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Gamasutra.com's GamaDaily - September 1, 2010

Welcome to GamaDaily for September 1, 2010
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- EDUCATION
- STORE
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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Advertisement
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The Palm PDK Hot Apps Program offers developers who use the Plug-In
Development Kit to bring their C/C++ apps to Palm a share of $1
million in cash or HP Products. Developers are rewarded for the
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begins July 15, 2010 and will last until September 30, 2010.

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NEWS
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[09.01%.10]

Blizzard: StarCraft II Sells 3M Units In First Month
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hncd0E3

Brown: Team 17's Move To Self-Publish Ensures 'Mistakes Will Be Our
Own'
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Catalis Splits DoubleSix Into Separate Division From Kuju
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Vivendi Ups Profit Forecast For 2010, Attributing Growth To Activision
Blizzard
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Critical Reception: Nintendo/Team Ninja's Metroid: Other M
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SPIL Games: HTML5 To Overtake Flash In Three Years
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Telltale's Grossman: Assumptions About Audience Will Fail You
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Madden Sees 5% Year-On-Year Retail Boost, As Madden Superstars
Launches On Facebook
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Yahoo! and DeNA Debuting Yahoo! Mobage Japanese Social Game Site
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Microsoft Revises Xbox 360 Controller With New D-Pad
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GDC Online Debuts Blizzard, Koster, Bigpoint Track Keynotes,
Pre-Deadline
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Gameloft Reports 11 Percent Sales Increase for First Half of 2010
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[08.31%.10]

Miniclip Forms Mobile Gaming Division
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Zattikka Hires NCSoft, Sega Europe Vet As External Producer
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Best of FingerGaming: From R-Type to Dodonpachi Resurrection
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Vermont Department of Health Launches Stop-Smoking Online Game
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Browsergames Forum 2010 Announced, Call for Papers Issued
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AMD Nixing ATI Label In Brand Consolidation Move
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High Moon Used Scaleform GFx For Transformers UIs
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Trinigy's Vision Engine Integrates Substance Air, Redux
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Feature: Applying Basic Art Practices To Game Design
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DFC: English Language Free-To-Play Games To Generate $2 Billion by
2015
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Mafia II Makes Strong Sales Debut In UK
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TIGA To Begin Offering Individual Memberships
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AI Tool Firm Xaitment Raises $3 Million
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Coalition of Italian Americans Brand Mafia II Launch Party A 'Dismal
Failure'
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PlaySpan Appoints Stevie Case As Sales VP
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GameStreamer Execs File Lawsuits Over Trade Secrets, Religious
Discrimination
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Opinion: The Aggressive Instinct -- How We React To Games
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Koei Tests Western MMO Space With Uncharted Waters Online
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Gamasutra Member Blogs: From Essentials To Inflation
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Advertisement
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Autodesk and EA Sports present the Game Developer Webcast, featuring a
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Link:
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FEATURES
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A Journey Across the Main Stream: Games for My Mother-in-Law - by Dave
Grossman
Telltale designer Dave Grossman says gaming's limited appeal could
come down to "some very basic assumptions we make about the audience
versus the actual thought processes of that audience." So he tested
Sam & Max on his mother-in-law.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hnc30EF

An Artist's Eye: Applying Art Techniques to Game Design - by Rob Kay
and Andy Tudor
Does the Golden Ratio have application in game design? These two
trained artists -- Rob Kay, lead designer of Guitar Hero and Rock Band
, and Andy Tudor, lead designer on Need for Speed: Shift , follow
classic art training -- so they may know what they are talking about.
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View GDC 2010 Sessions Today
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!

[09.01%.10]

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Crytek - Budapest, , HUN
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Lead Designer
Crytek is always looking for the best talent in the industry. If you
are passionate about great games and want to work with a highly
talented and creative team on cutting edge technology and tools, then
look no further.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hnc40EG

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Crytek - Budapest, , HUN
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Art Director
Crytek is always looking for the best talent in the industry. If you
are passionate about great games and want to work with a highly
talented and creative team on cutting edge technology and tools, then
look no further.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hnc50EH

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Tarsier Studios - Malmo, , SWE
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Physics Programmer
Since the unveiling of 'The City of Metronome' at E3 2005, Tarsier
Studios has gone on to work on projects with several leading studios
and publishers in the gaming industry, quickly becoming an established
and well respected developer and provider of high quality products and
services. We are now in need of a brilliant physics programmer to come
and help us out with an exciting, SCEE exclusive project at our new
offices in Malm�.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HnH30Em

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Tarsier Studios - Malmo, , SWE
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Senior Game Engine Programmer
Since the unveiling of 'The City of Metronome' at E3 2005, Tarsier
Studios has gone on to work on projects with several leading studios
and publishers in the gaming industry, quickly becoming an established
and well respected developer and provider of high quality products and
services. We are now in need of a brilliant game engine programmer to
come and help us out with an exciting, SCEE exclusive project at our
new offices in Malm�.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HnH40En

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Tencent America, LLC - Palo Alto, CA, USA
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Social Game Designer
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Tencent America, LLC - Palo Alto, CA, USA
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Product Manager - Social Game
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hnc70EJ

[08.31%.10]

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38 Studios - Maynard, MA, USA
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Lead Client Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hnc80EK

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38 Studios - Maynard, MA, USA
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Software Engineer - Platform
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38 Studios - Maynard, MA, USA
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Marketing Director
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38 Studios - Maynard, MA, USA
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Senior Platform Software Engineer
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38 Studios - Maynard, MA, USA
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Public Relations Coordinator
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38 Studios - Maynard, MA, USA
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Game Designer
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38 Studios - Maynard, MA, USA
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Brand Manager
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38 Studios - Big Huge Games - Timonium, MD, USA
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Senior Systems Programmer
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Activision - Santa Monica, CA, USA
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Director, User Experience & Web Management
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hmi30EK

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Activision - Santa Monica, CA, USA
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Web Designer
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hmi40EL

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Activision - Santa Monica, CA, USA
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Web Engineer
Headquartered in Santa Monica, California, Activision is a leading
worldwide developer, publisher and distributor of video games. Our
company has created, licensed and acquired a group of highly
recognizable brands that it markets to a growing variety of consumer
demographics. We are seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
highly focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hmi50EM

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Addmired, inc - Sunnyvale, CA, USA
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ActionScript/Flash MMO Game Programmer
We are seeking ActionScript Game Developers to join our team and help
build our next-gen Flash MMO for Facebook and the web.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0Hmef0E6

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BioWare Austin - Austin, TX, USA
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Server Programmer
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Black Rock Studio - Brighton, SE, GBR
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Senior Character Animator
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Black Rock Studio - Brighton, SE, GBR
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Animator / Technical Artist
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Edge of Reality - Austin, TX, USA
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Senior 3D Artist
Edge of Reality is an independent veteran studio based in Austin,
Texas. We are working on multiple projects including some with the
Sims Studio of the EA Play Label. The studio has shipped 12 games over
12 years including several hits. The chemistry of the studio is very
positive. Everyone puts aside their egos, and works hard to make the
best game possible. Come join our team!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HmvZ0EC

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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Sr. Environment Artist
Foundation 9 Entertainment, the largest independent game developer in
the world, is always looking for talented and motivated people to join
our highly-skilled, creative, and dedicated team. Our studios are
fast-paced, fun-filled and we are passionate about creating awesome,
innovative games while fostering creative freedom in our employees.
Through it all, we constantly strive to create an environment that
strikes that elusive balance between work and play.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HmLr0Es

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Irrational Games - Quincy, MA, USA
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Level Designer
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HmsL0Et

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Irrational Games - Quincy, MA, USA
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Level Builder
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HmsM0Eu

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Irrational Games - Quincy, MA, USA
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Design Manager - DM01
Irrational Games is an award winning video game developer located in
Quincy, MA. The team made its name with the first person shooter
System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In
2005 Irrational Games was acquired by Take-Two Interactive and renamed
2K Boston in 2007, for the release of the critically acclaimed
BioShock, which went on to win over 50 awards including Best Game from
BAFTA. In 2010 the team returned to its roots by reclaiming the
Irrational Games moniker.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HmsN0Ev

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Propaganda Games - Vancouver, BC, CAN
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Director, Design
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Recoil Games - Helsinki, He, FIN
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Senior Level Designer (contract)
Based in beautiful Helsinki, Finland (ranked best country in the world
by Newsweek), Recoil Games is the new rising star in the market for
digitally distributed console games. We are currently working on an
exciting original IP action platformer that will take PSN/XBLA games
to the next level. We are now looking for an experienced level
designer to join us for a 3-4 month gig. Experience with Unity a big
plus. You will be joining an English-speaking team of 18 experienced
professionals.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HmsP0Ex

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Rockstar New England - Andover, MA, USA
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Junior Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HnH50Eo

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Rockstar New England - Andover, MA, USA
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Physics Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HnH60Ep

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Rockstar New England - Andover, MA, USA
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Senior Gameplay Programmer
At Rockstar New England, we think it's a matter of pride to make games
that carry our name, and we're committed to ensuring they reflect who
we are. We are a close team of dedicated industry vets, led by Dr. Ian
Lane Davis. Rockstar New England is experienced in every aspect of
game development with an unmatched expertise in artificial
intelligence. We're constantly pushing the envelope.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HnH70Eq

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Seven45 Studios - Boston, MA, USA
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Tools Programmer
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Seven45 Studios - Boston, MA, USA
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Graphics Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HnZS0Ec

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Sony Computer Entertainment America LLC - San Francisco, CA, USA
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Senior Game Console Systems Engineer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HmsQ0Ey

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Sony Computer Entertainment America LLC - Santa Monica, CA, USA
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Senior Gameplay / Generalist Programmer (God of War team)
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Sony Computer Entertainment America LLC - Foster City, CA, USA
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Developer Support Account Manager
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Studio One Networks - New York, NY, USA
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Managing Editor
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Sucker Punch Productions - Bellevue, WA, USA
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Senior Game Designer
Senior Game Designer (inFAMOUS 2) Sucker Punch Productions is looking
for a Senior Designer who has that rare ability to string together a
handful of game mechanics into a cohesive mission that makes people's
palms sweat! We are looking for a tried and tested Designer who has
carried significant design responsibility on successful, shipping
titles. We need someone who sees the whole game, not just a piece or
two of it.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HmLy0Ez

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Sucker Punch Productions - Bellevue, WA, USA
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Technical Artist: Character Rigging
*Technical Artist: Character Rigging* Sucker Punch is looking for an
elusive, yet essential part of our art production pipeline. That rare
combination of artist and engineer who has a dash of interactive
design chops to help us speed up how quickly we can make the
AWESOME...'cause we've got a lot of it we wanna make.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HmLz0E1

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Tencent America, LLC - Palo Alto, CA, USA
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PHP Software Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBbTt0SsHYH0K4n0HnZT0Ed

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Terminal Reality - Lewisville - Dallas/Fort Worth Area, TX, USA
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Senior GUI Artist
Terminal Reality has joined forces with Microsoft and LucasArts to
create an all-new Star Wars game for the revolutionary Kinect for Xbox
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THQ Montreal - Montreal, PQ, CAN
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Browsergames Forum 2010 Announced, Call for Papers Issued -
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held at Offenbach's Capitol Theatre on November 5th and 6th.
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