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Download Free Intel� Game Code: Morphological Antialiasing
Morphological Antialiasing (MLAA) is an image-based, post-process
filtering technique that identifies discontinuity patterns and blends
colors in the neighborhood of these patterns to perform effective
antialiasing. It is the precursor of a new generation of real-time
antialiasing techniques that rival Multisample Antialiasing (MSAA ).
The MLAA game tech sample is based on the original CPU-based MLAA
implementation provided by Alexander Reshetov of Intel Labs, with
improvements to greatly increase performance. This code sample is free
to use in your personal or commercial projects.
Download MLAA source code now �
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUa0Ep
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NEWS
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[09.15.11]
Interview: How Valve Will Avoid 'Noobing' Counter-Strike: GO
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUb0Eq
Sony Amends Online Terms To Block Class Action Lawsuits
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUc0Er
Report: Revenue From PC Game Subscriptions Fell For First Time In 2010
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUd0Es
TGS: Sony To Debut Android-Based PlayStation Suite SDK In November
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUe0Et
TGS: Square Enix's Wada On The 'First Tide' Of The Gaming Revolution
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUf0Eu
Indie Dev Releases 'Pirated' Version Of Game On Torrent Sites
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUg0Ev
Tales of Xillia Storms Japanese Software Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUh0Ew
PS3 Tops Japanese Hardware Charts Following Sales Surge
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUi0Ex
Shortlist, Jury For GameCity Prize 2011 Announced
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUj0Ey
Dead Island Ships 1M Units In First Week In North America
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUk0Ez
TGS: Sony Plays Up Markerless AR To Underline PS Vita's Power
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUl0E1
Opinion: RAM Fill Time
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUm0E2
OpenFeint CEO And Co-Founder Jason Citron Resigns
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUn0E3
Interview: Bringing 'Tower Offense' To iPad With Anomaly: Warzone
Earth
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUo0E4
Analysis: Breaking Down 'Alarming' U.S. Game Retail Contraction
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUp0E5
ESA Head Advocates Games For Education To House Committee
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUq0E6
Opinion: Simplifying Behavior Tree Logic
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUr0E7
Brathwaite, Romero, Schell Among Speakers At IGDA Leadership Forum
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUs0E8
GameCareerGuide: Single-Button Challenge Ends As Kids Challenge Begins
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUt0EA
[09.14.11]
NaturalMotion Transitions To Free-To-Play Model With My Horse
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUu0EB
Suda's Grasshopper Reveals New Casual, Kinect Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUv0EC
Goldeneye 007: Reloaded Coming November, PS3 Move Edition Detailed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUw0ED
[09.15.11]
Grand Theft Auto IV Passes 22M Shipped, Franchise Above 114M
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUx0EE
[09.14.11]
'Banned' iPhone Title Phone Story Released For Android
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUy0EF
Mobile Start-up Red Robot Secures $8.5M In Funding
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdUz0EG
BioWare, Zynga, EA, Playdom Vets Launch Action-Focused Freemium
Startup
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdU10E2
PlayStation 3 Sells 51.8M Total Units Worldwide, PSP 71.4M Units
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdU20E3
Codemasters To Close Bodycount Studio, Focusing On Racing Titles
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdU30E4
Final Fantasy X HD Revealed For PS3, Vita
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdU40E5
Sony Reveals 26 Title-Strong PS Vita Launch Japanese Line-up
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdU50E6
Analysis: Sony's PS Vita Launch Approach Shows Social Savvy
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdU60E7
PS Vita Launching December 17 In Japan, 3G Details Outlined
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdU70E8
Critical Reception: Twisted Pixel's The Gunstringer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdU80EA
Analysis: Is Syndicate A Broad Franchise?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVA0EK
Opinion: A Turing Test for Bots
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVB0EL
In-Depth: Xbox Live Arcade Sales Analysis, August 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVC0EM
Neal Stephenson To Keynote GDC Online's Game Narrative Summit
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVD0EN
Interview: Molleindustria On Phone Story's 'Objectionable' Message
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVE0EO
Best of GameSetWatch: From Jeff Goldblum To Zanda: Linked Swords
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVF0EP
[09.15.11]
Tecmo Koei Announces Dead Or Alive 5 For 2012
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVG0EQ
Top-Grossing Android Games: Restaurant Story Sees Revenue Jump
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVH0ER
Top-Grossing iOS Games: Machinarium, Zynga Poker Head App Store Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVI0ES
PayPal to Power Real Money Transactions In Diablo III Auction House
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVJ0ET
Feature: Avoiding 'Too Many Cooks' And Other Game Design Lessons
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVK0EU
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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at GDC 2012, March 6-7.
Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVL0EV
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FEATURES
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Ethos Before Analytics - by Chris Birke
In this article, designer Chris Birke takes a look at research,
examines what's going on in the social games space, and argues for an
approach that puts creative ethos before data-driven design -- but
without ignoring the power that game designers wield over players.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVM0EW
Lessons from the Trenches - by Henrik Markarian
Henrik Markarian, a veteran developer with over 20 years in the
industry, including stints at Mindscape and NovaLogic, shares
production secrets he's learned over the years -- best practices aimed
at improving efficiency and studio culture.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVN0EX
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Who is going to shine at MIGS this year?!
The Montreal International Game Summit (MIGS), the premiere
professional event of the Canadian video game industry, announced its
keynote speakers for MIGS 2011, taking place November 1st and 2nd.
MIGS will feature three exciting main speakers: Jason Rohrer, Computer
Programmer, Game Designer and winner of the GDC 2011 Game Design
Challenge; Richard Lemarchand, Lead Designer for Naughty Dog, creators
of the Uncharted franchise, and Yves Guillemot, Co-Founder and CEO of
Ubisoft. In addition, MIGS will feature six track keynotes including:
David Hego (Arts & VFX), Tom Salta (Audio), Alain Tascan (Business),
Lee Perry (Design), David Anfossi (Production) and Stefan Boberg
(Technologies).
Register online at http://inside.gamasutra.com/cgi-bin4/DM/t/eBjII0SsHYH0K4n0HdVO0EY before September 16th and save
30%!
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STORE
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State of iPhone Game Development
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Price: $2,495.00
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