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GamaDaily - July 27, 2011 - EA Wants Origin To Be The 'HBO Meets Netflix' Of Gaming; The Man Every Facebook Developer Wants To Know

Welcome to GamaDaily for July 27, 2011
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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Introducing GDC Play

Inspired by the success of the Independent Games Festival Pavilion at
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March 6-7.

Learn more about GDC Play at GDC Online 2011 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuQy0Ey

Learn more about GDC Play at GDC 2012 here:
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NEWS
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[07.27.11]

Interview: How Starhawk Wants To Welcome More Players In
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuQ10Em

EA Wants Origin To Be The 'HBO Meets Netflix' Of Gaming
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuQ20En

Activision Independent Games Competition Winners Announced
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuQ30Eo

Report: Disney To Buy Out Ignition Parent Company UTV
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuQ40Ep

Facebook's Ryan: Credits Switch Not Really A Controversy
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuQ50Eq

Critical Reception: Atlus' Catherine
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuQ60Er

DeNA Launches Mobage Platform In English-Speaking Regions
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuQ70Es

New Research Startup To Identify Key Traits In MMO Players
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuQ80Et

Report: Just 10 Publishers Claim Over Half Of Top 300 Paid iPhone
Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRA0E4

Opinion: Round-Robin Programming
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRB0E5

EA's Riccitiello: Traditional Console Dev Cycle Is 'Gone Forever'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRC0E6

EA Talks Facebook Revenues, Zynga Vs. PopCap, Social Sims
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRD0E7


[07.26.11]

Facebook's Ryan On 'Improving' The Social Network For Game Developers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRE0E8

With Record Demand, EA Confident In The Old Republic Server
Scalability, Profitability
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRF0EA

GamePro Magazine Reduces Frequency For First Time In 22 Years
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRG0EB

Increased PS3, 360 Game Sales Drive EA To Q1 Growth
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRH0EC

Layoffs Hit Disney-Owned Social Gaming Studio Three Melons
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRI0ED

Microsoft Donates Gaming History Collection To ICHEG
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRJ0EE

Sony Details Vita Online Functions
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRK0EF

Unity 3.4 Release Brings Promised Allegorithmic Substance Integration
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRL0EG

Toronto Incubator To Support Female Devs, Diversity In Game Making
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRM0EH

Former Mafia Lead And Dragon's Lair Author Form New Studio
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRN0EI

App Store Expands To 33 More Regions
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRO0EJ

Guarini: Single-Player Games Are Too Expensive
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRP0EK

League of Legends Sees 1.4M Daily Active Players, 15M Total Registered
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRQ0EL

Garry's Mod Reaches 1M Sales Milestone
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRR0EM

id Software Using Hansoft Management Tools
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRS0EN

Suda51 Making 'Social Game With The Most Blood'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRT0EO

Glu's Breslin: Freemium, Going Multiplatform Crucial To Mobile Success
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRU0EP

GDC 2012 Announces Call For Papers, Advisory Board Additions
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRV0EQ

Zynga Brings CityVille To China With Tencent Partnership
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRW0ER

Analysis: What The NFL Settlement Means For EA
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRX0ES

Opinion: Theoretical Road Blocks In Design (And How To Circumvent
Them)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRY0ET

Opinion: What Is An 'Engineer Architect'?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRZ0EU

This Week In Video Game Criticism: From Strategy Games To Chrono
Trigger's Systems
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRa0Eb

Gamasutra Member Blogs: From Emotional Connections To Indie QA Testing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRb0Ec

Q&A: Avalanche Studios Talks Up Renegade Ops' 16-Bit Style
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRc0Ed

Q&A: The Real Story Behind Final Fantasy XIII-2
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRd0Ee

GDC Europe 2011 Highlights Driver, Publisher Panel, Supercell Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRe0Ef

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Online Registration ends August 9. Don't miss all GDC Europe offers,
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Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from
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FEATURES
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The Man Every Facebook Developer Wants To Know - by Christian Nutt
Gamasutra recently got a chance to sit down with Facebook's Sean Ryan,
the social network giant's director of games partnerships, to find out
what the company is doing for developers now that it has a team
dedicated to improving the infrastructure and fielding requests.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRf0Eg

Smartphone And Tablet Rundown: What Developers Need To Know - by
Andrew Webster
Gamasutra takes a look at the state of the market for iOS, Android,
and Windows Phone 7, marrying statistics with commentary from PopCap,
Gameloft, and Glu to uncover the present and future of the markets for
both phones and tablets.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRg0Eh

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Wherever SIGGRAPH travels, home is where the digital community
gathers. Join your friends and colleagues, along with thousands of
artists, scientists, researchers, and animators August 7-11 in
Vancouver. Register now for this year's five-day reunion of the
world's leading innovators in computer graphics and interactive
techniques. Make SIGGRAPH 2011 home.

Visit Siggraph at www.siggraph.org/s2011/

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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRh0Ei
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[07.27.11]

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Combat Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRi0Ej

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Sony Computer Entertainment America - San Diego, CA, USA
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Senior On-line Programmer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRj0Ek

[07.26.11]

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BioWare Austin - Austin, TX, USA
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Senior Social Systems Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRk0El

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Black Ops Entertainment, LLC - Santa Monica, CA, USA
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Unity3D, iOS & Android Programmers
Unity3D, iOS and Android Programmers Wanted for Mobile iPhone4, iPad
and Android Apps & Games. PHP & MySQL expertise a big plus. Must have
working knowledge of 3D game engines.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRl0Em

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Bungie LLC - Bellevue, WA, USA
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Mobile Application Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRm0En

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Bungie LLC - Bellevue, WA, USA
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Server Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRn0Eo

Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
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Justin.tv - San Francisco, CA, USA
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Justin.tv / TwitchTV Business Development Manager
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRo0Ep

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Loot Drop - SAN MATEO, CA, USA
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Lead Software Engineer
Loot Drop is a collective of exceptionally experienced game veterans
who are also experienced in social game design. Each member of Loot
Drop's founding team has over 25 years experience in making
award-winning games. We were founded in November 2010 by game industry
veterans Brenda Brathwaite and John Romero, and our team is the most
experienced game development team in the social space. Our developers
have designed ground-breaking and award-winning titles respected
throughout the world.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRp0Eq

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NetherRealm Studios - Chicago, IL, USA
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Software Engineer, Network
NetherRealm Studios, a division of WB Games Inc. seeks a Software
Engineer, Network to help us implement cutting-edge online features to
ensure the Mortal Kombat franchise is an industry leader in online
functionality. We are looking to position Mortal Kombat as the "gold
standard" for network play, and we are looking for someone who wants
to push the boundaries of what is possible with online interaction.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRq0Er

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Nintendo of America Inc. - Redmond, WA, USA
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Associate Designer (NST), Game Designer (NST), Senior Game Designer
(NST), or Lead Designer (NST)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRr0Es

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Pocket Gems - San Francisco, CA, USA
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Flash Character Animator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRs0Et

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Pocket Gems - San Francisco, CA, USA
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Vector Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRt0Eu

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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD DESIGNER
We are currently searching for a LEAD DESIGNER with the following
skills and experience: - Work with the Game Director to substantially
and decisively guide the evolution of the game design from initial
documentation through testing. - Creating and documenting basic and
advanced game systems. - Aggressively prototyping and iterating core
game mechanics. - Facilitating inter-department communication in order
to ensure high-quality implementation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRu0Ev

Other Position(s) Available At SuperBot Entertainment, inc.:

- SENIOR A.I. DESIGNER

http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRv0Ew
- SENIOR CHARACTER ARTIST

http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRw0Ex
- SENIOR TECHNICAL ARTIST

http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRx0Ey
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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD FX ARTIST
We are currently searching for a LEAD FX ARTIST with the following
skills and experience: - Developing creative direction for visual
effects themes, styles, and techniques in collaboration with Design
department. - Developing, implement, and optimize effects to meet
target quality and schedule requirements. - Creating, design and
implement real-time particle effects which use both static and
animating 2D/3D elements. - Creating ambient, environmental, and
weather effects.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRy0Ez

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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR ENVIRONMENT ARTIST
We are currently searching for a SENIOR ENVIRONMENT ARTIST with the
following skills and experience: - Working with the Lead Environment
Artist and Art Director to manage the creation of environments and
environmental elements with different artistic styles - from realistic
to cartoony - Contributing innovative and original ideas towards all
aspects of game production and development - Following documented &
communicated technical guidelines for world asset creation and
implementation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuRz0E1

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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR COMBAT DESIGNER
We are currently searching for a SENIOR COMBAT DESIGNER with the
following skills and experience: - Work with and take direction from
the Lead Combat Designer and Game Director to design and implement
characters from concept to completion. This includes the creation of
character design documentation, and implementation of character
animations, props, visual and sound effects.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuR10En

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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR FX ARTIST
We are currently searching for a SENIOR FX ARTIST with the following
skills and experience: - Creating, designing and implementing
real-time particle effects which use both static and animating 2D/3D
elements. - Placing effects throughout levels and cinematics. -
Creating ambient, environmental and weather effects. - Creating
simulations for gameplay elements. - Prototyping effect concepts for
gameplay and engine. - Conceptualizing, designing, and creating visual
effects for the games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuR20Eo

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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR LEVEL DESIGNER
We are currently searching for a SENIOR LEVEL DESIGNER with the
following skills and experience: - Taking direction from the Lead
Level Designer to create levels within the guidelines of the game at
large. - Shepherding the creation of a level from high concept to
completion. - Researching and experiencing inspiration for your
assignment. - Collaborating with your level team to come up with
innovative ideas that challenge and explore the given guidelines.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuR30Ep

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Tencent Boston - Concord, MA, USA
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Client Engine Programmer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level,
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuR40Eq

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Tencent Boston - Concord, MA, USA
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Gameplay Programmer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level,
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuR50Er

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Tencent Boston - Concord, MA, USA
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Senior Client Test Engineer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level,
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuR60Es

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Tencent Boston - Concord, MA, USA
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MMO Server Gameplay Programmer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level,
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuR70Et

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Tencent Boston - Concord, MA, USA
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Tools Application Programmer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level,
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuR80Eu

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Tencent Boston - Maynard, MA, USA
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Environment Artist
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level,
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSA0E5

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Tencent Boston - Concord, MA, USA
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Senior Designer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSB0E6

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Tencent Boston - Concord, MA, USA
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Producer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSC0E7

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THQ - Agoura Hills, CA, USA
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Web Marketing Analyst
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSD0E8

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THQ Digital Studios Phoenix - Phoenix, AZ, USA
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Engine Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSE0EA

Formerly Rainbow Studios, THQ Digital Studios Phoenix is one of THQ's
emerging technology development hubs. With a history of developing
triple A hit titles, our studio is also now focused on the digital
marketplace on console and other target platforms, putting us at the
forefront of the industry in conjunction with our sister studio, THQ
Digital Studios UK. Employees choose us over competitors because of
the quality of our products and the longevity of their appeal.
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THQ Digital Studios Phoenix - Phoenix, AZ, USA
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Tools Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSF0EB

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Total Immersion - Austin, TX, USA
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Studio Art Director
We are one of the Austin game development community's best kept
secret. We continue to grow and are looking to expand the ranks beyond
programming and into design and art! If you are burnt out and feel
used and abused by the traditional game development cycle but still
want to: work with cutting edge game technology, have a direct impact
on product development and want a place where the quality of your life
both inside and outside the studio is given its full value, then look
no further!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSG0EC

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VFS - Vancouver, BC, CAN
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Instructor - Detailed Design Documents
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Vigil Games - Austin, TX, USA
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Senior UI Artist
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams. The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, and creative work atmosphere. THQ family of
studios, Vigil offers a very competitive compensation package that
includes bonuses, stock options, health insurance, 401k, educational
assistance, & much more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSI0EE

Other Position(s) Available At Vigil Games:

- PRODUCER, DMO

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- Development Manager - Art

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Vigil Games - Austin, TX, USA
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Lead Server Programmer, DMO
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams. The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, & creative work atmosphere. THQ family of
studios, Vigil offers a very competitive compensation package that
includes bonuses, stock options, health insurance, 401k, educational
assistance, & much more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSL0EH

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Vigil Games - Austin, TX, USA
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Sr. Physics Programmer
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira & video game industry veteran David Adams. The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, and creative work atmosphere. THQ family of
studios, Vigil offers a very competitive compensation package that
includes bonuses, stock options, health insurance, 401k, educational
assistance, & much more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSM0EI

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Warner Bros Games - Kirlkand, WA, USA
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Staff Software Engineer, Network
WB Games Inc., seeks a Staff Software Engineer - Network to join the
award-winning technology team behind the F.E.A.R. (tm) and
Condemned(tm) franchises creating game systems for exciting,
cutting-edge action games on PlayStation 3, XBox 360 and PC.
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Zynga - San Francisco, CA, USA
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Software Engineer (Front End/Flash)
Zynga's software engineers don't just develop some of the world's
largest games, they deliver some of the world's largest
infrastructures. Our software engineers are blazing trails in all
facets of game design, web technologies, and massive scalability. Like
other companies facing explosive growth, Zynga faces a number of
challenges - but many are unique to our situation: the large data
requirements of online gaming require us to continually push
boundaries to discover the best solutions. Zynga so
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSO0EK

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Zynga - San Francisco, CA, USA
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Sr. Software Egineer
Zynga's software engineers don't just develop some of the world's
largest games, they deliver some of the world's largest
infrastructures. Our software engineers are blazing trails in all
facets of game design, web technologies, and massive scalability. Like
other companies facing explosive growth, Zynga faces a number of
challenges - but many are unique to our situation: the large data
requirements of online gaming require us to continually push
boundaries to discover the best solutions. Zynga so
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiQc0SsHYH0K4n0GuSP0EL

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