Welcome to Game Career Guide.
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www.gamasutra.com
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TABLE OF CONTENTS
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- EDUCATION FEATURES
- EDUCATION NEWS
- FEATURED SCHOOL
- FEATURED GAME
- CALENDAR
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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Gamasutra Job Board = Social Media.
In addition to its cornerstone section of Gamasutra and in its various
daily/weekly e-newsletters, job postings from the videogame industry's
premier Job Board are now available in 3 new ways:
Complete listings:
- Facebook -
www.facebook.com/pages/Videogame-Job-Board-by-Gamasutra-and-GDC/198060396893718
- Twitter - /gamedevjobs
Daily highlights:
- Twitter - /gama_jobs
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EDUCATION FEATURES
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbV0El
Unite And Conquer: A 3D Game Making Tutorial In Unity by Bradley
Johnson
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbW0Em
In this tutorial, first published in Game Developer magazine's 2011
Career Guide issue, programmer and designer Bradley Johnson explains
how to build a basic 3D game using Unity.
Postmortem: Fine & Dandy Games' iOS Debut Goop by Patrick Chukwura
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbX0En
In this postmortem, first-time indie developer Patrick Chukwura looks
back at the development of his iOS puzzle game Goop, outlining what
went right and wrong during his team's first attempt at game
development.
Creating Go Chick Go Free for iPhone: Those First Five Weeks by Martin
Finch
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbY0Eo
In this article, independent developer Martin Finch reflects on how
his two-man team went about creating Go Chick Go Free, covering what
he learned and offering advice to other aspiring mobile developers.
Game Design Challenge: One Button Control by GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbZ0Ep
In the latest Game Design Challenge, GCG asks its readers to take a
minimalist approach to game control and design a game that uses only a
single button.
Results from Game Design Challenge: Favorite Book by
GameCareerGuide.com staff
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSba0Ew
In GameCareerGuide's latest Game Design Challenge, we asked readers to
come up with a game design based on a favorite book -- here are the
results!
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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at the GDC Online 2011, October 11-12, as well as at GDC 2012,
March 6-7.
Learn more about GDC Play at GDC Online 2011 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbb0Ex
Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbc0Ey
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EDUCATION NEWS
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[09.01.11]
2011 IGF China Extends Submissions Until Sept. 5th
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbd0Ez
PAX 2011 Sees Roughly 70K Attendees
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbe0E1
Feature: Understanding Your Players Completely
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbf0E2
[08.31.11]
Limbo Developer Playdead Buys Itself Back From Investors
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbg0E3
Interview: Talking NES Homebrew With Battle Kid 2's Sivak
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbh0E4
[08.30.11]
Feature: Magicka Almost A Victim Of Poor Planning
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbi0E5
Opinion: Animations Without An Animator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbj0E6
[08.29.11]
Opinion: Do Indie Developers Need A Producer?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbk0E7
[08.24.11]
GameCareerGuide: Literature Challenge Ends As Single-Button Challenge
Begins
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbl0E8
Facebook's Sean Ryan: Mobile Future Of HTML5 Still Murky, But Coming
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbm0EA
[08.23.11]
Games For The Ages: Preserving Games For Posterity
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbn0EB
Free CryEngine 3 SDK Sees Over 100K Downloads
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbo0EC
Opinion: Lack Of Monetization Control On XNA Platforms Will Drive
Indies Away
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbp0ED
Opinion: Tips From A Combat Designer - Defining The Gap
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbq0EE
[08.22.11]
Tin Man Games' Ben Britten: Why 'Failure is Awesome'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbr0EF
[08.18.11]
Opinion: What's In A Game?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbs0EG
Opinion: Most Likely To Achieve
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbt0EH
[08.17.11]
Crytek Releases Free CryEngine 3 SDK, Explains Commercial Revshare
Model
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbu0EI
GDC Europe: What Publishers Want
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbv0EJ
[08.16.11]
Opinion: Building On World-Building
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbw0EK
Opinion: What This Indie Developer Needs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbx0EL
[08.15.11]
Microsoft Shows New Environment Modeling Technique Using Kinect
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSby0EM
GDC Europe: Amnesia's Grip Delivers Terrifying Tales Of Immersion
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSbz0EN
GDC Europe: Design Your Game Around A Message, Not Features - Santiago
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSb10EA
GDC Europe: B.U.T.T.O.N.'s Wilson On 'Intentionally Broken' Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSb20EB
GDC Europe: The Art Of Public Funding For Indie Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSb30EC
Opinion: Designing Animation For Speed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSb40ED
Opinion: Encounter-led Game Development
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSb50EE
[08.12.11]
Opinion: Difficulty By Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSb60EF
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IndieGames.com: The Weblog
IndieGames.com was founded to encourage innovation in game
development, and to report on the latest indie games, developers, and
news.
IndieGames.com is presented by UBM TechWeb Game Network, which runs
the Independent Games Festival & Summit every year at the Game
Developers Conference.
Keep up with the latest in indie game news at www.IndieGames.com.
To get indie games news even faster, follow us at:
RSS: feeds2.feedburner.com/IndependentGaming
Twitter: twitter.com/#!/indiegamescom
Facebook: www.facebook.com/IndieGames
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FEATURED SCHOOL
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSb70EG
University of Utah: Entertainment Arts and Engineering Master Games
Studio
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HSb80EH
EAE:MGS, The University of Utah's #2 undergraduate and #6 graduate
nationally ranked game development programs offer producers, artists,
and programmers a direct path to a career in games and a world-class
education.
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FEATURED GAME
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HScA0ER
Soccer Mom
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi4j0SsHYH0Sim0HScB0ES
Crash cars to get points while taking your kids to practice, but don't
let your stress level get too high! This game was created in one month
by members of the Cogswell Game Development Club.
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CALENDAR
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Think Services Game Group
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About the Think Services Game Group
A core provider of essential information to the professional game
industry, the Think Services Game Group offers market-defining
content, and drives community through its award winning lineup of
print, online, event and research products and services.
These include Game Developer Magazine, Game Developer Research, the
Webby Award-winning Gamasutra.com, GameCareerGuide.com,
WorldsInMotion.biz and other Gamasutra Network websites, the Game
Developers Conference�, the Game Developers Conference� Austin, the
Game Developers Conference� Europe, the Game Developers Conference�
China, the Game Developers Conference� Canada, GDC Mobile, the Game
Career Seminars, the Independent Games Festival and Summit, and the
Game Developers Choice Awards.
To learn more, visit www.tsgamegroup.com
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