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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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GDC Online returns to Austin October 10-13!
The Game Developers Conference Online returns to Austin, Texas October
10-13. GDC Online is the leading developer event for industry
professionals in the online and connected games space, including cloud
gaming, casual, MMOs, virtual worlds, and social networking games.
GDC Online will feature tracks in Business & Marketing, Design,
Production, Programming and the new Customer Experience track. The
conference will also host one and two-day summits including the
Game Narrative Summit, and new Smartphone & Tablet Games Summit and
GDC Virtual Items Summit. In addition, GDC Online will host a lively
exposition floor, numerous networking and social events, Game Career
Seminar, and the 2nd Annual Game Developers Choice Online Awards.
Registration is now open. Visit the official GDC Online site for more
details: http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpP0E3
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NEWS
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[09.07.11]
Analysis: 2011 - The Year Of Publisher Screwups
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpQ0E4
Nintendo 3DS Cradle Adds Dual-Stick Support
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpR0E5
Team Meat On Working With Microsoft, Steam 'Powerhouse'
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpS0E6
Former PlayStation SVP Peter Dille Joins Tapjoy
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpT0E7
New Rollercoaster Tycoon Confirmed For Nintendo 3DS
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpU0E8
Layoffs At Utah-Based Disney Avalanche
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpV0EA
Former EA VP Joins German Publisher InnoGames
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpW0EB
Bigpoint: Publishers Have Monetization All Wrong
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpX0EC
Feature: Finding The Horror In Survival Horror
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpY0ED
Critical Reception: Techland's Dead Island
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpZ0EE
Opinion: Tools Envy - How Music-Making Tools Balance Discovery,
Creation
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpa0EL
Survey: 'Creative Freedom' Drives Devs To Go Indie
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpb0EM
Valve's Steam Trading Leaves Beta, Adds Portal 2 Support
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpc0EN
Tales from the GDC Vault: The Flood Begins
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpd0EO
Opinion: Destruction
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpe0EP
Big Fish Appoints Former Amazon Exec As New CFO
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpf0EQ
Release This: Dead Island, Resistance 3 Premiere Stateside
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpg0ER
Obituary: Video Game Journalism Pioneer Bill Kunkel
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVph0ES
Fastest-Growing Facebook Games: Sims Social Approaching 30M Users
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpi0ET
Best of iOS News: From Crimson: Steam Pirates to Jetpack Joyride
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpj0EU
[09.06.11]
Printing Error Leads Ubisoft To Waive Fee For Driver: San Francisco
Online Pass
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpk0EV
Dirt 3 Codes Leaked Through AMD Promotion
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpl0EW
Feature: The Fundamentals Of Arcade-Style Racing Track Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpm0EX
Study: French Games Market Will Drop To 3.2B Euros In 2011
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpn0EY
Analyst: Call Of Duty Elite To Generate Revs Of $50M In 2012
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpo0EZ
Halo 4 Creative Director Ryan Payton Leaves 343 Industries
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpp0Ea
Sony Hires Former Homeland Security Official Following PSN Attack
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpq0Eb
RuneScape Developer Jagex Appoints New Executives
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpr0Ec
Opinion: Because We Have Stories Too
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVps0Ed
Interview: Relic's 'Tricky Transition' To Space Marine
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpt0Ee
GDC 2012 Reminds On Last Day For Main Conference Talk Submission
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpu0Ef
Analysis: Activision's Call of Duty XP A Stage For Key Dialog
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpv0Eg
[09.07.11]
Report: Amazon Planning Android-Based, Kindle-Branded Tablet
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpw0Eh
Gamasutra Member Blogs: From Playing Life to Psychology In Multiplayer
Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpx0Ei
This Week In Video Game Criticism: From Childhood To A Second Video
Game Crash
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpy0Ej
Unity Technologies Opens Tokyo Office, Announces GREE As Licensee
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVpz0Ek
Deep Silver Releases Buggy 'Incorrect Version' Of Dead Island On Steam
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVp10EX
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Advertisement
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Introducing GDC Play
Inspired by the success of the Independent Games Festival Pavilion at
GDC, the new GDC Play initiative will include space in special
Pavilions themed around emerging game markets. The program will allow
GDC Play exhibitors to display their games to key distributors,
publishers, press and investors visiting the conference. GDC Play will
debut at GDC 2012, March 6-7.
Learn more about GDC Play at GDC 2012 here:
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVp20EY
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FEATURES
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Scary Game Findings: A Study Of Horror Games And Their Players - by
Joel Windels
In this feature, usability studio Vertical Slice measures player
reactions to four Xbox 360 horror games to find out which game is the
"scariest," how casual and core players react to the same games, and
whether or not they are scared in the same way.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVp30EZ
A Rational Approach To Racing Game Track Design - by Luke McMillan
In this extensive article, Gamasutra takes an in-depth look at racing
game track design, comparing two arcade titles -- Initial D and
Maximum Tune -- and contrasting them, at important points, against the
approach used in the Gran Turismo series.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVp40Ea
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IndieGames.com: The Weblog
IndieGames.com was founded to encourage innovation in game
development, and to report on the latest indie games, developers, and
news.
IndieGames.com is presented by UBM TechWeb Game Network, which runs
the Independent Games Festival & Summit every year at the Game
Developers Conference.
Keep up with the latest in indie game news at www.IndieGames.com.
To get indie games news even faster, follow us at:
RSS: feeds2.feedburner.com/IndependentGaming
Twitter: twitter.com/#!/indiegamescom
Facebook: www.facebook.com/IndieGames
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!
[09.07.11]
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Activision - Novato, CA, USA
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Senior Level Designer
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Activision - Saint Paul, MN, USA
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Associate Producer
At Activision Publishing, you will take some of the biggest brands in
the business to the next level. We have created, licensed and acquired
a group of highly recognizable brands, marketed to a growing variety
of consumer demographics. Our portfolio includes Spiderman,
Transformers, James Bond, Cabela's, NASCAR, Monster Jam, Rapala,
Guitar Hero, Prototype 2, Tony Hawk and many more household names.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVp60Ec
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Avalanche Studios - Stockhom, St, SWE
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Senior Tools Programmer, Stockholm
Avalanche Studios is one of the leading independent, privately held
studios in the world and original creators and developers of the award
winning Just Cause franchise. The studio is currently in development
of two movie license AAA projects based on very well-known licenses
together with two of the world's largest and most stable publishers.
We will soon release our first XBLA/PSN title, Renegade Ops, a project
based on an Avalanche Studios original IP. We are a technology focused
company that
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVp70Ed
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Gameloft (Singapore) - Singapore, Si, SGP
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UI-SIN
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVp80Ee
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GREE International Inc. - Burlingame, CA, USA
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Game Artist
GREE International Inc. is owned by GREE Inc., the fastest growing
tech company in Japan, offering leading social mobile games. With our
OpenFeint platform, our ecosystem reaches 100 million users. We are
looking for an experienced Game Graphic Artist to join our start-up
team to deliver next-generation mobile social gaming experiences to
users. *Please make sure to add a link to your portfolio when
submitting your resume
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqA0Eo
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Special Effects Artist (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqB0Ep
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Concept Artist (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqC0Eq
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Animator (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqD0Er
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Game Designer - Combat (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqE0Es
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Environment Artist (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqF0Et
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Sony Computer Entertainment America - San Diego, CA, USA
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Senior Software Application Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqG0Eu
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Sony Computer Entertainment America - San Diego, CA, USA
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Staff Technical Project Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqH0Ev
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Sony Computer Entertainment America - San Diego, CA, USA
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World Wide Studios Technical Product Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqI0Ew
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Spooky Cool Labs - Chicago, IL, USA
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Senior Concept Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqJ0Ex
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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR FX ARTIST
We are currently searching for a SENIOR FX ARTIST with the following
skills and experience: - Creating, designing and implementing
real-time particle effects which use both static and animating 2D/3D
elements. - Placing effects throughout levels and cinematics. -
Creating ambient, environmental and weather effects. - Creating
simulations for gameplay elements. - Prototyping effect concepts for
gameplay and engine. - Conceptualizing, designing, and creating visual
effects for the games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqK0Ey
[09.06.11]
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UBM TechWeb Game Network - San Francisco, CA, USA
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Media Account Manager Position - Gamasutra.com and Game Developer
Magazine
The UBM TechWeb Game Network produces a portfolio of award winning
event, print and online products that provide market-defining content
and B2B opportunities for the global game development industry.
Headlined by flagship products that include the largest face-to-face
developer event, the Game Developers Conference�, the internationally
recognized and Webby Award-winning online community, Gamasutra.com,
the industry's market-leading magazine 'by developers for developers',
Game Developer , a
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqL0Ez
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2K Marin - Novato, CA, USA
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Environment Concept Artist - TEMP 3-6 mo.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqM0E1
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Activision - Santa Monica, CA, USA
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Animator - Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqN0E2
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Activision - Santa Monica, CA, USA
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Concept Artist - Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqO0E3
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Edge of Reality - Austin, TX, USA
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Contract 3D Artist
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqP0E4
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Edge of Reality - Austin, TX, USA
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Intermediate Character Modeler
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqQ0E5
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Edge of Reality - Austin, TX, USA
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CONCEPT ARTIST
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqR0E6
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Edge of Reality - Austin, TX, USA
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Senior Environmental Artist
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqS0E7
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Edge of Reality - Austin, TX, USA
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HUD/UI Artist
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqT0E8
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Edge of Reality - Austin, TX, USA
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World Builder
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple high profile projects including
Dragon Age PS3 & 360, and also multiplatform titles within The Sims
Studio of Electronic Arts. The studio has shipped 13 titles over 13
years, including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqU0EA
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Foundation 9 - Backbone Entertainment - Emeryville, CA, USA
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Art Director
Backbone Entertainment, a leading console developer with serious
devotion and expertise in online multiplayer games, is growing! As the
studio behind wildly successful PSN and XBLA titles like Super Street
Fighter II Turbo HD Remix and Marvel vs. Capcom 2, we care intensely
about delivering a great player experience. With the launch of Rock
Band 3 for the Wii in partnership with Harmonix, we prove we can push
any hardware to its limit for the sake of great gameplay.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqV0EB
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Foundation 9 - Backbone Entertainment - Emeryville, CA, USA
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Sr Gameplay Programmer
Backbone Entertainment, a leading console developer with serious
devotion and expertise in online multiplayer games, is growing! As the
studio behind wildly successful PSN and XBLA titles like Super Street
Fighter II Turbo HD Remix and Marvel vs. Capcom 2, we care intensely
about delivering a great player experience. With the launch of Rock
Band 3 for the Wii in partnership with Harmonix, we prove we can push
any hardware to its limit for the sake of great gameplay.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqW0EC
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Foundation 9 - Pipeworks - Eugene, OR, USA
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UI Artist
Pipeworks Software is expanding to keep pace with our growing
reputation as a "go to" developer for hardware launch projects and
other challenging game ideas. If being on the cutting edge of the
motion control based game revolution and creating diverse, hi- quality
titles is your goal, Then come join us in Eugene Oregon. We are
currently looking for a skilled UI Artist.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqX0ED
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Gaijin Games - San Fransisco, CA, USA
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Environmental Artist
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqY0EE
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Glow Interactive - New York, NY, USA
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Game Developer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqZ0EF
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Griffith University - South Bank, QL, AUS
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*Lecturer, Digital Media Production
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqa0EM
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Havok - San Francisco,, CA, USA
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Software Engineers/Snr Software Engineers
Software Engineer vacancies in San Francisco & Dublin. Havok
engineering has been at the cutting edge of innovation in game
development for over a decade. We work cross platform, mainly on AAA
titles, with top clients. We have a unique environment made up of
talented, small, stable teams. We operate in some of the most exciting
cities around the world. Our salaries are competitive and we provide
excellent benefit and relocation packages. We hire based on talent and
potential to contribute.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqb0EN
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Insomniac Games - Burbank, CA, USA
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Engine Programmer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Resistance 2, with
Resistance 3 coming, and a new IP!! If that's not enough, we've also
been named one of the Best Small Companies to work for! Come check us
out!
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqc0EO
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Irrational Games - Quincy, MA, USA
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Level Builder
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqd0EP
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Irrational Games - quincy, MA, USA
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Animator
Irrational Games is an award winning video game developer located in
Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert
Fermier. The team made its name with the much loved first person
shooter System Shock 2. This was followed by two Freedom Force games,
SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by
Take-Two Interactive. The team was renamed 2K Boston in 2007, just in
time to coincide with the release of the critically acclaimed
BioShock.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqe0EQ
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KingsIsle Entertainment, Inc. - Austin, TX, USA
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Software Engineer
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Nihilistic Software - Novato, CA, USA
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Gameplay Programmer
Nihilistic Software is seeking a highly motivated, experienced
gameplay programmer to work on a major franchise console title
currently in production for a top three publisher. This position is
full-time, on-site in the North San Francisco Bay Area and includes a
competitive salary, full benefits, and profit sharing.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqg0ES
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Nintendo of America Inc. - Redmond, WA, USA
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Associate Designer (NST), Game Designer (NST), Senior Game Designer
(NST), or Lead Designer (NST)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqh0ET
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Rivet Games - San Francisco, CA, USA
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Game Designer
Rivet is looking for a game designer to work on the next generation of
social, mobile and cross-platform games. As a game designer you will
be working under the direction of the product lead in order to create,
balance and maintain the gameplay systems, economies and features
needed to transform the game's vision into a reality. You will need to
be a motivated individual who is comfortable touching every aspect of
game design; from systems balancing to story and character
development.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqi0EU
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SimBin Studios AB - Lidk��ping, V��, SWE
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Web Producer / Project Manager
The producer reports to the CEO and the lead producer on specified
production components of an assigned project. The producer will lead
the internal web team and cooperate with the web backend team as well
as the PR/marketing team to ensure the timely, high quality delivery
of the project.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqj0EV
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Tools / Technology Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqk0EW
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Sony Computer Entertainment America - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Online Gameplay Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVql0EX
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior User Test Specialist
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqm0EY
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Combat Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqn0EZ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Senior Level Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqo0Ea
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Environment Artist
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqp0Eb
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - Foster City, CA, USA
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CRM Analytics Manager, Strategic Planning
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqq0Ec
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sony Computer Entertainment America - Santa Monica, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Animator
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqr0Ed
---------------------------------------------
Sony Online Entertainment - Austin, TX, USA
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Senior Client Programmer - Animation
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqs0Ee
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Sony Online Entertainment - Austin, TX, USA
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Senior Server Programmer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqt0Ef
---------------------------------------------
Sony Online Entertainment - Austin, TX, USA
---------------------------------------------
Sr. Producer, DC Universe Online
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Sony Online Entertainment - San Diego, CA, USA
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Senior Tools Engineer
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Sony Online Entertainment - San Diego, CA, USA
---------------------------------------------
Senior AI Engineer
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Sony Online Entertainment - San Diego, CA, USA
---------------------------------------------
Senior UI Engineer
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---------------------------------------------
Sony Online Entertainment - San Diego, CA, USA
---------------------------------------------
Senior Client Engineer
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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD DESIGNER
We are currently searching for a LEAD DESIGNER with the following
skills and experience: - Work with the Game Director to substantially
and decisively guide the evolution of the game design from initial
documentation through testing. - Creating and documenting basic and
advanced game systems. - Aggressively prototyping and iterating core
game mechanics. - Facilitating inter-department communication in order
to ensure high-quality implementation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVqz0El
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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD FX ARTIST
We are currently searching for a LEAD FX ARTIST with the following
skills and experience: - Developing creative direction for visual
effects themes, styles, and techniques in collaboration with Design
department. - Developing, implement, and optimize effects to meet
target quality and schedule requirements. - Creating, design and
implement real-time particle effects which use both static and
animating 2D/3D elements. - Creating ambient, environmental, and
weather effects.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVq10EY
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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR ENVIRONMENT ARTIST
We are currently searching for a SENIOR ENVIRONMENT ARTIST with the
following skills and experience: - Working with the Lead Environment
Artist and Art Director to manage the creation of environments and
environmental elements with different artistic styles - from realistic
to cartoony - Contributing innovative and original ideas towards all
aspects of game production and development - Following documented &
communicated technical guidelines for world asset creation and
implementation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVq20EZ
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Turbine, Inc. - Needham, MA, USA
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Senior Graphics Engineer
Turbine is looking for a senior level engineer to work closely with
the game development teams in order to help them make the most of
Turbine's award winning MMOG engine and deliver fun and engaging game
play experiences. As a senior member of the game technology team, this
engineer will act as an expert in the features and limitations of the
game client graphics and will recommend appropriate paths for the
implementation of the game's design goals.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVq30Ea
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Turbine, Inc. - Needham, MA, USA
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Senior Software Engineer, Console
Turbine is looking for a senior level engineer to assume a key role in
the development of Turbine's future, evolving both technology and
entertainment experiences from our current, multi-award winning
technology foundation into the next generation of MMO gaming. As a
senior member of the game technology team, you will act as an expert
in several areas of engineering, from graphics to performance
optimization, systems architecture, file systems design and writing
libraries for user input devices.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVq40Eb
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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tools Programmer
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVq50Ec
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Unknown Worlds Entertainment, Inc. - San Francisco, CA, USA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
UI/FX Artist
Unknown Worlds is an independent game company in downtown San
Francisco, CA ((SOMA). Our goal is simple, but not easy - to unite the
world through play. We believe multiplayer games can bring people
together, especially through diverse player roles. Previously, we've
worked on titles such as Titan Quest, Titan Quest: Immortal Thone,
Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and
Lair. We made and released Natural Selection for Half-life in 2002,
which was played for over
http://inside.gamasutra.com/cgi-bin4/DM/t/eBi8l0SsHYH0K4n0HVq60Ed
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