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Game Career Guide for the week of August 5, 2011

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Welcome to Game Career Guide.
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www.gamasutra.com

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TABLE OF CONTENTS
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- EDUCATION FEATURES
- EDUCATION NEWS
- FEATURED SCHOOL
- FEATURED GAME
- CALENDAR
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE

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Schools almost back in session!

With over 500 schools worldwide that teach Game Design, programming,
Sound, Art and Animation programs listed in the GameCareerGuide.com
schools pages, searching for the school that's right for you can be a
daunting task.

That's where the Digital Counselor - sponsored by Design3 - comes in
handy! This unique and industry first search tool makes researching
schools based on your criteria quick, easy and painless.

Find the kind of education you're looking for - from online classes to
a traditional campus, degree programs ranging from Certificate to
Masters, even schools that offer financial aid, it's all here at the
click of a mouse.

Try the Digital Counselor for yourself
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zX0Ev

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EDUCATION FEATURES
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zY0Ew

Game Developer Salary Survey 2011 by Ryan Newman,Brandon Sheffield
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zZ0Ex
Originally published in Game Developer magazine's free Game Career
Guide issue, this annual salary survey provides a comprehensive
breakdown of salaries for entry-level developers and beyond.

Game Design Challenge: Favorite Book by GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3za0E5
In the latest Game Design Challenge, GCG asks its readers to pick a
book that particularly moved them, and to make a game inspired by that
work.

Results from Game Design Challenge: No Screens Allowed by
GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zb0E6
In GameCareerGuide's latest Game Design Challenge, we asked readers to
come up with a game design that doesn't use a monitor or screen --
here are the results!

Gaslamp Games On Its Indie Roguelike Dungeons Of Dredmor by Cassandra
Khaw
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zc0E7
In this interview, Nicholas Vining of Gaslamp Games offers an in-depth
look at the day-to-day life of an indie studio, breaking down the
development of the team's tongue-in-cheek roguelike Dungeons of
Dredmor.

Controller Design: The Comfort Oriented Movement Based Object
(C.O.M.B.O.) by Robert Pennington,Derrek Powell
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zd0E8
In this article, Full Sail University students Derrek Powell and
Robert Pennington introduce a new concept for the Xbox 360 designed to
incorporate motion control and a design tailored specifically for
first person shooters.

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The Art Institutes
Game Developer Added Value


The game industry is powered by creative professionals who combine
their talent with the latest technology to innovate the next
generation of video games. Who will create tomorrow's 3D landscapes?
Special effects? Animated characters? With a focused education from an
Art Institutes school, it could be you.

For more information, visit:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3ze0EA

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EDUCATION NEWS
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[08.04.11]
Feature: Is Canada Helping Indies?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zf0EB

Opinion: Some Hows And Whys Of Usability Testing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zg0EC


[08.03.11]
Educational Start-Up Nabs $1.5M Funding To Make Games That 'Don't
Suck'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zh0ED

GameCareerGuide: Screen-less Challenge Ends As Literature Challenge
Begins
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zi0EE

Feature: Starbreeze Designer Shares Game Pacing Method
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zj0EF

Opinion: Classic Problems With Level Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zk0EG

Opinion: Getting A Business Off The Ground - Taking The Gamble And
Losing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zl0EH


[08.02.11]
AIAS Announces Philanthropic Scholarship Recipients For 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zm0EI

Feature: The Argument Against Creative Conservatism
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zn0EJ


[07.29.11]
Monaco's Schatz: 'Do Your Due Diligence' Before Porting Your Game
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zo0EK


[07.25.11]
Opinion: A Student's Perspective On Crunch
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zp0EL


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Gamasutra Job Board = Social Media.
In addition to its cornerstone section of Gamasutra and in its various
daily/weekly e-newsletters, job postings from the videogame industry's
premier Job Board are now available in 3 new ways:

Complete listings:
- Facebook -
www.facebook.com/pages/Videogame-Job-Board-by-Gamasutra-and-GDC/198060396893718
- Twitter - /gamedevjobs

Daily highlights:
- Twitter - /gama_jobs

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FEATURED SCHOOL
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zq0EM

British Columbia Institute of Technology, School of Computing
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zr0EN
BCIT's Game Development Bachelor's Degree equips students with
critical creativity and technical skills required in the games
industry: advanced programming, graphics and audio design, higher
level mathematics, physics and artificial intelligence.
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FEATURED GAME
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Empyreal Nocturne
http://inside.gamasutra.com/cgi-bin4/DM/t/eBiaN0SsHYH0Sim0G3zt0EP
Empyreal Nocturne is a third-person aerial action game in which you
combat enormous flying monsters by commanding a legion of birds. The
monsters are comprised of connected orbs, which are fiercely defended
by birds of its own. All of a monster's weak points must be destroyed
in order for it to be defeated. You play as a god bird with the power
to convert birds to your flock, and then command them to attack,
defend, or sacrifice themselves for you.
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CALENDAR
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Think Services Game Group
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About the Think Services Game Group
A core provider of essential information to the professional game
industry, the Think Services Game Group offers market-defining
content, and drives community through its award winning lineup of
print, online, event and research products and services.

These include Game Developer Magazine, Game Developer Research, the
Webby Award-winning Gamasutra.com, GameCareerGuide.com,
WorldsInMotion.biz and other Gamasutra Network websites, the Game
Developers Conference�, the Game Developers Conference� Austin, the
Game Developers Conference� Europe, the Game Developers Conference�
China, the Game Developers Conference� Canada, GDC Mobile, the Game
Career Seminars, the Independent Games Festival and Summit, and the
Game Developers Choice Awards.

To learn more, visit www.tsgamegroup.com

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