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Sept 13 - Parappa's Matsuura Speaks; Indies Talk Steam, XBLIG

Welcome to GamaDaily for September 13, 2011
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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NEWS
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[09.13.11]

TGS: Masaya Matsuura: The Cultural Legacy Of Games Is Improving
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanI0Em

Nintendo Shares Drop 5% Following Pre-TGS Announcements
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanJ0En

Microsoft: High XBLA Dev Standards 'Beneficial To Our Customers'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanK0Eo

Interview: Media Molecule And The Evolution of LittleBigPlanet
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanL0Ep

Android Marketplace Sees Over 6B App Downloads
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanM0Eq

This Week In Video Game Criticism: From Fetishware to Deliverance 3DS
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanN0Er

Angry Birds Surpasses 350M Total Downloads
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanO0Es

South Korea's KT Licenses Exent Tech For Games-On-Demand Service
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanP0Et

3D Video Recording Coming To Nintendo 3DS This November
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanQ0Eu

Nintendo Boosts 3DS In Japan With Monster Hunter 4, Crop Of Major
Titles
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanR0Ev

Opinion: Buy Games Forever!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanS0Ew

Report: EA, Other Game Publishers Benefit From Creative Tax Incentive
Combinations
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanT0Ex

Angry Birds Study Shows Males More Likely To Convert
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanU0Ey

Analysis: 'Persona_Ebooks' And Game Community In The Web 2.0 Era
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanV0Ez

Snoopy's Street Fair Continues Capcom's Licensed Mobile Push
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanW0E1

GameStop Accepting iOS Trade-Ins, Plans Branded Android Tablet
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanX0E2

Top iPhone Game Apps: Spy Mouse Leads Over Angry Birds Seasons
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanY0E3

Top Android Game Apps: Madden, UNO Head Paid Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HanZ0E4

Most Popular Facebook Games: Sims Social Continues Climb
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hana0EC


[09.12.11]

Bigpoint Buys Out Console Sports Dev Team At 49Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanb0ED

DeNA Acquiring Punch Entertainment Vietnam
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanc0EE

SOE: PlanetSide 2 Adopting 'Free-To-Play' Model
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hand0EF

Codemasters Co-Founder Reveals New Smartphone Studio
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hane0EG

Dead Island Knocks Deus Ex From UK Sales Top Spot
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanf0EH

Syndicate Franchise Revived As First-Person Shooter
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hang0EI

Release This: The Gunstringer, White Knight II Head Up Retail, Console
Digital Lineup
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanh0EJ

Zynga Poaches Mobile Exec Sussman From Disney
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hani0EK

Analysis: How PS3's Price Cut May Stave Off Further Market Share Loss
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanj0EL


[09.13.11]

Opinion: Is 'Fun' Really What We Mean?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hank0EM


[09.12.11]

Opinion: Dressing On The Side, Please
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanl0EN


[09.13.11]

Q&A: Capcom Vancouver On Expanding The Universe Of Dead Rising 2
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanm0EO

Mind Candy To Begin Selling Songs Based On Moshi Monsters
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hann0EP

Feral Interactive Bringing Deus Ex: Human Revolution To Mac
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hano0EQ

Analysis: Players 25 And Over Make Up 80 Percent Of Mobile Freemium
Spend
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanp0ER

Letter From The IGF Chairman: The Six Week Warning
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanq0ES

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FEATURES
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The Changing Indie Landscape: Steam Beats Xbox? - by Paul Hyman
Should developers drop Microsoft's online services in favor of Steam
or even the open web? We speak to independent developers and Microsoft
itself to discover what developers should be weighing in their
decisions when choosing platforms.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hans0EU

NPD: Behind the Numbers, August 2011 - by Matt Matthews
Gamasutra analyst Matt Matthews examines yet another underwhelming
month at U.S. physical video game retail, delving into price cuts for
PlayStation 3 and 3DS, and pointing out that the absence of Madden
isn't the only reason for August declines.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hant0EV

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Advertisement
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GDC Online returns to Austin October 10-13!

The Game Developers Conference Online returns to Austin, Texas October
10-13. GDC Online is the leading developer event for industry
professionals in the online and connected games space, including cloud
gaming, casual, MMOs, virtual worlds, and social networking games.

GDC Online will feature tracks in Business & Marketing, Design,
Production, Programming and the new Customer Experience track. The
conference will also host one and two-day summits including the
Game Narrative Summit, and new Smartphone & Tablet Games Summit and
GDC Virtual Items Summit. In addition, GDC Online will host a lively
exposition floor, numerous networking and social events, Game Career
Seminar, and the 2nd Annual Game Developers Choice Online Awards.

Registration is now open. Visit the official GDC Online site for more
details: http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanu0EW

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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanv0EX
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[09.13.11]

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Activision - Santa Monica, CA, USA
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Animator - Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanw0EY

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Cryptic Studios - Los Gatos, CA, USA
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Game Designer - Systems/Combat
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanx0EZ

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Cryptic Studios - Los Gatos, CA, USA
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Games Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hany0Ea

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Glow Interactive - New York, NY, USA
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Game Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Hanz0Eb

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Irrational Games - Quincy, MA, USA
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Level Builder
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Han10EO

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Irrational Games - quincy, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Han20EP

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SimBin Studios AB - Lidk��ping, V��, SWE
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Web Producer / Project Manager
The producer reports to the CEO and the lead producer on specified
production components of an assigned project. The producer will lead
the internal web team and cooperate with the web backend team as well
as the PR/marketing team to ensure the timely, high quality delivery
of the project.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Han30EQ

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Sony Computer Entertainment America - Foster City, CA, USA
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CRM Analytics Manager, Strategic Planning
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Han40ER

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Animator
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Han50ES

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Turbine, Inc. - Needham, MA, USA
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Senior Graphics Engineer
Turbine is looking for a senior level engineer to work closely with
the game development teams in order to help them make the most of
Turbine's award winning MMOG engine and deliver fun and engaging game
play experiences. As a senior member of the game technology team, this
engineer will act as an expert in the features and limitations of the
game client graphics and will recommend appropriate paths for the
implementation of the game's design goals.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Han60ET

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Turbine, Inc. - Needham, MA, USA
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Senior Software Engineer, Console
Turbine is looking for a senior level engineer to assume a key role in
the development of Turbine's future, evolving both technology and
entertainment experiences from our current, multi-award winning
technology foundation into the next generation of MMO gaming. As a
senior member of the game technology team, you will act as an expert
in several areas of engineering, from graphics to performance
optimization, systems architecture, file systems design and writing
libraries for user input devices.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Han70EU

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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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Tools Programmer
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Han80EV

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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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UI/FX Artist
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoA0Ef

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Vigil Games - Austin, TX, USA
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Senior Gameplay Programmer
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams.The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, and creative work atmosphere. Vigil offers
a very competitive compensation package that includes bonuses, stock
options, health insurance, 401k, educational assistance, and much
more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoB0Eg

[09.12.11]

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2K Marin - Novato, CA, USA
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Senior Systems Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoC0Eh

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Amazon.com - Seattle, WA, USA
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Senior "SOCIAL GAMES" Engineer: Back End
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoD0Ei

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Amazon.com - Seattle, WA, USA
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Senior SOCIAL GAMES" Engineer-Front End
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoE0Ej

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Amazon.com - Seattle, WA, USA
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Flash Developer-SOCIAL GAMES
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoF0Ek

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BioWare Austin - Austin, TX, USA
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QA Server/Telemetry Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoG0El

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Buzz Monkey - Eugene, OR, USA
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Social Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoH0Em

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Demonware / Activision - Vancouver, BC, CAN
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Capacity Planning Engineer
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoI0En

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Demonware / Activision - Vancouver, BC, CAN
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Service Reliability Engineer
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoJ0Eo

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Demonware / Activision - Vancouver, BC, CAN
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Platform Scalability Engineer
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoK0Ep

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Demonware / Activision - Vancouver, BC, CAN
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Software Engineer, Title Development Team
DemonWare, a subsidiary of Activision Blizzard, specializes in online
software and services for video games. Our mission is: great software
with quality support at scale. We develop robust, scalable services to
support tens of millions of users for AAA titles, including the Call
of Duty series. Our teams work with top game studios, providing them
with online software and services to power games. Our team is growing
and we are looking for exceptional talent to join us!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoL0Eq

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Edge of Reality - Austin, TX, USA
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Technical Artist Senior
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of Electronic Arts. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoM0Er

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Edge of Reality - Austin, TX, USA
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Project Art Director
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoN0Es

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Edge of Reality - Austin, TX, USA
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Gameplay Engineer
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of the EA Play Label. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoO0Et

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Electronic Arts - Redwood City, CA, USA
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UI Designer - EA Play Label (The Sims)
The studio that brought you The SimsTM is looking for UI design
expertise to help build a new experience in The Sims legacy.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoP0Eu

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Electronic Arts - Redwood City, CA, USA
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Concept Artist - The Sims
The studio that brought you The SimsTM is looking for artists to help
build a new experience in The Sims legacy. The Sims franchise is the
most popular PC game ever created and just celebrated its 10th
anniversary.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoQ0Ev

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Electronic Arts - EA PLAY - Redwood City, CA, USA
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Sr. Product Manager - EA Play Label
As the Senior Product Manager, you will have an exciting opportunity
to manage one of EA's biggest brands. You will be the global product
lead responsible for defining the positioning, product strategies, and
all aspects of the marketing campaign. As part of owning the
go-to-market strategy, you will work closely with publishing,
planning, sales, and trade marketing to set forecast, drive key
product decisions, manage creative development, and track and monitor
product performance.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoR0Ew

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Gameloft (Madrid) - Madrid, Sp, ESP
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Technical Director
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoS0Ex

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Gearbox Software - Plano, TX, USA
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Platform Engineer (PS3/XBOX 360)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoT0Ey

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International Game Technology - Reno, NV, USA
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Senior 3D Animator (CG Generalist)
We are seeking a Senior 3D Animator - an enthusiastic, flexible,
creative talent to complement an industry leading team in their quest
to create next generation interactive games for the casino
environment. You will work onbothoriginal IP and licensed content -
across all aspects of a game's animation design, UI, art, marketing
artwork, and more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoU0Ez

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Irrational Games - quincy, MA, USA
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Creative Services Manager
This job mixes the skills of a senior graphic designer about 50% of
the time, with 25% art direction and 25% awesomeness. The Creative
Services Manager (CSM) works directly with the Creative Director, Art
Director, internal artists, and external vendors. The CSM is the
gatekeeper and vision holder for the marketing materials of the games
Irrational is working on, as well as the studio branding. The CSM
leads all design/creative production within the marketing department
from initial design to pr
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Irrational Games - Quincy, MA, USA
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PS3 Principal Programmer - PS301
Irrational Games is looking for programmers at all experience levels
to join our tech and gameplay teams. Whether you are a grizzled
veteran of the video game wars or have only one game under your belt,
if you think you have what it takes, we want to hear from you.
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Irrational Games - quincy, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
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Irrational Games - Quincy, MA, USA
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Programmer
Irrational Games is looking for programmers at all experience levels
to join our tech and gameplay teams. Whether you are a grizzled
veteran of the video game wars or have only one game under your belt,
if you think you have what it takes, we want to hear from you.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0HaoY0E4

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Irrational Games - Quincy, MA, USA
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Online Engineer (Server-Side/Backend)
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
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Irrational Games - Quincy, MA, USA
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Level Designer
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Haoa0ED

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JANUS Research Group, Inc. - Quantico, VA, USA
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Senior Artist
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LightBox Interactive - Austin, TX, USA
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Gameplay Programmer
Do you love games? Of course you do!! Do you love making games? Hell
ya you do!!! Do you care deeply about how a game feels and plays? Do
you pride yourself in being able to program things that just feel
great? Do you have the instincts necessary to critically evaluate your
code, or someone else's code, to improve it from good to great? If so,
this job is for you!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Haoc0EF

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LOLapps - San Francisco, CA, USA
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Sr Game Engineer
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MetaVR - , MA, USA
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Tester and Game Level Designer
MetaVR is seeking a software tester with experience with testing
game-level designer tool GUIs. The tester will help with all phases of
software development and deployment. This full-time position will
initially focus on the development of a new product for scenario
creation and mission planning. We sell our software to the military
simulation and training markets. We are a leading provider of 3D
graphics for simulation and training to the F-16, A-10, UAV, and JTAC
communities.
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Nubee Pte Ltd - Singapore, Si, SGP
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Senior Server Developers
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Respawn Entertainment - San Fernando Valley, CA, USA
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QA Lead
Respawn is looking for a passionate QA Lead to join our development
team. Build your QA team and processes from the ground up and help us
ship bug free games.
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SimBin Studios AB - Lidk��ping, , SWE
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Senior C++ Game Developer
SimBin is currently looking for a talented full-time programmer to be
part of our game development team. You should be well organized,
positive and an exceptional C++ programmer with emphisis on
object-oriented-programming. It's important that you work well as part
of a team, can reach common goals and are able to work on tasks
related to the overall goal.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Haoh0EK

---------------------------------------------
Spooky Cool Labs - Chicago, IL, USA
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Software Developer - Games Front End (Unity 3D)
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THQ Montreal - Montreal, PQ, CAN
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Concept Artist
With our recent releases of Darksiders, UFC and Red Faction, we are
well on our way to rebuilding THQ as a high quality, craft driven
developer of world class games and transmedia properties. A key to
this is our recent announcement to build a new 400 person studio in
Montreal where we will develop new IP and partner with our existing
studios THQ Studio Montreal is a very unique opportunity to get in at
the ground floor and help us build a new and successful culture of
creativity, innovation and fun.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Haoj0EM

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Trion Worlds - San Diego, CA, USA
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Lead Animator
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Turbine, Inc. - Needham, MA, USA
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Designer, Combat
Turbine seeks a Combat Designer to create visceral, flashy, and deep
moment to moment combat experiences and be an integral part of an
experienced development team.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Haol0EO

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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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Engine Programmer
Come join a red-hot indie team that's poised to make a huge splash in
online core gaming. We are known for making the Natural Selection mod
for Half-life. We built a custom engine and are in beta with Natural
Selection 2 on Steam. We have 30,000 paying players so far and we're
patching every week. But now we need your mad engine skills to knock
this one out of the park!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjFK0SsHYH0K4n0Haom0EP

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Warner Bros Games - Kirlkand, WA, USA
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Usability Manager
WB Games is seeking a proactive Usability Manager to work on games for
all platforms including consoles, PC, handhelds, and online. As
Usability Manager you will take a leading role in working with a
variety of functional groups (development, production, marketing, and
product strategy) to conduct user research about gamers and their
desires within a variety of products and genres.
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