Welcome to Game Career Guide.
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www.gamasutra.com
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TABLE OF CONTENTS
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- EDUCATION FEATURES
- EDUCATION NEWS
- FEATURED SCHOOL
- FEATURED GAME
- CALENDAR
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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Schools almost back in session!
With over 500 schools worldwide that teach Game Design, programming,
Sound, Art and Animation programs listed in the GameCareerGuide.com
schools pages, searching for the school that's right for you can be a
daunting task.
That's where the Digital Counselor - sponsored by Design3 - comes in
handy! This unique and industry first search tool makes researching
schools based on your criteria quick, easy and painless.
Find the kind of education you're looking for - from online classes to
a traditional campus, degree programs ranging from Certificate to
Masters, even schools that offer financial aid, it's all here at the
click of a mouse.
Try the Digital Counselor for yourself
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYc0EZ
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EDUCATION FEATURES
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYd0Ea
Mary DeMarle Speaks On The Writer's Role in Game Development by Connor
Cleary
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYe0Eb
Mary DeMarle, lead writer and narrative designer for Deus Ex: Human
Revolution, discusses the writer's role in game development and the
challenges and rewards associated with the position.
Extract: Breaking Into The Game Industry by Ian Schreiber,Brenda
Brathwaite
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYf0Ec
In this extract from Brenda Brathwaite and Ian Schreiber's Breaking
Into the Game Industry, professional game designers offer some advice
on how to pursue an education in game development.
Reinventing The Wheel: Pushing Games Beyond Entertainment by Joshua
Kennedy
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYg0Ed
In this student thesis for Full Sail University, Joshua Kennedy
outlines the "immature benefits" of the game industry, and offers
several solutions to expand the business beyond pure entertainment.
InnoGames' Kathleen Kunze On Designing Browser-Based Games by
GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYh0Ee
In this interview, Kathleen Kunze of German developer InnoGames
details the day-to-day life of a game designer, and delves into the
process behind making browser-based games.
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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at the GDC Online 2011, October 11-12, as well as at GDC 2012,
March 6-7.
Learn more about GDC Play at GDC Online 2011 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYi0Ef
Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYj0Eg
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EDUCATION NEWS
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[08.17.11]
GDC Europe: What Publishers Want
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYk0Eh
[08.16.11]
Opinion: Building On World-Building
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYl0Ei
Opinion: What This Indie Developer Needs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYm0Ej
[08.15.11]
Microsoft Shows New Environment Modeling Technique Using Kinect
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYn0Ek
GDC Europe: Amnesia's Grip Delivers Terrifying Tales Of Immersion
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYo0El
GDC Europe: Design Your Game Around A Message, Not Features - Santiago
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYp0Em
GDC Europe: B.U.T.T.O.N.'s Wilson On 'Intentionally Broken' Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYq0En
GDC Europe: The Art Of Public Funding For Indie Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYr0Eo
Opinion: Designing Animation For Speed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYs0Ep
Opinion: Encounter-led Game Development
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYt0Eq
[08.12.11]
Opinion: Difficulty By Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYu0Er
[08.11.11]
Opinion: Liberal Arts Education for Designers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYv0Es
[08.10.11]
Opinion: UI Is The Game, The Game Is UI
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYw0Et
[08.09.11]
Opinion: The Demise Of The Low Level Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYx0Eu
[08.08.11]
Opinion: How I Document A Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYy0Ev
[08.04.11]
Feature: Is Canada Helping Indies?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGYz0Ew
Opinion: Some Hows And Whys Of Usability Testing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY10Ej
[08.03.11]
Educational Start-Up Nabs $1.5M Funding To Make Games That 'Don't
Suck'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY20Ek
GameCareerGuide: Screen-less Challenge Ends As Literature Challenge
Begins
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY30El
Feature: Starbreeze Designer Shares Game Pacing Method
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY40Em
Opinion: Classic Problems With Level Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY50En
Opinion: Getting A Business Off The Ground - Taking The Gamble And
Losing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY60Eo
[08.02.11]
AIAS Announces Philanthropic Scholarship Recipients For 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY70Ep
Feature: The Argument Against Creative Conservatism
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGY80Eq
[07.29.11]
Monaco's Schatz: 'Do Your Due Diligence' Before Porting Your Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGZA0E1
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IndieGames.com: The Weblog
IndieGames.com was founded to encourage innovation in game
development, and to report on the latest indie games, developers, and
news.
IndieGames.com is presented by UBM TechWeb Game Network, which runs
the Independent Games Festival & Summit every year at the Game
Developers Conference.
Keep up with the latest in indie game news at www.IndieGames.com.
To get indie games news even faster, follow us at:
RSS: feeds2.feedburner.com/IndependentGaming
Twitter: twitter.com/#!/indiegamescom
Facebook: www.facebook.com/IndieGames
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FEATURED SCHOOL
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGZB0E2
British Columbia Institute of Technology, School of Computing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGZC0E3
BCIT's Game Development Bachelor's Degree equips students with
critical creativity and technical skills required in the games
industry: advanced programming, graphics and audio design, higher
level mathematics, physics and artificial intelligence.
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FEATURED GAME
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Empyreal Nocturne
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiog0SsHYH0Sim0HGZE0E5
Empyreal Nocturne is a third-person aerial action game in which you
combat enormous flying monsters by commanding a legion of birds. The
monsters are comprised of connected orbs, which are fiercely defended
by birds of its own. All of a monster's weak points must be destroyed
in order for it to be defeated. You play as a god bird with the power
to convert birds to your flock, and then command them to attack,
defend, or sacrifice themselves for you.
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CALENDAR
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Think Services Game Group
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About the Think Services Game Group
A core provider of essential information to the professional game
industry, the Think Services Game Group offers market-defining
content, and drives community through its award winning lineup of
print, online, event and research products and services.
These include Game Developer Magazine, Game Developer Research, the
Webby Award-winning Gamasutra.com, GameCareerGuide.com,
WorldsInMotion.biz and other Gamasutra Network websites, the Game
Developers Conference�, the Game Developers Conference� Austin, the
Game Developers Conference� Europe, the Game Developers Conference�
China, the Game Developers Conference� Canada, GDC Mobile, the Game
Career Seminars, the Independent Games Festival and Summit, and the
Game Developers Choice Awards.
To learn more, visit www.tsgamegroup.com
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