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Aug 23 - Sony Repositions PS Home With New Central Hub; Top 10 Weird Children Of Video Games and Neuroscience

Welcome to GamaDaily for August 23, 2011
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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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NEWS
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[08.23.11]

Sony Repositions PlayStation Home With New Central Hub
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7l0EM

Interview: Atari's New Execs On How 'The Market Wants Us To Succeed'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7m0EN

Speculation Surrounds September 3DS Trade Conference
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7n0EO

Report: Layoffs At Daggerdale Developer Bedlam Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7o0EP

Perfect World's Forsaken World Fuels Q2 Revenues, Profits
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7p0EQ

Virtua Fighter 5 'Definitive' Version Coming To XBLA, PSN
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'Rough' Digital Transition Yields Poor Q2 Results For Zoo
Entertainment
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7r0ES

Flash-To-iPad Service iSwifter To See $10M Revenue In First Year
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Opinion: Tips From A Combat Designer - Defining The Gap
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7t0EU

id's John Carmack Chooses Framerate Over Graphical Fidelity
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7u0EV

Tin Man Games' Ben Britten: Why 'Failure is Awesome'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7v0EW

Portal Lead Kim Swift's New 'Fascinating And Quirky' Game Coming From
Square Enix
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI7w0EX


[08.22.11]

Ubisoft To Publish Demiurge's Downloadable Shoot Many Robots
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Android Outpaces iPhone In 2011 U.S. Smartphone Sales
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Rovio Nabs Fox Digital's Andrew Salbow As New American GM
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Serious Play Awards Name Finalists
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Gender Debate Dominates Australia's Freeplay Finale
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Gazillion's Brevik To Keynote Unite 11 Conference
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI730EP

Deus Ex: Human Rev Art Lead: Art Direction 'Misunderstood'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI740EQ

Blizzard: Valve's 'Dota' Trademark Won't Delay StarCraft Mod
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Freeplay Independent Games Festival 2011 Winners Announced
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Virgin Gaming Raises Tournament Prize Total To $4.3M
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Gamescom 2011 Sees Record 275K Attendees
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Zumba Fitness Now 10 Consecutive Weeks On Top Of UK Charts
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ESA: Video Game Popularity Sees Higher Demand For Game Degree Programs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8B0Ef

Namco Bandai Forms Joint Venture With Social Gaming Giant DeNA
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8C0Eg

Interview: Hello Games Out To Prove Joe Danger Wasn't A Fluke
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8D0Eh

Opinion: Starting The Next Project By Hacking The Old One
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8E0Ei

Opinion: What Would An Ideal Production Cert Confer?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8F0Ej

Release This: Deus Ex: Human Revolution Arrives in U.S. and UK
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Analysis: Anti-Social Game Design And The Sims Social
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8H0El

Fastest-Growing Facebook Games: From The Sims Social To Smurfs
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IndieGames.com: The Weblog

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FEATURES
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The Top 10 Weird Children Of Video Games and Neuroscience - by Erin
Robinson
Plenty of studies are being done which examine the effect gaming has
on the brain, and independent developer and former neuroscience
researcher Erin Robinson takes a look at ten particularly interesting
studies to see what they can teach us.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8J0En

A Cyber-Renaissance In Art Direction - by Christian Nutt
Deus Ex: Human Revolution art director Jonathan Jacques-Bell�tete
speaks to Gamasutra about how he and his team envisioned the game's
signature look, how layering meaning and metaphor makes for more
robust art, and how the industry's fundamental approach to creating
art to change in future.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8K0Eo

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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[08.23.11]

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Activision - Santa Monica, CA, USA
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Lead Multiplayer Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
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Activision - Santa Monica, CA, USA
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Animator - Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8P0Et

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Activision - Santa Monica, CA, USA
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Concept Artist - Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8Q0Eu

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Beachhead Activision - Santa Monica, CA, USA
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Senior Game Integration Engineer
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Havok - San Francisco,, CA, USA
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Software Engineers/Snr Software Engineers
Software Engineer vacancies in San Francisco & Dublin. Havok
engineering has been at the cutting edge of innovation in game
development for over a decade. We work cross platform, mainly on AAA
titles, with top clients. We have a unique environment made up of
talented, small, stable teams. We operate in some of the most exciting
cities around the world. Our salaries are competitive and we provide
excellent benefit and relocation packages. We hire based on talent and
potential to contribute.
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Tools / Technology Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Online Gameplay Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Graphics / Technology Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior User Test Specialist
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Combat Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Level Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Environment Artist
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - Foster City, CA, USA
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CRM Analytics Manager, Strategic Planning
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8Z0E4

[08.22.11]

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2K Marin - Novato, CA, USA
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Senior Systems Designer
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Amazon.com - Seattle, WA, USA
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Senior "SOCIAL GAMES" Engineer: Back End
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8b0ED

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Amazon.com - Seattle, WA, USA
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Senior SOCIAL GAMES" Engineer-Front End
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Amazon.com - Seattle, WA, USA
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Flash Developer-SOCIAL GAMES
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Beachhead Activision - Santa Monica, CA, USA
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Senior Front End Web Engineer
Beachhead is Activision's newest wholly-owned development studio,
which will lead the creation of our all-new digital platform and
service for the Call of Duty franchise, Call of Duty ELITE. ELITE will
support in-game integration and bring online experiences and console
play together for the first time. The platform has been in development
for over a year, and we're continuing to build the team with the best
talent in the online and gaming world. Join us and help shape the
future of gaming!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8e0EG

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Beachhead Activision - Santa Monica, CA, USA
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Lead Back End Web Engineer
Beachhead is Activision's newest wholly-owned development studio,
which will lead the creation of our all-new digital platform and
service for the Call of Duty franchise, Call of Duty ELITE. ELITE will
support in-game integration and bring online experiences and console
play together for the first time. The platform has been in development
for over a year, and we're continuing to build the team with the best
talent in the online and gaming world. Join us and help shape the
future of gaming!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8f0EH

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Bigpoint - San Francisco, CA, USA
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Project Manager
Manage the schedule and deliveries of a specific title, champion
project objectives, provide a framework for communication, and to
enthusiastically lead in the continuing evolution of Bigpoint Inc.
Management & Process Improvement process, procedures, and tools.
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BioWare Austin - Austin, TX, USA
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Software Engineer
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BLUESIDE Inc. - Seoul, Se, KOR
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Senior Graphics Programmer
BLUESIDE is looking for an experienced graphics programmer to join its
engine development department. You'll live in the dynamic metropolis
of Seoul, the famous online gaming mecca in the heart of Asia. Do you
have 5-10 years of professional experience, expert C++ skills,
in-depth graphics programming background and a proven track record?
Are you a Senior Graphics Programmer looking for an adventure? Why not
consider a change?
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buffalo studios - santa monica, CA, USA
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IOS developer
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Buzz Monkey - Eugene, OR, USA
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Social Game Designer
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Cryptic Studios - Los Gatos, CA, USA
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Game Designer - Systems/Combat
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Cryptic Studios - Los Gatos, CA, USA
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Games Programmer
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Demiurge Studios, Inc. - Cambridge, MA, USA
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Senior Engineer
Demiurge Studios is an independent game developer, located in
Cambridge, MA. We maintain a creative, energetic atmosphere where an
individual's ideas matter. We work on high profile games, next-gen
technology and home grown IP. At Demiurge, employees have the
opportunity to work on a variety of games each year. We offer
competitive salaries, benefits and sane working hours.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8n0EP

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Demonware / Activision - Vancouver, BC, CAN
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Capacity Planning Engineer
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8o0EQ

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Demonware / Activision - Vancouver, BC, CAN
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Service Reliability Engineer
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8p0ER

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Demonware / Activision - Vancouver, BC, CAN
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Platform Scalability Engineer
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8q0ES

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Demonware / Activision - Vancouver, BC, CAN
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Software Engineer, Title Development Team
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8r0ET

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Ecko Code - New York, NY, USA
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Senior Web Developer
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Ecko Code - New York, NY, USA
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Senior Server Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8t0EV

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Edge of Reality - Austin, TX, USA
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Technical Artist Senior
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of Electronic Arts. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8u0EW

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Edge of Reality - Austin, TX, USA
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Project Art Director/Art Lead
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8v0EX

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Electronic Arts - Los Angeles / Montreal OR United Kingdom, CA, USA
---------------------------------------------
Quality Assurance Director
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8w0EY

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GREE International Inc. - Burlingame, CA, USA
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LAMP Engineer (Game/Social Platform Backend)
GREE International Inc. (http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8x0EZ /) is owned by GREE
Inc., the fastest growing tech company in Japan, offering leading
mobile social games. With our OpenFeint platform, our ecosystem
reaches 100 million users. We are looking for an experienced LAMP
(Game/Social Platform Backend) Engineers to join our start-up team to
develop next-generation mobile social gaming experiences for our
users. * The position title and levels are flexible; we are looking
for the right person and wi
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8y0Ea

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GREE International Inc. - Burlingame, CA, USA
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Software Engineer, Unity
GREE International Inc. is owned by GREE Inc., the fastest growing
tech company in Japan, offering leading social mobile games. With our
OpenFeint platform, our goal is to reach 200 million users. We are
looking for an experienced Unity Software Engineers to join our
start-up team to develop next-generation mobile social gaming
experiences to users. The position title and level are flexible; we
are looking for the right person and will adjust the position as
needed.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI8z0Eb

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GREE International Inc. - Burlingame, CA, USA
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Product Manager, Game Production
GREE International Inc. (http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI810EO is owned by GREE Inc.
(http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI820EP the fastest growing tech company in Japan,
offering leading social mobile games. With our OpenFeint platform, our
goal is to reach 200 million users. We are looking for an experienced
Product Manager (Game Production) to join our start-up team to develop
next-generation mobile social gaming experiences for our users. The
position title and level could be tailored upon your experience and
skillsets
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI830EQ

---------------------------------------------
Idol Minds - Louisville, CO, USA
---------------------------------------------
Experienced Software Engineer / Systems Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI840ER

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Irrational Games - quincy, MA, USA
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Creative Services Manager
This job mixes the skills of a senior graphic designer about 50% of
the time, with 25% art direction and 25% awesomeness. The Creative
Services Manager (CSM) works directly with the Creative Director, Art
Director, internal artists, and external vendors. The CSM is the
gatekeeper and vision holder for the marketing materials of the games
Irrational is working on, as well as the studio branding. The CSM
leads all design/creative production within the marketing department
from initial design to pr
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI850ES

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Irrational Games - Quincy, MA, USA
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PS3 Principal Programmer - PS301
Irrational Games is looking for programmers at all experience levels
to join our tech and gameplay teams. Whether you are a grizzled
veteran of the video game wars or have only one game under your belt,
if you think you have what it takes, we want to hear from you.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI860ET

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Irrational Games - Quincy, MA, USA
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Character Rigger/TD
The original Bioshock team is at it again. Under the direction of Ken
Levine, we are setting our sights on outdoing our past achievements
and creating a title that will enthrall gamers around the world. With
Bioshock's Metacritic rating set at 96, this won't be an easy task.
This is why we need you.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI870EU

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Irrational Games - quincy, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HI880EV

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Irrational Games - Quincy, MA, USA
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Programmer
Irrational Games is looking for programmers at all experience levels
to join our tech and gameplay teams. Whether you are a grizzled
veteran of the video game wars or have only one game under your belt,
if you think you have what it takes, we want to hear from you.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAA0Eo

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Irrational Games - Quincy, MA, USA
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Online Engineer (Server-Side/Backend)
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAB0Ep

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Irrational Games - Quincy, MA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Character Rigger/TD
The original Bioshock team is at it again. Under the direction of Ken
Levine, we are setting our sights on outdoing our past achievements
and creating a title that will enthrall gamers around the world. With
Bioshock's Metacritic rating set at 96, this won't be an easy task.
This is why we need you.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAC0Eq

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Irrational Games - Quincy, MA, USA
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Level Designer
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAD0Er

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LOLapps - San Francisco, CA, USA
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Game Design Director
Lolapps, a high profile social game company who is pushing the
boundaries of web based social games is looking for a top Game Design
Director with proven game experience shipping multiple major titles.
We are looking for some who is excited about iterating quickly and
deploying our games to millions of users within a short span of time.
If you enjoy inspiring creative teams, love to innovate and see
yourself as an obsessive game player, please read on -
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAE0Es

Other Position(s) Available At LOLapps:

- Senior Game Designer - We are looking for top game design talent
to transition to social games!

http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAF0Et
---------------------------------------------
Nickelodeon Virtual Worlds Group - Glendale, CA, USA
---------------------------------------------
Tools Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAG0Eu

---------------------------------------------
Nickelodeon Virtual Worlds Group - Glendale, CA, USA
---------------------------------------------
Sr. Software (JAVA) Engineer, Petpet Park
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAH0Ev

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Nihilistic Software - Novato, CA, USA
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Senior Technical Shader Artist
Nihilistic Software is seeking an experienced and talented Senior
Technical Shader Artist to continue to develop the company's
proprietary engine technology on our announced first person shooter
title exclusively on Sony's next generation portable platform.
Applicants must have a strong foundation in computer graphics and
experience working in a production environment. A keen artistic eye is
also essential.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAI0Ew

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Perfect World Entertainment Inc. - Foster City, CA, USA
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Product Manager - Social Gaming
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAJ0Ex

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PopCap Games - Seattle, WA, USA
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Information Security Administrator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAK0Ey

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Rivet Games - San Francisco, CA, USA
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Game Designer
Rivet is looking for a game designer to work on the next generation of
social, mobile and cross-platform games. As a game designer you will
be working under the direction of the product lead in order to create,
balance and maintain the gameplay systems, economies and features
needed to transform the game's vision into a reality. You will need to
be a motivated individual who is comfortable touching every aspect of
game design; from systems balancing to story and character
development.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAL0Ez

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SimBin Studios AB - Lidk��ping, , SWE
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Senior C++ Game Developer
SimBin is currently looking for a talented full-time programmer to be
part of our game development team. You should be well organized,
positive and an exceptional C++ programmer with emphisis on
object-oriented-programming. It's important that you work well as part
of a team, can reach common goals and are able to work on tasks
related to the overall goal.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAM0E1

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Spike Co., Ltd - , To, JPN
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CG Programmers/ Hardware Programmers/ Network Programmers
Spike is now looking for talented CG Programmers, Hardware
Programmers, and Network Programmers who are willing to work in Tokyo.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAN0E2

---------------------------------------------
Spooky Cool Labs - Chicago, IL, USA
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Software Developer - Games Front End (Unity 3D)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAO0E3

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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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Engine Programmer
Come join a red-hot indie team that's poised to make a huge splash in
online core gaming. We are known for making the Natural Selection mod
for Half-life. We built a custom engine and are in beta with Natural
Selection 2 on Steam. We have 30,000 paying players so far and we're
patching every week. But now we need your mad engine skills to knock
this one out of the park!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAP0E4

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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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Tools Programmer
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAQ0E5

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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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UI/FX Artist
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAR0E6

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Wargaming America Inc. - Emeryville, CA, USA
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Community Manager
As Community Manager, you will be part of a tightly knit team of
passionate Community and Marketing specialists and will report
directly to the Director of Community & Customer Support. This
position is located in Northern California in the Bay Area.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAS0E7

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Wargaming America Inc. - Emeryville, CA, USA
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Customer Service Representative
Wargaming America Inc. is looking to immediately hire experienced
Customer Service Representatives for its California office. As
Customer Service Representative, you will be part of a tightly knit
team of passionate Customer Care and Fraud specialists and will report
directly to the Lead Customer Support Manager. This position is
located in Northern California in the Bay Area. The candidate would
need to live locally or be willing to relocate.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAT0E8

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Warner Bros Games - Kirlkand, WA, USA
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Community Writer
WB Games Inc. seeks a community writer to work with the Community Team
to create compelling written content that will inform, educate, and
engage our gaming community and keep them returning to our sites. This
position supports our three game development studios based in the
Seattle, WA area; Monolith Productions, Snowblind Studios and Surreal
Software.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAU0EA

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Warner Bros Games - Kirlkand, WA, USA
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Staff Artist, FX
WB Games Inc. seeks a Staff FX Artist with advanced, in-depth
expertise, to work closely with the Lead FX Artist and Technical Art
Director to maintain and create high quality Special Effects assets
for the game. Assists the Leads and Directors in helping define
process and pipelines along with highest aesthetic goals, with a
strong focus on technical trouble shooting and problem solving.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAV0EB

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Warner Bros Games - Kirlkand, WA, USA
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Usability Manager
WB Games is seeking a proactive Usability Manager to work on games for
all platforms including consoles, PC, handhelds, and online. As
Usability Manager you will take a leading role in working with a
variety of functional groups (development, production, marketing, and
product strategy) to conduct user research about gamers and their
desires within a variety of products and genres.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBirn0SsHYH0K4n0HJAW0EC

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