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Download Free Intel� Game Code: Morphological Antialiasing
Morphological Antialiasing (MLAA) is an image-based, post-process
filtering technique that identifies discontinuity patterns and blends
colors in the neighborhood of these patterns to perform effective
antialiasing. It is the precursor of a new generation of real-time
antialiasing techniques that rival Multisample Antialiasing (MSAA ).
The MLAA game tech sample is based on the original CPU-based MLAA
implementation provided by Alexander Reshetov of Intel Labs, with
improvements to greatly increase performance. This code sample is free
to use in your personal or commercial projects.
Download MLAA source code now �
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebp0EY
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NEWS
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[09.16.11]
TGS: Disgaea Goes Mobile, Free-To-Play At NIS America Showcase
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebq0EZ
Monster Hunter Portable 3rd Takes Japan Game Awards 2011 GOTY
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebr0Ea
News Corp's Shine Group Acquires Social Games Studio Bossa
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebs0Eb
Chop Chop Dev Gamerizon Secures $5M In Funding
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebt0Ec
Opinion: Ten Things I Wish Uni Had Taught Me
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebu0Ed
Saling The World: Dragon Quest Collection Leads Japanese Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebv0Ee
Clone Wars Adventures Surpasses 8M Registered Players
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebw0Ef
TGS: Itagaki's Valhalla Games Studios Using Relic's Engine For Devil's
Third
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebx0Eg
Opinion: Sony's Updated Terms Of Service - Mountain Out Of A Molehill?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Heby0Eh
Microsoft Drops Flash Support In Upcoming Browser
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Hebz0Ei
Analysis: Can A Good Game Be A Bad Sequel?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Heb10EV
Interview: How Valve Will Avoid 'Noobing' Counter-Strike: GO
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Heb20EW
Analyst: 71 Percent Of iPad Owners Play Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Heb30EX
Opinion: The Benefits Of Code Review
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Heb40EY
Gamasutra Expert Blogs: From Reality Management To Review Scores
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Heb50EZ
Mortal Kombat Sales Pass 3 Million Worldwide
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Heb60Ea
GDC Online Speaker Spotlight: Mary DeMarle On Storytelling In Deus Ex:
HR
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Heb70Eb
Report: Revenue From PC Game Subscriptions Fell For First Time In 2010
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0Heb80Ec
Feature: Getting Past Analytics In Social Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecA0Em
Psychology Researchers Argue Gamer 'Improvement' Studies Are Flawed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecB0En
[09.15.11]
Dead Island Ships 1M Units In First Week In North America
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecC0Eo
Tales of Xillia Storms Japanese Software Charts
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecD0Ep
PS3 Tops Japanese Hardware Charts Following Sales Surge
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecE0Eq
Shortlist, Jury For GameCity Prize 2011 Announced
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecF0Er
TGS: Sony To Debut Android-Based PlayStation Suite SDK In November
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecG0Es
Opinion: RAM Fill Time
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecH0Et
[09.16.11]
Chinese Outscourcer Virtuos Acquires 3D Animation Studio Sparx
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecI0Eu
Capcom Increases Earnings Estimates On Mobile, Arcade Performance
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecJ0Ev
Indiecade Festival Names 36 Finalists For October Show
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecK0Ew
Indie Dev Releases 'Pirated' Version Of Game On Torrent Sites
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecL0Ex
Sony Amends Online Terms To Block Class Action Lawsuits
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecM0Ey
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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at GDC 2012, March 6-7.
Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecN0Ez
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FEATURES
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Interview: The Secrets Of Wooga's Social Game Success - by Christian
Nutt
You've often heard that designing for Facebook takes a different
approach to console game design, but how different is it, truly?
According to Wooga studio head Henric Suuronen, it's fundamentally
different -- and in this interview the number three social developer
explains it all.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecO0E1
Ethos Before Analytics - by Chris Birke
In this article, designer Chris Birke takes a look at research,
examines what's going on in the social games space, and argues for an
approach that puts creative ethos before data-driven design -- but
without ignoring the power that game designers wield over players.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecP0E2
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Who is going to shine at MIGS this year?!
The Montreal International Game Summit (MIGS), the premiere
professional event of the Canadian video game industry, announced its
keynote speakers for MIGS 2011, taking place November 1st and 2nd.
MIGS will feature three exciting main speakers: Jason Rohrer, Computer
Programmer, Game Designer and winner of the GDC 2011 Game Design
Challenge; Richard Lemarchand, Lead Designer for Naughty Dog, creators
of the Uncharted franchise, and Yves Guillemot, Co-Founder and CEO of
Ubisoft. In addition, MIGS will feature six track keynotes including:
David Hego (Arts & VFX), Tom Salta (Audio), Alain Tascan (Business),
Lee Perry (Design), David Anfossi (Production) and Stefan Boberg
(Technologies).
Register online at http://inside.gamasutra.com/cgi-bin4/DM/t/eBjJV0SsHYH0K4n0HecQ0E3 before September 16th and save
30%!
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STORE
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State of iPhone Game Development
Price: $995.00
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