distributed Console
Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeR20Es

From The Moon To The Sea: Loeb's New Frontier At Playfish
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeR30Et

Report: Ex-EA Tiburon Employees Found New Company Row Sham Bow
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeR40Eu

Release This: Portal 2, Mortal Kombat Premiere Worldwide
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeR50Ev

Zumba Fitness Holds On To Top Spot In UK Sales Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeR60Ew

Mass Effect 2, Assassin's Creed Brotherhood Lead Canadian Videogame
Awards Finalists
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeR70Ex

Opinion: Dealing With Designer Input Latency
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeR80Ey

Future of Games: Graeme Devine On Drawing The Player Into A Story
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSA0EA

EA To Expand Louisiana Presence In New, $30 Million LSU Facility
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSB0EB

Future of Games: Emily Short Talks Building Interesting Gameplay
Around Dialogue
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSC0EC


[04.15%.11]

Digital Extremes Gets $2.5 Million Grant From Ontario Government To
Help Fund Move
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSD0ED

Humble Frozenbyte Bundle Reaches Over $576K, 112K Purchases
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSE0EE

Top iPad Games: Asphalt 6, You Don't Know Jack Lead Platform Sales
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSF0EF

Future of Games: Generating Natural Language For Game Dialogue
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSG0EG

Penny Arcade Launching Developer-Focused 'PAX Dev' Gathering In August
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSH0EH

Future Of Games: Driving Gameplay Innovation With Technology Research
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSI0EI

Fils-Aime: Nintendo Staged 3DS Supply To Prevent Sellouts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSJ0EJ

Valve ARG Encourages Fans To Play Indie Games To Unlock Portal 2 Early
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSK0EK

Playdom Launches New Game Portal Outside Of Facebook
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSL0EL

Report: iOS, Android Chipped Away At DS, PSP Game Revenue In 2010
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSM0EM

OnLive Introduces Social Features For Finding Friends
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSN0EN

Facebook, Mobile Boost PopCap's $100M Business
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSO0EO

Sony Reveals 50M PlayStation 3, 8M Move Units Shipped Worldwide
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSP0EP

Zynga's Reynolds: Deeper Social Games A Welcome Design Challenge
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSQ0EQ

Analysis: Should Nintendo Launch The Next Generation Now?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSR0ER

Best Of Indie Games: Get a GIRP Without Turning to Wave
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSS0ES

'Tales from the GDC Vault': Cow Clicking and A Little Extra
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeST0ET

PopCap: Unpleasant Horse Still In Review Process
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSU0EU

Opinion: In The Absence Of Game Industry
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSV0EV

Round-Up: Gamasutra Network Jobs, Week Of April 15
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSW0EW

Gamasutra Expert Blogs: From Complex Genres To Simulated Co-op
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSX0EX

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FEATURES
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NPD: Behind the Numbers, March 2011 - by Matt Matthews
Gamasutra analyst Matt Matthews takes an in-depth look at NPD Group's
U.S. hardware and software estimates for the month of March, including
thought-provoking analysis comparing the launch of the 3DS to other
portable launches.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSY0EY

The Strategic Evolution Of Social Gaming - by Kris Graft
Zynga stunned the industry when it hired veteran PC strategy developer
Brian Reynolds to head up its Zynga East studio -- but the success of
FrontierVille put to rest any questions about the decision. Here, he
and Ensenble co-founder Bruce Shelley chart the future of social
games.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSZ0EZ

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E3 Expo / June 7-9, 2011 / Los Angeles Convention Center / E3Expo.com

E3 Expo gives you the opportunity to be one of the first to test-drive
cutting-edge technologies & never-before-seen games, establish
connections with thousands of industry professionals, and discover the
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- Register today at www.E3Expo.com!

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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSb0Eh
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!

[04.18%.11]

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BioWare Austin - Austin, TX, USA
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Senior Technical Recruiter
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSc0Ei

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Rockstar New England - Andover, MA, USA
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Graphics Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope. Our most recent
project was the Xbox 360 adaptation of Bully: The Scholarship Edition.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSd0Ej

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Rockstar New England - Andover, MA, USA
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Junior Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSe0Ek

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Sheridan Institute of Technology and Advanced Learning - oakville,
ON, CAN
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Professor, Game Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSf0El

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Tencent America - Palo Alto, CA, USA
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Business Analyst, Social Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSg0Em

[04.17%.11]

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Confidential/Stealth Social Game Start-Up - Los Angeles, CA, USA
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Experienced Social Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSh0En

Start-up social game publisher founded by industry veterans is seeking
an experienced Facebook game designer with a proven track record to
work immediately on an innovative new product.
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Daglow Entertainment - Sausalito, CA, USA
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3D Modeler/Texture Artists
Daglow Entertainment is a fully funded new online game development
studio based in Sausalito, CA. We're building an original Facebook
game based on a top-tier license with a major high-profile partner,
with extensive online marketing for our title locked into the plan.
The team's work will be seen by millions of people, and the project is
being built on a scale that rivals many of the top Facebook game
titles. Later this year we'll be expanding our focus to major online,
portable and mobi
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSi0Eo

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Daglow Entertainment - Sausalito, CA, USA
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Flash 2D Illustrators/Animators
Daglow Entertainment is a fully funded new online game development
studio based in Sausalito, CA. We're building an original Facebook
game based on a top-tier license with a major high-profile partner,
with extensive online marketing for our title locked into the plan.
The team's work will be seen by millions of people, and the project is
being built on a scale that rivals many of the top Facebook game
titles.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSj0Ep

[04.16%.11]

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2K Sports - Novato, CA, USA
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Web Engineer - 2K Sports
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSk0Eq

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Rockstar New England - Andover, MA, USA
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Environment Artists
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope. Our most recent
project was the Xbox 360 adaptation of Bully: The Scholarship Edition.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSl0Er

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Warner Bros Games - Kirkland, WA, USA
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Art Director - WB Games - #118691
WB Games Inc. seeks an Art Director to be responsible for
collaborating on product position and design, for overseeing
development of art concepts and visualizations, and for approvals of
final content, working very closely with the Creative Director and
Designers to develop and realize the vision of the game.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSm0Es

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Warner Bros Games - Kirlkand, WA, USA
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Marketing Game Manager - WB Games #122849
WB Games Inc. seeks a Marketing Game Manager for the Monolith
Development department. The Marketing Game Manager (MGM) is
responsible for integrating the marketing function into the
development process. The MGM works with development staff to ensure
that marketing insight and competitive factors are leveraged to
maximize the commercial success of WB titles. This position also works
with WB's brand marketing, product marketing, trade marketing and PR
staff to develop and facilitate marketing tact
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSn0Et

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Warner Bros Games - Kirlkand, WA, USA
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UX Designer - WB Games #123514
WB Games Inc. seeks a UX Designer to define the framework and behavior
of interactive information (per Design requirements) for increased
player immersion, education and over all clarity. This person works
with a variety of team members to help design, create, implement and
optimize UI assets for Console and PC game titles. They are
responsible for maintaining high visual fidelity, logical menu flow,
and presenting game information in a clear and understandable manner.
The UX designer must work
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSo0Eu

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Warner Bros Games - Kirlkand, WA, USA
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Artist, FX - WB Games #123511
WB Games Inc. seeks an FX Artist to work closely with the Lead FX
artist and Technical Art Director to maintain and create high quality
Special Effects assets for the game. This is an individual contributor
position that designs and creates FX work for assigned aspects of
products, as well as assisting Leads in helping to define process and
pipelines with a strong focus on technical trouble shooting and
problem solving.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSp0Ev

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Warner Bros Games - Kirlkand, WA, USA
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Artist, Lighting - WB Games #123510
WB Games Inc. seeks a Lighting Artist to be responsible for lighting
game levels and cinematic sequences. This is an individual contributor
position, and requires a full understanding of lighting principles,
effective use and creation of shadows, and aesthetic sensibilities
that enhances action or mood of the scene. A portfolio demonstrating
lighting samples is required.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSq0Ew

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Warner Bros Games - Kirlkand, WA, USA
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Senior Artist, Concept - WB Games #122841
WB Games Inc. seeks a Senior Artist, Concept for the Surreal
Development department. A Senior Concept Artist is responsible for
effectively visually communicating product vision to varied audiences.
This artist will work closely with the Art Directors and Leads in
order to assist in the development of the project and as an advocate
for the art quality of the game. The Artist will create sketches and
digital paintings of characters and environments. The Artist may also
be utilized to help define
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSr0Ex

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Warner Bros Games - Kirlkand, WA, USA
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Community Writer - WB Games #122848
WB Games Inc. seeks a community writer to work with the Community Team
to create compelling written content that will inform, educate, and
engage our gaming community and keep them returning to our sites. This
position supports our three game development studios based in the
Seattle, WA area; Monolith Productions, Snowblind Studios and Surreal
Software. Copy will be written for various social media outlets,
including websites, blogs, forums, Wikis, Twitter, Facebook, and
Myspace as well as exter
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSs0Ey

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Warner Bros Games - Kirlkand, WA, USA
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Community Manager - WB Games #122847
WB Games Inc. seeks a Community Manager to create, implement, and
manage all community efforts for WB video games. All community efforts
will involve the creation of a game-specific web-site, and an
exhaustive community plan that maps community content to drive
interest for WB games and studios. You will maintain a strong
relationship with worldwide Marketing/PR and development teams,
helping to support all three groups in the active promotion of a game.
The Community Manager is also expected to
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSt0Ez

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Warner Bros Games - Kirlkand, WA, USA
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Designer, Systems - WB Games #123516
WB Games Inc. seeks a Systems Designer to be responsible for
significant contributions to game design, with a focus on a Large
Economy and Battle Systems. Work with the Design Director and
programmers to design, implement and maintain several Economy Systems.
Responsible for game wide implementation of complex systems, including
logic, data analyisis, play test and balance. Collaborate with
programmers to ensure effective integration of game design, art,
animation, and technology. Troubleshoot d
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSu0E1

[04.15%.11]

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2K Marin - Novato, CA, USA
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Contract Cinematic Scripter
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSv0E2

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2K Marin - Novato, CA, USA
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Level Modeler Temp - 2K Marin
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSw0E3

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A2Z Development Center - Lake Forest, CA, USA
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3D Artist
A2Z Development Center, part of the Amazon group of companies, is
about to make a big splash in video games and we're looking for the
best of the best to help us. We are looking for an experienced 3D
artist to join our small but agile design team. The perfect candidate
will be a master of all aspects of game art creation, hard working,
and a self motivated team player.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSx0E4

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AO Games - Cambridge, MA, USA
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Artist / UI Designer at Profitable Flash Games Startup
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSy0E5

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BioWare Austin - Austin, TX, USA
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Senior Web Producer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeSz0E6

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Blizzard Entertainment - Shanghai, , CHN
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Senior IT Manager (US profile)
The senior information technologies (IT) manager is responsible for
leading teams of talented technicians, systems and network
administrators to meet department and company goals, while empowering
team members with strong leadership skills. The ideal candidate for
this position is able to give clear instruction to team managers on
daily operations as well as project management, and contribute ideas
and innovation in a fast paced and strongly technical environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeS10Es

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CCP - China - Shanghai, N/, CHN
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UI Programmer/Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeS20Et

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CCP - China - Shanghai, N/, CHN
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Flash Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeS30Eu

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CCP - China - Shanghai, N/, CHN
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Technical Director - Shanghai
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeS40Ev

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CCP - Iceland - 101 Reykjavik, N/, ISL
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Senior Server Programmer - Core
The Senior Server Programmer will be a part of CCP's Core Cluster
Technology team working on our Carbon technology Framework. The team
is responsible for developing CCP's distributed cluster technology
which serves as the basis for its single world, massively multiplayer
universe. The role requires strong programming skills and an excellent
understanding of server technologies, networking, parallel and
distributed computing and real time programming.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeS50Ew

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CCP - North America - Atlanta, GA, USA
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Senior Animation Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeS60Ex

CCP is looking for a Senior Animation Programmer to lead our
development of a state of the art animation system and pipeline for an
upcoming MMOG. We are looking for a leader with a blend of strong
programming and animation skills needed to help guide this team.
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CCP - North America - 2075 West Park Place Blvd, GA, USA
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Senior Database Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeS70Ey

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Edge of Reality - Austin, TX, USA
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Technical Artist Senior
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of Electronic Arts. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeS80Ez

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FLOAT (hybrid entertainment) - San Francisco, CA, USA
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Lead Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTA0EB

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FLOAT (hybrid entertainment) - San Francisco, CA, USA
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Gameplay Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTB0EC

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Fun Bits Interactive - Seattle, WA, USA
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Mid-Senior Gameplay Programmer
Fun Bits Interactive is a fun and professional Video Game Studio based
in downtown Seattle, WA. The company's leaders have worked for some of
the world's most innovative, successful and respected entertainment
companies; Blizzard Entertainment, Namco, Nintendo, Microsoft, Sony,
Snowblind Studios, Lionhead Studios and Pandemic. The company has
recently released Fat Princess: Fat Roles on the PlayStation3 Fun Bits
is actively looking for talented gameplay programmers. We are seeking
self-motivated programming professionals who love what they do for a
living and enjoy an open team atmosphere. The ideal candidate would
work alongside Design and Art, implementing gameplay mechanics and
functionality.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTC0ED

---------------------------------------------
Inhance Digital Corp - Los Angeles, CA, USA
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Flash ActionScript 3 Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTD0EE

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Insomniac Games - Durham, NC, USA
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Senior Designer-North Carolina
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and Ratchet and Clank
Future: A Crack in Time! If that's not enough, we've also have been
named one of the Best Small Companies to work for, and we are going
multi-platform! WOW- get ready!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTE0EF

---------------------------------------------
Legacy Interactive - Los Angeles, CA, USA
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Producer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTF0EG

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Monolith Productions - Kirkland, WA, USA
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Sr. Software Engineer, Network - Monolith Productions - #114694
As a Senior Engine Networking you will work closely with the Lead
Engineer and the rest of your peers to develop state-of-the-art
networking technology for the PS3, XBOX 360 and PC. Your domain will
cover the networking components of the engine and your
responsibilities will include both optimizations of current-gen
systems and design and implementation of pivotal new technology.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTG0EH

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NetherRealm Studios - Chicago, IL, USA
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Sr. Software Engineer, Tools - NetherRealm Studios - #121796
NetherRealm Studios, a division of WB Games Inc. seeks a Software
Engineer - Tools to work closely with the Koretech technology team
behind the Mortal Kombat franchise. This is an opportunity to become
an integral part of an extremely talented team of industry veterans
focusing on pushing the technology of current and next-gen hardware
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTH0EI

---------------------------------------------
Pitchblack Games - Chandler, AZ, USA
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Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTI0EJ

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Respawn Entertainment - San Fernando Valley, CA, USA
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3D Prop Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTJ0EK

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Respawn Entertainment - San Fernando Valley, CA, USA
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Art Director
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTK0EL

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Respawn Entertainment - San Fernando Valley, CA, USA
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QA Lead
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTL0EM

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Respawn Entertainment - San Fernando Valley, CA, USA
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Systems Administrator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTM0EN

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Rockstar North - Edinburgh, SL, GBR
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Systems Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTN0EO

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Rockstar San Diego - San Diego, CA, USA
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UI Programmer
Rockstar San Diego is the developer of the multi-million unit seller
Red Dead Redemption as well as celebrated titles such as the Midnight
Club racing series, Red Dead Revolver, Table Tennis and the Smuggler's
Run series. We are one of the largest developers in San Diego, with a
focus on making groundbreaking technology and designing innovative
console games. We are a group of approximately 140 experienced game
development professionals, who enjoy making the kind of games that we
want to play.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTO0EP

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Rockstar San Diego - San Diego, CA, USA
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Sr. PS3 Programmer
Rockstar San Diego is the developer of the multi-million unit seller
Red Dead Redemption as well as celebrated titles such as the Midnight
Club racing series, Red Dead Revolver, Table Tennis and the Smuggler's
Run series. We are one of the largest developers in San Diego, with a
focus on making groundbreaking technology and designing innovative
console games. We are a group of approximately 140 experienced game
development professionals, who enjoy making the kind of games that we
want to play.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTP0EQ

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Rockstar San Diego - San Diego, CA, USA
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Sr. Generalist Programmer
Rockstar San Diego is the developer of the multi-million unit seller
Red Dead Redemption as well as celebrated titles such as the Midnight
Club racing series, Red Dead Revolver, Table Tennis and the Smuggler's
Run series. We are one of the largest developers in San Diego, with a
focus on making groundbreaking technology and designing innovative
console games. We are a group of approximately 140 experienced game
development professionals, who enjoy making the kind of games that we
want to play.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTQ0ER

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Signal Studios - Bothell, WA, USA
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2D Production Artist
Based in the Seattle-area, Signal Studios is the developer behind the
hit XBLA title Toy Soldiers. Signal's founders combine years of
experience across all disciplines at some of the industry's top
studios and publishers. Signal actively develops its own proprietary
engine and toolset, SigEngine, facilitating the massive content
demands and rapid iteration necessary for today's top-tier, AAA games.
Signal is growing and looking for the industry's best and brightest to
come join the team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTR0ES

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Sledgehammer Games / Activision - Foster City, CA, USA
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Assistant Sound Designer
Sledgehammer Games was founded with the singular purpose of making
great action games. We have a brand new state of the art studio
facility and an industry leading development team working on a world
class franchise - this is an opportunity of a lifetime. We are
actively recruiting top talent for our Call of Duty First Person
Shooter development team. If you have a desire to work on the most
successful FPS franchise in the history of video games, apply online.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTS0ET

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Sony Computer Entertainment America - San Diego - San Diego, CA, USA
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Sr. UI Programmer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTT0EU

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Sony Computer Entertainment America - Santa Monica - Santa Monica,
CA, USA
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Senior Level Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTU0EV

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Telltale Games - San Rafael, CA, USA
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Senior or Lead Interface (UI) Designer
Telltale Games is looking for an exceptionally skilled senior or lead
user interface (UI) designer to join our award-winning art team. If
you enjoy creating and executing the vision for the user interface of
many of our licensed games, both interactively and artistically,
please read on.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTV0EW

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Telltale Games - San Rafael, CA, USA
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Art Director or Lead Artist
How would you like to work for an award-winning developer/publisher in
the episodic game space? Telltale Games is seeking an experienced Art
Director or Lead Artist with a strong portfolio to oversee the visual
quality and art direction for one of our licensed games. You'll also
manage our internal and external game production artists. In this
hands-on role, we are looking for someone who knows how to define a
strong look and feel of games, manage a strong art team and who enjoys
working collab
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTW0EX

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THQ - San Diego - Carlsbad, CA, USA
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Principal Rendering Programmer
THQ San Diego is seeking an experienced Principal Rendering Programmer
that knows the ins and outs of game rendering from the asset workflows
to the low levels of the graphics engine. In this role you will work
closely with other members of the Advanced Technology Group as well as
working directly with artists on the team.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTX0EY

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Triptych Games - Plano, TX, USA
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Gameplay Programmer
Triptych Games is on the hunt for some highly gifted, highly driven
talent looking for a dramatic change of pace from the usual. TTG
offers a full benefits package (health/dental/vision) and a small
relocation allowance is possible.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTY0EZ

---------------------------------------------
Turtle Rock Studios, Inc. - Lake Forest, CA, USA
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Senior Animators
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTZ0Ea

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Warner Bros Games - Kirkland, WA, USA
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Sr. Artist/Animator - WB Games - #122252
WB Games Inc. seeks a Senior Artist/Animator to work closely with the
Lead Animator to maintain and create high quality animations for both
real time in game movement and pre-rendered cinematics. Assists Lead
in helping define process and pipelines along with aesthetic goals.
This person will be expected to mentor more junior animators and to
have an awareness of the impact of assets on performance.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTa0Eh

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Warner Bros Games - Kirkland, WA, USA
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Executive Producer - WB Games - #120856
WB Games seeks an Executive Producer to be responsible for overseeing
all phases of development for one or more projects from the concept
phase through release. The position identifies and communicates goals
and risks, on an ongoing basis, to both internal and external
stakeholders in the project(s). The Executive Producer has final
authority (subject to the approval of their boss and the General
Manager) to represent the needs of the studio on any and all
project-related issues. On a day-to-day basis, the Executive Producer
manages Senior Producers, Producers, Associate Producers and other
assigned project team members to monitor tasks and ensure that their
projects are tracking in accord with the specified product plan
http://inside.gamasutra.com/cgi-bin4/DM/t/eBgHI0SsHYH0K4n0DeTb0Ei

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iContact on Spam: What It Is, and How To Avoid It


iContact


iContact on Spam: What It Is, and How To Avoid It


What Is Spam?

Spam is unsolicited email, also known as junk mail or UCE (Unsolicited Commercial Email).

If you send any email in bulk to more than a handful of recipients who have not requested to receive it, it will be considered spam, regardless of the contents of the email. By sending email to only to those who have requested to receive it, you are following accepted permission-based email guidelines.

There are numerous laws restricting spam, including the United States' CAN-SPAM Act, the Australian Spam Act of 2003, and other laws specific to a country, province, or state.


How Can I Avoid Sending Spam?

iContact is a permission-based email-marketing tool that follows the most stringent permission-based philosophies in order to protect users from sending spam:

  • Communication - Your subscriber registration page must state why you are collecting the site visitor's email address and how you plan to use their address. Additionally, by accepting our license agreement you have agreed to not sell or rent your lists.

  • Verification - iContact automatically sends all of your new subscribers an email confirming their interest in receiving emails from you.

  • Unsubscription - Every email generated from iContact contains an unsubscribe link which automatically updates your subscriber lists in order to prevent the distribution of unwanted emails to visitors who have unsubscribed.

Here Are Some Questions You Can Ask To Ensure You Are Not Sending Any Spam:

  1. Are you importing a purchased list of ANY kind?

  2. Are you sending to non-specific addresses such as: sales@domain.com, business@domain.com, webmaster@domain.com, info@domain.com, or other general addresses?

  3. Do you have any abuse@, postmaster@, or hostmaster@ domains on your list?

  4. Are you sending to distribution lists or mailing lists which indirectly send to a variety of email addresses?

  5. Are you mailing to anyone who has not explicitly agreed to join your mailing list?

  6. Does your email's subject line contain false or misleading information?

If you have answered "yes" to any of the above questions, you may be labeled as a spammer.


iContact Offers the SpamCheck Feature

The SpamCheck system will examine your message and determine how likely your message is to be classified as spam. We use a certain set of spam rules that help our system determine what aspects of your email messages are commonly used by spammers.

When you click the 'SpamCheck' button as you create a message, our system will scan your email and generate your Spam Score in a matter of seconds. Each rule used to calculate the score along with the final result will be displayed in a pop-up window.

Take advantage of iContact's superior anti-spam tools and upgrade your account today for just $9.95 per month! To upgrade, simply log into your trial account and click on the “Upgrade” link in the upper right-hand corner.


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