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Game Career Guide for the week of July 15, 2011

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Welcome to Game Career Guide.
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TABLE OF CONTENTS
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- EDUCATION FEATURES
- EDUCATION NEWS
- FEATURED SCHOOL
- FEATURED GAME
- CALENDAR
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE

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The Game Education Summit, now in its fourth year, addresses the
development of courses/curricula that meets the needs of the global
video game industry. Whether you're a game program educator or game
industry professional, don't miss this prime opportunity to share
research, best practices, and foster relationships. Co-located with
Serious Play Conference - attend sessions from both conferences at no
additional cost. Use code GES824 by August 22 for $49 off the GES
online registration fee.

www.GameEducationSummit.com
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EDUCATION FEATURES
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjqw0EL

The Problems Facing Video Game Academia by David McLure
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjqx0EM
In this article, David McLure points out the major flaws in essays and
books written about games, and offers solutions to make video game
academia more interesting, accurate, and meaningful.

Game Design Challenge: No Screens Allowed by GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjqy0EN
Are you comfortable working within design constraints? GCG's latest
challenge will allow to you to prove it, as we ask readers to design a
game that doesn't use any sort of monitor or display during gameplay.

Results from Game Design Challenge: Photo Challenge - Stockholm by
GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjqz0EO
In GameCareerGuide's latest Game Design Challenge, we asked readers to
come up with a game design inspired by a photo of Stockholm -- here
are the results!

Malaysian Student Team Reflects On Kayangan Saga by Cassandra Khaw
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjq10EB
Limkokwing Institute student Nick Goh and lecturer Bazil Akmal Bidin
look back on the development of the student title Kayangan Saga, an
ambitious project that with some extra time and resources "could have
seen retail."

Interview: MIT's Matthew Weise on the GAMBIT Game Lab by Evan Amos
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjq20EC
In this interview, Matthew Weise, the lead game designer for the
GAMBIT Game Lab at MIT, talks about their game design lab, including
what it is and how it helps students prepare for the real world of
game design.

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Schools almost back in session!

With over 500 schools worldwide that teach Game Design, programming,
Sound, Art and Animation programs listed in the GameCareerGuide.com
schools pages, searching for the school that's right for you can be a
daunting task.

That's where the Digital Counselor - sponsored by Design3 - comes in
handy! This unique and industry first search tool makes researching
schools based on your criteria quick, easy and painless.

Find the kind of education you're looking for - from online classes to
a traditional campus, degree programs ranging from Certificate to
Masters, even schools that offer financial aid, it's all here at the
click of a mouse.

Try the Digital Counselor for yourself
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjq30ED

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EDUCATION NEWS
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[07.11.11]
Student Hit Octodad's Developers Crowdfunding Sequel
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjq40EE

Opinion: Students, Version Control!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjq50EF

Game Developer Debuts Free 2011 Game Career Guide Issue
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjq60EG


[07.05.11]
Texas Funds Elementary Student Nutrition Education Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjq70EH


[07.04.11]
British Edu Secretary Gove Praises Educational Video Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0Gjq80EI


[06.29.11]
Game Education Summit Rescheduled To August
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0GjrA0ES


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Gamasutra Job Board = Social Media.
In addition to its cornerstone section of Gamasutra and in its various
daily/weekly e-newsletters, job postings from the videogame industry's
premier Job Board are now available in 3 new ways:

Complete listings:
- Facebook -
www.facebook.com/pages/Videogame-Job-Board-by-Gamasutra-and-GDC/198060396893718
- Twitter - /gamedevjobs

Daily highlights:
- Twitter - /gama_jobs

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FEATURED SCHOOL
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0GjrB0ET

British Columbia Institute of Technology, School of Computing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0GjrC0EU
BCIT's Game Development Bachelor's Degree equips students with
critical creativity and technical skills required in the games
industry: advanced programming, graphics and audio design, higher
level mathematics, physics and artificial intelligence.
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FEATURED GAME
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0GjrD0EV

Empyreal Nocturne
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0GjrE0EW
Empyreal Nocturne is a third-person aerial action game in which you
combat enormous flying monsters by commanding a legion of birds. The
monsters are comprised of connected orbs, which are fiercely defended
by birds of its own. All of a monster's weak points must be destroyed
in order for it to be defeated. You play as a god bird with the power
to convert birds to your flock, and then command them to attack,
defend, or sacrifice themselves for you.
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CALENDAR
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDr0SsHYH0Sim0GjrF0EX

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Think Services Game Group
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About the Think Services Game Group
A core provider of essential information to the professional game
industry, the Think Services Game Group offers market-defining
content, and drives community through its award winning lineup of
print, online, event and research products and services.

These include Game Developer Magazine, Game Developer Research, the
Webby Award-winning Gamasutra.com, GameCareerGuide.com,
WorldsInMotion.biz and other Gamasutra Network websites, the Game
Developers Conference�, the Game Developers Conference� Austin, the
Game Developers Conference� Europe, the Game Developers Conference�
China, the Game Developers Conference� Canada, GDC Mobile, the Game
Career Seminars, the Independent Games Festival and Summit, and the
Game Developers Choice Awards.

To learn more, visit www.tsgamegroup.com

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Welcome to GamaDaily for July 15, 2011 - Ubisoft Reportedly Introducing Its Own Online Pass System; GREE Turns Its Eye To The U.S.

Welcome to GamaDaily for July 15, 2011
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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NEWS
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[07.15.11]

GDC Europe Reveals Mark Cerny, Age of Empires, Bigpoint Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjlV0Ef

Report: Ubisoft Introducing Its Own Online Pass System
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjlW0Eg

Tribes: Ascend Only Receiving PC Release This Year
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjlX0Eh

Respawn Hires Hollywood Veteran As Art Director
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjlY0Ei

Japan Social, Mobile Firm GREE Sets Sights High For Global Expansion
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjlZ0Ej

Sony Announces World Game Project, Highlighting Western Games In Japan
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjla0Eq

130M Android Devices Activated In Total, 550K Every Day
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlb0Er

Best Of Indie Games: Sequels and Demakes
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlc0Es

Opinion: Coder, Leave Your Ego At The Door
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjld0Et

NPD: U.S. Retail Game Sales Down 10 Percent In June
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjle0Eu

CDN$3M Ontario Grant To Help Silicon Knights Add 80 Jobs, Become
Publisher
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlf0Ev

Infamous 2 Top-Selling U.S. Game SKU For June
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlg0Ew


[07.14.11]

Ubisoft's Just Dance 2 Becomes Wii's Best-Selling Third-Party Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlh0Ex

Xbox 360 Sells 500K At Retail In June, Kinect Lineup To 'Triple By The
End Of The Year'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjli0Ey

Imagine Cup Game Design Winners Focus On Environment, Poverty
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlj0Ez

Double Fine Promises Eventual European Trenched Release
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlk0E1

In Franchise First, Gears of War 3 To See Unrestricted German Release
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjll0E2

Michigan Senator Proposes Reinstating Game Tax Credit At Lower Rates
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlm0E3

Blitz Games: Usability Testing Essential, But Trust Your Instincts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjln0E4

Japan Saw Slight Online Gaming Growth In 2010
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlo0E5

Bulletstorm, Witcher 2 Devs Announce Hard Reset, New Studio
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlp0E6

Call of Duty Elite Beta Launches Today
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlq0E7

Sony: Hacking Attack Was 'Great Learning Experience'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlr0E8

Netflix Launches Today On Nintendo 3DS, 1.5M Daily Users On Wii
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjls0EA

NBA Jam Creator Turmell Leaves EA Sports For Zynga
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlt0EB

Report: Zynga Offered $1B For PopCap
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlu0EC

Computers Learn To Play Civilization By Reading Instruction Manual
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlv0ED

Opinion: We Need A Standard Format For Localization
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlw0EE

Best Of Console Digital News - Crash, Burnout, Crash!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlx0EF

Gamasutra Expert Blogs: From Team Bondi To Workification
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjly0EG

Q&A: Dragon's Dogma - Capcom's Step Into Western Fantasy
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjlz0EH

GDC Online Debuts Zynga, CCP, Threat Modeling Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjl10E3

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Advertisement
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You have SEVEN DAYS to take advantage of GDC Europe's best pass
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Visit www.gdceurope.com for general conference information.
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FEATURES
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Japan's Biggest Social Player Turns Its Eyes On the U.S. - by
Christian Nutt
Gamasutra speaks to Naoki Aoyagi, CEO of GREE International -- the
California-based branch of Japan's largest mobile social games network
-- about the company's plans for the West and its view of the market.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjl20E4

Usability Testing: Face the Fear and Learn to Love It - by Chris
Viggers
Blitz Games Studios studio development director Chris Viggers explains
how user testing revealed flaws in player interaction with two of the
studio's Kinect titles -- and how the flaws challenged the assumptions
of the development team.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjl30E5

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Advertisement
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Introducing GDC Play

Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at the GDC Online 2011, October 11-12, as well as at GDC 2012,
March 6-7.

Learn more about GDC Play at GDC Online 2011 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjl40E6

Learn more about GDC Play at GDC 2012 here:
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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjl60E8
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[07.15.11]

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Electrified Games - San Rafael, CA, USA
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Producer - Electrified Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjl70EA

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Havok - San Francisco,, CA, USA
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Software Engineers/Snr Software Engineers
Software Engineer: (Vacancies in San Francisco, Dublin, Tokyo,
Munich,Copenhagen) Havok is the premier provider of interactive
software and services for digital media creators in the games and
movie industries. With world leading expertise in physics, animation
and tools, we make it our business to turn our customers' creative
aspirations into technical realities. All Havok products and tools are
fully multithreaded and cross-platform optimized.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjl80EB

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Irrational Games - quincy, MA, USA
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Creative Services Manager
This job mixes the skills of a senior graphic designer about 50% of
the time, with 25% art direction and 25% awesomeness. The Creative
Services Manager (CSM) works directly with the Creative Director, Art
Director, internal artists, and external vendors. The CSM is the
gatekeeper and vision holder for the marketing materials of the games
Irrational is working on, as well as the studio branding. The CSM
leads all design/creative production within the marketing department
from initial design to pr
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmA0EL

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iWin - San Francisco, CA, USA
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Tech Lead / Software Engineering Manager for Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmB0EM

Have you led a team to develop social games or online games? Are you
passionate about writing high quality software, building apps with
millions of users, and inspiring people to do their best? Would you
appreciate more planning and road maps to execute against? How about
work-life balance? A sound business strategy? If YES, iWin wants you
to lead a small engineering team to put game shows on social networks.
One of our titles, "Family Feud" is rated #1 game show application on
Facebook.
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Magic Pixel Games - Los Angeles, CA, USA
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Gameplay/Generalist Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmC0EN

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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior Game Console Systems Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmD0EO

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Level Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmE0EP

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Spellbound Entertainment AG - Kehl, , DEU
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Head of Production (M/F)
Spellbound is a long-established games-developer located in the south
of Germany, right on the French border. The development team features
a rich mix of nationalities with staff from all over the world working
together in English. In the past the company has won a number of
national awards and has been internationally successful with the
Desperados, Airline Tycoon series and the latest Release Arcania -
Gothic 4, awarded with best German Console Game 2010.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmF0EQ

[07.14.11]

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Activision - Santa Monica, CA, USA
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Online Technical Director (Social)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmG0ER

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Activision - Santa Monica, CA, USA
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DIRECTOR OF PRODUCT DEVELOPMENT (SOCIAL)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmH0ES

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Airtight Games - Redmond/Seattle, WA, USA
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Audio Lead
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmI0ET

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BioWare Austin - Austin, TX, USA
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Technical Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmJ0EU

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BioWare Austin - Austin, TX, USA
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Environment Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmK0EV

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BioWare Austin - Austin, TX, USA
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CS Tools and Technology Architect
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmL0EW

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CCP - North America - Stone Mountain, GA, USA
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Lead Environmental Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmM0EX

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Electrified Games - San Rafael, CA, USA
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HTML5 Games Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmN0EY

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Eurocom Developments Limited - Derby, ML, GBR
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Games Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmO0EZ

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Irrational Games - Sparks, MA, USA
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Community Manager
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmP0Ea

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Irrational Games - Sparks, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
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Lantern - Los Angeles, CA, USA
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Lead Game Developer
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LEGO Systems, Inc. - Louisville, CO, USA
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Level Designer - LEGO Universe
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Monolith Productions - Kirlkand, WA, USA
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Staff Software Engineer, Game Systems - Monolith
Monolith Productions, a division of WB Games Inc., seeks a Staff
Software Engineer - Game Systems to join (the award-winning technology
team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating
game systems for exciting, cutting-edge action games on PlayStation 3,
XBox 360 and PC. As a member of our studio's Core Technology team you
will work closely with engineers across all disciplines providing
systems,
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NBC Universal - New York, NY, USA
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Product Manager, Syfy Games
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NetherRealm Studios - Chicago, IL, USA
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Artist, World
Netherrealm Studios, a division of WB Games Inc., seeks a World Artist
who will be responsible for creating environmental assets of the
highest quality. This person will work closely with the Lead World
Artist, along with the Director of Art and the Art Director to ensure
aesthetics quality is kept at the highest-bar bar across the arenas.
This person will be well versed in the game engine and art tools.
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NetherRealm Studios - Chicago, IL, USA
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Senior Software Engineer, Network
NetherRealm Studios, a division of WB Games Inc. seeks a Senior
Software Engineer, Network to help us implement cutting-edge online
features to ensure the Mortal Kombat franchise is an industry leader
in online functionality. We are looking for a candidate with a strong
background in network play to help lead our efforts towards driving
and implementing both new features as well as improvements to the
existing online infrastructure.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmW0Eh

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NetherRealm Studios - Chicago, IL, USA
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Sr. Software Engineer, Build Tools - NetherRealm
NetherRealm Studios, a division of WB Games Inc. seeks a Senior
Software Engineer - Build Tools to work closely with the Koretech
technology team behind the Mortal Kombat franchise. This is an
opportunity to become an integral part of an extremely talented team
of industry veterans focusing on pushing the technology of current and
next-gen hardware.
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NetherRealm Studios - Chicago, IL, USA
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Sr. Artist, Characters - NetherRealm
Netherrealm Studios, a division of WB Games Inc., seeks a Senior
Character Artist who will be responsible for creating character assets
of the highest quality. This person will work closely with the Lead
Character Artist along with the Art Director to create and maintain
the highest quality assets for the game, and ensure that the aesthetic
goals are met.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmY0Ej

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NetherRealm Studios - Chicago, IL, USA
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Senior Software Engineer, Network
NetherRealm Studios, a division of WB Games Inc. seeks a Senior
Software Engineer, Network to help us implement cutting-edge online
features to ensure the Mortal Kombat franchise is an industry leader
in online functionality. We are looking for a candidate with a strong
background in network play to help lead our efforts towards driving
and implementing both new features as well as improvements to the
existing online infrastructure.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0GjmZ0Ek

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Nihilistic Software - Novato, CA, USA
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Gameplay Programmer with AI and Multiplayer emphasis
Nihilistic Software is seeking a highly motivated, experienced
gameplay programmer to work on a new cutting-edge console-based
original next-generation title being developed for a top three
publisher. This position is full-time, on-site in the North San
Francisco Bay Area and includes a competitive salary, full benefits,
and profit sharing.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjma0Er

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Raven Software / Activision - Madison, WI, USA
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Senior Lighting Artist
Raven Software is an award-winning computer game software developer
based in Madison, Wisconsin. With a focus on graphic excellence and
high-level, intense playability, Raven has produced hit games
including the Soldier of Fortune series and various Star Wars titles.
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Red 5 Studios - Laguna Hills, CA, USA
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UI Programmer
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Red 5 Studios - Laguna Hills, CA, USA
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Senior Graphics Programmer
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Retro Studios - Austin, TX, USA
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Game Designer
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Rockstar North - Edinburgh, SL, GBR
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Graphics Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
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Rockstar North - Edigburgh, SL, GBR
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Tools Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
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SimBin Studios AB - Lidk��ping, V��, SWE
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Game Designer
We are looking for a talented game designer with the ability to design
top class racing games to join our very talented team.
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SimBin Studios AB - Lidk��ping, , SWE
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Senior C++ Game Developer
SimBin is currently looking for a talented full-time programmer to be
part of our game development team. You should be well organized,
positive and an exceptional C++ programmer with emphisis on
object-oriented-programming. It's important that you work well as part
of a team, can reach common goals and are able to work on tasks
related to the overall goal.
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Sony Computer Entertainment America - San Francisco, CA, USA
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Developer Support Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjmj0E1

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Sony Computer Entertainment America - San Francisco, CA, USA
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Manager Product Marketing - Software
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Spooky Cool Labs - Chicago, IL, USA
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Concept Artist
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Spooky Cool Labs - Chicago, IL, USA
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Marketing Director
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Sucker Punch Productions - Bellevue, WA, USA
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Lead Designer for User-Generated Content
We're looking for a senior designer to help push the UGC feature
forward - someone who is passionate not only about capabilities aimed
at people who want to create their own content, but also about the
experience of all the other players who just want to play cool
user-created missions. Helping players discover the best user-created
content out there is just as important as making it possible it create
that content in the first place.
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Telltale Games - San Rafael, CA, USA
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HR Manager or Director
Telltale Games is looking for someone who'll be a business partner and
provide Human Resources support in the areas of recruiting, benefits,
compensation, training, performance management, and employee relations
for our company. We're looking for someone who enjoys from all
different aspects and knows how to create Human Resources policies and
procedures aligned with federal, state and local laws.
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Telltale Games - San Rafael, CA, USA
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Maya Environment Artists - Entry and Mid Level
We are casting a wide net for top Maya Environment Modelers to work
with our award-winning game studio. Summary: Telltale Games is looking
for an experienced top Environment Artists at all levels to work with
our award-winning art team to create great looking game environments.
If you have a good eye for composition, scene lighting, color theory
and a passion for games, please read on.
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Telltale Games - San Rafael, CA, USA
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Senior or Lead Maya Animator
Are you a top 3D Maya Animator who enjoys mentoring and working with
an award winning team! Telltale Games is looking for a talented Senior
of Lead Animator to help drive animation efforts by creating high
quality character performances for a wide range of products using Maya
and Telltale proprietary tools. You'll also push the boundaries of how
our characters act in our products.
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Telltale Games - San Rafael, CA, USA
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Senior Producer
Would you like to make a difference in the game space? Summary: We're
looking for a Senior Producer who knows the game space and knows end
to end producing. You'll lead the production of several cross-platform
projects, manage teams and accountable for up to 4 Producers. You'll
be actively involved through the major phases of a project: green
light, pre-production, production, and post-production. You'll also
schedule maintenance, staffing decisions, milestone reviews, and post
production
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Treyarch / Activision - Santa Monica, CA, USA
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Lead Multiplayer Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
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Treyarch / Activision - Santa Monica, CA, USA
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Senior Technical Animator
Founded in 1996, Treyarch, an Activision studio, is one of the most
accomplished developers in the game industry, having released over 20
titles. In 2004, after completing Call of Duty: United Offensive, Gray
Matter Interactive, who also developed Return to Castle Wolfenstein,
joined forces with Treyarch. Treyarch is currently shipping the Call
of Duty: World at War, Quantum of Solace, and Spiderman: Web of
Shadows video games.
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Visceral Games Redwood Shores - Dead Space Franchise - Redwood City,
CA, USA
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Sr. VFX Artist - Dead Space Franchise
Visceral Games creates top quality next-gen games that push the
boundaries of action entertainment. We have over a decade of
experience at delivering high-intensity action gaming experiences such
as the Dead Space & Dead Space 2, Dante's Inferno, and Army of Two. We
have the backing of a large company combined with the agility and fun
culture of small studios and the mandate to make original IP. We are
focused on creativity, polish, and shipping games that millions love.
Join us!
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Visceral Games Redwood Shores - Dead Space Franchise - Redwood City,
CA, USA
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Audio Director - Dead Space Franchise
The Dead Space team continues to set new standards for an
action-packed story-driven console experience. Our team values are as
follows: Gameplay comes first, controller feel is everything, culture
of creativity, be highly iterative, playtest early and often, learn
from failure, work fast and smart, and surround ourselves with the
best talent in the world. Join the crew! Your Plasma Cutter is
waiting.
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Visceral Games Redwood Shores - Dead Space Franchise - Redwood City,
CA, USA
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Sr. Development Director - Art
The Dead Space team continues to set new standards for an
action-packed story-driven console experience. Our team values are as
follows: Gameplay comes first, controller feel is everything, culture
of creativity, be highly iterative, playtest early and often, learn
from failure, work fast and smart, and surround ourselves with the
best talent in the world. Join the crew! Your Plasma Cutter is
waiting.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjmw0EF

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Warner Bros Games - Kirlkand, WA, USA
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Community Manager - WB Games #122847
WB Games Inc. seeks a Community Manager to create, implement, and
manage all community efforts for WB video games. All community efforts
will involve the creation of a game-specific web-site, and an
exhaustive community plan that maps community content to drive
interest for WB games and studios. You will maintain a strong
relationship with worldwide Marketing/PR and development teams,
helping to support all three groups in the active promotion of a game.
The Community Manager is also expected to
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Warner Bros Games - Kirkland, WA, USA
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UI Artist - WB Games - #120371
WB Games seeks a UI Artist to work with a variety of team members to
help design, create, implement and optimize UI assets for Console and
PC game titles. In this role, you are responsible for maintaining high
visual fidelity, competitive aesthetics, logical menu flow, and
presenting game information in a clear and understandable manner. The
UI a
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Warner Bros Games - Kirlkand, WA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Software Engineer, UI - WB Games
WB Games Inc. seeks a Software Engineer, UI to join the award winning
team behind the F.E.A.R. and Condemned franchises creating game
systems for exciting, cutting-edge action games on PlayStation 3, XBox
360 and PC.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiDp0SsHYH0K4n0Gjmz0EI

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Zindagi Games - Camarillo, CA, USA
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Game Level Designer
Great company. Great games. Great lifestyle. Sony 2nd party. Packed
into PS Move. If you have a great talent and a great attitude, apply
now, you'll be glad you did!!!
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