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Aug 26 - Behind The Scenes Of The Portal Proposal; A Conversation With Pinball Construction Set's Bill Budge

Welcome to GamaDaily for August 26, 2011
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GDC 2012 Call for Submissions Open Through September 6th
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NEWS
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[08.26.11]

Behind The Scenes Of The Portal Proposal
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7H0Ex

GDC 2012: Saltsman, Johnson On Unexplored Realms Of Game Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7I0Ey

Report: Zynga Alters Stock Structure To Give CEO More Voting Power
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7J0Ez

Best Of Console Digital News - From NightSky To Sonic CD
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7K0E1

Square Enix Details Its Luminous Studio Engine
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7L0E2

Portal Lead Kim Swift Reveals First-Person Puzzler Quantum Conundrum
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7M0E3

Tapjoy Hires Larry Berkin As Asia-Pacific Operations VP
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7N0E4

OpenFeint Launching iOS Sign-On System To Replace Depreciated UDID
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7O0E5

Fukushima Game Jam Aims To Overcome Difficulty With Fun
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7P0E6

Opinion: Why No One Listens To Your Ideas
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7Q0E7

Uber Entertainment Preparing Free-To-Play Super Monday Night Combat
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7R0E8

Low-End Smartphones Drive Boom, Samsung Thrives, Report Finds
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7S0EA

GDC Online Reveals Settlers Online, Mind Candy, Venture Capital Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7T0EB

Former Trion, Gazillion Execs Form Mobile Game Publisher, Server Tech
Company
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7U0EC

Research: Game Consoles Most Popular For Streaming Netflix
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7V0ED

Air Medic Sky One Gets Best Of Show At Serious Play
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7W0EE

Gamasutra Expert Blogs: From A Game's Worth To 'The 10% Rule'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7X0EF

Feature: Microsoft Suggested Some Of Pinball FX 2's Most Popular
Features
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7Y0EG

PlayStation 3 Tops 22M Units In Europe
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7Z0EH


[08.25.11]

Limbo Developer Playdead Using Unity Engine For Next Title
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7a0EO

3DS Software Slumps In Japanese Charts Despite Price Cut
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7b0EP

NPD Group Reveals Classification System For 'Establishing Unified
Definitions'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7c0EQ

3DS Hardware Continues To Dominate In Japanese Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7d0ER

Chinese Developer CocoaChina Raises $14M In Funding
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7e0ES


[08.26.11]

Opinion: Debugging Builds From 6,000 Miles Away
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7f0ET


[08.25.11]

Opinion: Learning From Indie Studio Successes
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7g0EU

Interview: Size Five's Dan Marshall On Creating His Own Grim Fandango
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7h0EV

EA CCO Rich Hilleman To Keynote HTML5-Focused New Game 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7i0EW

Kabam Announces New Social Game Based On The Godfather Franchise
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7j0EX


[08.26.11]

Analysis: What Happens When Activision's 'Oil Well' Dries Up?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7k0EY

ICHEG Receives $500K Grant; Planning Conferences, Fellowships
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7l0EZ

Sega Confirms Sonic CD Release For Consoles, PC, Smartphone
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7m0Ea

PopCap Brings HD Peggle To iPad, Announce 30M Downloads For Series
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7n0Eb

EA, Turn 10 Unable To Reach Deal On Forza 4 Porsche License
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7o0Ec

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Introducing GDC Play

Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
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Learn more about GDC Play at GDC Online 2011 here:
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Learn more about GDC Play at GDC 2012 here:
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FEATURES
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A Conversation With Bill Budge - by Brandon Sheffield
Pinball Construction Set creator Bill Budge is working at Google and
trying to solve problems relevant to today's programmers -- and in
this interview, he reflects on the past, present and future of
development.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7r0Ef

Postmortem: Zen Studios' Pinball FX2 - by Neil Sorens
In this postmortem, Neil Sorens, creative director at Zen Studios,
looks back on the two year-long development of October 2010
downloadable title Pinball FX2 , the studio's "most successful game to
date."
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7s0Eg

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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7t0Eh
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[08.26.11]

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Activision - Santa Monica, CA, USA
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Online Technical Director (Social)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7u0Ei

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Activision - Santa Monica, CA, USA
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DIRECTOR OF PRODUCT DEVELOPMENT (SOCIAL)
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7v0Ej

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Activision - Santa Monica, CA, USA
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Game Designer/Scripter
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7w0Ek

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Activision - Santa Monica, CA, USA
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Senior Lighting Artist
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7x0El

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Activision - Santa Monica, CA, USA
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Associate Art Director
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7y0Em

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Activision - Santa Monica, CA, USA
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Community Manager
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Armature Studio - Austin, TX, USA
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Systems Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL7z0En

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Gameplay / Generalist Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL710Ea

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Game Designer - Associate Sound Scripter (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL720Eb

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Producer (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL730Ec

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Sony Computer Entertainment America - San Francisco, CA, USA
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CRM and Loyalty Marketing Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL740Ed

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YAGER Development - Berlin, Be, DEU
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Lead Game Designer (f/m) on an action-packed AAA cross platform title
As THE chief architect of a game's mechanics, we are offering you an
opportunity to join a fresh project about to enter the pre-production
phase. This is an opportunity to put your mark on an action-packed AAA
cross platform title. Our designers have talent, but they need the
inspiration, knowledge and experience that only you can provide to
design a coherent world with innovative mechanics that will ultimately
result in a game that stands out in a bloated marketplace.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL750Ee

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YAGER Development - Berlin, Be, DEU
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Lead Artist (f/m) on an action-packed AAA cross platform title
YAGER seeks the talents of a seasoned and passionate Lead Artist to
create and manage art development on an exciting next-generation cross
platform project that is about to enter into pre-production. If you
are organized, with excellent communication skills, and have a proven
track record in management and art direction for both internal and
external outsourcing studios, we have a great opportunity for you here
at Yager.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL760Ef

[08.25.11]

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2K Marin - Novato, CA, USA
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Sr. Tools Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL770Eg

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2K Marin - Novato, CA, USA
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Level Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL780Eh

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2K Sports - Novato, CA, USA
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MLB Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8A0Er

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Activision - Saint Paul, MN, USA
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Producer
At Activision Publishing, you will take some of the biggest brands in
the business to the next level. We have created, licensed and acquired
a group of highly recognizable brands, marketed to a growing variety
of consumer demographics. Our portfolio includes Spiderman,
Transformers, James Bond, Cabela's, NASCAR, Monster Jam, Rapala,
Guitar Hero, Prototype 2, Tony Hawk and many more household names.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8B0Es

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Activision - Santa Monica, CA, USA
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Web Systems Analyst
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Day 1 Studios - Hunt Valley, MD, USA
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Senior Core Systems Software Engineer
We have an opportunity for an exceptional Software Engineer to work
within our core technology team to develop the architecture and
toolset of our game engine. This position can be based in our Chicago
or Hunt Valley, MD location.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8C0Et

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Day 1 Studios - Chicago, IL, USA
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Senior Level Designer
Day 1 Studios, the team behind FEAR 3, is currently looking for a
creative and skilled Senior Level Designer to help craft the
experience of our next big project. The primary responsibility of this
position is to help define and ensure that the game's levels deliver
an unforgettable interactive experience for the player. This is a
great opportunity to work on a project in the early stages of
production and contribute to vision of the game.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8D0Eu

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Disney Interactive Studios/Junction Point Studios - Austin, TX, USA
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Senior VFX Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8E0Ev

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Disney Interactive Studios/Junction Point Studios - Austin, TX, USA
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Online Game Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8F0Ew

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Edge of Reality - Austin, TX, USA
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Senior VFX
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of Electronic Arts. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8G0Ex

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Gameloft - New York City, NY, USA
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2D Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8H0Ey

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Giant Sparrow - Santa Monica, CA, USA
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Technical Artist / Animator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8I0Ez

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Giant Sparrow - Santa Monica, CA, USA
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Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8J0E1

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GREE International Inc. - Burlingame, CA, USA
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UI Artist/ Senior UI Artist
Are you a game aficionado? Would you like to build the next generation
of leading social games? Do you want your games to be played and loved
by millions of users worldwide? If your answer to these questions is
yes, then we have just the position for you! GREE International, a
subsidiary of GREE Inc., the fastest growing tech company in Japan, is
looking for an experienced User Interface Designer to join our
start-up team to deliver next-generation mobile social gaming
experiences to users.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8K0E2

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Griffith University - Brisbane, QL, AUS
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*Lecturer, Games Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8L0E3

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Irrational Games - quincy, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8M0E4

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Irrational Games - quincy, MA, USA
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Associate Brand Manager (temporary)
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8N0E5

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Irrational Games - Quincy, MA, USA
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Level Builder
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8O0E6

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Jellyvision Games - Chicago, IL, USA
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Marketing Director
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8P0E7

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Large Animal Games - New York, NY, USA
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Client Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8Q0E8

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Monolith Productions - Kirlkand, WA, USA
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Staff Software Engineer, Game Systems - Monolith
Monolith Productions, a division of WB Games Inc., seeks a Staff
Software Engineer - Game Systems to join (the award-winning technology
team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating
game systems for exciting, cutting-edge action games on PlayStation 3,
XBox 360 and PC. As a member of our studio's Core Technology team you
will work closely with engineers across all disciplines providing
systems,
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8R0EA

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NetherRealm Studios - Chicago, IL, USA
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Sr. Artist, Characters - NetherRealm
Netherrealm Studios, a division of WB Games Inc., seeks a Senior
Character Artist who will be responsible for creating character assets
of the highest quality. This person will work closely with the Lead
Character Artist along with the Art Director to create and maintain
the highest quality assets for the game, and ensure that the aesthetic
goals are met.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8S0EB

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PopCap Games - Seattle, WA, USA
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Monetization Guru
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Red Storm Entertainment - Cary, NC, USA
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Economy Designer/Architect
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Rivet Games - San Francisco, CA, USA
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Game Software Engineer - Front End
Rivet Games is looking for talented and passionate developers
interested in building the next generation of online games. The
front-end specialist is responsible for creating the actual "game
experience" the player sees.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8V0EE

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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior Software Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8W0EF

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Technical Artist
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8X0EG

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THQ Montreal - Montreal, PQ, CAN
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Executive Producer - THQ Montreal
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THQ Montreal - Montreal, PQ, CAN
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Development Director-THQ Montreal
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Tin Truck - San Mateo, CA, USA
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iOS Game Developer (Entry or Mid-Level)
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TuneIn - Palo Alto, CA, USA
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Senior (or Lead) Mobile Engineer
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Visceral Games Redwood Shores - Redwood City, CA, USA
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Executive Producer - Visceral Games
Visceral Games creates top quality next-gen games that push the
boundaries of action entertainment. We have over a decade of
experience at delivering high-intensity action gaming experiences such
as Dead Space, Dante's Inferno, Army of Two, Lord of the Rings: The
Two Towers, Lord of the Rings: Return of the King, 007: Everything or
Nothing and the upcoming Dead Space 2. As a worldwide group of EA
studios, we have the stability and backing of a large company combined
with the agility and fun cult
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8c0ER

Other Position(s) Available At Visceral Games Redwood Shores:

- Lead Multiplayer Designer - Visceral Games

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- Art Director - Visceral Games

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Warner Bros Games - Kirlkand, WA, USA
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Senior Artist, Concept - WB Games - #122841
WB Games Inc. seeks a Senior Artist, Concept for the Surreal
Development department. A Senior Concept Artist is responsible for
effectively visually communicating product vision to varied audiences.
This artist will work closely with the Art Directors and Leads in
order to assist in the development of the project and as an advocate
for game art quality.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8f0EU

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Warner Bros Games - Kirlkand, WA, USA
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Staff Software Engineer Network - Greater Seattle - 125652BR
WB Games Inc., seeks a Staff Software Engineer - Network to join (the
award-winning technology team behind the F.E.A.R. (tm) and
Condemned(tm) franchises) creating game systems for exciting,
cutting-edge action games on PlayStation 3, XBox 360 and PC.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8g0EV

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Warner Bros Games - Kirlkand, WA, USA
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Director of Art
WB Games Inc. seeks a Director of Art to participate in developer due
diligence activities to assess art talent, pipelines, process, and
tech. reviews and provide feedback to WBIE Producers on all product
art plans, schedules and ongoing art deliverables for all milestone
drops.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiv80SsHYH0K4n0HL8h0EW

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Zynga LA - Los Angeles, CA, USA
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UI Artist
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