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Aug 17 - Day 3 at GDC Europe; Developer's Guide To Stereoscopic 3D In Games

Welcome to GamaDaily for August 17, 2011
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- NEWS
- FEATURES
- JOBS
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- UBM TECHWEB GAME NETWORK
- UNSUBSCRIBE
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GDC 2012 Call for Submissions Open Through September 6th

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NEWS
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[08.17.11]

GDC Europe: Obsidian's Five Hard Lessons Of RPG Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJu0Eh

GDC Europe: Garriott Charts The Evolution Of Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJv0Ei

Nintendo Giving Wii A Facelift
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJw0Ej

Interview: Reinventing Harmonix
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJx0Ek

NCsoft's Latest MMO: WildStar
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJy0El

Popular Kid-Friendly MMO Wizard101 Heading To China
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJz0Em

GDC Europe: Quantic Dream's de Fondaumiere's Call To Arms On Ratings
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJ10EZ

Critical Reception: Ignition's El Shaddai: Ascension of the Metatron
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJ20Ea

Best of GameSetWatch: From Storage Wars To Zone of Enders 3DS
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJ30Eb

Gamescom: What's Next For Sony's PlayStation?
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJ40Ec

Opinion: What's Eating OOP
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJ50Ed

GDC Europe 2011 Day Two: What You Missed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJ60Ee


[08.16.11]

PS Vita Gets Free Skype, Twitter, Facebook, Foursquare Apps
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJ70Ef

Gamescom: All Vita Titles To Be Available On PlayStation Store
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEJ80Eg

Gamescom: Sony Announces Global Price Drop For PS3, $249 In U.S.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKA0Eq

Gamescom: Sony Releasing Wi-Fi-Free 'Value PSP' For 99 Euros In Fall
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Best of iOS News: From Mega Mall Story to Jukebeat
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AIAS Adds Google's Seth Ladd To Board Of Directors
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKD0Et

Six PS Vita Titles Confirmed From Ubisoft
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKE0Eu

Sony Brings Back 99 Cent PSN Video Rentals in U.S., Canada
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKF0Ev

GDC Europe: Braid's Blow Proposes A New Philosophy Of Game Design
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKG0Ew

Electronic Arts Announces New FIFA Street
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKH0Ex

Wargaming.net Completes World of Tanks Trilogy With World of
Battleships
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKI0Ey

Free-To-Play Warhammer Online: Wrath Of Heroes Revealed
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKJ0Ez

GDC Europe: Devs Must Use Technology 'Quiet Spot' To Learn Craft -
Cerny
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKK0E1

Mojang: Minecraft: Pocket Edition To Be Xperia Play System Seller
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKL0E2

GDC Europe: Diplomacy Is The Best Route For Troubled Projects Says
Kuju's Hawkins
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKM0E3

Feature: How The Free-To-Play Model Is Evolving
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKN0E4

Nordic Games Saves JoWood From Insolvency With Acquisition
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKO0E5

GDC Europe: Epic's Capps On Why Shadow Complex 2 Was Shelved
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKP0E6

GDC Europe: Ninja Theory And The Essentials Of Performance Capture
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKQ0E7

GDC Europe: Premium Game Devs Need To Evolve With The 'New Era', Says
Trion's Reid
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKR0E8

Japanese Weekly 3DS Sales Up Sharply Following Price Drop
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKS0EA

EA Acquires 'Freemium' Dev Bight Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKT0EB

Digital Chocolate Buys Cake Mania Dev Sandlot Games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKU0EC

GDC Europe: Samyn On Why Indies Will Help 'Failed' European Biz
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKV0ED

Opinion: Building On World-Building
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKW0EE

Opinion: What This Indie Developer Needs
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKX0EF

Opinion: Rovio $1.2B Valuation Push Ruffles Some Feathers
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKY0EG

Analysis: July's Software Slump Due To Nintendo, Music Game Declines
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKZ0EH

This Week In Video Game Criticism: From Learning Curves To
Gamification BS
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKa0EO

Gamasutra Member Blogs: From Eager Apathy To An Elegant Solution
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKb0EP

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FEATURES
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A Developer's Guide To Stereoscopic 3D In Games - by Guillaume Gouraud
Wondering what the landscape for stereoscopic 3D games looks like?
This in-depth article examines platforms, display technologies and
middleware, to offer a look at the landscape for developers planning
to implement 3D into their games.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKc0EQ

The F-Words Of MMOs: Free-To-Play - by Simon Ludgate
In the third installment of his feature series, Simon Ludgate examines
the evolution of the free-to-play MMO, and how games can implement --
or how they should implement -- different monetization schemes for
best economic benefit and user satisfaction.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKd0ER

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Who is going to shine at MIGS this year?!

The Montreal International Game Summit (MIGS), the premiere
professional event of the Canadian video game industry, announced its
keynote speakers for MIGS 2011, taking place November 1st and 2nd.
MIGS will feature three exciting main speakers: Jason Rohrer, Computer
Programmer, Game Designer and winner of the GDC 2011 Game Design
Challenge; Richard Lemarchand, Lead Designer for Naughty Dog, creators
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at gina.gross@ubm.com to post your jobs on
Gamasutra! Thanks!

[08.17.11]

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Activision - Albany, NY, USA
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Tools Engineer-Vicarious Visions
Come join Vicarious Visions, one of the most dynamic and creative game
developers in the video-game industry. For over 15 years, VV games
have been pushing technical boundaries to deliver addictive gameplay
and immersive art bringing both characters and worlds to life on Xbox
360, PS3, Wii, iPhone, and many other platforms.
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Sony Computer Entertainment America - San Diego, CA, USA
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Senior Online Programmer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Sony Computer Entertainment America - San Diego, CA, USA
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Senior Quality Assurance Automation Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Sony Computer Entertainment America - San Francisco, CA, USA
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Developer Support Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Sony Computer Entertainment America - San Francisco, CA, USA
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Systems Game Engineer (H)
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior Network Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKl0EZ

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Special Effects Artist (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Concept Artist (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Animator (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Game Designer - Combat (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Environment Artist (Contingent Assignment)
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKq0Ee

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Vigil Games - Austin, TX, USA
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Senior UI Artist
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams. The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, and creative work atmosphere. THQ family of
studios, Vigil offers a very competitive compensation package that
includes bonuses, stock options, health insurance, 401k, educational
assistance, & much more.
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Other Position(s) Available At Vigil Games:

- PRODUCER, DMO

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- Development Manager - Art

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Vigil Games - Austin, TX, USA
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Lead Server Programmer, DMO
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams. The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, & creative work atmosphere. THQ family of
studios, Vigil offers a very competitive compensation package that
includes bonuses, stock options, health insurance, 401k, educational
assistance, & much more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKu0Ei

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Vigil Games - Austin, TX, USA
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Sr. Physics Programmer
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira & video game industry veteran David Adams. The studio
facility is located in the beautiful hills of Austin, TX. While always
striving to be a world class game development house, Vigil also
provides an exciting, fun, and creative work atmosphere. THQ family of
studios, Vigil offers a very competitive compensation package that
includes bonuses, stock options, health insurance, 401k, educational
assistance, & much more.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKv0Ej

[08.16.11]

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Activision - Santa Monica, CA, USA
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Lead Multiplayer Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
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Activision - Santa Monica, CA, USA
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Animator - Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKx0El

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Activision - Santa Monica, CA, USA
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Concept Artist - Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has
grown to become one of the most successful game developers in the
world. Home to some of the industry's best and brightest creative
talents, Treyarch's most recent creation is Call of Duty: Black Ops.
In 2004, after completing Call of Duty: United Offensive, Gray Matter
Interactive, who also developed Return to Castle Wolfenstein, joined
forces with Treyarch to create Call of Duty 2: Big Red One.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEKy0Em

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Beachhead Activision - Santa Monica, CA, USA
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Senior Game Integration Engineer
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BioWare Austin - Austin, TX, USA
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Senior Social Systems Designer
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Black Ops Entertainment, LLC - Santa Monica, CA, USA
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Unity3D, iOS & Android Programmers
Unity3D, iOS and Android Programmers Wanted for Mobile iPhone4, iPad
and Android Apps & Games. PHP & MySQL expertise a big plus. Must have
working knowledge of 3D game engines.
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Blizzard Entertainment - Irvine, CA, USA
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Senior Software Engineer, Console -- Playstation 3 Specialist (Diablo
III)
Blizzard Entertainment is seeking an enthusiastic senior software
engineer to be a key contributor on the Diablo team. This position is
responsible for overseeing Playstation 3 (PS3) architecture design as
well as other PS3-specific game code development to maximize platform
performance.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEK20Eb

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Blizzard Entertainment - Irvine, CA, USA
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Senior Software Engineer, Console -- Network Specialist (Diablo III)
Blizzard Entertainment is seeking an enthusiastic software engineer to
be a key contributor on the Diablo team. This position is responsible
for ensuring the best implementation of sophisticated networking
systems on consoles.
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Blizzard Entertainment - Irvine, CA, USA
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Senior Software Engineer, Console -- Graphics Specialist (Diablo III)
Blizzard Entertainment is seeking an enthusiastic senior software
engineer to be a key contributor on the Diablo team. This position is
responsible for developing rendering subsystems on multiple console
platforms and ensuring the best representation of the game's artistic
vision.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HEK40Ed

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Bungie LLC - Bellevue, WA, USA
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Mobile Application Programmer
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Bungie LLC - Bellevue, WA, USA
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Server Programmer
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Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
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Electronic Arts - Montreal, PQ, CAN
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iPhone Programmer
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Electronic Arts - Montreal, PQ, CAN
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Android Programmer
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Harmonix Music Systems - Cambridge, MA, USA
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Producer: Tools and Technology Group
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Havok - San Francisco,, CA, USA
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Software Engineers/Snr Software Engineers
Software Engineer vacancies in San Francisco & Dublin. Havok
engineering has been at the cutting edge of innovation in game
development for over a decade. We work cross platform, mainly on AAA
titles, with top clients. We have a unique environment made up of
talented, small, stable teams. We operate in some of the most exciting
cities around the world. Our salaries are competitive and we provide
excellent benefit and relocation packages. We hire based on talent and
potential to contribute.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELB0Es

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Inkling Games - Encino, CA, USA
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Technology Programmer
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Jet Propulsion Laboratory (JPL) - Pasadena, CA, USA
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Engineering Applications Software Engineer II
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Justin.tv - San Francisco, CA, USA
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Justin.tv / TwitchTV Business Development Manager
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Mighty Play - San Francisco, CA, USA
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Mobile and Web Game Producer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELF0Ew

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MightyPlay - San Francisco, CA, USA
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social/mobile game designers
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Nexon America, Inc. - El Segundo, CA, USA
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Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELH0Ey

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Nintendo of America Inc. - Redmond, WA, USA
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Associate Designer (NST), Game Designer (NST), Senior Game Designer
(NST), or Lead Designer (NST)
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELI0Ez

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RockYou - Redwood City, CA, USA
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Server Software Engineer
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RockYou - Redwood City, CA, USA
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Staff User Interface Engineer
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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Tools / Technology Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELL0E3

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Online Gameplay Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELM0E4

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Graphics / Technology Programmer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELN0E5

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Sony Computer Entertainment America - San Francisco, CA, USA
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Senior User Test Specialist
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America LLC (SCEA)
markets the PlayStation� family of products and develops, publishes,
markets, and distributes software for the PS one console, the
PlayStation�2 and PlayStation�3 computer entertainment systems and the
PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELO0E6

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Combat Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELP0E7

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Senior Level Designer
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELQ0E8

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Sony Computer Entertainment America - Santa Monica, CA, USA
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Environment Artist
Join the God of War team! Be a part of the most exciting and
innovating computer entertainment in North America. Sony Computer
Entertainment America (SCEA) markets the PlayStation� family of
products and develops, publishes, markets, and distributes software
for the PS one console, the PlayStation�2 and PlayStation�3 computer
entertainment systems and the PlayStation Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELR0EA

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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD DESIGNER
We are currently searching for a LEAD DESIGNER with the following
skills and experience: - Work with the Game Director to substantially
and decisively guide the evolution of the game design from initial
documentation through testing. - Creating and documenting basic and
advanced game systems. - Aggressively prototyping and iterating core
game mechanics. - Facilitating inter-department communication in order
to ensure high-quality implementation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELS0EB

Other Position(s) Available At SuperBot Entertainment, inc.:

- SENIOR A.I. DESIGNER

http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELT0EC
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SuperBot Entertainment, inc. - Culver City, CA, USA
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LEAD FX ARTIST
We are currently searching for a LEAD FX ARTIST with the following
skills and experience: - Developing creative direction for visual
effects themes, styles, and techniques in collaboration with Design
department. - Developing, implement, and optimize effects to meet
target quality and schedule requirements. - Creating, design and
implement real-time particle effects which use both static and
animating 2D/3D elements. - Creating ambient, environmental, and
weather effects.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELU0ED

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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR ENVIRONMENT ARTIST
We are currently searching for a SENIOR ENVIRONMENT ARTIST with the
following skills and experience: - Working with the Lead Environment
Artist and Art Director to manage the creation of environments and
environmental elements with different artistic styles - from realistic
to cartoony - Contributing innovative and original ideas towards all
aspects of game production and development - Following documented &
communicated technical guidelines for world asset creation and
implementation.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELV0EE

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SuperBot Entertainment, inc. - Culver City, CA, USA
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SENIOR FX ARTIST
We are currently searching for a SENIOR FX ARTIST with the following
skills and experience: - Creating, designing and implementing
real-time particle effects which use both static and animating 2D/3D
elements. - Placing effects throughout levels and cinematics. -
Creating ambient, environmental and weather effects. - Creating
simulations for gameplay elements. - Prototyping effect concepts for
gameplay and engine. - Conceptualizing, designing, and creating visual
effects for the games
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELW0EF

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Warner Bros Games - Kirlkand, WA, USA
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Senior Level Designer
WB Games Inc. seeks a Senior Level Designer to be responsible for
significant contributions to game design, with particular focus on the
design, implementation, and scripting of Levels. You will work with
the Lead Level Designer to create compelling paper designs that fit
within the required quest / narrative structure. The Senior Level
Designer is responsible for collaborating with the rest of the design
team, artists, and engineers to ensure their levels are fun,
interesting, and performant.
http://inside.gamasutra.com/cgi-bin4/DM/t/eBilq0SsHYH0K4n0HELX0EG

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