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Sept 14 - PlayStation At TGS; Lessons On Game Production

Welcome to GamaDaily for September 14, 2011
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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NEWS
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[09.14.11]

Analysis: Is Syndicate A Broad Franchise?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdE0EH

Interview: Molleindustria On Phone Story's 'Objectionable' Message
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdF0EI

Analysis: Sony's PS Vita Launch Approach Shows Social Savvy
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdG0EJ

Best of GameSetWatch: From Jeff Goldblum To Zanda: Linked Swords
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdH0EK

'Banned' iPhone Title Phone Story Released For Android
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdI0EL

PlayStation 3 Sells 51.8M Total Units Worldwide, PSP 71.4M Units
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdJ0EM

Suda's Grasshopper Reveals New Casual, Kinect Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdK0EN

Goldeneye 007: Reloaded Coming November, PS3 Move Edition Detailed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdL0EO

Mobile Start-up Red Robot Secures $8.5M In Funding
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdM0EP

PS Vita Launching December 17 In Japan, 3G Details Outlined
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdN0EQ

Codemasters To Close Bodycount Studio, Focusing On Racing Titles
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdO0ER

Final Fantasy X HD Revealed For PS3, Vita
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdP0ES

Critical Reception: Twisted Pixel's The Gunstringer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdQ0ET

Sony Reveals 26 Title-Strong PS Vita Launch Japanese Line-up
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdR0EU

In-Depth: Xbox Live Arcade Sales Analysis, August 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdS0EV

Opinion: A Turing Test for Bots
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdT0EW

Interview: Viximo On The Social Opportunities Beyond Facebook
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdU0EX

Analyst: Game Ad Spend Will More Than Double By 2016
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdV0EY

Zumba Fitness Drives Majesco To Third Consecutive Quarter Of Growth
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdW0EZ

Fruit Ninja Dev Sees Repeat Success With Jetpack Joyride
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdX0Ea


[09.13.11]

GDC China Reveals Double Fine, Game Audio, Agile Development Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdY0Eb

Windows 8 Preview Shows Off 'Touch-First' Interface, Gaming
Capabilities
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbdZ0Ec

Apple Removes Game Critical Of iPhone Production Process From App
Store
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbda0Ej

Decreasing Gaming Sales Flatten Best Buy's Q2 Revenues
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdb0Ek

Analysis: 3DS' Post-Price Cut Prospects In The U.S.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdc0El

Android Marketplace Sees Over 6B App Downloads
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdd0Em

Angry Birds Surpasses 350M Total Downloads
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbde0En

Microsoft: High XBLA Dev Standards 'Beneficial To Our Customers'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdf0Eo

Nintendo Shares Drop 5% Following Pre-TGS Announcements
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdg0Ep

3D Video Recording Coming To Nintendo 3DS This November
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdh0Eq

TGS: Masaya Matsuura: The Cultural Legacy Of Games Is Improving
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdi0Er

Nintendo Boosts 3DS In Japan With Monster Hunter 4, Crop Of Major
Titles
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdj0Es

Ngmoco Buys NBA Legend Maker Lionside Inc.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdk0Et

Analysis: GameStop Keeps Up With The Times
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdl0Eu

Opinion: Buy Games Forever!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdm0Ev

New Reports Show Significant Games Spending In Emerging Markets
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdn0Ew

Interview: Media Molecule And The Evolution of LittleBigPlanet
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdo0Ex

This Week In Video Game Criticism: From Fetishware to Deliverance 3DS
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdp0Ey


[09.14.11]

Opinion: Social Media - An Alternative To The Scrum
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdq0Ez

BAFTA Launches Unity-Powered Game Maker For Kids
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdr0E1

Gamasutra Member Blogs: From Dalish Origins to Deus Ex
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbds0E2

Austin Film Festival To Showcase 20+ Indie Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdt0E3

Best of iOS News: From VidRhythm to Machinarium
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdu0E4

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FEATURES
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Lessons from the Trenches - by Henrik Markarian
Henrik Markarian, a veteran developer with over 20 years in the
industry, including stints at Mindscape and NovaLogic, shares
production secrets he's learned over the years -- best practices aimed
at improving efficiency and studio culture.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdw0E6

The Changing Indie Landscape: Steam Beats Xbox? - by Paul Hyman
Should developers drop Microsoft's online services in favor of Steam
or even the open web? We speak to independent developers and Microsoft
itself to discover what developers should be weighing in their
decisions when choosing platforms.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdx0E7

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Advertisement
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GDC Online returns to Austin October 10-13!

The Game Developers Conference Online returns to Austin, Texas October
10-13. GDC Online is the leading developer event for industry
professionals in the online and connected games space, including cloud
gaming, casual, MMOs, virtual worlds, and social networking games.

GDC Online will feature tracks in Business & Marketing, Design,
Production, Programming and the new Customer Experience track. The
conference will also host one and two-day summits including the
Game Narrative Summit, and new Smartphone & Tablet Games Summit and
GDC Virtual Items Summit. In addition, GDC Online will host a lively
exposition floor, numerous networking and social events, Game Career
Seminar, and the 2nd Annual Game Developers Choice Online Awards.

Registration is now open. Visit the official GDC Online site for more
details: http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdy0E8

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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbdz0EA
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[09.13.11]

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UBM TechWeb Game Network - San Francisco, CA, USA
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Media Account Manager Position - Gamasutra.com and Game Developer
Magazine
The UBM TechWeb Game Network produces a portfolio of award winning
event, print and online products that provide market-defining content
and B2B opportunities for the global game development industry.
Headlined by flagship products that include the largest face-to-face
developer event, the Game Developers Conference�, the internationally
recognized and Webby Award-winning online community, Gamasutra.com,
the industry's market-leading magazine 'by developers for developers',
Game Developer , a
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbd10Ev

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2K Games - Novato, CA, USA
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Digital Marketing Coordinator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbd20Ew

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Activision - Santa Monica, CA, USA
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Animator - Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbd30Ex

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Cryptic Studios - Los Gatos, CA, USA
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Game Designer - Systems/Combat
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Cryptic Studios - Los Gatos, CA, USA
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Games Programmer
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Edge of Reality - Austin, TX, USA
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Contract 3D Artist
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbd60E1

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Foundation 9 - Backbone Entertainment - Emeryville, CA, USA
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Art Director
Backbone Entertainment, a leading console developer with serious
devotion and expertise in online multiplayer games, is growing! As the
studio behind wildly successful PSN and XBLA titles like Super Street
Fighter II Turbo HD Remix and Marvel vs. Capcom 2, we care intensely
about delivering a great player experience. With the launch of Rock
Band 3 for the Wii in partnership with Harmonix, we prove we can push
any hardware to its limit for the sake of great gameplay.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbd70E2

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Foundation 9 - Backbone Entertainment - Emeryville, CA, USA
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Sr Gameplay Programmer
Backbone Entertainment, a leading console developer with serious
devotion and expertise in online multiplayer games, is growing! As the
studio behind wildly successful PSN and XBLA titles like Super Street
Fighter II Turbo HD Remix and Marvel vs. Capcom 2, we care intensely
about delivering a great player experience. With the launch of Rock
Band 3 for the Wii in partnership with Harmonix, we prove we can push
any hardware to its limit for the sake of great gameplay.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0Hbd80E3

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Foundation 9 - Pipeworks - Eugene, OR, USA
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UI Artist
Pipeworks Software is expanding to keep pace with our growing
reputation as a "go to" developer for hardware launch projects and
other challenging game ideas. If being on the cutting edge of the
motion control based game revolution and creating diverse, hi- quality
titles is your goal, Then come join us in Eugene Oregon. We are
currently looking for a skilled UI Artist.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeA0EE

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Glow Interactive - New York, NY, USA
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Game Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeB0EF

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Insomniac Games - Burbank, CA, USA
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Engine Programmer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Resistance 2, with
Resistance 3 coming, and a new IP!! If that's not enough, we've also
been named one of the Best Small Companies to work for! Come check us
out!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeC0EG

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Irrational Games - Quincy, MA, USA
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Level Builder
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeD0EH

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Irrational Games - quincy, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeE0EI

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KingsIsle Entertainment, Inc. - Austin, TX, USA
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Software Engineer
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LightBox Interactive - Austin, TX, USA
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Tools Programmer
LightBox Interactive is looking for talented programmers to join our
burgeoning studio. As a Tools Programmer, you'll be responsible for
collaborating with design, content, and engine teams to produce the
pipeline that makes our games a successful reality.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeG0EK

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SimBin Studios AB - Lidk��ping, V��, SWE
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Web Producer / Project Manager
The producer reports to the CEO and the lead producer on specified
production components of an assigned project. The producer will lead
the internal web team and cooperate with the web backend team as well
as the PR/marketing team to ensure the timely, high quality delivery
of the project.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeH0EL

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Sony Computer Entertainment America - Foster City, CA, USA
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CRM Analytics Manager, Strategic Planning
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeI0EM

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Animator
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeJ0EN

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Sony Online Entertainment - Austin, TX, USA
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Senior Client Programmer - Animation
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Sony Online Entertainment - Austin, TX, USA
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Senior Server Programmer
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Sony Online Entertainment - Austin, TX, USA
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Sr. Producer, DC Universe Online
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Sony Online Entertainment - San Diego, CA, USA
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Senior Tools Engineer
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Sony Online Entertainment - San Diego, CA, USA
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Senior AI Engineer
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Sony Online Entertainment - San Diego, CA, USA
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Senior UI Engineer
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THQ - San Diego - Carlsbad, CA, USA
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Senior UI Artist
THQ San Diego is currently looking for an enthusiastic Artists for our
next Sports-Fighting game. The ideal candidate would be a very
motivated individual with the passion to create super sleek
sports-like menus and in-game HUD elements.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeQ0EU

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Turbine, Inc. - Needham, MA, USA
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Senior Graphics Engineer
Turbine is looking for a senior level engineer to work closely with
the game development teams in order to help them make the most of
Turbine's award winning MMOG engine and deliver fun and engaging game
play experiences. As a senior member of the game technology team, this
engineer will act as an expert in the features and limitations of the
game client graphics and will recommend appropriate paths for the
implementation of the game's design goals.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeR0EV

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Turbine, Inc. - Needham, MA, USA
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Senior Software Engineer, Console
Turbine is looking for a senior level engineer to assume a key role in
the development of Turbine's future, evolving both technology and
entertainment experiences from our current, multi-award winning
technology foundation into the next generation of MMO gaming. As a
senior member of the game technology team, you will act as an expert
in several areas of engineering, from graphics to performance
optimization, systems architecture, file systems design and writing
libraries for user input devices.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjGt0SsHYH0K4n0HbeS0EW

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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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Tools Programmer
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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UI/FX Artist
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
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Vigil Games - Austin, TX, USA
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Senior Gameplay Programmer
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams.The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, and creative work atmosphere. Vigil offers
a very competitive compensation package that includes bonuses, stock
options, health insurance, 401k, educational assistance, and much
more.
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