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Aug 12 - Debate Over The Imminent Death Of The UK Games Industry; The World Design Of Diablo III

Welcome to GamaDaily for August 12, 2011
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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GDC 2012 Call for Submissions Open Through September 6th

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NEWS
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[08.12.11]

Jagex: Developers Need To Understand 'The DNA Of Sociability'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYa0EE

Analysis: THQ Needs To Pick A Focus And Stick With It
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYb0EF

The Great Debate: The Imminent Death Of The UK Games Industry
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYc0EG

Diablo III's Boyarsky On 'Thick Skin,' Listening To Fans
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYd0EH

Report: Talks Suggest $1.2B Valuation For Angry Bird's Rovio
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYe0EI

New Game Marketing Start-Up HitFox Raises 'Mid 7-Figure Euro
Investment'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYf0EJ

Competitive Gaming Video Service Twitch.tv Seeing 8M Viewers Monthly
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYg0EK

Sega's J-League Pro Soccer Club! 7: Euro + Tops Japanese Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYh0EL

Best Of Console Digital News: From The Arkedo Series To Strike Suit
Zero
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYi0EM

3DS Japanese Sales Continue To Nosedive Following Price Cut
Announcement
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYj0EN

Best Of Indie Games: Running Away From Debts and Taxes
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYk0EO

Zumba Fitness Sells 3 Million Worldwide
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYl0EP

Opinion: Difficulty By Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYm0EQ


[08.11.11]

Ubisoft's Just Dance 2 Surpasses 5 Million Sales At U.S. Retail
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYn0ER

NPD: July U.S. Retail Game Industry Sales Lowest Since Oct. 2006
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYo0ES

Xbox 360 Sells 277,000 In July, Fifth Month At 40+ Percent Console
Share
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYp0ET

Launch Titles For Google+ Include Zynga, Wooga, PopCap Titles
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYq0EU

Google+ Launches First Set Of Social Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYr0EV

Class Action Suit Accuses Microsoft Of Double-Billing Customers For
Xbox Live
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYs0EW

Physical Game Sales Percentage Saw Steep Decline In 2010
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYt0EX

World Of Tanks Passes 5 Million Registered Users
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYu0EY

Interview: What's Next For Edge?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYv0EZ

Trion Worlds Goes Free-To-Play With Command & Conquer Vets' MMORTS
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYw0Ea

Nintendo Faces Increasing Pressure From Investors To Go Mobile
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYx0Eb

PlayGen: Gamification Can Bring A 'Gaming Layer' To Everything We Do
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYy0Ec

Analyst: Star Wars: The Old Republic Could Sell 3M
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAYz0Ed

Sifteo Cubes Coming September, $49 Each
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAY10EQ

Age Of Conan Revenues Double Following 'Free-To-Play' Re-Release
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAY20ER

Minecraft-Inspired Xbox Live Indie FortressCraft Surpasses $1M In
Sales
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAY30ES

Texas Film Commission Increases Incentives For Game Studios
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAY40ET

Opinion: Motion Controlled Emotions
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAY50EU

Opinion: Liberal Arts Education for Designers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAY60EV

Interview: Jonathan Blow - Xbox Live Arcade 'A Pain In The Ass' For
Indies
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAY70EW

This Week In Console Digital Download: From Fruit Ninja Kinect To
Splinter Cell
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAY80EX

Gamasutra Expert Blogs: From Vita Concept Approvals To Timely Payments
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZA0Eh

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FEATURES
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Interview: The World Design Of Diablo III - by Sterling McGarvey
Blizzard designer Leonard Boyarsky talks to Gamasutra about the
process of expanding the Diablo universe significantly with the third
installment of the series, talking about what has both worked and what
has not.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZB0Ei

Five Minutes Of... Portal 2 - by Margaret Robertson
Former Edge magazine editor-in-chief and current development director
of social game studio Hide&Seek Margaret Robertson is back, exploring
what five minutes of play reveals about a the tension between gameplay
and narrative in Valve's Portal 2 .
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZC0Ej

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Who is going to shine at MIGS this year?!

The Montreal International Game Summit (MIGS), the premiere
professional event of the Canadian video game industry, announced its
keynote speakers for MIGS 2011, taking place November 1st and 2nd.
MIGS will feature three exciting main speakers: Jason Rohrer, Computer
Programmer, Game Designer and winner of the GDC 2011 Game Design
Challenge; Richard Lemarchand, Lead Designer for Naughty Dog, creators
of the Uncharted franchise, and Yves Guillemot, Co-Founder and CEO of
Ubisoft. In addition, MIGS will feature six track keynotes including:
David Hego (Arts & VFX), Tom Salta (Audio), Alain Tascan (Business),
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30%!

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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZE0El
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[08.12.11]

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Activision - Santa Monica, CA, USA
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Game Designer/Scripter
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZF0Em

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Activision - Santa Monica, CA, USA
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Senior Lighting Artist
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZG0En

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Activision - Santa Monica, CA, USA
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Associate Art Director
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZH0Eo

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Electronic Arts - Redwood City, CA, USA
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Product Manager - EA Partners (Contract)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZI0Ep

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Filmakademie Baden-Wuerttemberg - Ludwigsburg, , DEU
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Software Developer / Researcher
Filmakademie Baden-W�rttembergs Institute of Animation, Visual Effects
and digital Postproduction is offering a position in its Research &
Development team. The job (39.5 hours/week) includes 29 paid vacation
days per year in a unique working environment between research,
practical industry projects and education. The offer is based on a
fixed term contract.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZJ0Eq

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Sony Computer Entertainment America - San Francisco, CA, USA
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Account Relations Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZK0Er

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Gameplay / Generalist Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZL0Es

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Game Designer - Associate Sound Scripter (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZM0Et

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Producer (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZN0Eu

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Sony Computer Entertainment America - San Francisco, CA, USA
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CRM and Loyalty Marketing Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZO0Ev

[08.11.11]

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2K Marin - Novato, CA, USA
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Sr. Tools Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZP0Ew

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2K Marin - Novato, CA, USA
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Level Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZQ0Ex

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2K Sports - Novato, CA, USA
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MLB Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZR0Ey

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Activision - Santa Monica, CA, USA
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Online Technical Director (Social)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZS0Ez

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Activision - Santa Monica, CA, USA
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DIRECTOR OF PRODUCT DEVELOPMENT (SOCIAL)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZT0E1

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Activision - Saint Paul, MN, USA
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Producer
At Activision Publishing, you will take some of the biggest brands in
the business to the next level. We have created, licensed and acquired
a group of highly recognizable brands, marketed to a growing variety
of consumer demographics. Our portfolio includes Spiderman,
Transformers, James Bond, Cabela's, NASCAR, Monster Jam, Rapala,
Guitar Hero, Prototype 2, Tony Hawk and many more household names.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZU0E2

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Activision - Santa Monica, CA, USA
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Web Systems Analyst
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Airtight Games - Redmond/Seattle, WA, USA
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Audio Lead
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZV0E3

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Avalanche Studios - Stockhom, St, SWE
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UI Artist with scripting skills
Avalanche Studios is a leading independent, privately held studio with
offices in Stockholm and New York. The studio is the original creators
of the award-winning Just Cause series of games and is currently
developing three AAA projects based on very well-known licenses and
original IP's together with three of the world's largest and most
influential publishers. We will soon release our first XBLA/PSN title,
Renegade Ops, a project based on an Avalanche Studios' original IP.
With the organizati
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZW0E4

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BioWare Austin - Austin, TX, USA
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Performance Test Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZX0E5

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BioWare Austin - Austin, TX, USA
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Senior Gameplay Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZY0E6

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Day 1 Studios - Hunt Valley, MD, USA
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Senior Core Systems Software Engineer
We have an opportunity for an exceptional Software Engineer to work
within our core technology team to develop the architecture and
toolset of our game engine. This position can be based in our Chicago
or Hunt Valley, MD location.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZZ0E7

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Day 1 Studios - Chicago, IL, USA
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Senior Level Designer
Day 1 Studios, the team behind FEAR 3, is currently looking for a
creative and skilled Senior Level Designer to help craft the
experience of our next big project. The primary responsibility of this
position is to help define and ensure that the game's levels deliver
an unforgettable interactive experience for the player. This is a
great opportunity to work on a project in the early stages of
production and contribute to vision of the game.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZa0EF

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Edge of Reality - Austin, TX, USA
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Senior VFX
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of Electronic Arts. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZb0EG

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Gameloft - New York City, NY, USA
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Game Producer
Gameloft, a leading international publisher and developer of video
games for mobile phones and console, is seeking a Game Producers to
join their existing talent pool on creating iPhone games in one of our
production studios in New York City and New Orleans. Qualified
candidates will link up with imaginative design teams to create hot
new game titles, fulfilling a wide range of genres from hardcore
action to casual simulation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZc0EH

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Gameloft - New York City, NY, USA
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2D Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZd0EI

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Giant Sparrow - Santa Monica, CA, USA
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Technical Artist / Animator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZe0EJ

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Giant Sparrow - Santa Monica, CA, USA
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Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZf0EK

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International Game Technology - RENO, NV, USA
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Sr. Concept Artist / Illustrator
Looking for a change of pace? Burned out on traditional game or film
production? Want to focus on smaller project runs where the art
quality is of the highest importance?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZg0EL

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Irrational Games - quincy, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZh0EM

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Irrational Games - quincy, MA, USA
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Associate Brand Manager (temporary)
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZi0EN

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Irrational Games - Quincy, MA, USA
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Level Builder
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZj0EO

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Jellyvision Games - Chicago, IL, USA
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Marketing Director
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZk0EP

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Large Animal Games - New York, NY, USA
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Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZl0EQ

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Monolith Productions - Kirlkand, WA, USA
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Staff Software Engineer, Game Systems - Monolith
Monolith Productions, a division of WB Games Inc., seeks a Staff
Software Engineer - Game Systems to join (the award-winning technology
team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating
game systems for exciting, cutting-edge action games on PlayStation 3,
XBox 360 and PC. As a member of our studio's Core Technology team you
will work closely with engineers across all disciplines providing
systems,
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NetherRealm Studios - Chicago, IL, USA
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Senior Software Engineer, Network
NetherRealm Studios, a division of WB Games Inc. seeks a Senior
Software Engineer, Network to help us implement cutting-edge online
features to ensure the Mortal Kombat franchise is an industry leader
in online functionality. We are looking for a candidate with a strong
background in network play to help lead our efforts towards driving
and implementing both new features as well as improvements to the
existing online infrastructure.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAZn0ES

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NetherRealm Studios - Chicago, IL, USA
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Sr. Artist, Characters - NetherRealm
Netherrealm Studios, a division of WB Games Inc., seeks a Senior
Character Artist who will be responsible for creating character assets
of the highest quality. This person will work closely with the Lead
Character Artist along with the Art Director to create and maintain
the highest quality assets for the game, and ensure that the aesthetic
goals are met.
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Red 5 Studios - Laguna Hills, CA, USA
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UI Programmer
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Red 5 Studios - Laguna Hills, CA, USA
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Senior Graphics Programmer
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Red Storm Entertainment - Cary, NC, USA
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Art Director
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Retro Studios - Austin, TX, USA
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Game Designer
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Rivet Games - San Francisco, CA, USA
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Game Software Engineer - Front End
Rivet Games is looking for talented and passionate developers
interested in building the next generation of online games. The
front-end specialist is responsible for creating the actual "game
experience" the player sees.
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Sony Computer Entertainment America - San Francisco, CA, USA
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Manager Product Marketing - Software
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior Forecast and Royalty Analyst
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Spooky Cool Labs - Chicago, IL, USA
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Software Developer - Games Back End
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Spooky Cool Labs - Chicago, IL, USA
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Software Developer - Games Front End (Unity 3D)
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Spooky Cool Labs - Chicago, IL, USA
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User Interface Designer
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Spooky Cool Labs - Chicago, IL, USA
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Game Metrics Analyst
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Spooky Cool Labs - Chicago, IL, USA
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Concept Artist
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Spooky Cool Labs - Chicago, IL, USA
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Marketing Director
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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD DESIGNER
We are currently searching for a LEAD DESIGNER with the following
skills and experience: - Work with the Game Director to substantially
and decisively guide the evolution of the game design from initial
documentation through testing. - Creating and documenting basic and
advanced game systems. - Aggressively prototyping and iterating core
game mechanics. - Facilitating inter-department communication in order
to ensure high-quality implementation.
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Other Position(s) Available At SuperBot Entertainment, inc.:

- SENIOR A.I. DESIGNER

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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD FX ARTIST
We are currently searching for a LEAD FX ARTIST with the following
skills and experience: - Developing creative direction for visual
effects themes, styles, and techniques in collaboration with Design
department. - Developing, implement, and optimize effects to meet
target quality and schedule requirements. - Creating, design and
implement real-time particle effects which use both static and
animating 2D/3D elements. - Creating ambient, environmental, and
weather effects.
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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR ENVIRONMENT ARTIST
We are currently searching for a SENIOR ENVIRONMENT ARTIST with the
following skills and experience: - Working with the Lead Environment
Artist and Art Director to manage the creation of environments and
environmental elements with different artistic styles - from realistic
to cartoony - Contributing innovative and original ideas towards all
aspects of game production and development - Following documented &
communicated technical guidelines for world asset creation and
implementation.
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THQ Montreal - Montreal, PQ, CAN
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Executive Producer - THQ Montreal
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THQ Montreal - Montreal, PQ, CAN
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Studio Art Director-THQ Montreal
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THQ Montreal - Montreal, PQ, CAN
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Development Director-THQ Montreal
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Tin Truck - San Mateo, CA, USA
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iOS Game Developer (Entry or Mid-Level)
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TuneIn - Palo Alto, CA, USA
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Senior (or Lead) Mobile Engineer
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Visceral Games Redwood Shores - Redwood City, CA, USA
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Executive Producer - Visceral Games
Visceral Games creates top quality next-gen games that push the
boundaries of action entertainment. We have over a decade of
experience at delivering high-intensity action gaming experiences such
as Dead Space, Dante's Inferno, Army of Two, Lord of the Rings: The
Two Towers, Lord of the Rings: Return of the King, 007: Everything or
Nothing and the upcoming Dead Space 2. As a worldwide group of EA
studios, we have the stability and backing of a large company combined
with the agility and fun cult
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Other Position(s) Available At Visceral Games Redwood Shores:

- Lead Multiplayer Designer - Visceral Games

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- Art Director - Visceral Games

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Warner Bros Games - Kirlkand, WA, USA
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Community Manager - WB Games #122847
WB Games Inc. seeks a Community Manager to create, implement, and
manage all community efforts for WB video games. All community efforts
will involve the creation of a game-specific web-site, and an
exhaustive community plan that maps community content to drive
interest for WB games and studios. You will maintain a strong
relationship with worldwide Marketing/PR and development teams,
helping to support all three groups in the active promotion of a game.
The Community Manager is also expected to
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Warner Bros Games - Kirlkand, WA, USA
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Senior Artist, Concept - WB Games - #122841
WB Games Inc. seeks a Senior Artist, Concept for the Surreal
Development department. A Senior Concept Artist is responsible for
effectively visually communicating product vision to varied audiences.
This artist will work closely with the Art Directors and Leads in
order to assist in the development of the project and as an advocate
for game art quality.
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Warner Bros Games - Kirlkand, WA, USA
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Staff Software Engineer Network - Greater Seattle - 125652BR
WB Games Inc., seeks a Staff Software Engineer - Network to join (the
award-winning technology team behind the F.E.A.R. (tm) and
Condemned(tm) franchises) creating game systems for exciting,
cutting-edge action games on PlayStation 3, XBox 360 and PC.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiha0SsHYH0K4n0HAaI0Ew

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Warner Bros Games - Kirlkand, WA, USA
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Director of Art
WB Games Inc. seeks a Director of Art to participate in developer due
diligence activities to assess art talent, pipelines, process, and
tech. reviews and provide feedback to WBIE Producers on all product
art plans, schedules and ongoing art deliverables for all milestone
drops.
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