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Download Free Intel� Game Code: Morphological Antialiasing
Morphological Antialiasing (MLAA) is an image-based, post-process
filtering technique that identifies discontinuity patterns and blends
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The MLAA game tech sample is based on the original CPU-based MLAA
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBb0ED
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NEWS
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[09.21.11]
6waves Lolapps Launches $10M Dev Fund, Talks Mobile Expansion
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBc0EE
Interview: Warco Aims To Show The Human Side Of War
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBd0EF
Analyst: Battlefield 3 Surpasses 1.5M Pre-Orders In Total
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBe0EG
Star Trek Online Exec Producer Daniel Stahl Quits Cryptic
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBf0EH
Analyst: Facebook Will See $470M Revenue From Credits In 2011
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Sony Provides UK University With 3D Stereoscopic Technology
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EA's Play4Free Series Now Available Via Aeria Games Portal
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Critical Reception: Epic Games' Gears Of War 3
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Tapjoy Expanding Native In-App Video Ads Strategy
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Opinion: Using The Linker To Help You Track Required Assets
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Viacom Sues Former Harmonix Shareholders For $131M
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EA: Brick And Mortar Stores Not Going Away Anytime Soon
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Diablo III Closed Beta Testing Begins
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Opinion: To Players, There's No Concept Of Cloning
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBp0ER
Interview: Image Metrics Takes Facial Capture To Social Games
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EA's NHL 12 Sells 451K In First Week, Facebook Spinoff Announced
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBr0ET
Game Marketing Vet Bruce Everiss Joins Kwalee As CMO
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBs0EU
Zynga Unveils Mafia Wars 2
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBt0EV
GDC Online Adds Playdom, City Of Heroes, Cloud Gaming Talks
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBu0EW
[09.20.11]
Best of iOS News: From GoatUp to My Horse
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBv0EX
Google+ Opens Social Platform To Everyone
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBw0EY
Zen Pinball Coming To Nintendo 3DS This Fall
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBx0EZ
American Express Spends $30M For Gaming Payment Provider Sometrics
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBy0Ea
Battlefield 3 Open Beta Launching September 29
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiBz0Eb
THQ: Crytek Working On Next Homefront
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiB10EO
Social Network Hi5 Shuffles Operations, Confirms Staff Layoffs
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EA Confirms Closure of Dead Space Contributor Visceral Melbourne
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiB30EQ
Gamification Company CrowdTwist Raises $6M In Funding
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiB40ER
Latest UDK Beta Update Adds Mac OS Support
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiB50ES
Opinion: Why I Still Think Ray Tracing Is The Future
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiB60ET
Exit Games Launches Photon Engine 3 Upgrade
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiB70EU
Interview: Borderlands 2 Art Director Cooke Brings Color To The Desert
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiB80EV
[09.21.11]
Gamasutra Member Blogs: From French Influence to Recapture
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCA0Ef
This Week In Video Game Criticism: From Warhammer 40k To An Apology
For RPGs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCB0Eg
Report: In-App Purchases Make Up 72% Of iPhone App Revenues
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCC0Eh
Konami Changes Kinect Dancing Focus With Boom Boom Dance
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCD0Ei
Interview: Wipeout, Lemmings Composer Tim Wright Opens Door To Indies
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCE0Ej
Feature: How Auro Seeks To Simplify The Roguelike
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCF0Ek
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Advertisement
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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at GDC 2012, March 6-7.
Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCG0El
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FEATURES
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The Shifting Saga Of Sound Shapes - by Brandon Sheffield
It took four years for Everyday Shooter developer Jon Mak to get his
next game, Sound Shapes up and running -- but it's shaping up to be
one of the PlayStation Vita's most anticipated titles, and he
discusses it inside.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCH0Em
Radical Rethink: How 100 Rogues Begat Auro - by Keith Burgun
Having come off of the complicated and lengthy process of developing
and releasing iOS title 100 Rogues to limited success, developer Keith
Burgun radically rethought what he wanted to achieve and what was even
possible with games -- and in this article describes the ideas that
led to his next game, Auro .
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCI0En
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Advertisement
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Who is going to shine at MIGS this year?!
The Montreal International Game Summit (MIGS), the premiere
professional event of the Canadian video game industry, announced its
keynote speakers for MIGS 2011, taking place November 1st and 2nd.
MIGS will feature three exciting main speakers: Jason Rohrer, Computer
Programmer, Game Designer and winner of the GDC 2011 Game Design
Challenge; Richard Lemarchand, Lead Designer for Naughty Dog, creators
of the Uncharted franchise, and Yves Guillemot, Co-Founder and CEO of
Ubisoft. In addition, MIGS will feature six track keynotes including:
David Hego (Arts & VFX), Tom Salta (Audio), Alain Tascan (Business),
Lee Perry (Design), David Anfossi (Production) and Stefan Boberg
(Technologies).
Register online at http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCJ0Eo before September 16th and save
30%!
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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCK0Ep
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!
[09.21.11]
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3G Studios - Reno, NV, USA
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Business Development Associate
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCL0Eq
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A Bit Lucky, Inc. - San Mateo, CA, USA
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Technical Game Designer
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A Bit Lucky, Inc. - San Mateo, CA, USA
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Game Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCN0Es
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A Bit Lucky, Inc. - San Mateo, CA, USA
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Senior Backend Engineer at A Bit Lucky
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCO0Et
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A Bit Lucky, Inc. - San Mateo, CA, USA
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Web Operations Engineer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCP0Eu
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Activision - Novato, CA, USA
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Senior Level Designer
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Activision - Saint Paul, MN, USA
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Associate Producer
At Activision Publishing, you will take some of the biggest brands in
the business to the next level. We have created, licensed and acquired
a group of highly recognizable brands, marketed to a growing variety
of consumer demographics. Our portfolio includes Spiderman,
Transformers, James Bond, Cabela's, NASCAR, Monster Jam, Rapala,
Guitar Hero, Prototype 2, Tony Hawk and many more household names.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCQ0Ev
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Activision - Novato, CA, USA
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Senior Environment Artist
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Activision - Santa Monica, CA, USA
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Senior Network Operations Engineer
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GREE International Inc. - Burlingame, CA, USA
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Game Artist
GREE International Inc. is owned by GREE Inc., the fastest growing
tech company in Japan, offering leading social mobile games. With our
OpenFeint platform, our ecosystem reaches 100 million users. We are
looking for an experienced Game Graphic Artist to join our start-up
team to deliver next-generation mobile social gaming experiences to
users. *Please make sure to add a link to your portfolio when
submitting your resume
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCR0Ew
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Nihilistic Software - Novato, CA, USA
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Gameplay Programmer
Nihilistic Software is seeking a highly motivated, experienced
gameplay programmer to work on a major franchise console title
currently in production for a top three publisher. This position is
full-time, on-site in the North San Francisco Bay Area and includes a
competitive salary, full benefits, and profit sharing.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCS0Ex
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Savannah College of Art and Design - Atlanta, GA, USA
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Professor of Game Development
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCT0Ey
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Savannah College of Art and Design - Savannah, GA, USA
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Professor of Game Development
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCU0Ez
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Sony Computer Entertainment America - San Diego, CA, USA
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Senior Software Application Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCV0E1
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Sony Computer Entertainment America - San Diego, CA, USA
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Staff Technical Project Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCW0E2
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Sony Computer Entertainment America - San Diego, CA, USA
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World Wide Studios Technical Product Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCX0E3
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VFS - Vancouver, BC, CAN
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Mission Design/Level Design Theory Instructor
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCY0E4
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Vicarious Visions / Activision - Albany, NY, USA
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Animator-Vicarious Visions
Come join Vicarious Visions, one of the most dynamic and creative game
developers in the video-game industry. For over 15 years, VV games
have been pushing technical boundaries to deliver addictive gameplay
and immersive art bringing both characters and worlds to life on Xbox
360, PS3, Wii, iPhone, and many other platforms.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCZ0E5
[09.20.11]
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2K Games - Novato, CA, USA
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Digital Marketing Coordinator
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCa0ED
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2K Games - Novato, CA, USA
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Senior Manager, Research and Planning
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCb0EE
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2K Marin - Novato, CA, USA
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Environment Concept Artist - TEMP 3-6 mo.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCc0EF
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2K Marin - Novato, CA, USA
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Senior Systems Designer
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Activision - Santa Monica, CA, USA
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Senior Software Engineer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCe0EH
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Activision - Santa Monica, CA, USA
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Senior Lighting Artist
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCf0EI
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Activision - Santa Monica, CA, USA
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Associate Art Director
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCg0EJ
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CrowdStar - Burlingame, CA, USA
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Mobile UI Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCh0EK
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CrowdStar - Burlingame, CA, USA
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Senior Game Developer - Flash
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCi0EL
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Edge of Reality - Austin, TX, USA
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Contract 3D Artist
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCj0EM
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Edge of Reality - Austin, TX, USA
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Contract Character Modeler
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCk0EN
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Edge of Reality - Austin, TX, USA
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Contract Concept Artist
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCl0EO
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Edge of Reality - Austin, TX, USA
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Contract HUD/UI Artist
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCm0EP
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Edge of Reality - Austin, TX, USA
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Contract World Builder
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCn0EQ
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Foundation 9 - Backbone Entertainment - Emeryville, CA, USA
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Art Director
Backbone Entertainment, a leading console developer with serious
devotion and expertise in online multiplayer games, is growing! As the
studio behind wildly successful PSN and XBLA titles like Super Street
Fighter II Turbo HD Remix and Marvel vs. Capcom 2, we care intensely
about delivering a great player experience. With the launch of Rock
Band 3 for the Wii in partnership with Harmonix, we prove we can push
any hardware to its limit for the sake of great gameplay.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCo0ER
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Foundation 9 - Backbone Entertainment - Emeryville, CA, USA
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Sr Gameplay Programmer
Backbone Entertainment, a leading console developer with serious
devotion and expertise in online multiplayer games, is growing! As the
studio behind wildly successful PSN and XBLA titles like Super Street
Fighter II Turbo HD Remix and Marvel vs. Capcom 2, we care intensely
about delivering a great player experience. With the launch of Rock
Band 3 for the Wii in partnership with Harmonix, we prove we can push
any hardware to its limit for the sake of great gameplay.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCp0ES
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Foundation 9 - Pipeworks - Eugene, OR, USA
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UI Artist
Pipeworks Software is expanding to keep pace with our growing
reputation as a "go to" developer for hardware launch projects and
other challenging game ideas. If being on the cutting edge of the
motion control based game revolution and creating diverse, hi- quality
titles is your goal, Then come join us in Eugene Oregon. We are
currently looking for a skilled UI Artist.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCq0ET
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Glow Interactive - New York, NY, USA
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Game Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCr0EU
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HugeMonster Inc. - Toronto, ON, CAN
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Art Director
HugeMonster is looking for a kickass Art DIrector to take us to the
next level. We are a social game studio located in downtown Toronto.
We've been in business since February, 2010 and our first game, Code
of War, is in early beta. Our vision is to make the best games
possible in the social and mobile worlds. And the way we intend on
doing that is by building games that we love to play.
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id software - , TX, USA
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Audio Programmer
id Software, part of the ZeniMax Media Inc. family of companies, has
provided technical, design and artistic leadership as a world-renowned
game developer and technology innovator since its founding in 1991. id
Software's iconic brands such as Wolfenstein, DOOM�, QUAKE� and Enemy
Territory� have become staples of popular culture for generations of
gamers.
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Insomniac Games - Burbank, CA, USA
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Engine Programmer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Resistance 2, with
Resistance 3 coming, and a new IP!! If that's not enough, we've also
been named one of the Best Small Companies to work for! Come check us
out!
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Irrational Games - Quincy, MA, USA
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Level Builder
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
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Irrational Games - quincy, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCw0EZ
---------------------------------------------
KingsIsle Entertainment, Inc. - Austin, TX, USA
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Software Engineer
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LightBox Interactive - Austin, TX, USA
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Tools Programmer
LightBox Interactive is looking for talented programmers to join our
burgeoning studio. As a Tools Programmer, you'll be responsible for
collaborating with design, content, and engine teams to produce the
pipeline that makes our games a successful reality.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiCy0Eb
---------------------------------------------
Nexon America, Inc. - El Segundo, CA, USA
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Senior Programmer
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Ready At Dawn Studios - Irvine, CA, USA
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Technical Artist / Rigging artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiC10EP
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roundhouse - Seattle, WA, USA
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Associate Digital Producer - Xbox Social Media
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SimBin Studios AB - Lidk��ping, V��, SWE
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Web Producer / Project Manager
The producer reports to the CEO and the lead producer on specified
production components of an assigned project. The producer will lead
the internal web team and cooperate with the web backend team as well
as the PR/marketing team to ensure the timely, high quality delivery
of the project.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiC30ER
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Sony Computer Entertainment America - Foster City, CA, USA
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CRM Analytics Manager, Strategic Planning
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiC40ES
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Animator
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiC50ET
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Sony Online Entertainment - Austin, TX, USA
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Senior Client Programmer - Animation
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiC60EU
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Sony Online Entertainment - Austin, TX, USA
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Senior Server Programmer
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Sony Online Entertainment - Austin, TX, USA
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Sr. Producer, DC Universe Online
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Sony Online Entertainment - San Diego, CA, USA
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Senior Tools Engineer
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Sony Online Entertainment - San Diego, CA, USA
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Senior AI Engineer
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Sony Online Entertainment - San Diego, CA, USA
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Senior UI Engineer
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Sony Online Entertainment - San Diego, CA, USA
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Senior Client Engineer
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---------------------------------------------
Spark Unlimited, Inc. - Sherman Oaks, CA, USA
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Senior Combat Designer
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Sportvision, Inc. - Mountain View, CA, USA
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Senior Software Engineer
Sportvision, Inc. is the premier innovator of sports and entertainment
products. A privately held corporation, Sportvision solutions have
enhanced experiences for fans of the NFL, NBA, NASCAR, NHL, PGA TOUR,
LPGA Tour, Major League Baseball, NCAA football and basketball, WTA,
MLS, and other sporting events on-air and online. The company has
captured 11 Emmy Awards for its products, including three for its
signature broadcast enhancements, the iconic virtual yellow 1st and
Ten line and K Zone.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDF0El
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THQ - San Diego - Carlsbad, CA, USA
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Senior UI Artist
THQ San Diego is currently looking for an enthusiastic Artists for our
next Sports-Fighting game. The ideal candidate would be a very
motivated individual with the passion to create super sleek
sports-like menus and in-game HUD elements.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDG0Em
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TimeGate Studios - Sugar Land, TX, USA
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Software Engineer - Aliens: Colonial Marines
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDH0En
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TimeGate Studios - Sugar Land, TX, USA
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UI Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDI0Eo
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Turbine, Inc. - Needham, MA, USA
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Senior Graphics Engineer
Turbine is looking for a senior level engineer to work closely with
the game development teams in order to help them make the most of
Turbine's award winning MMOG engine and deliver fun and engaging game
play experiences. As a senior member of the game technology team, this
engineer will act as an expert in the features and limitations of the
game client graphics and will recommend appropriate paths for the
implementation of the game's design goals.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDJ0Ep
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Turbine, Inc. - Needham, MA, USA
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Senior Software Engineer, Console
Turbine is looking for a senior level engineer to assume a key role in
the development of Turbine's future, evolving both technology and
entertainment experiences from our current, multi-award winning
technology foundation into the next generation of MMO gaming. As a
senior member of the game technology team, you will act as an expert
in several areas of engineering, from graphics to performance
optimization, systems architecture, file systems design and writing
libraries for user input devices.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDK0Eq
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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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Tools Programmer
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDL0Er
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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
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UI/FX Artist
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDM0Es
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Vigil Games - Austin, TX, USA
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Senior Gameplay Programmer
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams.The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, and creative work atmosphere. Vigil offers
a very competitive compensation package that includes bonuses, stock
options, health insurance, 401k, educational assistance, and much
more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDN0Et
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Volition - Champaign, IL, USA
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Senior Mission Designer
Volition is searching for a Senior Designer to fill a Mission Designer
role. The successful candidate will have a proven track record in
level or mission design, scripting and implementation for AAA
third-person shooters or action games. Experience with open world
games is a plus.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDO0Eu
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Volition - Champaign, IL, USA
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Lead Combat Designer
Volition is searching for a Senior Designer to fill the Lead Combat
Designer role. The successful candidate will have a proven track
record designing and balancing combat, player controls, and AI for AAA
third-person shooters or action games. Expertise in vehicle design and
combat is a plus.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBjNg0SsHYH0K4n0HiDP0Ev
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