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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at the GDC Online 2011, October 11-12, as well as at GDC 2012,
March 6-7.
Learn more about GDC Play at GDC Online 2011 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wo0E1
Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wp0E2
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NEWS
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[08.03.11]
Nintendo: We Are Not Falling Behind 'The Social Age'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wq0E3
Interview: Building A Better Lara Croft - Karl Stewart On Rebooting
Tomb Raider
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wr0E4
2K Games, Gearbox Confirm Borderlands 2
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Ws0E5
GDC 2012: Castle, Fryer, Fergusson On Industry's Top Production Issues
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wt0E6
Mortal Kombat, Lego Pirates Drive Time Warner Game Revs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wu0E7
Capcom Acquires Snoopy Rights For Social Smartphone Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wv0E8
Feature: Starbreeze Designer Shares Game Pacing Method
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Ww0EA
Critical Reception: Fuelcell's Insanely Twisted Shadow Planet
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wx0EB
Catherine Provides 'Largest Launch' In Atlus' History
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wy0EC
Brazil Game Show Calls For Latin America Award Submissions
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Wz0ED
Opinion: Getting A Business Off The Ground - Taking The Gamble And
Losing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1W10Ey
Glu Mobile Picks Up Griptonite, Blammo After Narrowing Losses
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1W20Ez
[08.02.11]
Atari, Super-Ego Vets Form Digital Publisher, Launch Cowboys & Aliens
Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1W30E1
Best of iOS News: From Tekken Bowl to Groove Coaster
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1W40E2
GameSpy's Free Online Tech Initiative Attracts Over 800 Indies
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1W50E3
AIAS Announces Philanthropic Scholarship Recipients For 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1W60E4
Namco Bandai Profits Rise On Increased Game Sales
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1W70E5
Class-Action Lawsuit Accuses Zoo Entertainment Of Misleading
Statements
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1W80E6
Adobe Shows HTML5 Support With Edge Tool Preview
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XA0EH
Cavanagh's VVVVVV Lucked Out, Humbly Bundled At 'Last Minute'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XB0EI
Veteran Flash 3D Developer Hauwert Joins Unity Team
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XC0EJ
Chinese Developer The9 Distributing Exit Games' Photon Engine
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XD0EK
EA Sports Season Ticket Subscription Service Launches
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XE0EL
Amazon Defends Appstore Pricing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XF0EM
Third Humble Indie Bundle Surpasses $1M In Sales
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XG0EN
Sony Acquires Infamous Studio Sucker Punch
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XH0EO
Feature: The Argument Against Creative Conservatism
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XI0EP
Opinion: Why The Diablo III Backlash Got Overheated
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XJ0EQ
Opinion: Get Your Hands Dirty
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XK0ER
Opinion: A Different Allocator Model
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XL0ES
This Week In Video Game Criticism: From Limbo To The Road
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XM0ET
Gamasutra Member Blogs: From Bastion's Audio To The Power Of Change
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XN0EU
GDC Vault Adds Free Social Game Rant, Indie Startup, Daglow Sessions
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XO0EV
Interview: Finding The Fun With Each Type Of Motion Controller
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XP0EW
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Advertisement
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Online Registration ends August 9. Don't miss all GDC Europe offers,
including our conference keynote speakers:
- - -
Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from
Gears of War 3 to Infinity Blade
Speaker: Mike Capps (President, Epic Games)
- - -
Playing is a Core Human Desire - How Social Games Change the
Entertainment Industry
Speaker: Jens Begemann (CEO & Founder, wooga)
Track: Business & Marketing
- - -
The Three Eras of Gaming and Why This One is a Game Changer
Speaker: Richard Garriott (VP and Creative Director, Portalarium)
Track: Game Design
- - -
Register at www.gdceurope.com/register
Visit www.gdceurope.com for general conference information.
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FEATURES
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Pacing And Gameplay Analysis In Theory And Practice - by Filip
Coulianos
Starbreeze Studios level designer Filip Coulianos shares a method for
analyzing the pacing of games, and applies it to two superhero titles
-- X-Men Origins: Wolverine and Batman: Arkham Asylum -- to see how
differently-paced games can create very different results in players.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XQ0EX
Persuasive Games: From Aberrance to Aesthetics - by Ian Bogost
Arguing against a stripe of neoconservatism in games that paints
certain forms of design as aberrant and others as natural, academic
and developer Ian Bogost examines the very nature of creativity and
art and offers up an analysis of how the medium can move forward with
a rich palette of choices.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XR0EY
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Advertisement
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GDC Online returns to Austin October 10-13!
The Game Developers Conference Online returns to Austin, Texas October
10-13. GDC Online is the leading developer event for industry
professionals in the online and connected games space, including cloud
gaming, casual, MMOs, virtual worlds, and social networking games.
GDC Online will feature tracks in Business & Marketing, Design,
Production, Programming and the new Customer Experience track. The
conference will also host one and two-day summits including the
Game Narrative Summit, and new Smartphone & Tablet Games Summit and
GDC Virtual Items Summit. In addition, GDC Online will host a lively
exposition floor, numerous networking and social events, Game Career
Seminar, and the 2nd Annual Game Developers Choice Online Awards.
Registration is now open. Visit the official GDC Online site for more
details: http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XS0EZ
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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XT0Ea
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!
[08.03.11]
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Activision - Santa Monica, CA, USA
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Lead Web Engineer - Back End
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Avalanche Studios - New York, NY, USA
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Senior Graphics Programmer, New York
Avalanche Studios is a leading independent, privately held studio with
offices in Stockholm and New York. The studio is the original creators
of the award-winning Just Cause series of games and is currently
developing three AAA projects based on very well-known licenses and
original IP's together with three of the world's largest and most
influential publishers. We will soon release our first XBLA/PSN title,
Renegade Ops, a project based on an Avalanche Studios' original IP.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XU0Eb
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Combat Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XV0Ec
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Sony Computer Entertainment America - San Diego, CA, USA
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Senior On-line Programmer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XW0Ed
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Sony Computer Entertainment America - San Diego, CA, USA
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Senior Quality Assurance Automation Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XX0Ee
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Sony Computer Entertainment America - San Francisco, CA, USA
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Account Relations Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XY0Ef
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Sony Computer Entertainment America - San Francisco, CA, USA
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Developer Support Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1XZ0Eg
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Sony Computer Entertainment America - San Francisco, CA, USA
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Systems Game Engineer (H)
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xa0En
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Sony Computer Entertainment America - San Francisco, CA, USA
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Submissions Game Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xb0Eo
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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior Network Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xc0Ep
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Vicarious Visions / Activision - Albany, NY, USA
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Tools Engineer-Vicarious Visions
Come join Vicarious Visions, one of the most dynamic and creative game
developers in the video-game industry. For over 15 years, VV games
have been pushing technical boundaries to deliver addictive gameplay
and immersive art bringing both characters and worlds to life on Xbox
360, PS3, Wii, iPhone, and many other platforms.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xd0Eq
[08.02.11]
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Activision - Santa Monica, CA, USA
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Senior Game Integration Engineer
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Activision - Santa Monica, CA, USA
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Lead Multiplayer Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xe0Er
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Activision - Santa Monica, CA, USA
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Associate Art Director
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xf0Es
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BioWare Austin - Austin, TX, USA
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Senior Social Systems Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xg0Et
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Black Ops Entertainment, LLC - Santa Monica, CA, USA
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Unity3D, iOS & Android Programmers
Unity3D, iOS and Android Programmers Wanted for Mobile iPhone4, iPad
and Android Apps & Games. PHP & MySQL expertise a big plus. Must have
working knowledge of 3D game engines.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xh0Eu
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Blizzard Entertainment - Irvine, CA, USA
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Senior Software Engineer, Console -- Playstation 3 Specialist (Diablo
III)
Blizzard Entertainment is seeking an enthusiastic senior software
engineer to be a key contributor on the Diablo team. This position is
responsible for overseeing Playstation 3 (PS3) architecture design as
well as other PS3-specific game code development to maximize platform
performance.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xi0Ev
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Blizzard Entertainment - Irvine, CA, USA
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Senior Software Engineer, Console -- Network Specialist (Diablo III)
Blizzard Entertainment is seeking an enthusiastic software engineer to
be a key contributor on the Diablo team. This position is responsible
for ensuring the best implementation of sophisticated networking
systems on consoles.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xj0Ew
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Blizzard Entertainment - Irvine, CA, USA
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Senior Software Engineer, Console -- Graphics Specialist (Diablo III)
Blizzard Entertainment is seeking an enthusiastic senior software
engineer to be a key contributor on the Diablo team. This position is
responsible for developing rendering subsystems on multiple console
platforms and ensuring the best representation of the game's artistic
vision.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xk0Ex
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Bungie LLC - Bellevue, WA, USA
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Mobile Application Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xl0Ey
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Bungie LLC - Bellevue, WA, USA
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Server Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xm0Ez
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
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CCP - North America - Stone Mountain, GA, USA
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Lead UI Graphic Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xn0E1
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Electronic Arts - Orlando, FL, USA
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Technical Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xo0E2
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Funcom Oslo AS - N-0277 Oslo, Os, NOR
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Senior Communications Manager
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xp0E3
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g-NET - Los Angeles, CA, USA
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Game Capture Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xq0E4
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Inkling Games - Encino, CA, USA
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Technology Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xr0E5
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Justin.tv - San Francisco, CA, USA
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Justin.tv / TwitchTV Business Development Manager
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xs0E6
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Liquid Entertainment - Pasadena, CA, USA
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Social Games Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xt0E7
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Loot Drop - SAN MATEO, CA, USA
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Lead Software Engineer
Loot Drop is a collective of exceptionally experienced game veterans
who are also experienced in social game design. Each member of Loot
Drop's founding team has over 25 years experience in making
award-winning games. We were founded in November 2010 by game industry
veterans Brenda Brathwaite and John Romero, and our team is the most
experienced game development team in the social space. Our developers
have designed ground-breaking and award-winning titles respected
throughout the world.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xu0E8
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NetherRealm Studios - Chicago, IL, USA
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Software Engineer, Network
NetherRealm Studios, a division of WB Games Inc. seeks a Software
Engineer, Network to help us implement cutting-edge online features to
ensure the Mortal Kombat franchise is an industry leader in online
functionality. We are looking to position Mortal Kombat as the "gold
standard" for network play, and we are looking for someone who wants
to push the boundaries of what is possible with online interaction.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xv0EA
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Nintendo of America Inc. - Redmond, WA, USA
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Associate Designer (NST), Game Designer (NST), Senior Game Designer
(NST), or Lead Designer (NST)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xw0EB
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PopCap Games - Seattle, WA, USA
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Senior Systems Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xx0EC
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RockYou - Redwood City, CA, USA
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Server Software Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xy0ED
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RockYou - Redwood City, CA, USA
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Staff User Interface Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1Xz0EE
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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD DESIGNER
We are currently searching for a LEAD DESIGNER with the following
skills and experience: - Work with the Game Director to substantially
and decisively guide the evolution of the game design from initial
documentation through testing. - Creating and documenting basic and
advanced game systems. - Aggressively prototyping and iterating core
game mechanics. - Facilitating inter-department communication in order
to ensure high-quality implementation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1X10Ez
Other Position(s) Available At SuperBot Entertainment, inc.:
- SENIOR A.I. DESIGNER
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1X20E1
- SENIOR CHARACTER ARTIST
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1X30E2
- SENIOR TECHNICAL ARTIST
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1X40E3
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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD FX ARTIST
We are currently searching for a LEAD FX ARTIST with the following
skills and experience: - Developing creative direction for visual
effects themes, styles, and techniques in collaboration with Design
department. - Developing, implement, and optimize effects to meet
target quality and schedule requirements. - Creating, design and
implement real-time particle effects which use both static and
animating 2D/3D elements. - Creating ambient, environmental, and
weather effects.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1X50E4
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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR ENVIRONMENT ARTIST
We are currently searching for a SENIOR ENVIRONMENT ARTIST with the
following skills and experience: - Working with the Lead Environment
Artist and Art Director to manage the creation of environments and
environmental elements with different artistic styles - from realistic
to cartoony - Contributing innovative and original ideas towards all
aspects of game production and development - Following documented &
communicated technical guidelines for world asset creation and
implementation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1X60E5
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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR COMBAT DESIGNER
We are currently searching for a SENIOR COMBAT DESIGNER with the
following skills and experience: - Work with and take direction from
the Lead Combat Designer and Game Director to design and implement
characters from concept to completion. This includes the creation of
character design documentation, and implementation of character
animations, props, visual and sound effects.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1X70E6
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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR FX ARTIST
We are currently searching for a SENIOR FX ARTIST with the following
skills and experience: - Creating, designing and implementing
real-time particle effects which use both static and animating 2D/3D
elements. - Placing effects throughout levels and cinematics. -
Creating ambient, environmental and weather effects. - Creating
simulations for gameplay elements. - Prototyping effect concepts for
gameplay and engine. - Conceptualizing, designing, and creating visual
effects for the games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1X80E7
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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR LEVEL DESIGNER
We are currently searching for a SENIOR LEVEL DESIGNER with the
following skills and experience: - Taking direction from the Lead
Level Designer to create levels within the guidelines of the game at
large. - Shepherding the creation of a level from high concept to
completion. - Researching and experiencing inspiration for your
assignment. - Collaborating with your level team to come up with
innovative ideas that challenge and explore the given guidelines.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YA0EI
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THQ Digital Studios Phoenix - Phoenix, AZ, USA
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Engine Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YB0EJ
Formerly Rainbow Studios, THQ Digital Studios Phoenix is one of THQ's
emerging technology development hubs. With a history of developing
triple A hit titles, our studio is also now focused on the digital
marketplace on console and other target platforms, putting us at the
forefront of the industry in conjunction with our sister studio, THQ
Digital Studios UK. Employees choose us over competitors because of
the quality of our products and the longevity of their appeal.
---------------------------------------------
THQ Digital Studios Phoenix - Phoenix, AZ, USA
---------------------------------------------
Tools Programmer
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Total Immersion - Austin, TX, USA
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Studio Art Director
We are one of the Austin game development community's best kept
secret. We continue to grow and are looking to expand the ranks beyond
programming and into design and art! If you are burnt out and feel
used and abused by the traditional game development cycle but still
want to: work with cutting edge game technology, have a direct impact
on product development and want a place where the quality of your life
both inside and outside the studio is given its full value, then look
no further!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YD0EL
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Vigil Games - Austin, TX, USA
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Senior UI Artist
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams. The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, and creative work atmosphere. THQ family of
studios, Vigil offers a very competitive compensation package that
includes bonuses, stock options, health insurance, 401k, educational
assistance, & much more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YE0EM
Other Position(s) Available At Vigil Games:
- PRODUCER, DMO
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YF0EN
- Development Manager - Art
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YG0EO
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Vigil Games - Austin, TX, USA
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Lead Server Programmer, DMO
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams. The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, & creative work atmosphere. THQ family of
studios, Vigil offers a very competitive compensation package that
includes bonuses, stock options, health insurance, 401k, educational
assistance, & much more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YH0EP
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Vigil Games - Austin, TX, USA
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Sr. Physics Programmer
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira & video game industry veteran David Adams. The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, and creative work atmosphere. THQ family of
studios, Vigil offers a very competitive compensation package that
includes bonuses, stock options, health insurance, 401k, educational
assistance, & much more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YI0EQ
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Warner Bros Games - Kirlkand, WA, USA
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Staff Software Engineer, Network
WB Games Inc., seeks a Staff Software Engineer - Network to join the
award-winning technology team behind the F.E.A.R. (tm) and
Condemned(tm) franchises creating game systems for exciting,
cutting-edge action games on PlayStation 3, XBox 360 and PC.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YJ0ER
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Warner Bros Games - Kirlkand, WA, USA
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Senior Level Designer
WB Games Inc. seeks a Senior Level Designer to be responsible for
significant contributions to game design, with particular focus on the
design, implementation, and scripting of Levels. You will work with
the Lead Level Designer to create compelling paper designs that fit
within the required quest / narrative structure. The Senior Level
Designer is responsible for collaborating with the rest of the design
team, artists, and engineers to ensure their levels are fun,
interesting, and performant.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiXj0SsHYH0K4n0G1YK0ES
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