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GamaDaily - July 29, 2011 - Nintendo Execs Taking Pay Cut Over 3DS Sales; PopCap's 4th And Battery Plan

Welcome to GamaDaily for July 29, 2011
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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Introducing GDC Play

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Learn more about GDC Play at GDC Online 2011 here:
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Learn more about GDC Play at GDC 2012 here:
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NEWS
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[07.29.11]

Iwata: Nintendo Execs Taking Pay Cut Over 3DS Sales
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrH0Er

Interview: Metanet's Sheppard Talks Toronto's Difference Engine
Initiative
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrI0Es

GDC Europe Speaker Spotlight: VandenBerghe On Embracing Established IP
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrJ0Et

Saling The World: Medal of Honor, Brink Sell Big After Price Drops
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrK0Eu

Ocarina Of Time 3D Surpasses 1M Shipped
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrL0Ev

Mobigame's Edge Launching On PC/Mac Next Month
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrM0Ew

Report: Nintendo Now Incurring Loss On Every 3DS Sold
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrN0Ex

Rovio: Chinese Angry Birds Will See 100M Downloads
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrO0Ey

Nintendo Shares Fall To Lowest In Six Years After 3DS Price Cut
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrP0Ez

GameStop Launches UK Retail Website
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrQ0E1

Nintendo 3DS Stays On Top In Japanese Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrR0E2

Opinion: Feature Selection in Game AI
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrS0E3


[07.28.11]

EA To Respond To Antitrust Claims Over Unpaid Student Athletes
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrT0E4

Virtual Goods Vet Secures $1.5M Funding For New Social Games Studio
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrU0E5

Gazillion's Fiden: Gaming's Shift From Products To Services 'Cannot Be
Overstated'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrV0E6

Redbox Expanding Kiosk Game Rentals Following Profitable Quarter
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrW0E7

Nintendo's Rhythm Heaven For Wii Tops Japanese Sales Chart
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrX0E8

Top iPad Game Apps: Pirates! Beaten by Angry Birds
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrY0EA

Big Fish Brings First Hidden Object Game To Kindle
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwrZ0EB

GameStop Begins Offering In-Store Pre-Sales For PC Game Downloads
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwra0EI

THQ's Farrell: MX Vs. ATV Alive 'Not A Successful Experiment'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrb0EJ

Opinion: Nintendo Slashes 3DS Price, But Did It Do Enough?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrc0EK

Microsoft: Last 12 Months Saw Record Xbox Live Growth
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrd0EL

Nintendo: Current 3DS Owners Are 'Most Important Customers'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwre0EM

EA: Valve Responsible For Dragon Age II's Steam Removal
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrf0EN

Sony Gaming Business Revenues Drop As PS3 Sales Decline
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrg0EO

Capcom Revenues Decline With No Major Fiscal Q1 Launches
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrh0EP

Feature: MMO Developers, Get This From Your Publisher, Or Else
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwri0EQ

Nintendo 3DS Reduced to $170, 20 Free Games For 'Ambassadors'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrj0ER

Analyst: 3D Product Awareness Down Overall, Up For Video Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrk0ES

GDC 2012: Perry, Castle, Yu On Business Trends To Watch For
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrl0ET

EA Sees 'Poor Returns' On 3D, Focuses On Social Instead
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrm0EU

Nintendo Reduces Expected Profits For Current Fiscal Year By 82%
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrn0EV

Opinion: The Mechanics Of Convention
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwro0EW

Interview: Why IndieCity Is More Than Just An Indies-Only Steam
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrp0EX

Opinion: Layoffs - A Game Dev PSA
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrq0EY

This Week In Console Digital Download: From Section 8: Prejudice To
From Dust
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrr0EZ

Gamasutra Expert Blogs: From Conventions To Non-Regenerating Health
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrs0Ea

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FEATURES
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The 4th And Battery Plan: PopCap Goes Indie... Sort Of - by Tom Curtis
PopCap's Matt Johnston, senior producer of core IP, and Jeff Green,
director of editorial and social media talk about the formation of
PopCap's 4th & Battery sub-label, why it's a good idea for the studio,
and how they got involved with the Make-A-Wish Foundation for Allied
Star Police .
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrt0Eb

Crucial Demands: What MMO Developers Require From Publishers - by
Frank Cartwright
Frank Cartwright, SVP of Product and Platform Development for
GamersFirst, discusses what is absolutely essential in a developer /
publisher relationship for an MMO.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwru0Ec

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GDC Online returns to Austin October 10-13!

The Game Developers Conference Online returns to Austin, Texas October
10-13. GDC Online is the leading developer event for industry
professionals in the online and connected games space, including cloud
gaming, casual, MMOs, virtual worlds, and social networking games.

GDC Online will feature tracks in Business & Marketing, Design,
Production, Programming and the new Customer Experience track. The
conference will also host one and two-day summits including the
Game Narrative Summit, and new Smartphone & Tablet Games Summit and
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Seminar, and the 2nd Annual Game Developers Choice Online Awards.

Registration is now open. Visit the official GDC Online site for more
details: http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrv0Ed

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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrw0Ee
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[07.29.11]

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Beachhead Activision - Santa Monica, CA, USA
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Senior Manager, Self-Service and Technology Operations
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Beachhead Activision - Santa Monica, CA, USA
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Senior Manager, Service Delivery and Advocacy
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrx0Ef

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Beachhead Activision - Santa Monica, CA, USA
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Director, Service Design and Supportability
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwry0Eg

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Beachhead Activision - Albany, NY, USA
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Technical Animator
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwrz0Eh

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Electrified Games - San Rafael, CA, USA
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Producer - Electrified Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwr10EU

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Electronic Arts - Redwood City, CA, USA
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Sr. VFX Artist - Dead Space Franchise
Visceral Games creates top quality next-gen games that push the
boundaries of action entertainment. We have over a decade of
experience at delivering high-intensity action gaming experiences such
as the Dead Space & Dead Space 2, Dante's Inferno, and Army of Two. We
have the backing of a large company combined with the agility and fun
culture of small studios and the mandate to make original IP. We are
focused on creativity, polish, and shipping games that millions love.
Join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwr20EV

Other Position(s) Available At Electronic Arts:

- Product Manager - EA Partners (Contract)

http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwr30EW
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Electronic Arts - Redwood City, CA, USA
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Sr. Development Director - Art
The Dead Space team continues to set new standards for an
action-packed story-driven console experience. Our team values are as
follows: Gameplay comes first, controller feel is everything, culture
of creativity, be highly iterative, playtest early and often, learn
from failure, work fast and smart, and surround ourselves with the
best talent in the world. Join the crew! Your Plasma Cutter is
waiting.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwr40EX

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Filmakademie Baden-Wuerttemberg - Ludwigsburg, , DEU
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Software Developer / Researcher
Filmakademie Baden-W�rttembergs Institute of Animation, Visual Effects
and digital Postproduction is offering a position in its Research &
Development team. The job (39.5 hours/week) includes 29 paid vacation
days per year in a unique working environment between research,
practical industry projects and education. The offer is based on a
fixed term contract.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwr50EY

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Havok - San Francisco,, CA, USA
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Software Engineers/Snr Software Engineers
Software Engineer vacancies in San Francisco & Dublin. Havok
engineering has been at the cutting edge of innovation in game
development for over a decade. We work cross platform, mainly on AAA
titles, with top clients. We have a unique environment made up of
talented, small, stable teams. We operate in some of the most exciting
cities around the world. Our salaries are competitive and we provide
excellent benefit and relocation packages. We hire based on talent and
potential to contribute.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwr60EZ

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iWin - San Francisco, CA, USA
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Tech Lead / Software Engineering Manager for Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwr70Ea

Have you led a team to develop social games or online games? Are you
passionate about writing high quality software, building apps with
millions of users, and inspiring people to do their best? Would you
appreciate more planning and road maps to execute against? How about
work-life balance? A sound business strategy? If YES, iWin wants you
to lead a small engineering team to put game shows on social networks.
One of our titles, "Family Feud" is rated #1 game show application on
Facebook.
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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior Game Console Systems Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwr80Eb

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Level Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsA0El

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Sony Computer Entertainment America - San Francisco, CA, USA
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Account Relations Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsB0Em

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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior Network Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsC0En

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Spellbound Entertainment AG - Kehl, , DEU
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Head of Production (M/F)
Spellbound is a long-established games-developer located in the south
of Germany, right on the French border. The development team features
a rich mix of nationalities with staff from all over the world working
together in English. In the past the company has won a number of
national awards and has been internationally successful with the
Desperados, Airline Tycoon series and the latest Release Arcania -
Gothic 4, awarded with best German Console Game 2010.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsD0Eo

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Telltale Games - San Rafael, CA, USA
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HR Manager or Director
Telltale Games is looking for someone who'll be a business partner and
provide Human Resources support in the areas of recruiting, benefits,
compensation, training, performance management, and employee relations
for our company. We're looking for someone who enjoys from all
different aspects and knows how to create Human Resources policies and
procedures aligned with federal, state and local laws.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsE0Ep

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Telltale Games - San Rafael, CA, USA
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Maya Environment Artists - Entry and Mid Level
We are casting a wide net for top Maya Environment Modelers to work
with our award-winning game studio. Summary: Telltale Games is looking
for an experienced top Environment Artists at all levels to work with
our award-winning art team to create great looking game environments.
If you have a good eye for composition, scene lighting, color theory
and a passion for games, please read on.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsF0Eq

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Telltale Games - San Rafael, CA, USA
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Senior or Lead Maya Animator
Are you a top 3D Maya Animator who enjoys mentoring and working with
an award winning team! Telltale Games is looking for a talented Senior
of Lead Animator to help drive animation efforts by creating high
quality character performances for a wide range of products using Maya
and Telltale proprietary tools. You'll also push the boundaries of how
our characters act in our products.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsG0Er

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Telltale Games - San Rafael, CA, USA
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Senior Producer
Would you like to make a difference in the game space? Summary: We're
looking for a Senior Producer who knows the game space and knows end
to end producing. You'll lead the production of several cross-platform
projects, manage teams and accountable for up to 4 Producers. You'll
be actively involved through the major phases of a project: green
light, pre-production, production, and post-production. You'll also
schedule maintenance, staffing decisions, milestone reviews, and post
production
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsH0Es

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Visceral Games Redwood Shores - Dead Space Franchise - Redwood City,
CA, USA
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Audio Director - Dead Space Franchise
The Dead Space team continues to set new standards for an
action-packed story-driven console experience. Our team values are as
follows: Gameplay comes first, controller feel is everything, culture
of creativity, be highly iterative, playtest early and often, learn
from failure, work fast and smart, and surround ourselves with the
best talent in the world. Join the crew! Your Plasma Cutter is
waiting.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsI0Et

[07.28.11]

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3G Studios - Reno, NV, USA
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C/C++/C# Programmers Needed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsJ0Eu

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3G Studios - Reno, NV, USA
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3D Game Character/Environmental Artists Needed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsK0Ev

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Activision - Santa Monica, CA, USA
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Lead Multiplayer Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsL0Ew

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Activision - Santa Monica, CA, USA
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Senior Technical Animator
Founded in 1996, Treyarch, an Activision studio, is one of the most
accomplished developers in the game industry, having released over 20
titles. In 2004, after completing Call of Duty: United Offensive, Gray
Matter Interactive, who also developed Return to Castle Wolfenstein,
joined forces with Treyarch. Treyarch is currently shipping the Call
of Duty: World at War, Quantum of Solace, and Spiderman: Web of
Shadows video games.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsM0Ex

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Activision - Santa Monica, CA, USA
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Online Technical Director (Social)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsN0Ey

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Activision - Santa Monica, CA, USA
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DIRECTOR OF PRODUCT DEVELOPMENT (SOCIAL)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsO0Ez

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Activision - Santa Monica, CA, USA
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Associate Art Director
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsP0E1

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Airtight Games - Redmond/Seattle, WA, USA
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Audio Lead
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsQ0E2

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BioWare Austin - Austin, TX, USA
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Performance Test Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0GwsR0E3

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BioWare Austin - Austin, TX, USA
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Senior Gameplay Programmer
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Electrified Games - San Rafael, CA, USA
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HTML5 Games Engineer
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Eurocom Developments Limited - Derby, ML, GBR
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Games Programmer
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Frogster Online Gaming GmbH - Berlin, , DEU
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Product Manager / Operations Manager Australia (f/m)
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Gameloft - New York City, NY, USA
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Game Producer
Gameloft, a leading international publisher and developer of video
games for mobile phones and console, is seeking a Game Producers to
join their existing talent pool on creating iPhone games in one of our
production studios in New York City and New Orleans. Qualified
candidates will link up with imaginative design teams to create hot
new game titles, fulfilling a wide range of genres from hardcore
action to casual simulation.
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International Game Technology - RENO, NV, USA
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Sr. Concept Artist / Illustrator
Looking for a change of pace? Burned out on traditional game or film
production? Want to focus on smaller project runs where the art
quality is of the highest importance?
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Limbic - Palo Alto, CA, USA
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Art Director
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Monolith Productions - Kirlkand, WA, USA
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Staff Software Engineer, Game Systems - Monolith
Monolith Productions, a division of WB Games Inc., seeks a Staff
Software Engineer - Game Systems to join (the award-winning technology
team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating
game systems for exciting, cutting-edge action games on PlayStation 3,
XBox 360 and PC. As a member of our studio's Core Technology team you
will work closely with engineers across all disciplines providing
systems,
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Monolith Productions - Kirlkand, WA, USA
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Staff Software Engineer, Game Systems - Monolith
Monolith Productions, a division of WB Games Inc., seeks a Staff
Software Engineer - Game Systems to join (the award-winning technology
team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating
game systems for exciting, cutting-edge action games on PlayStation 3,
XBox 360 and PC. As a member of our studio's Core Technology team you
will work closely with engineers across all disciplines providing
systems,
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NetherRealm Studios - Chicago, IL, USA
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Sr. Software Engineer, Build Tools - NetherRealm
NetherRealm Studios, a division of WB Games Inc. seeks a Senior
Software Engineer - Build Tools to work closely with the Koretech
technology team behind the Mortal Kombat franchise. This is an
opportunity to become an integral part of an extremely talented team
of industry veterans focusing on pushing the technology of current and
next-gen hardware.
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NetherRealm Studios - Chicago, IL, USA
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Sr. Artist, Characters - NetherRealm
Netherrealm Studios, a division of WB Games Inc., seeks a Senior
Character Artist who will be responsible for creating character assets
of the highest quality. This person will work closely with the Lead
Character Artist along with the Art Director to create and maintain
the highest quality assets for the game, and ensure that the aesthetic
goals are met.
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NetherRealm Studios - Chicago, IL, USA
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Senior Software Engineer, Network
NetherRealm Studios, a division of WB Games Inc. seeks a Senior
Software Engineer, Network to help us implement cutting-edge online
features to ensure the Mortal Kombat franchise is an industry leader
in online functionality. We are looking for a candidate with a strong
background in network play to help lead our efforts towards driving
and implementing both new features as well as improvements to the
existing online infrastructure.
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NetherRealm Studios - Chicago, IL, USA
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Artist, World
Netherrealm Studios, a division of WB Games Inc., seeks a World Artist
who will be responsible for creating environmental assets of the
highest quality. This person will work closely with the Lead World
Artist, along with the Director of Art and the Art Director to ensure
aesthetics quality is kept at the highest-bar bar across the arenas.
This person will be well versed in the game engine and art tools.
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NetherRealm Studios - Chicago, IL, USA
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Sr. Artist, Characters - NetherRealm
Netherrealm Studios, a division of WB Games Inc., seeks a Senior
Character Artist who will be responsible for creating character assets
of the highest quality. This person will work closely with the Lead
Character Artist along with the Art Director to create and maintain
the highest quality assets for the game, and ensure that the aesthetic
goals are met.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiTg0SsHYH0K4n0Gwsf0EO

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Raven Software / Activision - Madison, WI, USA
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Senior Lighting Artist
Raven Software is an award-winning computer game software developer
based in Madison, Wisconsin. With a focus on graphic excellence and
high-level, intense playability, Raven has produced hit games
including the Soldier of Fortune series and various Star Wars titles.
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Red 5 Studios - Laguna Hills, CA, USA
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UI Programmer
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Red 5 Studios - Laguna Hills, CA, USA
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Senior Graphics Programmer
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Retro Studios - Austin, TX, USA
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Game Designer
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SCAD - Atlanta, GA, USA
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Professor of Game Development
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SimBin Studios AB - Lidk��ping, , SWE
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Senior C++ Game Developer
SimBin is currently looking for a talented full-time programmer to be
part of our game development team. You should be well organized,
positive and an exceptional C++ programmer with emphisis on
object-oriented-programming. It's important that you work well as part
of a team, can reach common goals and are able to work on tasks
related to the overall goal.
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Sony Computer Entertainment America - San Francisco, CA, USA
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Manager Product Marketing - Software
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Spooky Cool Labs - Chicago, IL, USA
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Game Metrics Analyst
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Spooky Cool Labs - Chicago, IL, USA
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Concept Artist
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Spooky Cool Labs - Chicago, IL, USA
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Marketing Director
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Sucker Punch Productions - Bellevue, WA, USA
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Lead Designer for User-Generated Content
We're looking for a senior designer to help push the UGC feature
forward - someone who is passionate not only about capabilities aimed
at people who want to create their own content, but also about the
experience of all the other players who just want to play cool
user-created missions. Helping players discover the best user-created
content out there is just as important as making it possible it create
that content in the first place.
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THQ Montreal - Montreal, PQ, CAN
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Executive Producer - THQ Montreal
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THQ Montreal - Montreal, PQ, CAN
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Studio Art Director-THQ Montreal
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THQ Montreal - Montreal, PQ, CAN
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Development Director-THQ Montreal
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Warner Bros Games - Kirlkand, WA, USA
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Software Engineer, UI - WB Games
WB Games Inc. seeks a Software Engineer, UI to join the award winning
team behind the F.E.A.R. and Condemned franchises creating game
systems for exciting, cutting-edge action games on PlayStation 3, XBox
360 and PC.
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Warner Bros Games - Kirlkand, WA, USA
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Community Manager - WB Games #122847
WB Games Inc. seeks a Community Manager to create, implement, and
manage all community efforts for WB video games. All community efforts
will involve the creation of a game-specific web-site, and an
exhaustive community plan that maps community content to drive
interest for WB games and studios. You will maintain a strong
relationship with worldwide Marketing/PR and development teams,
helping to support all three groups in the active promotion of a game.
The Community Manager is also expected to
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Warner Bros Games - Kirlkand, WA, USA
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Senior Artist, Concept - WB Games - #122841
WB Games Inc. seeks a Senior Artist, Concept for the Surreal
Development department. A Senior Concept Artist is responsible for
effectively visually communicating product vision to varied audiences.
This artist will work closely with the Art Directors and Leads in
order to assist in the development of the project and as an advocate
for game art quality.
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