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- NEWS
- FEATURES
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- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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Download Free Intel� Game Code: Morphological Antialiasing
Morphological Antialiasing (MLAA) is an image-based, post-process
filtering technique that identifies discontinuity patterns and blends
colors in the neighborhood of these patterns to perform effective
antialiasing. It is the precursor of a new generation of real-time
antialiasing techniques that rival Multisample Antialiasing (MSAA ).
The MLAA game tech sample is based on the original CPU-based MLAA
implementation provided by Alexander Reshetov of Intel Labs, with
improvements to greatly increase performance. This code sample is free
to use in your personal or commercial projects.
Download MLAA source code now �
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhGv0EB
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NEWS
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[09.20.11]
THQ: Crytek Working On Next Homefront
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhGw0EC
Interview: Borderlands 2 Art Director Cooke Brings Color To The Desert
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Battlefield 3 Open Beta Launching September 29
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Zen Pinball Coming To Nintendo 3DS This Fall
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Social Network Hi5 Shuffles Operations, Confirms Staff Layoffs
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Gamification Company CrowdTwist Raises $6M In Funding
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Exit Games Launches Photon Engine 3 Upgrade
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Latest UDK Beta Update Adds Mac OS Support
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EA Confirms Closure of Dead Space Contributor Visceral Melbourne
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Opinion: Why I Still Think Ray Tracing Is The Future
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Analysis: How Netflix Could Shake Up The Game Rental Business
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Interview: Virtual Crime Meets Real World In Life Is Crime
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Google Begins Rolling Out Google+ APIs
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Nexon's Facebook Debut MapleStory Adventures Passes 3M Players
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Interview: Zynga On Retaining Users With FarmVille's Lighthouse Cove
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Asura's Wrath, Battlefield 3 Among TGS Future Awards Recipients
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Top iPhone Game Apps: Hair Plucker, Spy Mouse Lead Charts
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Fastest-Growing Facebook Games: Sims Social Crosses 50M Users
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Top Android Game Apps: RoboDefense Overtakes Madden
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHG0EP
[09.19.11]
Feature: Gears Of War's Storytelling Tools
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHH0EQ
[09.20.11]
38 Studios, Nival Join U.S. Trade Body ESA
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHI0ER
[09.19.11]
DC Universe Online Going Free-To-Play In October
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHJ0ES
Syndicate Reboot's Starbreeze Working With Swedish Director On New IP
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TGS Sets Record With Over 222K Attendees
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Great British Writers' Guild Awards 2011 Shortlist Revealed
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PlayStation Vita Confirmed As Region-Free
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Dead Island Holds Onto Top Of UK Charts For Second Week
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Minecraft-Like Xbox Live Indie FortressCraft Surpasses 500K Sales
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Netflix Renames Mail Service To Qwikster, Adds Game Rentals
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Release This: Gears of War 3, Resident Evil 4 HD Lead Console, Digital
Lineup
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHR0Ea
Analysis: Tokyo Game Show's Over -- What Of It?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHS0Eb
Opinion: Poll, Don't Push
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHT0Ec
[09.20.11]
GDC Vault Adds Free Jon Blow, Douglas Wilson, Zombie Lane Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHU0Ed
Free-To-Play Publisher Aeria Acquires Development Staff From Punch
Entertainment
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Opinion: Know Your Middleware... Source Code Please!
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Street Fighter IV Coming to Android, LG Gets Timed Exclusive
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Foldit Players Outperform Computer Models On Viral Protein Modeling
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHY0Eh
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Advertisement
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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at GDC 2012, March 6-7.
Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHZ0Ei
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FEATURES
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Radical Rethink: How 100 Rogues Begat Auro - by Keith Burgun
Having come off of the complicated and lengthy process of developing
and releasing iOS title 100 Rogues to limited success, developer Keith
Burgun radically rethought what he wanted to achieve and what was even
possible with games -- and in this article describes the ideas that
led to his next game, Auro .
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHa0Ep
The End Of A Saga: Cliff Bleszinski On Gears Of War 3 - by Christian
Nutt
Gamasutra sits down with Epic Games' design director Cliff Bleszinski
to reflect on the conclusion of the first arc of the Gears of War
franchise, and discuss the future of the games industry, and the
studio itself.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHb0Eq
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Advertisement
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Who is going to shine at MIGS this year?!
The Montreal International Game Summit (MIGS), the premiere
professional event of the Canadian video game industry, announced its
keynote speakers for MIGS 2011, taking place November 1st and 2nd.
MIGS will feature three exciting main speakers: Jason Rohrer, Computer
Programmer, Game Designer and winner of the GDC 2011 Game Design
Challenge; Richard Lemarchand, Lead Designer for Naughty Dog, creators
of the Uncharted franchise, and Yves Guillemot, Co-Founder and CEO of
Ubisoft. In addition, MIGS will feature six track keynotes including:
David Hego (Arts & VFX), Tom Salta (Audio), Alain Tascan (Business),
Lee Perry (Design), David Anfossi (Production) and Stefan Boberg
(Technologies).
Register online at http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHc0Er before September 16th and save
30%!
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!
[09.20.11]
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Activision - Santa Monica, CA, USA
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Senior Software Engineer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHe0Et
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Activision - Santa Monica, CA, USA
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Senior Lighting Artist
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHf0Eu
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Activision - Santa Monica, CA, USA
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Associate Art Director
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHg0Ev
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id software - , TX, USA
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Audio Programmer
id Software, part of the ZeniMax Media Inc. family of companies, has
provided technical, design and artistic leadership as a world-renowned
game developer and technology innovator since its founding in 1991. id
Software's iconic brands such as Wolfenstein, DOOM�, QUAKE� and Enemy
Territory� have become staples of popular culture for generations of
gamers.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHh0Ew
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Sony Computer Entertainment America - Foster City, CA, USA
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CRM Analytics Manager, Strategic Planning
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHi0Ex
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Animator
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHj0Ey
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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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Tools Programmer
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHk0Ez
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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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UI/FX Artist
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHl0E1
[09.19.11]
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UBM TechWeb Game Network - San Francisco, CA, USA
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GDC Play Sales Contractor
The Sales Contractor position will be responsible for prospecting and
selling "GDC Play", a new offering for emerging developers to showcase
their games to influential publishers, distributors and funders at the
Game Developers Conference 2012. Utilizing a consultative sales
approach, you will introduce GDC Play to a targeted list of emerging
and independent developers through a high volume of telephone calls
and email campaigns.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHm0E2
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2K Marin - Novato, CA, USA
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Senior Systems Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHn0E3
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BioWare Austin - Austin, TX, USA
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QA Server/Telemetry Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHo0E4
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BioWare Austin - Austin, TX, USA
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Senior Server Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHp0E5
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BioWare Austin - Austin, TX, USA
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Java Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHq0E6
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Edge of Reality - Austin, TX, USA
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Technical Artist Senior
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of Electronic Arts. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHr0E7
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Edge of Reality - Austin, TX, USA
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Gameplay Engineer
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of the EA Play Label. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHs0E8
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Edge of Reality - Austin, TX, USA
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Senior VFX
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of Electronic Arts. The studio has shipped 13 games over
13 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHt0EA
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Electronic Arts - Redwood City, CA, USA
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UI Designer - EA Play Label (The Sims)
The studio that brought you The SimsTM is looking for UI design
expertise to help build a new experience in The Sims legacy.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHu0EB
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Electronic Arts - Redwood City, CA, USA
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Concept Artist - The Sims
The studio that brought you The SimsTM is looking for artists to help
build a new experience in The Sims legacy. The Sims franchise is the
most popular PC game ever created and just celebrated its 10th
anniversary.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHv0EC
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Electronic Arts - EA PLAY - Redwood City, CA, USA
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Sr. Product Manager - EA Play Label
As the Senior Product Manager, you will have an exciting opportunity
to manage one of EA's biggest brands. You will be the global product
lead responsible for defining the positioning, product strategies, and
all aspects of the marketing campaign. As part of owning the
go-to-market strategy, you will work closely with publishing,
planning, sales, and trade marketing to set forecast, drive key
product decisions, manage creative development, and track and monitor
product performance.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHw0ED
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International Game Technology - Reno, NV, USA
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Senior 3D Animator (CG Generalist)
We are seeking a Senior 3D Animator - an enthusiastic, flexible,
creative talent to complement an industry leading team in their quest
to create next generation interactive games for the casino
environment. You will work onbothoriginal IP and licensed content -
across all aspects of a game's animation design, UI, art, marketing
artwork, and more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHx0EE
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JANUS Research Group, Inc. - Quantico, VA, USA
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Senior Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHy0EF
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LightBox Interactive - Austin, TX, USA
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Gameplay Programmer
Do you love games? Of course you do!! Do you love making games? Hell
ya you do!!! Do you care deeply about how a game feels and plays? Do
you pride yourself in being able to program things that just feel
great? Do you have the instincts necessary to critically evaluate your
code, or someone else's code, to improve it from good to great? If so,
this job is for you!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhHz0EG
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LOLapps - San Francisco, CA, USA
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Sr Game Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhH10E2
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Respawn Entertainment - San Fernando Valley, CA, USA
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Software Engineer
Respawn is looking for sharp, seasoned Software Engineers who have
several years of experience in the game industry and a track record of
shipping high quality games. We offer an exceptionally talented and
seasoned team, excellent studio culture, and opportunity to build an
exciting new IP with some of the best developers in the industry.
Respawn was formed by Jason West and Vince Zampella, former
co-founders of Infinity Ward and creators of the multi-billion dollar
Call of Duty franchise.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhH20E3
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Spooky Cool Labs - Chicago, IL, USA
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Software Developer - Games Front End (Unity 3D)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhH30E4
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Sucker Punch Productions - Bellevue, WA, USA
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Art Director
We're proud of the worlds we created in our games, but we can push the
visual bar even higher. We're looking for someone who can take the
visual imagination and quality in our games to the next level, someone
who's excited about competing head-to-head with the best games out
there, someone who embraces the challenge of creating breathtaking
visuals that remain grounded in a contemporary environment. If you're
that person, Sucker Punch is a place that can turn your vision into a
great game.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhH40E5
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Sucker Punch Productions - Bellevue, WA, USA
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Lead Sound Designer
Sucker Punch is looking for a dynamic, Lead Sound Designer who can
direct and implement audio for every action and movement in the game,
scripted events and the HUD/UI You will also work alongside the team
who does the sound design for the cinematics, the team doing in-game
music, and work with both of them on the final game mix. Games
production experience is essential.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhH50E6
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Sucker Punch Productions - Bellevue, WA, USA
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Senior Producer
Sucker Punch Productions is looking for a senior level Producer to
help kick start our next big thing!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhH60E7
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THQ Montreal - Montreal, PQ, CAN
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Concept Artist
With our recent releases of Darksiders, UFC and Red Faction, we are
well on our way to rebuilding THQ as a high quality, craft driven
developer of world class games and transmedia properties. A key to
this is our recent announcement to build a new 400 person studio in
Montreal where we will develop new IP and partner with our existing
studios THQ Studio Montreal is a very unique opportunity to get in at
the ground floor and help us build a new and successful culture of
creativity, innovation and fun.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhH70E8
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Turbine, Inc. - Needham, MA, USA
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Designer, Combat
Turbine seeks a Combat Designer to create visceral, flashy, and deep
moment to moment combat experiences and be an integral part of an
experienced development team.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhH80EA
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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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Engine Programmer
Come join a red-hot indie team that's poised to make a huge splash in
online core gaming. We are known for making the Natural Selection mod
for Half-life. We built a custom engine and are in beta with Natural
Selection 2 on Steam. We have 30,000 paying players so far and we're
patching every week. But now we need your mad engine skills to knock
this one out of the park!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhIA0EK
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Warner Bros Games - Kirlkand, WA, USA
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Usability Manager
WB Games is seeking a proactive Usability Manager to work on games for
all platforms including consoles, PC, handhelds, and online. As
Usability Manager you will take a leading role in working with a
variety of functional groups (development, production, marketing, and
product strategy) to conduct user research about gamers and their
desires within a variety of products and genres.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjMN0SsHYH0K4n0HhIB0EL
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State of iPhone Game Development
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12 Month Game Developer Digital Edition Subscription
Price: $29.95
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Game Developer 2009 Outsourcing Report
Price: $2,495.00
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