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Gamasutra.com's GamaDaily - October 19, 2010

Welcome to GamaDaily for October 19, 2010
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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NEWS
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[10.19%.10]

In-Depth: THQ's Bilson Talks Big AAA Goals For New Montreal Studio
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nH0E5

Level-5 Confirms 3DS Layton, Phoenix Wright Crossover
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nI0E6

THQ To Open Montreal Studio Led By Assassin's Creed's Desilets
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nJ0E7

Analysis: Sony's Move Meets With Modest Response From Consumers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nK0E8

Apple Reports $20B In Q4 Revenue, As Jobs Targets Android
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nL0EA

Interview: Super Meat Boy's Silly Take On Classic Platformers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nM0EB

Former Disney CEO Eisner Invests $300,000 In Fametown Creator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nN0EC

Gamasutra Member Blogs: From Player Cruelty To Communication Mishaps
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nO0ED

THQ Renews SpongeBob SquarePants Deal
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nP0EE

Disputed Study Suggests Violent Cutscenes May 'Blunt' Teen Reaction To
Aggression
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nQ0EF

CA Supreme Court Brief Compares Restricted Violent Games to Sexual
Obscenity
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nR0EG

Interview: Roblox, The Little-Known, User-Generated LEGO Competitor
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nS0EH


[10.18%.10]

Study: Social Virtual Goods Sales Overwhelm Advertising Revenues On
iOS
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nT0EI

Top iPhone Game Apps: Trainyard, Cartoon Wars 2 Debut as Big Sellers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nU0EJ

Angry Birds Dev Announces 2M Android Downloads
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nV0EK

17 Kinect Titles Confirmed For U.S. Launch Window
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nW0EL

Steam Sees 30 Million Users, Sales Up 200 Percent
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nX0EM

GCAP: Sydney IGDA's Graf - Build Games on Archetypal Relationships
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nY0EN

Take-Two's Zelnick: Digital Growth Won't Cannibalize Packaged Biz
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nZ0EO

3 Million Wii Netflix Users Gain Disc-Free Support
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0na0EV

Apple's App Store Reaches 300,000 Total Applications
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nb0EW

Blizzard Sues StarCraft II Hackers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nc0EX

Medal Of Honor Leads UK Sales, Just Dance 2 Debuts In Top 10
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nd0EY

GCAP: Double Fine's Martz On Taking The Strange Paths
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0ne0EZ

Capcom's Mobile Phone Monster Hunter Title Tops 1 Million Users
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nf0Ea

RockYou Focuses On Social Games, Reduces Staff, Hires Two Execs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0ng0Eb

Top-Ranked Facebook Games In Privacy Breach Controversy
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nh0Ec

Release This: Fallout: New Vegas, Kirby's Epic Yarn Premiere Stateside
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0ni0Ed

Opinion: Wal-mart Vs. The Mom And Pops - Do What You Do Best
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nj0Ee

Analysis: Xbox 360 Blazes Ahead In 2010
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nk0Ef

Wide-Ranging Animation Patent Up For Sale, Potentially To 'Trolls'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nl0Eg

Canadian Games Conference Announced For May 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nm0Eh

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FEATURES
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The State of Social in Social Games - by Aki Jarvinen
Where does the "social" fit in social games? Digital Chocolate lead
social designer Aki J�rvinen examines social concepts and social
mechanics to explain what types of interactions these games embrace
and eschew.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0no0Ej

NPD: Behind the Numbers, September 2010 - by Matt Matthews
Our in-depth look at the state of the industry using September's NPD
figures sees strong trends for the Xbox 360, examines the launch
landscape for the PlayStation Move, and more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0np0Ek

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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!

[10.19%.10]

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BioWare Austin - Austin, TX, USA
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Build Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0ns0En

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BioWare Austin - Austin, TX, USA
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Senior Client Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nt0Eo

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BioWare Austin - Austin, TX, USA
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Senior Oracle Database Administrator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nu0Ep

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BioWare Austin - Austin, TX, USA
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Oracle Database Administrator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nv0Eq

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BioWare Austin - Austin, TX, USA
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Cinematic Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nw0Er

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BioWare Austin - Austin, TX, USA
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Tools Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nx0Es

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BioWare Austin - Austin, TX, USA
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QA Performance Analyst
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0ny0Et

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Kabam - Redwood City, CA, USA
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Systems Administrator for Kabam - social gaming
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0nz0Eu

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Remedy Entertainment - Espoo, Uu, FIN
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Producer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0n10Eh

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Sony Computer Entertainment America - San Diego, CA, USA
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Senior PS3 Programmer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0n20Ei

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Sony Computer Entertainment America - San Diego, CA, USA
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Senior Business Analyst
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0n30Ej

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University of Wisconsin-Stout - Menomonie, WI, USA
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Game Design & Development Instructional Position
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0n40Ek

[10.18%.10]

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Activision - Santa Monica, CA, USA
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Online Systems Designer
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0n50El

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BioWare Austin - Austin, TX, USA
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QA Server Embedded Tester
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0n60Em

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Bungie LLC - Bellevue, WA, USA
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Lead Interaction Designer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0n70En

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Bungie LLC - Bellevue, WA, USA
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Senior Server Programmer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0n80Eo

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Bungie LLC - Bellevue, WA, USA
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Lead Software Development Engineer in Test (Server)
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oA0Ey

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Bungie LLC - Bellevue, WA, USA
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Senior Simulation Programmer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oB0Ez

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Bungie LLC - Bellevue, WA, USA
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Gameplay Engineer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oC0E1

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Bungie LLC - Bellevue, WA, USA
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Lead Animation Engineer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oD0E2

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CCP - China - Shanghai, , CHN
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Technical Art Director
Supporting the art production pipeline for Dust 514, the Technical Art
Director leads a team of artists who will interface with every
discipline in the art department to develop tools and processes
critical to the delivery of all art content.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oE0E3

Other Position(s) Available At CCP - China:

- UI Designer

http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oF0E4
- Art Manager

http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oG0E5
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Crystal Dynamics - Redwood City, CA, USA
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Sr. Technical Animator
Crystal Dynamics is looking for a talented, enthusiastic, and highly
motivated individual with a demonstrably thorough understanding of
animation workflow and tools to join us in a major Technical Animation
role in building our next AAA title. For this role, we are looking for
an individual with outstanding communication skills and a proven track
record in providing animation rigs and tools, having successfully
completed at least two product cycles.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oH0E6

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Crystal Dynamics - Redwood City, CA, USA
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Lead Environment Artist
Lead Environment Artist to manage current art team and be hands on
with the team.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oI0E7

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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Character Artist
Double Helix Games is growing! We're home to three innovative project
teams specializing in AAA action games for premium consoles and PC.
Our dedicated technology team keeps our proprietary engine up to date
with the most bleeding edge features, tools and runtime, and we're
home to some of the most talented CG, animation, technology, design
and audio artists in the world. Come join us in Southern California,
two miles from the beach and a short distance to the mountains.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oJ0E8

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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Environment Artist
Its Time to invent, create, and evolve the future of games! Double
Helix Games is growing! We're home to three innovative project teams
specializing in AAA action games for premium consoles and PC. Our
dedicated technology team keeps our proprietary engine up to date with
the most bleeding edge features, tools and runtime, and we're home to
some of the most talented CG, animation, technology, design and audio
artists in the world.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oK0EA

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High Moon / Activision - Carlsbad, CA, USA
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Senior Game Designer
High Moon Studios is a wholly owned subsidiary of Activision Blizzard.
Our studio was established in 2005 and is located in Carlsbad, CA, a
seaside city in San Diego County. We are focused on making highly
successful AAA titles for PS3 and Xbox 360. Our challenging work
environment inspires creativity, innovation and teamwork. If you're
ready to be challenged and be part of an amazing team, apply now!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oL0EB

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Ignition Entertainment - Glendale, CA, USA
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Marketing Director
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oM0EC

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IllFonic - Denver, CO, USA
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Quality Assurance Lead
IllFonic is actively looking to hire a QA Lead for our upcoming
360/PS3/PC Arena First Person Shooter "Nexuiz". Nexuiz is a fast paced
stylized Arena First Person Shooter powered by CryENGINE3 focusing
heavily on the competitive aspect through tournament systems, clan
management, and social networking integration. IllFonic tries hard to
keep its team as small as possible to allow raw creativity to
flourish.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oN0ED

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Insomniac Games - Burbank, CA, USA
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Senior Designer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and Ratchet and Clank
Future: A Crack in Time! If that's not enough, we've also have been
named one of the Best Small Companies to work for, and we are going
multi-platform! WOW- get ready!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oO0EE

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Insomniac Games - Burbank, CA, USA
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Sr Character Artist
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and Ratchet and Clank
Future: A Crack in Time! If that's not enough, we've also have been
named one of the Best Small Companies to work for, and we are going
multi-platform! WOW!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oP0EF

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Insomniac Games - Burbank, CA, USA
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Lead Character Artist
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and Ratchet and Clank
Future: A Crack in Time! If that's not enough, we've also have been
named one of the Best Small Companies to work for, and we are going
multi-platform! YYIIPPEEE!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oQ0EG

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Playdom - San Francisco, CA, USA
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Lead Game Designer
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Playdom - Mountain View, CA, USA
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Engineering Manager
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Playdom - San Francisco, CA, USA
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Software Engineer - Flash
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Playdom - Mountain View, CA, USA
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Web Developer
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Sony Online Entertainment - Tucson, AZ, USA
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Game Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oV0EL

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Tencent Boston - Concord, MA, USA
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Build Engineer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oW0EM

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Tencent Boston - Concord, MA, USA
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World Builder
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBcOQ0SsHYH0K4n0oX0EN

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Tencent Boston - Concord, MA, USA
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QA Tester
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
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THQ Digital Studios Phoenix - Rainbow Studios - Phoenix, AZ, USA
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Senior Environment Artist
THQ Digital Studios Phoenix/Rainbow Studios is looking for an
exceptional Senior Environment Artist for our next generation console
off-road racing title.
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Total Immersion Software,Inc. - Alameda, CA, USA
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Tools Programmer
Good Jobs! Great Life! Develop powerful simulation tools for mission
rehearsal and training in the Serious Games industry. Without the
pressures of commercial product development cycles, we maintain an
innovative and creative work environment. We have flexible start
times, casual dress, fully stocked kitchen, and Fortune-500 caliber
benefits, free parking, diverse food choices within walking distance,
outdoor decks overlooking the park and sailboats in the Oakland
Estuary.
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Toys for Bob / Activision - Novato, CA, USA
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Creative Audio Lead
We're owned by Activision. We've been together for 20 years, made a
bunch of games, many of which are actually fun. Our office and work
style are pretty damn awesome. We aren't on fire. We advocate the
relocation of polar bear tribes to Antarctica. We have the best design
tools around. It would be nice to one day do another Star Control
title but what's really most important is that we can keep working on
fun games for fun people and not turn into a bunch of business jerks.
That passion burns deep inside our bellies, like a flaming golden
hawk.
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---------------------------------------------
Ubisoft - Malmo, , SWE
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Tools System Engineer
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